Files
i-want-to-heal-mmo/src/platform/dualScreenSync.ts
T
2026-07-12 22:10:12 -04:00

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TypeScript

import type { AppScreen } from "../frontend/types";
import type { FrontendSnapshot } from "../frontend/store";
import { useFrontendStore } from "../frontend/store";
import { emitControllerToken, setExternalControllerMovement, type ControllerMovement, type ControllerTokenEvent } from "../input/controller";
import { type GameState, useGameStore } from "../game/store";
import type { AbilityId, BottomTab, MemberId, RunBuffId } from "../game/types";
import type { BossId, HealerClassId } from "../game/types";
import type { GameModeId, GameSettings, SaveSlotId } from "../frontend/types";
import type { GearOwnerId, GearSlotId } from "../game/progression/gear";
import type { DifficultySlug } from "../game/progression/loot";
const CHANNEL_NAME = "i-want-to-heal:thor-dual-screen:v1";
export type GameCommand =
| { name: "startEncounter" }
| { name: "restart" }
| { name: "castAbility"; abilityId: AbilityId }
| { name: "selectMember"; memberId: MemberId }
| { name: "cycleMember"; direction: 1 | -1 }
| { name: "setActiveTab"; tab: BottomTab }
| { name: "selectItem"; itemId: string }
| { name: "setPaused"; paused: boolean }
| { name: "setPauseSelection"; selection: "resume" | "exit" }
| { name: "setSelectedRunBuff"; buffId: RunBuffId }
| { name: "chooseRunBuff"; buffId: RunBuffId }
| { name: "continueRoguelikeRound" };
export type FrontendCommand =
| { name: "signIn"; username: string; password: string }
| { name: "createAccount"; username: string; password: string }
| { name: "continueOffline" }
| { name: "signOut" }
| { name: "navigate"; screen: AppScreen }
| { name: "selectSlot"; slotId: SaveSlotId }
| { name: "createSlot"; slotId: SaveSlotId; hunterName: string }
| { name: "playSlot"; slotId: SaveSlotId }
| { name: "deleteSlot"; slotId: SaveSlotId }
| { name: "copySlot"; sourceId: SaveSlotId; targetId: SaveSlotId }
| { name: "uploadSlot"; slotId: SaveSlotId }
| { name: "downloadSlot"; slotId: SaveSlotId }
| { name: "selectMode"; mode: GameModeId }
| { name: "selectBoss"; bossId: BossId }
| { name: "selectDifficulty"; difficultySlug: DifficultySlug }
| { name: "selectGearOwner"; ownerId: GearOwnerId }
| { name: "selectGearSlot"; slotId: GearSlotId }
| { name: "selectGearWorkshopMode"; mode: "upgrade" | "infusion" }
| { name: "selectInfusion"; infusionId: string }
| { name: "selectPassiveAbility"; abilityId: AbilityId }
| { name: "selectPassiveInfusion"; passiveId: RunBuffId }
| { name: "upgradeSelectedGear" }
| { name: "equipSelectedInfusion" }
| { name: "equipPassiveInfusion"; passiveId: RunBuffId }
| { name: "selectHealerClass"; classId: HealerClassId }
| { name: "updateSetting"; key: keyof GameSettings; value: GameSettings[keyof GameSettings] }
| { name: "launchGame"; bossIds: readonly BossId[]; difficultySlug?: DifficultySlug };
export const DUAL_SCREEN_LAUNCH_EVENT = "iwt:dual-screen-launch-game";
export type DualScreenMessage =
| { type: "app-state"; screen: AppScreen; hunterName: string | null; notice: string; frontend?: FrontendSnapshot; game?: Partial<BottomGameSnapshot> }
| { type: "controller-token"; id: string; event: ControllerTokenEvent }
| { type: "controller-echo"; id: string; event: ControllerTokenEvent }
| { type: "controller-motion"; movement: ControllerMovement }
| { type: "game-command"; command: GameCommand }
| { type: "frontend-command"; command: FrontendCommand }
| { type: "authoritative-ready" }
| { type: "companion-ready" }
| { type: "companion-closing" };
export function createDualScreenChannel() {
return typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel(CHANNEL_NAME);
}
export function executeGameCommand(command: GameCommand) {
const game = useGameStore.getState();
switch (command.name) {
case "startEncounter": game.startEncounter(); break;
case "restart": game.restart(); break;
case "castAbility": game.castAbility(command.abilityId); break;
case "selectMember": game.selectMember(command.memberId); break;
case "cycleMember": game.cycleMember(command.direction); break;
case "setActiveTab": game.setActiveTab(command.tab); break;
case "selectItem": game.selectItem(command.itemId); break;
case "setPaused": game.setPaused(command.paused); break;
case "setPauseSelection": game.setPauseSelection(command.selection); break;
case "setSelectedRunBuff": game.setSelectedRunBuff(command.buffId); break;
case "chooseRunBuff": game.chooseRunBuff(command.buffId); break;
case "continueRoguelikeRound": game.continueRoguelikeRound(); break;
}
}
export function executeFrontendCommand(command: FrontendCommand) {
const frontend = useFrontendStore.getState();
switch (command.name) {
case "signIn": void frontend.signIn(command.username, command.password); break;
case "createAccount": void frontend.createAccount(command.username, command.password); break;
case "continueOffline": frontend.continueOffline(); break;
case "signOut": frontend.signOut(); break;
case "navigate": frontend.navigate(command.screen); break;
