Android build v1.0.31
This commit is contained in:
+97
-78
@@ -283,6 +283,19 @@ function App() {
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const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
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?? raidOptions[0]
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const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
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const startPveRoguelike = () => {
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const baseDungeon = dungeonOptions[0]
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const baseRaid = raidOptions[0]
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if (roguelikeKind === 'raid') {
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setCombatContentId(-2)
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setSelectedDifficultyId(baseRaid?.difficulties[0]?.id ?? 101)
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} else {
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setCombatContentId(-1)
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setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
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}
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setSelectedPart(1)
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setScreen('combat')
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}
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const tierOptions = activityOptions
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.flatMap((option) => option.difficulties)
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.filter((difficulty, index, all) => (
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@@ -425,84 +438,90 @@ function App() {
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</div>
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{roguelikeVariant === 'pve' && (
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<>
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<div className="roguelike-option-panel">
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<div>
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<p className="eyebrow">Upgrade Timing</p>
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<h2>Buff Drafts</h2>
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</div>
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<div className="roguelike-timing-row">
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<button
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className={`text-button ${roguelikeUpgradeTiming === 'encounter' ? 'active' : ''}`}
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onClick={() => setRoguelikeUpgradeTiming('encounter')}
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type="button"
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>
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Every Encounter
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</button>
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<button
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className={`text-button ${roguelikeUpgradeTiming === 'boss' ? 'active' : ''}`}
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onClick={() => setRoguelikeUpgradeTiming('boss')}
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type="button"
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>
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Boss Only
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</button>
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</div>
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</div>
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<div className="roguelike-option-panel">
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<div>
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<p className="eyebrow">Upgrade Labels</p>
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<h2>Display Mode</h2>
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</div>
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<div className="roguelike-timing-row">
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<button
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className={`text-button ${roguelikeAbilityLabelMode === 'ability' ? 'active' : ''}`}
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onClick={() => setRoguelikeAbilityLabelMode('ability')}
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type="button"
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>
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Ability Names
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</button>
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<button
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className={`text-button ${roguelikeAbilityLabelMode === 'slot' ? 'active' : ''}`}
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onClick={() => setRoguelikeAbilityLabelMode('slot')}
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type="button"
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>
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Slot Names
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</button>
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</div>
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</div>
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<div className="roguelike-mode-grid">
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<button
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className="menu-card"
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onClick={() => {
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const baseDungeon = dungeonOptions[0]
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setRoguelikeKind('dungeon')
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setCombatContentId(-1)
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setSelectedDifficultyId(baseDungeon.difficulties[0]?.id ?? 1)
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setSelectedPart(1)
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setScreen('combat')
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}}
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type="button"
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>
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<span>D</span>
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<strong>Dungeon Roguelike</strong>
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<small>Five-player party. Two random trash enemies and a boss with a lighter early ramp.</small>
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</button>
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<button
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className="menu-card"
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onClick={() => {
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const baseRaid = raidOptions[0]
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setRoguelikeKind('raid')
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setCombatContentId(-2)
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setSelectedDifficultyId(baseRaid?.difficulties[0]?.id ?? 101)
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setSelectedPart(1)
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setScreen('combat')
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}}
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type="button"
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>
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<span>R</span>
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<strong>Raid Roguelike</strong>
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<small>Ten-player party. Raid pools, lighter early scaling, and the same upgrade draft.</small>
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</button>
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</div>
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<div className="roguelike-option-panel">
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<div>
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<p className="eyebrow">Run Type</p>
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<h2>PvE Roguelike</h2>
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</div>
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<div className="roguelike-timing-row">
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<button
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className={`text-button ${roguelikeKind === 'dungeon' ? 'active' : ''}`}
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onClick={() => setRoguelikeKind('dungeon')}
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type="button"
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>
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Dungeon
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</button>
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<button
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className={`text-button ${roguelikeKind === 'raid' ? 'active' : ''}`}
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onClick={() => setRoguelikeKind('raid')}
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type="button"
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>
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Raid
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</button>
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</div>
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</div>
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<div className="roguelike-option-panel">
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<div>
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<p className="eyebrow">Upgrade Timing</p>
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<h2>Buff Drafts</h2>
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</div>
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<div className="roguelike-timing-row">
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<button
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className={`text-button ${roguelikeUpgradeTiming === 'encounter' ? 'active' : ''}`}
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onClick={() => setRoguelikeUpgradeTiming('encounter')}
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type="button"
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>
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Every Encounter
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</button>
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<button
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className={`text-button ${roguelikeUpgradeTiming === 'boss' ? 'active' : ''}`}
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onClick={() => setRoguelikeUpgradeTiming('boss')}
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type="button"
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>
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Boss Only
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</button>
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</div>
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</div>
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<div className="roguelike-option-panel">
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<div>
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<p className="eyebrow">Upgrade Labels</p>
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<h2>Display Mode</h2>
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</div>
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<div className="roguelike-timing-row">
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<button
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className={`text-button ${roguelikeAbilityLabelMode === 'ability' ? 'active' : ''}`}
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onClick={() => setRoguelikeAbilityLabelMode('ability')}
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type="button"
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>
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Ability Names
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</button>
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<button
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className={`text-button ${roguelikeAbilityLabelMode === 'slot' ? 'active' : ''}`}
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onClick={() => setRoguelikeAbilityLabelMode('slot')}
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type="button"
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>
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Slot Names
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</button>
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</div>
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</div>
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<div className="menu-card pvp-queue-panel">
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<span>{roguelikeKind === 'raid' ? 'R' : 'D'}</span>
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<div>
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<strong>{roguelikeKind === 'raid' ? 'Raid Roguelike' : 'Dungeon Roguelike'}</strong>
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<small>
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{roguelikeKind === 'raid'
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? 'Ten-player party. Raid pools, lighter early scaling, and the same upgrade draft.'
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: 'Five-player party. Two random trash enemies and a boss with a lighter early ramp.'}
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</small>
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</div>
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<button
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className="text-button"
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onClick={startPveRoguelike}
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type="button"
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>
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Start Run
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</button>
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</div>
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</>
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)}
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{roguelikeVariant === 'pvp' && (
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