Files
i-want-to-heal-mmo/src/frontend/saveRepository.ts
T
2026-07-12 13:49:46 -04:00

281 lines
10 KiB
TypeScript

import { createHunterSave } from "./data";
import { createClassInventory } from "../game/healers";
import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS } from "../game/bossCatalog";
import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL, type GearProgress } from "../game/progression/gear";
import { normalizeActiveInfusionId, normalizePassiveInfusionId } from "../game/progression/infusions";
import { GROUP_DROP_TABLES, type CollectionLog, type MaterialStack } from "../game/progression/loot";
import type { BossId, HealerClassId } from "../game/types";
import type { HunterSave, SaveSlotId, SaveSlotState } from "./types";
export interface StorageAdapter {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
}
type SaveMap = Partial<Record<SaveSlotId, HunterSave>>;
const LOCAL_KEY = "i-want-to-heal:saves:local:v1";
const CLOUD_KEY = (accountId: string) => `i-want-to-heal:saves:cloud:v1:${accountId.toLowerCase()}`;
const SLOT_IDS: SaveSlotId[] = [1, 2, 3];
const fallbackMemory = new Map<string, string>();
const fallbackStorage: StorageAdapter = {
getItem: (key) => fallbackMemory.get(key) ?? null,
setItem: (key, value) => { fallbackMemory.set(key, value); },
};
function browserStorage(): StorageAdapter {
try {
if (typeof localStorage !== "undefined") return localStorage;
} catch {
// Android WebView can deny storage before its host is ready.
}
return fallbackStorage;
}
interface LegacyHunterSave {
schemaVersion?: number;
slotId?: SaveSlotId;
hunterName?: string;
activeClassId?: HealerClassId;
healers?: HunterSave["healers"];
level?: number;
location?: string;
playSeconds?: number;
updatedAt?: string;
stats?: HunterSave["stats"];
materials?: MaterialStack[];
collectionLog?: CollectionLog;
gearProgress?: GearProgress;
}
const HEALER_IDS: HealerClassId[] = ["priest", "druid", "shaman"];
function positiveCounts(value: unknown): Record<string, number> {
if (!value || typeof value !== "object") return {};
return Object.fromEntries(Object.entries(value as Record<string, unknown>).flatMap(([id, rawQuantity]) => {
const quantity = Math.max(0, Math.floor(Number(rawQuantity) || 0));
return quantity > 0 ? [[id, quantity]] : [];
}));
}
function normalizeCollectionLog(candidate: LegacyHunterSave): CollectionLog {
return {
dropsFound: positiveCounts(candidate.collectionLog?.dropsFound),
petsFound: positiveCounts(candidate.collectionLog?.petsFound),
};
}
function knownMaterial(id: string) {
for (const table of Object.values(GROUP_DROP_TABLES)) {
const drop = Object.values(table.drops).find((candidate) => candidate.id === id);
if (drop) return drop;
}
return undefined;
}
function normalizeMaterials(value: unknown, collectionLog: CollectionLog): MaterialStack[] {
const quantities = new Map<string, number>();
if (Array.isArray(value)) {
for (const raw of value) {
if (!raw || typeof raw !== "object") continue;
const item = raw as Partial<MaterialStack>;
if (!item.id) continue;
const quantity = Math.max(0, Math.floor(Number(item.quantity) || 0));
if (quantity > 0) quantities.set(item.id, (quantities.get(item.id) ?? 0) + quantity);
}
} else {
for (const [id, quantity] of Object.entries(collectionLog.dropsFound)) quantities.set(id, quantity);
}
return [...quantities].flatMap(([id, quantity]) => {
const drop = knownMaterial(id);
return drop ? [{ id, quantity, name: drop.name, rarity: drop.rarity, itemLevel: drop.itemLevel, glyph: drop.glyph }] : [];
});
}
function normalizeGearProgress(value: unknown): GearProgress {
const defaults = createDefaultGearProgress();
if (!value || typeof value !== "object") return defaults;
const candidate = value as Partial<GearProgress>;
for (const ownerId of GEAR_OWNER_ORDER) {
for (const slotId of GEAR_SLOT_ORDER) {
const level = Math.max(0, Math.min(MAX_GEAR_LEVEL, Math.floor(Number(candidate[ownerId]?.slots?.[slotId]?.level) || 0)));
defaults[ownerId].slots[slotId].level = level as GearProgress[typeof ownerId]["slots"][typeof slotId]["level"];
}
defaults[ownerId].infusionAbilityId = normalizeActiveInfusionId(ownerId, candidate[ownerId]?.infusionAbilityId);
defaults[ownerId].passiveInfusionId = normalizePassiveInfusionId(ownerId, candidate[ownerId]?.passiveInfusionId);
}
return defaults;
}
function normalizeBossKills(value: unknown): Record<string, number> {
const source = positiveCounts(value);
const result: Record<string, number> = {};
for (const [key, quantity] of Object.entries(source)) {
const bossId = AVAILABLE_BOSS_IDS.find((id) => id === key || BOSS_DEFINITIONS[id].name === key);
result[bossId ?? key] = (result[bossId ?? key] ?? 0) + quantity;
}
return result;
}
function normalizeSave(value: unknown): HunterSave | null {
if (!value || typeof value !== "object") return null;
const candidate = value as LegacyHunterSave;
if (!candidate.slotId || !candidate.hunterName) return null;
if (candidate.schemaVersion !== 5) {
try {
