281 lines
10 KiB
TypeScript
281 lines
10 KiB
TypeScript
import { createHunterSave } from "./data";
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import { createClassInventory } from "../game/healers";
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import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS } from "../game/bossCatalog";
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import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL, type GearProgress } from "../game/progression/gear";
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import { normalizeActiveInfusionId, normalizePassiveInfusionId } from "../game/progression/infusions";
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import { GROUP_DROP_TABLES, type CollectionLog, type MaterialStack } from "../game/progression/loot";
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import type { BossId, HealerClassId } from "../game/types";
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import type { HunterSave, SaveSlotId, SaveSlotState } from "./types";
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export interface StorageAdapter {
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getItem(key: string): string | null;
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setItem(key: string, value: string): void;
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}
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type SaveMap = Partial<Record<SaveSlotId, HunterSave>>;
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const LOCAL_KEY = "i-want-to-heal:saves:local:v1";
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const CLOUD_KEY = (accountId: string) => `i-want-to-heal:saves:cloud:v1:${accountId.toLowerCase()}`;
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const SLOT_IDS: SaveSlotId[] = [1, 2, 3];
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const fallbackMemory = new Map<string, string>();
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const fallbackStorage: StorageAdapter = {
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getItem: (key) => fallbackMemory.get(key) ?? null,
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setItem: (key, value) => { fallbackMemory.set(key, value); },
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};
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function browserStorage(): StorageAdapter {
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try {
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if (typeof localStorage !== "undefined") return localStorage;
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} catch {
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// Android WebView can deny storage before its host is ready.
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}
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return fallbackStorage;
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}
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interface LegacyHunterSave {
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schemaVersion?: number;
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slotId?: SaveSlotId;
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hunterName?: string;
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activeClassId?: HealerClassId;
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healers?: HunterSave["healers"];
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level?: number;
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location?: string;
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playSeconds?: number;
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updatedAt?: string;
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stats?: HunterSave["stats"];
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materials?: MaterialStack[];
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collectionLog?: CollectionLog;
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gearProgress?: GearProgress;
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}
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const HEALER_IDS: HealerClassId[] = ["priest", "druid", "shaman"];
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function positiveCounts(value: unknown): Record<string, number> {
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if (!value || typeof value !== "object") return {};
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return Object.fromEntries(Object.entries(value as Record<string, unknown>).flatMap(([id, rawQuantity]) => {
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const quantity = Math.max(0, Math.floor(Number(rawQuantity) || 0));
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return quantity > 0 ? [[id, quantity]] : [];
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}));
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}
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function normalizeCollectionLog(candidate: LegacyHunterSave): CollectionLog {
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return {
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dropsFound: positiveCounts(candidate.collectionLog?.dropsFound),
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petsFound: positiveCounts(candidate.collectionLog?.petsFound),
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};
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}
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function knownMaterial(id: string) {
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for (const table of Object.values(GROUP_DROP_TABLES)) {
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const drop = Object.values(table.drops).find((candidate) => candidate.id === id);
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if (drop) return drop;
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}
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return undefined;
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}
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function normalizeMaterials(value: unknown, collectionLog: CollectionLog): MaterialStack[] {
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const quantities = new Map<string, number>();
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if (Array.isArray(value)) {
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for (const raw of value) {
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if (!raw || typeof raw !== "object") continue;
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const item = raw as Partial<MaterialStack>;
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if (!item.id) continue;
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const quantity = Math.max(0, Math.floor(Number(item.quantity) || 0));
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if (quantity > 0) quantities.set(item.id, (quantities.get(item.id) ?? 0) + quantity);
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}
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} else {
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for (const [id, quantity] of Object.entries(collectionLog.dropsFound)) quantities.set(id, quantity);
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}
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return [...quantities].flatMap(([id, quantity]) => {
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const drop = knownMaterial(id);
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return drop ? [{ id, quantity, name: drop.name, rarity: drop.rarity, itemLevel: drop.itemLevel, glyph: drop.glyph }] : [];
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});
