import { createHunterSave, DEFAULT_COLLECTIONS } from "./data"; import { createClassInventory } from "../game/healers"; import type { HealerClassId } from "../game/types"; import type { HunterSave, SaveSlotId, SaveSlotState } from "./types"; export interface StorageAdapter { getItem(key: string): string | null; setItem(key: string, value: string): void; } type SaveMap = Partial>; const LOCAL_KEY = "i-want-to-heal:saves:local:v1"; const CLOUD_KEY = (accountId: string) => `i-want-to-heal:saves:cloud:v1:${accountId.toLowerCase()}`; const SLOT_IDS: SaveSlotId[] = [1, 2, 3]; const fallbackMemory = new Map(); const fallbackStorage: StorageAdapter = { getItem: (key) => fallbackMemory.get(key) ?? null, setItem: (key, value) => { fallbackMemory.set(key, value); }, }; function browserStorage(): StorageAdapter { try { if (typeof localStorage !== "undefined") return localStorage; } catch { // Android WebView can deny storage before its host is ready. } return fallbackStorage; } interface LegacyHunterSave extends Omit { schemaVersion: 1; level: number; } const HEALER_IDS: HealerClassId[] = ["priest", "druid", "shaman"]; function normalizeCollections(collections: HunterSave["collections"] | undefined) { const source = collections ?? []; const knownIds = new Set(DEFAULT_COLLECTIONS.map((boss) => boss.bossId)); const current = DEFAULT_COLLECTIONS.map((fallback) => source.find((boss) => boss.bossId === fallback.bossId) ?? structuredClone(fallback)); return [...current, ...source.filter((boss) => !knownIds.has(boss.bossId))]; } function normalizeSave(value: unknown): HunterSave | null { if (!value || typeof value !== "object") return null; const candidate = value as Partial & Partial; if (!candidate.slotId || !candidate.hunterName) return null; if (candidate.schemaVersion === 2 && candidate.healers) { const activeClassId = HEALER_IDS.includes(candidate.activeClassId as HealerClassId) ? candidate.activeClassId as HealerClassId : "priest"; return { ...(candidate as HunterSave), activeClassId, collections: normalizeCollections(candidate.collections), healers: Object.fromEntries(HEALER_IDS.map((classId) => [classId, { level: Math.max(1, candidate.healers?.[classId]?.level ?? 1), inventory: candidate.healers?.[classId]?.inventory ?? createClassInventory(classId), }])) as HunterSave["healers"], }; } const legacy = candidate as LegacyHunterSave; return { schemaVersion: 2, slotId: legacy.slotId, hunterName: legacy.hunterName, activeClassId: "priest", healers: { priest: { level: Math.max(1, legacy.level || 1), inventory: createClassInventory("priest") }, druid: { level: 1, inventory: createClassInventory("druid") }, shaman: { level: 1, inventory: createClassInventory("shaman") }, }, location: legacy.location, playSeconds: legacy.playSeconds, updatedAt: legacy.updatedAt, stats: legacy.stats, collections: normalizeCollections(legacy.collections), }; } function parseSaveMap(raw: string | null): SaveMap { if (!raw) return {}; try { const parsed = JSON.parse(raw) as Record; if (!parsed || typeof parsed !== "object") return {}; return Object.fromEntries(Object.entries(parsed).flatMap(([id, value]) => { const save = normalizeSave(value); return save ? [[id, save]] : []; })) as SaveMap; } catch { return {}; } } function cloneSave(save: HunterSave): HunterSave { return structuredClone(save); } export class SaveRepository { constructor( private readonly storage: StorageAdapter = browserStorage(), private readonly now: () => string = () => new Date().toISOString(), ) {} list(accountId: string | null): SaveSlotState[] { const local = this.read(LOCAL_KEY); const online = accountId ? this.read(CLOUD_KEY(accountId)) : {}; return SLOT_IDS.map((id) => ({ id, local: local[id] ?? null, online: online[id] ?? null })); } create(slotId: SaveSlotId, hunterName: string): HunterSave { const save = createHunterSave(slotId, this.now(), hunterName); this.setLocal(save); return save; } touch(slotId: SaveSlotId): HunterSave | null { return this.updateLocal(slotId, (save) => ({ ...save, updatedAt: this.now() })); } updateLocal(slotId: SaveSlotId, update: (save: HunterSave) => HunterSave): HunterSave | null { const saves = this.read(LOCAL_KEY); const source = saves[slotId]; if (!source) return null; const next = { ...update(cloneSave(source)), slotId, updatedAt: this.now() }; saves[slotId] = next; this.write(LOCAL_KEY, saves); return next; } deleteLocal(slotId: SaveSlotId): void { const saves = this.read(LOCAL_KEY); delete saves[slotId]; this.write(LOCAL_KEY, saves); } copyLocal(sourceId: SaveSlotId, targetId: SaveSlotId): HunterSave | null { const saves = this.read(LOCAL_KEY); const source = saves[sourceId]; if (!source || sourceId === targetId) return null; const copy = { ...cloneSave(source), slotId: targetId, updatedAt: this.now() }; saves[targetId] = copy; this.write(LOCAL_KEY, saves); return copy; } upload(slotId: SaveSlotId, accountId: string): HunterSave | null { const local = this.read(LOCAL_KEY)[slotId]; if (!local) return null; const cloud = this.read(CLOUD_KEY(accountId)); const uploaded = { ...cloneSave(local), updatedAt: this.now() }; cloud[slotId] = uploaded; this.write(CLOUD_KEY(accountId), cloud); this.setLocal(uploaded); return uploaded; } download(slotId: SaveSlotId, accountId: string): HunterSave | null { const cloud = this.read(CLOUD_KEY(accountId))[slotId]; if (!cloud) return null; const downloaded = { ...cloneSave(cloud), slotId, updatedAt: this.now() }; this.setLocal(downloaded); return downloaded; } private setLocal(save: HunterSave): void { const saves = this.read(LOCAL_KEY); saves[save.slotId] = save; this.write(LOCAL_KEY, saves); } private read(key: string): SaveMap { return parseSaveMap(this.storage.getItem(key)); } private write(key: string, saves: SaveMap): void { this.storage.setItem(key, JSON.stringify(saves)); } } export function formatSaveTimestamp(value: string): string { const date = new Date(value); if (Number.isNaN(date.getTime())) return "Unknown time"; return new Intl.DateTimeFormat(undefined, { month: "short", day: "numeric", year: "numeric", hour: "numeric", minute: "2-digit", }).format(date); } export function formatPlayTime(seconds: number): string { const hours = Math.floor(seconds / 3600); const minutes = Math.floor((seconds % 3600) / 60); return `${hours}h ${String(minutes).padStart(2, "0")}m`; }