Files
i-want-to-heal-mmo/src/game/bossHazardVisuals.test.ts
T
2026-07-13 21:31:36 -04:00

44 lines
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TypeScript

import { describe, expect, it } from "vitest";
import { BOSS_HAZARD_VFX, bossHazardVfxProfile, bossHazardVfxSeed } from "./bossHazardVisuals";
import type { CircleHazardKind } from "./types";
const HAZARD_KINDS: readonly CircleHazardKind[] = [
"venom_pool",
"skyfall",
"quake",
"lava_pool",
"stinger_eruption",
"hourglass",
"tidal_burst",
"soul_rift",
"crownfall",
"royal_shockwave",
];
describe("boss hazard visuals", () => {
it("defines a bounded effect profile for every circular hazard kind", () => {
expect(Object.keys(BOSS_HAZARD_VFX).sort()).toEqual([...HAZARD_KINDS].sort());
for (const kind of HAZARD_KINDS) {
const profile = bossHazardVfxProfile(kind);
expect(profile.particleCount).toBeGreaterThanOrEqual(6);
expect(profile.particleCount).toBeLessThanOrEqual(9);
expect(profile.height).toBeGreaterThan(0);
expect(profile.warningColor).not.toBe(profile.highlightColor);
}
});
it("uses shape and motion, not color alone, to distinguish common attacks", () => {
expect(bossHazardVfxProfile("venom_pool")).toMatchObject({ motion: "bubble", shape: "orb" });
expect(bossHazardVfxProfile("stinger_eruption")).toMatchObject({ motion: "spike", shape: "spike" });
expect(bossHazardVfxProfile("royal_shockwave")).toMatchObject({ motion: "shockwave", shape: "crystal" });
expect(bossHazardVfxProfile("soul_rift")).toMatchObject({ motion: "orbit", shape: "orb" });
});
it("creates stable normalized seeds without runtime randomness", () => {
expect(bossHazardVfxSeed("meteor-12")).toBe(bossHazardVfxSeed("meteor-12"));
expect(bossHazardVfxSeed("meteor-12")).not.toBe(bossHazardVfxSeed("meteor-13"));
expect(bossHazardVfxSeed("meteor-12")).toBeGreaterThanOrEqual(0);
expect(bossHazardVfxSeed("meteor-12")).toBeLessThanOrEqual(1);
});
});