Files
i-want-to-heal-mmo/src/game/hockeyHealingPvpStore.test.ts
T
2026-07-19 14:15:30 -04:00

279 lines
10 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { createClassInventory } from "./healers";
import { HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER, HOCKEY_PVP_GOAL_DAMAGE, HOCKEY_PVP_GOAL_Z, hockeyPvpBossAt, type HockeyPvpRemoteSnapshot } from "./hockeyHealingPvp";
import { upcomingEncounterMechanic, useGameStore } from "./store";
import { freshParty } from "./data";
import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL } from "./progression/gear";
import { EMPTY_MEMBER_GEAR_MODIFIERS } from "./progression/gearEffects";
const MATCH = {
matchId: null,
seed: 4242,
opponentName: "CPU Aster",
role: "cpu" as const,
};
function createMaxedGear() {
const gear = createDefaultGearProgress();
for (const ownerId of GEAR_OWNER_ORDER) {
for (const slotId of GEAR_SLOT_ORDER) gear[ownerId].slots[slotId].level = MAX_GEAR_LEVEL;
}
gear.priest.passiveInfusionId = "mend-echo";
return gear;
}
describe("Healing Hockey PVP encounter integration", () => {
afterEach(() => vi.restoreAllMocks());
beforeEach(() => {
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
[hockeyPvpBossAt(MATCH.seed, 0)],
"hockey-healing-pvp",
undefined,
"initiate",
MATCH,
);
});
it("starts exactly two copies of same boss across mirrored parties", () => {
const state = useGameStore.getState();
expect(state.additionalBosses).toHaveLength(0);
expect(state.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
expect(state.hockeyPvpOpponent.boss.id).toBe(state.boss.id);
expect(state.hockeyPvp.opponentName).toBe("CPU Aster");
expect(state.difficultyDamageMultiplier).toBe(HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER);
});
it("ignores start input until shared five-second countdown ends", () => {
const now = vi.spyOn(Date, "now").mockReturnValue(5_000);
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
[hockeyPvpBossAt(MATCH.seed, 0)],
"hockey-healing-pvp",
undefined,
"initiate",
{ ...MATCH, countdownEndsAtMs: 10_000 },
);
useGameStore.getState().startEncounter();
expect(useGameStore.getState().phase).toBe("briefing");
now.mockReturnValue(10_000);
useGameStore.getState().startEncounter();
expect(useGameStore.getState().phase).toBe("combat");
});
it("normalizes both parties to default base gear without changing saved upgrades", () => {
const maxedGear = createMaxedGear();
const baseHealth = freshParty("priest", "Aelia").map((member) => member.maxHp);
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
[hockeyPvpBossAt(MATCH.seed, 0)],
"hockey-healing-pvp",
maxedGear,
"initiate",
MATCH,
);
const briefing = useGameStore.getState();
expect(briefing.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(briefing.hockeyPvpOpponent.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(briefing.healingMultiplier).toBe(1);
expect(briefing.passiveRunBuffId).toBeNull();
expect(briefing.gearProgress).toBe(maxedGear);
for (const modifiers of Object.values(briefing.gearModifiers)) {
expect(modifiers).toEqual(EMPTY_MEMBER_GEAR_MODIFIERS);
}
briefing.startEncounter();
const combat = useGameStore.getState();
expect(combat.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(combat.hockeyPvpOpponent.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(combat.healingMultiplier).toBe(1);
expect(combat.passiveRunBuffId).toBeNull();
expect(combat.gearProgress).toBe(maxedGear);
});
it("continues applying saved gear outside PVP", () => {
const maxedGear = createMaxedGear();
const baseHealth = freshParty("priest", "Aelia").map((member) => member.maxHp);
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
"bulldrome",
"encounter",
maxedGear,
);
const state = useGameStore.getState();
expect(state.party.map((member) => member.maxHp)).not.toEqual(baseHealth);
expect(state.healingMultiplier).toBeGreaterThan(1);
expect(state.passiveRunBuffId).toBe("mend-echo");
});
it("deals exactly 45 partywide damage when local net is breached", () => {
useGameStore.getState().startEncounter();
const startingHp = useGameStore.getState().party.map((member) => member.hp);
useGameStore.setState((state) => ({
hockeyPvp: {
...state.hockeyPvp,
puckPosition: [0, HOCKEY_PVP_GOAL_Z - 0.1],
puckVelocity: [0, 8],
},
playerPosition: [8.8, 8.5],
partyPositions: { ...state.partyPositions, aelia: [8.8, 8.5] },
boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
boss: { ...state.hockeyPvpOpponent.boss, nextMeleeAt: 999 },
bossMotion: { ...state.hockeyPvpOpponent.bossMotion, nextMechanicAt: 999 },
},
}));
useGameStore.getState().tick(0.1);
useGameStore.getState().party.forEach((member, index) => {
