import { describe, expect, it } from "vitest"; import { BOSS_INDICATOR_DEATH_FADE_MS, BOSS_DEATH_DESPAWN_SECONDS, BOSS_DEATH_FADE_SECONDS, BOSS_DEATH_HOLD_SECONDS, advanceBossIndicatorOpacity, bossCanTrackTarget, bossDeathOpacity, } from "./bossDeathVisuals"; describe("boss death visuals", () => { it("stops target tracking as soon as boss health reaches zero", () => { expect(bossCanTrackTarget(1)).toBe(true); expect(bossCanTrackTarget(0)).toBe(false); expect(bossCanTrackTarget(-1)).toBe(false); }); it("fades mechanic indicators to zero over the death transition", () => { const halfway = advanceBossIndicatorOpacity(1, true, BOSS_INDICATOR_DEATH_FADE_MS / 2_000); expect(halfway).toBeCloseTo(0.5); expect(advanceBossIndicatorOpacity(halfway, true, BOSS_INDICATOR_DEATH_FADE_MS / 2_000)).toBe(0); expect(advanceBossIndicatorOpacity(0.4, false, 1 / 60)).toBe(1); }); it("holds the death pose for a few seconds, then fades the model", () => { expect(bossDeathOpacity(BOSS_DEATH_HOLD_SECONDS)).toBe(1); expect(bossDeathOpacity(BOSS_DEATH_HOLD_SECONDS + BOSS_DEATH_FADE_SECONDS / 2)).toBeCloseTo(0.5); expect(bossDeathOpacity(BOSS_DEATH_DESPAWN_SECONDS)).toBe(0); }); });