Android build v1.0.31

This commit is contained in:
Warren H
2026-06-19 23:14:56 -04:00
parent fd6a1ce3c7
commit 207fcd1a15
10 changed files with 333 additions and 163 deletions
+97 -78
View File
@@ -283,6 +283,19 @@ function App() {
const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
?? raidOptions[0]
const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
const startPveRoguelike = () => {
const baseDungeon = dungeonOptions[0]
const baseRaid = raidOptions[0]
if (roguelikeKind === 'raid') {
setCombatContentId(-2)
setSelectedDifficultyId(baseRaid?.difficulties[0]?.id ?? 101)
} else {
setCombatContentId(-1)
setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
}
setSelectedPart(1)
setScreen('combat')
}
const tierOptions = activityOptions
.flatMap((option) => option.difficulties)
.filter((difficulty, index, all) => (
@@ -425,84 +438,90 @@ function App() {
</div>
{roguelikeVariant === 'pve' && (
<>
<div className="roguelike-option-panel">
<div>
<p className="eyebrow">Upgrade Timing</p>
<h2>Buff Drafts</h2>
</div>
<div className="roguelike-timing-row">
<button
className={`text-button ${roguelikeUpgradeTiming === 'encounter' ? 'active' : ''}`}
onClick={() => setRoguelikeUpgradeTiming('encounter')}
type="button"
>
Every Encounter
</button>
<button
className={`text-button ${roguelikeUpgradeTiming === 'boss' ? 'active' : ''}`}
onClick={() => setRoguelikeUpgradeTiming('boss')}
type="button"
>
Boss Only
</button>
</div>
</div>
<div className="roguelike-option-panel">
<div>
<p className="eyebrow">Upgrade Labels</p>
<h2>Display Mode</h2>
</div>
<div className="roguelike-timing-row">
<button
className={`text-button ${roguelikeAbilityLabelMode === 'ability' ? 'active' : ''}`}
onClick={() => setRoguelikeAbilityLabelMode('ability')}
type="button"
>
Ability Names
</button>
<button
className={`text-button ${roguelikeAbilityLabelMode === 'slot' ? 'active' : ''}`}
onClick={() => setRoguelikeAbilityLabelMode('slot')}
type="button"
>
Slot Names
</button>
</div>
</div>
<div className="roguelike-mode-grid">
<button
className="menu-card"
onClick={() => {
const baseDungeon = dungeonOptions[0]
setRoguelikeKind('dungeon')
setCombatContentId(-1)
setSelectedDifficultyId(baseDungeon.difficulties[0]?.id ?? 1)
setSelectedPart(1)
setScreen('combat')
}}
type="button"
>
<span>D</span>
<strong>Dungeon Roguelike</strong>
<small>Five-player party. Two random trash enemies and a boss with a lighter early ramp.</small>
</button>
<button
className="menu-card"
onClick={() => {
const baseRaid = raidOptions[0]
setRoguelikeKind('raid')
setCombatContentId(-2)
setSelectedDifficultyId(baseRaid?.difficulties[0]?.id ?? 101)
setSelectedPart(1)
setScreen('combat')
}}
type="button"
>
<span>R</span>
<strong>Raid Roguelike</strong>
<small>Ten-player party. Raid pools, lighter early scaling, and the same upgrade draft.</small>
</button>
</div>
<div className="roguelike-option-panel">
<div>
<p className="eyebrow">Run Type</p>
<h2>PvE Roguelike</h2>
</div>
<div className="roguelike-timing-row">
<button
className={`text-button ${roguelikeKind === 'dungeon' ? 'active' : ''}`}
onClick={() => setRoguelikeKind('dungeon')}
type="button"
>
Dungeon
</button>
<button
className={`text-button ${roguelikeKind === 'raid' ? 'active' : ''}`}
onClick={() => setRoguelikeKind('raid')}
type="button"
>
Raid
</button>
</div>
</div>
<div className="roguelike-option-panel">
<div>
<p className="eyebrow">Upgrade Timing</p>
<h2>Buff Drafts</h2>
</div>
<div className="roguelike-timing-row">
<button
className={`text-button ${roguelikeUpgradeTiming === 'encounter' ? 'active' : ''}`}
onClick={() => setRoguelikeUpgradeTiming('encounter')}
type="button"
>
Every Encounter
</button>
<button
className={`text-button ${roguelikeUpgradeTiming === 'boss' ? 'active' : ''}`}
onClick={() => setRoguelikeUpgradeTiming('boss')}
type="button"
>
Boss Only
</button>
</div>
</div>
<div className="roguelike-option-panel">
<div>
<p className="eyebrow">Upgrade Labels</p>
<h2>Display Mode</h2>
</div>
<div className="roguelike-timing-row">
<button
className={`text-button ${roguelikeAbilityLabelMode === 'ability' ? 'active' : ''}`}
onClick={() => setRoguelikeAbilityLabelMode('ability')}
type="button"
>
Ability Names
</button>
<button
className={`text-button ${roguelikeAbilityLabelMode === 'slot' ? 'active' : ''}`}
onClick={() => setRoguelikeAbilityLabelMode('slot')}
type="button"
>
Slot Names
</button>
</div>
</div>
<div className="menu-card pvp-queue-panel">
<span>{roguelikeKind === 'raid' ? 'R' : 'D'}</span>
<div>
<strong>{roguelikeKind === 'raid' ? 'Raid Roguelike' : 'Dungeon Roguelike'}</strong>
<small>
{roguelikeKind === 'raid'
? 'Ten-player party. Raid pools, lighter early scaling, and the same upgrade draft.'
: 'Five-player party. Two random trash enemies and a boss with a lighter early ramp.'}
</small>
</div>
<button
className="text-button"
onClick={startPveRoguelike}
type="button"
>
Start Run
</button>
</div>
</>
)}
{roguelikeVariant === 'pvp' && (