return createHunterSave(candidate.slotId, typeof candidate.updatedAt === "string" ? candidate.updatedAt : new Date(0).toISOString(), candidate.hunterName);
} catch {
return null;
}
}
const collectionLog = normalizeCollectionLog(candidate);
const bossKills = normalizeBossKills(candidate.stats?.bossKills);
const activeClassId = HEALER_IDS.includes(candidate.activeClassId as HealerClassId) ? candidate.activeClassId as HealerClassId : "priest";
return {
schemaVersion: 5,
slotId: candidate.slotId,
hunterName: candidate.hunterName,
activeClassId,
healers: Object.fromEntries(HEALER_IDS.map((classId) => [classId, {
level: Math.max(1, candidate.healers?.[classId]?.level ?? (classId === "priest" ? candidate.level ?? 1 : 1)),
inventory: candidate.healers?.[classId]?.inventory ?? createClassInventory(classId),
}])) as HunterSave["healers"],
location: candidate.location ?? "Ember Vault Approach",
playSeconds: Math.max(0, candidate.playSeconds ?? 0),
updatedAt: candidate.updatedAt ?? new Date(0).toISOString(),
stats: {
totalBossKills: Math.max(0, candidate.stats?.totalBossKills ?? Object.values(bossKills).reduce((sum, count) => sum + count, 0)),
flawlessClears: Math.max(0, candidate.stats?.flawlessClears ?? 0),
alliesSaved: Math.max(0, candidate.stats?.alliesSaved ?? 0),
healingDone: Math.max(0, candidate.stats?.healingDone ?? 0),
bossKills,
},
materials: normalizeMaterials(candidate.materials, collectionLog),
collectionLog,
gearProgress: normalizeGearProgress(candidate.gearProgress),
};
}
function parseSaveMap(raw: string | null): SaveMap {
if (!raw) return {};
try {
const parsed = JSON.parse(raw) as Record<string, unknown>;
if (!parsed || typeof parsed !== "object") return {};
return Object.fromEntries(Object.entries(parsed).flatMap(([id, value]) => {
const save = normalizeSave(value);
return save ? [[id, save]] : [];
})) as SaveMap;
} catch {
return {};
}
}
function cloneSave(save: HunterSave): HunterSave {
return structuredClone(save);
}
export class SaveRepository {
constructor(
private readonly storage: StorageAdapter = browserStorage(),
private readonly now: () => string = () => new Date().toISOString(),
) {}
list(accountId: string | null): SaveSlotState[] {
const local = this.read(LOCAL_KEY);
const online = accountId ? this.read(CLOUD_KEY(accountId)) : {};
return SLOT_IDS.map((id) => ({ id, local: local[id] ?? null, online: online[id] ?? null }));
}
create(slotId: SaveSlotId, hunterName: string): HunterSave {
const save = createHunterSave(slotId, this.now(), hunterName);
this.setLocal(save);
return save;
}
touch(slotId: SaveSlotId): HunterSave | null {
return this.updateLocal(slotId, (save) => ({ ...save, updatedAt: this.now() }));
}
updateLocal(slotId: SaveSlotId, update: (save: HunterSave) => HunterSave): HunterSave | null {
const saves = this.read(LOCAL_KEY);
const source = saves[slotId];
if (!source) return null;
const next = { ...update(cloneSave(source)), slotId, updatedAt: this.now() };
saves[slotId] = next;
this.write(LOCAL_KEY, saves);
return next;
}
deleteLocal(slotId: SaveSlotId): void {
const saves = this.read(LOCAL_KEY);
delete saves[slotId];
this.write(LOCAL_KEY, saves);
}
copyLocal(sourceId: SaveSlotId, targetId: SaveSlotId): HunterSave | null {
const saves = this.read(LOCAL_KEY);
const source = saves[sourceId];
if (!source || sourceId === targetId) return null;
const copy = { ...cloneSave(source), slotId: targetId, updatedAt: this.now() };
saves[targetId] = copy;
this.write(LOCAL_KEY, saves);
return copy;
}
upload(slotId: SaveSlotId, accountId: string): HunterSave | null {
const local = this.read(LOCAL_KEY)[slotId];
if (!local) return null;
const cloud = this.read(CLOUD_KEY(accountId));
const uploaded = { ...cloneSave(local), updatedAt: this.now() };
cloud[slotId] = uploaded;
this.write(CLOUD_KEY(accountId), cloud);
this.setLocal(uploaded);
return uploaded;
}
download(slotId: SaveSlotId, accountId: string): HunterSave | null {
const cloud = this.read(CLOUD_KEY(accountId))[slotId];
if (!cloud) return null;
const downloaded = { ...cloneSave(cloud), slotId, updatedAt: this.now() };
this.setLocal(downloaded);
return downloaded;
}
private setLocal(save: HunterSave): void {
const saves = this.read(LOCAL_KEY);
saves[save.slotId] = save;
this.write(LOCAL_KEY, saves);
}
private read(key: string): SaveMap {
const raw = this.storage.getItem(key);
const saves = parseSaveMap(raw);
const normalized = JSON.stringify(saves);
if (raw !== normalized) this.storage.setItem(key, normalized);
return saves;
}
private write(key: string, saves: SaveMap): void {
this.storage.setItem(key, JSON.stringify(saves));
}
}
export function formatSaveTimestamp(value: string): string {
const date = new Date(value);
if (Number.isNaN(date.getTime())) return "Unknown time";
return new Intl.DateTimeFormat(undefined, {
month: "short",
day: "numeric",
year: "numeric",
hour: "numeric",
minute: "2-digit",
}).format(date);
}
export function formatPlayTime(seconds: number): string {
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
return `${hours}h ${String(minutes).padStart(2, "0")}m`;
}