);
}
function PhaseOverlay() {
const phase = useGameStore((state) => state.phase);
const runMode = useGameStore((state) => state.runMode);
const activityMode = useGameStore((state) => state.activityMode);
const round = useGameStore((state) => state.round);
const endlessMode = useGameStore((state) => state.endlessMode);
const endlessBossKills = useGameStore((state) => state.endlessBossKills);
const primaryBoss = useGameStore((state) => state.boss);
const additionalBosses = useGameStore((state) => state.additionalBosses);
const hockey = useGameStore((state) => state.hockey);
const blockbreaker = useGameStore((state) => state.blockbreaker);
const aetherAssault = useGameStore((state) => state.aetherAssault);
const hockeyPvp = useGameStore((state) => state.hockeyPvp);
if (runMode === "rpg-roguelike") return null;
if (phase === "intermission") return ;
const bosses = [primaryBoss, ...additionalBosses.map((entry) => entry.boss)];
const definitions = bosses.map((boss) => BOSS_DEFINITIONS[boss.id]);
const room = bossRoomFor(primaryBoss.id);
const bossNames = bosses.map((boss) => boss.name).join(" & ");
const hockeyMode = activityMode === "hockey-healing";
const blockbreakerMode = activityMode === "blockbreaker";
const aetherAssaultMode = activityMode === "aether-assault";
const pvpMode = activityMode === "hockey-healing-pvp";
const showEndlessChoice = phase === "victory" && runMode === "rogue-trials" && round === 5 && !endlessMode;
const endlessDefeat = phase === "defeat" && endlessMode && !hockeyMode && !blockbreakerMode && !aetherAssaultMode;
const briefingMode = hockeyMode
? "Endless Goal Defense"
: blockbreakerMode
? "Endless Color Break"
: aetherAssaultMode
? "Endless Arcade Assault"
: pvpMode
? `Versus ${hockeyPvp.opponentName}`
: runMode === "rogue-trials"
? bosses.length === 3 ? "Rogue Trials · Trio Finale" : "Rogue Trials · Dual Round"
: bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial;
if (phase === "combat") return null;
const title = phase === "briefing"
? hockeyMode ? "Hockey Healing" : blockbreakerMode ? "Blockbreaker" : aetherAssaultMode ? "Aether Assault" : pvpMode ? "Healing Hockey PVP" : room.name
: phase === "victory"
? showEndlessChoice ? "Rogue Trials Cleared" : pvpMode ? "Match Won" : `${bossNames} Broken`
: hockeyMode ? "Goal Breached" : blockbreakerMode && blockbreaker.status === "lost" ? "Wall Breached" : aetherAssaultMode ? "Formation Lost" : pvpMode ? "Match Lost" : endlessDefeat ? "Endless Run Ended" : "Party Broken";
const eyebrow = phase === "briefing"
? hockeyMode ? `${briefingMode} · Rectangular Boss Rink` : blockbreakerMode ? `${briefingMode} · Advancing Brick Rink` : aetherAssaultMode ? `${briefingMode} · Bright Five-Lane Rink` : pvpMode ? `${briefingMode} · Extended Versus Rink` : `${briefingMode} · ${room.biome}`
: phase === "victory"
? showEndlessChoice ? "Endless Path Unlocked" : pvpMode ? `${hockeyPvp.opponentGoalsConceded} Rival Goals · ${endlessBossKills} Boss Kills` : "Encounter Complete"
: hockeyMode ? `${hockey.returns} Pucks Returned · ${endlessBossKills} Bosses Defeated` : blockbreakerMode ? `${blockbreaker.bricksBroken} Bricks · ${blockbreaker.score.toLocaleString()} Points` : aetherAssaultMode ? `${aetherAssault.score.toLocaleString()} Points · Wave ${aetherAssault.wave}` : pvpMode ? `${hockeyPvp.localGoalsConceded} Goals Conceded · ${hockeyPvp.opponentBossKills} Rival Boss Kills` : endlessDefeat ? `${endlessBossKills} Endless Bosses Defeated` : "Encounter Failed";
const copy = phase === "briefing"
? hockeyMode
? "Defend the wide blue goal. Aim each return; the moving Pong paddle strikes it back. Party fights both bosses on enemy half. Fallen bosses are replaced."
: blockbreakerMode
? "Aim the puck into advancing five-brick rows. Matching orthogonal colors break as one combo while two bosses pressure the party. Missed pucks safely re-serve."
: aetherAssaultMode
? "Move across the full bright rink while spellfire launches automatically. Line up ship formations, dodge red bolts and dives, and keep healing through two endless bosses."
: pvpMode
? "Two parties fight matching boss sequences. Defend your goal and aim each return. Every goal deals 45 damage to all five players. Fallen bosses respawn instantly."
: definitions.map((boss) => boss.briefing).join(" ")
: phase === "victory"
? showEndlessChoice ? "Leave with the clear, or continue against an unbroken chain of replacement bosses." : pvpMode ? `${hockeyPvp.opponentName}'s party fell first.` : "Five entered. Five endured."
: hockeyMode
? `Run ended after ${hockey.returns} returns and ${endlessBossKills} boss kills.`
: blockbreakerMode
? `Run record: ${blockbreaker.bricksBroken} bricks, ${blockbreaker.score.toLocaleString()} points, and ${endlessBossKills} boss kills.`
: aetherAssaultMode
? `Run record: ${aetherAssault.score.toLocaleString()} points, wave ${aetherAssault.wave}, ${aetherAssault.kills} ships, and ${endlessBossKills} boss kills.`
: pvpMode ? `${hockeyPvp.opponentName} kept their party standing.`
: endlessDefeat ? `Run record: ${endlessBossKills} bosses defeated after the trio finale.` : definitions.map((boss) => boss.failure).join(" ");
return (
✦
{eyebrow}
{title}
{copy}
{phase === "briefing" ? "Begin from lower display" : showEndlessChoice ? "Choose Endless Mode or Quit on lower display" : pvpMode ? "Choose next match from lower display" : "Restart from lower display"}