PRAGMA foreign_keys = ON; PRAGMA journal_mode = WAL; CREATE TABLE IF NOT EXISTS accounts ( id INTEGER PRIMARY KEY, username TEXT NOT NULL, canonical_username TEXT NOT NULL UNIQUE, password_hash TEXT NOT NULL, password_salt TEXT NOT NULL, created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP ); CREATE TABLE IF NOT EXISTS sessions ( id INTEGER PRIMARY KEY, account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, token_hash TEXT NOT NULL UNIQUE, expires_at TEXT NOT NULL, created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP ); CREATE INDEX IF NOT EXISTS sessions_token_hash_idx ON sessions(token_hash); CREATE INDEX IF NOT EXISTS sessions_expires_at_idx ON sessions(expires_at); CREATE TABLE IF NOT EXISTS hunter_saves ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), hunter_name TEXT NOT NULL, save_json TEXT NOT NULL, updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id) ); CREATE TABLE IF NOT EXISTS boss_kill_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), boss_id TEXT NOT NULL, kills INTEGER NOT NULL DEFAULT 0 CHECK (kills >= 0), updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id, boss_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS boss_kill_rank_idx ON boss_kill_records (boss_id, kills DESC, updated_at ASC); CREATE TABLE IF NOT EXISTS roguelike_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), highest_round INTEGER NOT NULL DEFAULT 0 CHECK (highest_round >= 0), updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS roguelike_rank_idx ON roguelike_records (highest_round DESC, updated_at ASC); CREATE TABLE IF NOT EXISTS rogue_trials_endless_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), highest_boss_kills INTEGER NOT NULL DEFAULT 0 CHECK (highest_boss_kills >= 0), updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS rogue_trials_endless_rank_idx ON rogue_trials_endless_records (highest_boss_kills DESC, updated_at ASC); CREATE TABLE IF NOT EXISTS hockey_healing_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), highest_returns INTEGER NOT NULL DEFAULT 0 CHECK (highest_returns >= 0), duration_seconds REAL NOT NULL DEFAULT 0 CHECK (duration_seconds >= 0), updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS hockey_healing_rank_idx ON hockey_healing_records (highest_returns DESC, duration_seconds DESC, updated_at ASC); CREATE TABLE IF NOT EXISTS hockey_pvp_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), wins INTEGER NOT NULL DEFAULT 0 CHECK (wins >= 0), losses INTEGER NOT NULL DEFAULT 0 CHECK (losses >= 0), boss_kills INTEGER NOT NULL DEFAULT 0 CHECK (boss_kills >= 0), updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS hockey_pvp_wins_rank_idx ON hockey_pvp_records (wins DESC, losses ASC, updated_at ASC); CREATE INDEX IF NOT EXISTS hockey_pvp_boss_kills_rank_idx ON hockey_pvp_records (boss_kills DESC, wins DESC, updated_at ASC); CREATE TABLE IF NOT EXISTS blockbreaker_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), highest_bricks INTEGER NOT NULL DEFAULT 0 CHECK (highest_bricks >= 0), bricks_achieved_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, longest_seconds REAL NOT NULL DEFAULT 0 CHECK (longest_seconds >= 0), time_achieved_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, highest_score INTEGER NOT NULL DEFAULT 0 CHECK (highest_score >= 0), score_achieved_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS blockbreaker_bricks_rank_idx ON blockbreaker_records (highest_bricks DESC, bricks_achieved_at ASC, account_id ASC, slot_id ASC); CREATE INDEX IF NOT EXISTS blockbreaker_time_rank_idx ON blockbreaker_records (longest_seconds DESC, time_achieved_at ASC, account_id ASC, slot_id ASC); CREATE INDEX IF NOT EXISTS blockbreaker_score_rank_idx ON blockbreaker_records (highest_score DESC, score_achieved_at ASC, account_id ASC, slot_id ASC); CREATE TABLE IF NOT EXISTS aether_assault_records ( account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3), highest_score INTEGER NOT NULL DEFAULT 0 CHECK (highest_score >= 0), wave_at_best INTEGER NOT NULL DEFAULT 0 CHECK (wave_at_best >= 0), duration_at_best REAL NOT NULL DEFAULT 0 CHECK (duration_at_best >= 0), score_achieved_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (account_id, slot_id), FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS aether_assault_rank_idx ON aether_assault_records ( highest_score DESC, wave_at_best DESC, score_achieved_at ASC, account_id ASC, slot_id ASC );