Android build v1.0.34
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@@ -43,7 +43,7 @@ const TICK_MS = 700
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type RoguelikeMode = 'dungeon' | 'raid'
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type RoguelikeUpgradeTiming = 'boss' | 'encounter'
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type RoguelikeAbilityLabelMode = 'ability' | 'slot'
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type SlotKey = '1' | '2' | '3' | '4' | '5'
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type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
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type RoguelikeMechanic =
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| 'party-pulse'
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| 'searing-mark'
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@@ -120,11 +120,15 @@ function memberHotEffects(member: PartyMember) {
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: []
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}
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function effectId(prefix: string) {
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return `${prefix}-${globalThis.crypto?.randomUUID?.() ?? `${Date.now()}-${Math.random()}`}`
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}
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function addHotEffect(member: PartyMember, spell: Spell, ticks = 5) {
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return [
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...memberHotEffects(member),
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{
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id: `${spell.id}-${crypto.randomUUID()}`,
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id: effectId(spell.id),
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label: spell.name,
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ticks,
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power: Math.max(1, Math.round(spell.power / 2)),
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@@ -136,7 +140,7 @@ function addBounceHeal(member: PartyMember, spell: Spell) {
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return [
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...(member.bounceHeals ?? []),
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{
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id: `${spell.id}-${crypto.randomUUID()}`,
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id: effectId(spell.id),
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label: spell.name,
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charges: 4,
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power: spell.power,
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@@ -164,7 +168,7 @@ function buildRoguelikeUpgrades(
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spells: Spell[],
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labelMode: RoguelikeAbilityLabelMode,
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): RoguelikeUpgrade[] {
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const slotUpgrades = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => {
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const slotUpgrades = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
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const label = slotLabel(slot, spells, labelMode)
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return [
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{
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@@ -40,7 +40,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
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function chooseClass(nextClass: GameClass) {
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const starterAbilities = nextClass.spells
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.filter((ability) => ability.unlockLevel <= profile.character.level)
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.slice(0, 5)
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.slice(0, 6)
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.map((ability) => ability.id)
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setClassId(nextClass.id)
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setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)])
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@@ -44,7 +44,7 @@ type PvpEncounter = DungeonEncounter & {
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sourceEncounterId?: number
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}
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type SlotKey = '1' | '2' | '3' | '4' | '5'
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type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
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type AbilityLabelMode = 'ability' | 'slot'
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type SelfBuffId =
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@@ -164,7 +164,7 @@ function slotLabel(slot: SlotKey, spells: Spell[], labelMode: AbilityLabelMode)
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}
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function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
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const slotChoices = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => {
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const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
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const label = slotLabel(slot, spells, labelMode)
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return [
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{
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@@ -193,7 +193,7 @@ function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Arr
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}
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function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
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const slotChoices = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => {
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const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
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const label = slotLabel(slot, spells, labelMode)
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return [
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{
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@@ -334,7 +334,7 @@ function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
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if (buff.id === 'fifth-cast-free') return 8
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if (buff.id === 'group-heal-boost') return 8
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if (buff.id === 'shield-boost') return 6
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const slot = buff.id.match(/slot([1-5])/i)?.[1] as SlotKey | undefined
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const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
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const spell = spells.find((candidate) => candidate.key === slot)
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if (!spell) return 5
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if (buff.id.endsWith('extra-target')) {
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@@ -408,7 +408,7 @@ export function PvPRoguelikeScreen({
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const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
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const starterSpells = useMemo(() => gameClass.spells
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.filter((spell) => spell.unlockLevel === 1)
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.slice(0, 5)
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.slice(0, 6)
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.map((spell, index) => toCombatSpell(spell, String(index + 1))), [gameClass.spells])
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const [abilityLabelMode] = useState<AbilityLabelMode>('ability')
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const selfBuffChoicesCatalog = useMemo(
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