Android build v1.0.31

This commit is contained in:
Warren H
2026-06-19 23:14:56 -04:00
parent fd6a1ce3c7
commit 207fcd1a15
10 changed files with 333 additions and 163 deletions
+33 -12
View File
@@ -10,6 +10,10 @@ import {
import {
INITIAL_PARTY,
RAID_PARTY,
DEFAULT_GROUP_HEAL_TARGETS,
groupHealTargets,
partyDamageOutput,
tankPressureTargets,
type CombatLogEntry,
type PartyMember,
type Spell,
@@ -561,6 +565,12 @@ export function CombatScreen({
const directTargets = new Set([targetId])
const hotTargets = new Set<string>()
const shieldTargets = new Set<string>()
const extraTargets = upgradeStackCount(roguelikeUpgrades, `slot${spell.key as SlotKey}-extra-target` as RoguelikeUpgradeId)
const groupTargets = new Set(
spell.kind === 'group'
? groupHealTargets(current.party, DEFAULT_GROUP_HEAL_TARGETS + extraTargets).map((member) => member.id)
: [],
)
if (spell.kind === 'hot') hotTargets.add(targetId)
if (spell.kind === 'shield') shieldTargets.add(targetId)
if (spell.name === 'Mend' && activeSetEffects.has('mend_extra_target')) {
@@ -574,7 +584,6 @@ export function CombatScreen({
if (spell.name === 'Mend' && activeSetEffects.has('mend_applies_renew')) {
hotTargets.add(targetId)
}
const extraTargets = upgradeStackCount(roguelikeUpgrades, `slot${spell.key as SlotKey}-extra-target` as RoguelikeUpgradeId)
for (let index = 0; index < extraTargets; index += 1) {
if (spell.kind === 'group') break
if (spell.kind === 'hot') {
@@ -594,6 +603,7 @@ export function CombatScreen({
const nextParty = current.party.map((member) => {
if (member.health <= 0) return member
if (spell.kind === 'group') {
if (!groupTargets.has(member.id)) return member
const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'group-heal-boost')))
const nextHealth = healMember(member, power)
addFloatingHeal(member.id, Math.max(0, nextHealth - member.health))
@@ -902,11 +912,17 @@ export function CombatScreen({
}
const healerBeforeDamage = current.party.find((member) => member.id === 'mira')
const tankPressure = tankPressureTargets(current.party)
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
const nextParty = current.party.map((member) => {
if (member.health <= 0) return member
let damage = member.id === primaryTarget.id ? encounter.damage : 0
if (member.role === 'Tank') damage += encounter.tankDamage
if (tankBuster && member.role === 'Tank') damage += Math.round(22 * difficulty.damageMultiplier)
if (tankPressureIds.has(member.id)) {
damage += Math.round(encounter.tankDamage * tankPressure.multiplier)
}
if (tankBuster && tankPressureIds.has(member.id)) {
damage += Math.round(22 * difficulty.damageMultiplier * tankPressure.multiplier)
}
if (bossPulse) damage += Math.round(12 * difficulty.damageMultiplier)
if (member.debuff) damage += Math.round(7 * difficulty.damageMultiplier)
const nextPoisonStacks = appliesPoison && member.id === primaryTarget.id
@@ -966,7 +982,7 @@ export function CombatScreen({
return
}
const nextEnemyHealth = current.enemyHealth - encounter.partyDamage
const nextEnemyHealth = current.enemyHealth - partyDamageOutput(nextParty, encounter.partyDamage)
if (nextEnemyHealth > 0) {
setCombat({
...current,
@@ -1351,7 +1367,7 @@ export function CombatScreen({
{status === 'upgrade-choice' && (
<div className="result-screen">
<div>
<div className="pvp-upgrade-dialog pve-upgrade-dialog">
<p className="eyebrow">
{encounter.isBoss
? `Roguelike Stage ${roguelikeStage} Complete`
@@ -1359,13 +1375,18 @@ export function CombatScreen({
</p>
<h2>Choose Upgrade</h2>
<p>Pick one upgrade before the next fight.</p>
<div className="upgrade-choice-grid">
{upgradeChoices.map((upgrade) => (
<button key={upgrade.id} onClick={() => chooseRoguelikeUpgrade(upgrade)} type="button">
<strong>{upgrade.name}</strong>
<small>{upgrade.description}</small>
</button>
))}
<div className="pvp-choice-columns">
<div>
<strong>Run Buff</strong>
<div className="upgrade-choice-grid">
{upgradeChoices.map((upgrade) => (
<button key={upgrade.id} onClick={() => chooseRoguelikeUpgrade(upgrade)} type="button">
<strong>{upgrade.name}</strong>
<small>{upgrade.description}</small>
</button>
))}
</div>
</div>
</div>
{roguelikeUpgrades.length > 0 && (
<p className="roguelike-upgrade-list">