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}
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function normalizeGearProgress(value: unknown): GearProgress {
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const defaults = createDefaultGearProgress();
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if (!value || typeof value !== "object") return defaults;
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const candidate = value as Partial<GearProgress>;
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for (const ownerId of GEAR_OWNER_ORDER) {
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for (const slotId of GEAR_SLOT_ORDER) {
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const level = Math.max(0, Math.min(MAX_GEAR_LEVEL, Math.floor(Number(candidate[ownerId]?.slots?.[slotId]?.level) || 0)));
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defaults[ownerId].slots[slotId].level = level as GearProgress[typeof ownerId]["slots"][typeof slotId]["level"];
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}
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defaults[ownerId].infusionAbilityId = normalizeActiveInfusionId(ownerId, candidate[ownerId]?.infusionAbilityId);
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defaults[ownerId].passiveInfusionId = normalizePassiveInfusionId(ownerId, candidate[ownerId]?.passiveInfusionId);
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}
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return defaults;
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}
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function normalizeBossKills(value: unknown): Record<string, number> {
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const source = positiveCounts(value);
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const result: Record<string, number> = {};
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for (const [key, quantity] of Object.entries(source)) {
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const bossId = AVAILABLE_BOSS_IDS.find((id) => id === key || BOSS_DEFINITIONS[id].name === key);
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result[bossId ?? key] = (result[bossId ?? key] ?? 0) + quantity;
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}
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return result;
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}
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function normalizeSave(value: unknown): HunterSave | null {
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if (!value || typeof value !== "object") return null;
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const candidate = value as LegacyHunterSave;
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if (!candidate.slotId || !candidate.hunterName) return null;
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if (candidate.schemaVersion !== 5) {
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try {
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return createHunterSave(candidate.slotId, typeof candidate.updatedAt === "string" ? candidate.updatedAt : new Date(0).toISOString(), candidate.hunterName);
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} catch {
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return null;
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}
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}
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const collectionLog = normalizeCollectionLog(candidate);
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const bossKills = normalizeBossKills(candidate.stats?.bossKills);
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const activeClassId = HEALER_IDS.includes(candidate.activeClassId as HealerClassId) ? candidate.activeClassId as HealerClassId : "priest";
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return {
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schemaVersion: 5,
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slotId: candidate.slotId,
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hunterName: candidate.hunterName,
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activeClassId,
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healers: Object.fromEntries(HEALER_IDS.map((classId) => [classId, {
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level: Math.max(1, candidate.healers?.[classId]?.level ?? (classId === "priest" ? candidate.level ?? 1 : 1)),
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inventory: candidate.healers?.[classId]?.inventory ?? createClassInventory(classId),
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}])) as HunterSave["healers"],
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location: candidate.location ?? "Ember Vault Approach",
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playSeconds: Math.max(0, candidate.playSeconds ?? 0),
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updatedAt: candidate.updatedAt ?? new Date(0).toISOString(),
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stats: {
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totalBossKills: Math.max(0, candidate.stats?.totalBossKills ?? Object.values(bossKills).reduce((sum, count) => sum + count, 0)),
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flawlessClears: Math.max(0, candidate.stats?.flawlessClears ?? 0),
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alliesSaved: Math.max(0, candidate.stats?.alliesSaved ?? 0),
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healingDone: Math.max(0, candidate.stats?.healingDone ?? 0),
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bossKills,
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},
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materials: normalizeMaterials(candidate.materials, collectionLog),
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collectionLog,
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gearProgress: normalizeGearProgress(candidate.gearProgress),
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};
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}
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function parseSaveMap(raw: string | null): SaveMap {
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if (!raw) return {};
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try {
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const parsed = JSON.parse(raw) as Record<string, unknown>;
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if (!parsed || typeof parsed !== "object") return {};
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return Object.fromEntries(Object.entries(parsed).flatMap(([id, value]) => {
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const save = normalizeSave(value);
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return save ? [[id, save]] : [];
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})) as SaveMap;
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} catch {
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return {};
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}
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}
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function cloneSave(save: HunterSave): HunterSave {
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return structuredClone(save);
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}
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export class SaveRepository {
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constructor(
