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i-want-to-heal-mmo/src/game/bossHazardVisuals.ts
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2026-07-13 21:31:36 -04:00

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3.4 KiB
TypeScript

import type { CircleHazardKind } from "./types";
export type BossHazardVfxMotion = "bubble" | "fall" | "flame" | "orbit" | "shockwave" | "spike" | "surge";
export type BossHazardVfxShape = "crystal" | "orb" | "spike";
export interface BossHazardVfxProfile {
readonly warningColor: string;
readonly activeColor: string;
readonly highlightColor: string;
readonly motion: BossHazardVfxMotion;
readonly shape: BossHazardVfxShape;
readonly particleCount: number;
readonly height: number;
readonly spinSpeed: number;
readonly columnOpacity: number;
}
/**
* Rendering-only identity for circular hazards. Combat rules remain in boss
* mechanics; renderers can project this profile without branching on boss id.
*/
export const BOSS_HAZARD_VFX: Record<CircleHazardKind, BossHazardVfxProfile> = {
venom_pool: {
warningColor: "#9a54d6",
activeColor: "#6fca45",
highlightColor: "#d6ff7d",
motion: "bubble",
shape: "orb",
particleCount: 7,
height: 0.8,
spinSpeed: 0.35,
columnOpacity: 0,
},
skyfall: {
warningColor: "#ff4d42",
activeColor: "#ff792e",
highlightColor: "#ffe0a1",
motion: "fall",
shape: "crystal",
particleCount: 6,
height: 5.2,
spinSpeed: 0.55,
columnOpacity: 0.13,
},
quake: {
warningColor: "#ff5549",
activeColor: "#d64226",
highlightColor: "#ffd08a",
motion: "shockwave",
shape: "crystal",
particleCount: 8,
height: 0.75,
spinSpeed: 0.18,
columnOpacity: 0,
},
lava_pool: {
warningColor: "#ff6a31",
activeColor: "#ff3b18",
highlightColor: "#ffd05a",
motion: "flame",
shape: "spike",
particleCount: 7,
height: 1.25,
spinSpeed: 0.28,
columnOpacity: 0.04,
},
stinger_eruption: {
warningColor: "#ff4b42",
activeColor: "#cf2442",
highlightColor: "#ffd2b3",
motion: "spike",
shape: "spike",
particleCount: 7,
height: 1.75,
spinSpeed: 0.12,
columnOpacity: 0,
},
hourglass: {
warningColor: "#ed8b3a",
activeColor: "#c16a28",
highlightColor: "#ffe3a3",
motion: "orbit",
shape: "crystal",
particleCount: 8,
height: 2.2,
spinSpeed: 1.35,
columnOpacity: 0.1,
},
tidal_burst: {
warningColor: "#36cae2",
activeColor: "#178fc6",
highlightColor: "#c9fbff",
motion: "surge",
shape: "orb",
particleCount: 8,
height: 1.65,
spinSpeed: 0.75,
columnOpacity: 0.08,
},
soul_rift: {
warningColor: "#aa78ff",
activeColor: "#6f42cf",
highlightColor: "#ebd8ff",
motion: "orbit",
shape: "orb",
particleCount: 8,
height: 2.45,
spinSpeed: 1.65,
columnOpacity: 0.14,
},
crownfall: {
warningColor: "#e7c94d",
activeColor: "#d95331",
highlightColor: "#fff1a8",
motion: "fall",
shape: "crystal",
particleCount: 7,
height: 5.6,
spinSpeed: -0.65,
columnOpacity: 0.15,
},
royal_shockwave: {
warningColor: "#edcb55",
activeColor: "#c94631",
highlightColor: "#fff0a6",
motion: "shockwave",
shape: "crystal",
particleCount: 9,
height: 0.85,
spinSpeed: -0.22,
columnOpacity: 0,
},
};
export function bossHazardVfxProfile(kind: CircleHazardKind) {
return BOSS_HAZARD_VFX[kind];
}
export function bossHazardVfxSeed(id: string) {
let hash = 2166136261;
for (let index = 0; index < id.length; index += 1) {
hash ^= id.charCodeAt(index);
hash = Math.imul(hash, 16777619);
}
return (hash >>> 0) / 0xffffffff;
}