case "selectSlot": frontend.selectSlot(command.slotId); break;
case "createSlot": frontend.createSlot(command.slotId, command.hunterName); break;
case "playSlot": frontend.playSlot(command.slotId); break;
case "deleteSlot": frontend.deleteSlot(command.slotId); break;
case "copySlot": frontend.copySlot(command.sourceId, command.targetId); break;
case "uploadSlot": frontend.uploadSlot(command.slotId); break;
case "downloadSlot": frontend.downloadSlot(command.slotId); break;
case "selectMode": frontend.selectMode(command.mode); break;
case "selectBoss": frontend.selectBoss(command.bossId); break;
case "selectDifficulty": frontend.selectDifficulty(command.difficultySlug); break;
case "selectGearOwner": frontend.selectGearOwner(command.ownerId); break;
case "selectGearSlot": frontend.selectGearSlot(command.slotId); break;
case "selectGearWorkshopMode": frontend.selectGearWorkshopMode(command.mode); break;
case "selectInfusion": frontend.selectInfusion(command.infusionId); break;
case "selectPassiveAbility": frontend.selectPassiveAbility(command.abilityId); break;
case "selectPassiveInfusion": frontend.selectPassiveInfusion(command.passiveId); break;
case "upgradeSelectedGear": frontend.upgradeSelectedGear(); break;
case "equipSelectedInfusion": frontend.equipSelectedInfusion(); break;
case "equipPassiveInfusion": frontend.equipPassiveInfusion(command.passiveId); break;
case "selectHealerClass": frontend.selectHealerClass(command.classId); break;
case "updateSetting": frontend.updateSetting(command.key, command.value); break;
case "launchGame": window.dispatchEvent(new CustomEvent(DUAL_SCREEN_LAUNCH_EVENT, { detail: { bossIds: command.bossIds, difficultySlug: command.difficultySlug } })); break;
}
}
export function receiveAuthoritativeMessage(message: DualScreenMessage) {
if (message.type === "controller-token") emitControllerToken(message.event);
if (message.type === "controller-motion") setExternalControllerMovement(message.movement);
if (message.type === "game-command") executeGameCommand(message.command);
if (message.type === "frontend-command") executeFrontendCommand(message.command);
}
/** State the lower display actually renders. Renderer-only and progression data stay local to the authoritative screen. */
export type BottomGameSnapshot = Pick<GameState,
| "bossId"
| "paused"
| "healerClassId"
| "phase"
| "round"
| "runModifiers"
| "time"
| "party"
| "boss"
| "additionalBosses"
| "partyPositions"
| "bossMotion"
| "partyCombat"
| "mana"
| "maxMana"
| "selectedMemberId"
| "cooldowns"
| "globalCooldownUntil"
| "activeTab"
| "selectedItemId"
| "inventory"
| "playerPosition"
| "activeCast"
| "barrier"
>;
const BOTTOM_GAME_SNAPSHOT_KEYS: readonly (keyof BottomGameSnapshot)[] = [
"bossId", "paused", "healerClassId", "phase", "round", "runModifiers", "time", "party", "boss", "additionalBosses",
"partyPositions", "bossMotion", "partyCombat", "mana", "maxMana", "selectedMemberId", "cooldowns",
"globalCooldownUntil", "activeTab", "selectedItemId", "inventory", "playerPosition", "activeCast", "barrier",
];
function structurallyEqual(left: unknown, right: unknown): boolean {
if (Object.is(left, right)) return true;
if (!left || !right || typeof left !== "object" || typeof right !== "object") return false;
if (Array.isArray(left) || Array.isArray(right)) {
if (!Array.isArray(left) || !Array.isArray(right) || left.length !== right.length) return false;
for (let index = 0; index < left.length; index += 1) {
if (!structurallyEqual(left[index], right[index])) return false;
}
return true;
}
const leftRecord = left as Record<string, unknown>;
const rightRecord = right as Record<string, unknown>;
const keys = Object.keys(leftRecord);
if (keys.length !== Object.keys(rightRecord).length) return false;
return keys.every((key) => Object.prototype.hasOwnProperty.call(rightRecord, key) && structurallyEqual(leftRecord[key], rightRecord[key]));
}
export function currentBottomGameSnapshot(): BottomGameSnapshot {
const state = useGameStore.getState();
return {
bossId: state.bossId,
paused: state.paused,
healerClassId: state.healerClassId,
phase: state.phase,
round: state.round,
runModifiers: state.runModifiers,
time: state.time,
party: state.party,
boss: state.boss,
additionalBosses: state.additionalBosses,
partyPositions: state.partyPositions,
bossMotion: state.bossMotion,
partyCombat: state.partyCombat,
mana: state.mana,
maxMana: state.maxMana,
selectedMemberId: state.selectedMemberId,
cooldowns: state.cooldowns,
globalCooldownUntil: state.globalCooldownUntil,
activeTab: state.activeTab,
selectedItemId: state.selectedItemId,
inventory: state.inventory,
playerPosition: state.playerPosition,
activeCast: state.activeCast,
barrier: state.barrier,
};
}
export function diffBottomGameSnapshot(
previous: BottomGameSnapshot | undefined,
next: BottomGameSnapshot,
): Partial<BottomGameSnapshot> {
if (!previous) return next;
const changes: Partial<BottomGameSnapshot> = {};
for (const key of BOTTOM_GAME_SNAPSHOT_KEYS) {
if (!structurallyEqual(previous[key], next[key])) Object.assign(changes, { [key]: next[key] });
}
return changes;
}