expect(member.hp).toBe(startingHp[index] - HOCKEY_PVP_GOAL_DAMAGE);
});
expect(useGameStore.getState().phase).toBe("combat");
});
it("reduces both local and CPU healing by combined boss-kill dampening", () => {
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
endlessBossKills: 1,
party: state.party.map((member) => ({ ...member, hp: Math.max(1, member.hp - 40) })),
boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
hockeyPvp: { ...state.hockeyPvp, opponentBossKills: 1, nextCpuHealAt: 0 },
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
party: state.hockeyPvpOpponent.party.map((member, index) => ({ ...member, hp: index === 0 ? 50 : member.hp })),
boss: { ...state.hockeyPvpOpponent.boss, nextMeleeAt: 999 },
bossMotion: { ...state.hockeyPvpOpponent.bossMotion, nextMechanicAt: 999 },
},
}));
const localBefore = useGameStore.getState().party[0].hp;
expect(useGameStore.getState().castAbility("ability5")).toBe(true);
expect(useGameStore.getState().party[0].hp - localBefore).toBeCloseTo(22 * 0.9, 5);
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().hockeyPvpOpponent.party[0].hp).toBeCloseTo(50 + 32 * 0.9, 5);
});
it("keeps faster and slower parties on same deterministic boss order", () => {
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
boss: { ...state.boss, hp: 0, defeatedAt: state.time },
endlessBossKills: 1,
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 1));
expect(useGameStore.getState().hockeyPvpOpponent.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
useGameStore.setState((state) => ({
hockeyPvp: { ...state.hockeyPvp, opponentBossKills: 1 },
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
boss: { ...state.hockeyPvpOpponent.boss, hp: 0, defeatedAt: state.time },
},
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().hockeyPvpOpponent.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 1));
expect(useGameStore.getState().boss.id).toBe(useGameStore.getState().hockeyPvpOpponent.boss.id);
});
it("wins when opponent companions fall while rival healer remains alive", () => {
useGameStore.getState().startEncounter();
useGameStore.getState().setActiveTab("map");
useGameStore.setState((state) => ({
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
party: state.hockeyPvpOpponent.party.map((member) => ({
...member,
hp: member.id === "aelia" ? member.hp : 0,
})),
},
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().phase).toBe("victory");
expect(useGameStore.getState().hockeyPvp.status).toBe("won");
expect(useGameStore.getState().activeTab).toBe("combat");
});
it("loses when local companions fall while healer remains alive", () => {
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
party: state.party.map((member) => ({
...member,
hp: member.id === "aelia" ? member.hp : 0,
})),
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().party.find((member) => member.id === "aelia")?.hp).toBeGreaterThan(0);
expect(useGameStore.getState().phase).toBe("defeat");
expect(useGameStore.getState().hockeyPvp.status).toBe("lost");
});
it("wins an online match when remote companions fall while rival healer remains alive", () => {
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
[hockeyPvpBossAt(MATCH.seed, 0)],
"hockey-healing-pvp",
undefined,
"initiate",
{ ...MATCH, matchId: "online-match", role: "guest" },
);
useGameStore.getState().startEncounter();
const state = useGameStore.getState();
const snapshot: HockeyPvpRemoteSnapshot = {
sequence: 1,
time: state.time,
party: state.hockeyPvpOpponent.party.map((member) => ({
...member,
hp: member.id === "aelia" ? member.hp : 0,
})),
partyPositions: structuredClone(state.hockeyPvpOpponent.partyPositions),
boss: {
id: state.hockeyPvpOpponent.boss.id,
name: state.hockeyPvpOpponent.boss.name,
hp: state.hockeyPvpOpponent.boss.hp,
maxHp: state.hockeyPvpOpponent.boss.maxHp,
},
bossPosition: [...state.hockeyPvpOpponent.bossMotion.position],
bossMode: state.hockeyPvpOpponent.bossMotion.mode,
bossKills: 0,
playerPosition: [...state.hockeyPvp.opponentPlayerPosition],
aimDirection: [...state.hockeyPvp.opponentAimDirection],
};
useGameStore.getState().applyHockeyPvpRemoteSnapshot(snapshot);
expect(useGameStore.getState().phase).toBe("victory");
expect(useGameStore.getState().hockeyPvp.status).toBe("won");
});
it("keeps HUD mechanic data defined during instant boss replacement", () => {
useGameStore.setState((state) => ({ boss: { ...state.boss, hp: 0 } }));
expect(upcomingEncounterMechanic(useGameStore.getState())).toEqual({
name: "Replacement incoming",
remaining: 0,
cycle: 1,
urgent: false,
});
});
});