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private readonly storage: StorageAdapter = browserStorage(),
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private readonly now: () => string = () => new Date().toISOString(),
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) {}
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list(accountId: string | null): SaveSlotState[] {
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const local = this.read(LOCAL_KEY);
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const online = accountId ? this.read(CLOUD_KEY(accountId)) : {};
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return SLOT_IDS.map((id) => ({ id, local: local[id] ?? null, online: online[id] ?? null }));
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}
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create(slotId: SaveSlotId, hunterName: string): HunterSave {
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const save = createHunterSave(slotId, this.now(), hunterName);
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this.setLocal(save);
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return save;
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}
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touch(slotId: SaveSlotId): HunterSave | null {
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return this.updateLocal(slotId, (save) => ({ ...save, updatedAt: this.now() }));
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}
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updateLocal(slotId: SaveSlotId, update: (save: HunterSave) => HunterSave): HunterSave | null {
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const saves = this.read(LOCAL_KEY);
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const source = saves[slotId];
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if (!source) return null;
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const next = { ...update(cloneSave(source)), slotId, updatedAt: this.now() };
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saves[slotId] = next;
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this.write(LOCAL_KEY, saves);
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return next;
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}
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deleteLocal(slotId: SaveSlotId): void {
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const saves = this.read(LOCAL_KEY);
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delete saves[slotId];
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this.write(LOCAL_KEY, saves);
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}
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copyLocal(sourceId: SaveSlotId, targetId: SaveSlotId): HunterSave | null {
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const saves = this.read(LOCAL_KEY);
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const source = saves[sourceId];
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if (!source || sourceId === targetId) return null;
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const copy = { ...cloneSave(source), slotId: targetId, updatedAt: this.now() };
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saves[targetId] = copy;
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this.write(LOCAL_KEY, saves);
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return copy;
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}
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upload(slotId: SaveSlotId, accountId: string): HunterSave | null {
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const local = this.read(LOCAL_KEY)[slotId];
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if (!local) return null;
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const cloud = this.read(CLOUD_KEY(accountId));
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const uploaded = { ...cloneSave(local), updatedAt: this.now() };
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cloud[slotId] = uploaded;
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this.write(CLOUD_KEY(accountId), cloud);
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this.setLocal(uploaded);
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return uploaded;
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}
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download(slotId: SaveSlotId, accountId: string): HunterSave | null {
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const cloud = this.read(CLOUD_KEY(accountId))[slotId];
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if (!cloud) return null;
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const downloaded = { ...cloneSave(cloud), slotId, updatedAt: this.now() };
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this.setLocal(downloaded);
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return downloaded;
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}
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private setLocal(save: HunterSave): void {
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const saves = this.read(LOCAL_KEY);
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saves[save.slotId] = save;
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this.write(LOCAL_KEY, saves);
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}
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private read(key: string): SaveMap {
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const raw = this.storage.getItem(key);
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const saves = parseSaveMap(raw);
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const normalized = JSON.stringify(saves);
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if (raw !== normalized) this.storage.setItem(key, normalized);
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return saves;
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}
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private write(key: string, saves: SaveMap): void {
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this.storage.setItem(key, JSON.stringify(saves));
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}
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}
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export function formatSaveTimestamp(value: string): string {
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const date = new Date(value);
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if (Number.isNaN(date.getTime())) return "Unknown time";
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return new Intl.DateTimeFormat(undefined, {
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month: "short",
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day: "numeric",
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year: "numeric",
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hour: "numeric",
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minute: "2-digit",
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}).format(date);
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}
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export function formatPlayTime(seconds: number): string {
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const hours = Math.floor(seconds / 3600);
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const minutes = Math.floor((seconds % 3600) / 60);
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return `${hours}h ${String(minutes).padStart(2, "0")}m`;
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}
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