import { Canvas } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import { Suspense, useMemo } from "react";
import * as THREE from "three";
import { clone as cloneSkeleton } from "three/examples/jsm/utils/SkeletonUtils.js";
import { BOSS_DEFINITIONS } from "../game/bossCatalog";
import { ALTERNATE_BOSS_CONFIG, bossVisualUrl } from "../game/bossVisuals";
import type { BossId } from "../game/types";
function PortraitModel({ bossId }: { bossId: BossId }) {
const gltf = useGLTF(bossVisualUrl(bossId), false, true);
const model = useMemo(() => {
const clone = cloneSkeleton(gltf.scene);
clone.updateMatrixWorld(true);
const bounds = new THREE.Box3().setFromObject(clone);
const center = bounds.getCenter(new THREE.Vector3());
const size = bounds.getSize(new THREE.Vector3());
const scale = 2.35 / Math.max(size.x, size.y, size.z, 0.001);
clone.traverse((object) => {
if (object instanceof THREE.Mesh) {
object.castShadow = false;
object.receiveShadow = false;
}
});
return { clone, center, scale };
}, [gltf.scene]);
return (