Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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437e70fc58 | ||
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7b522e3bc8 |
@@ -41,11 +41,16 @@ platform tools and a connected Thor, build and install it with:
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pnpm android:install
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```
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The first Android milestone uses the complete single-display fallback. Press
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Select (or Tab with a keyboard) to switch between the main game surface and the
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620 × 540 tactical surface. Native routing to both physical Thor displays is the
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next milestone; it needs two Android display contexts backed by one shared game
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state rather than two independent WebViews.
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The Android host routes the main and tactical surfaces to separate physical
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Thor displays while preserving one authoritative game state. If only one
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display is available, Select (or Tab with a keyboard) opens the tactical surface
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over the main game view.
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PC and handheld browsers use the Thor top screen as a responsive, full-viewport
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game surface. The compact ability strip keeps combat controls visible; Select
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or Tab opens party, map, inventory, and other tactical detail. Use
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`?layout=thor-preview` to restore the stacked dual-screen hardware mockup for
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browser QA.
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## TrueNAS deployment
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@@ -140,6 +145,7 @@ outside the repository.
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- `Q` and `E` / D-pad: cycle party target
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- `1`–`6`: cast Smite, Renew, Shield, Purify, Radiance, Flash Heal
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- Gamepad: PlayStation `□`, `△`, `○`, `✕`, `L1`, `R1` map to those abilities
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- `Select` / `Tab`: open or close the tactical interface on one-screen devices
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- `M`: tactical map
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- `I`: inventory and item tooltip
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- `Enter` / `START`: begin or reset encounter
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@@ -185,6 +191,6 @@ build. Remove the switch to return to modular rendering.
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- Android layout targets: approximately 960×540 CSS pixels top and 620×540 CSS pixels bottom
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- Lower-screen typography scales against its own container, never the main page viewport
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Current Android build is an installable single-display test host. Shipping to both
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physical Thor displays still needs distinct Android display contexts that project
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one authoritative game state.
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The Android build uses distinct display contexts that project one authoritative
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game state across both physical Thor displays. PC and Steam Deck use the same top
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surface with an adaptive tactical overlay.
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+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "i-want-to-heal",
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"private": true,
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"version": "0.1.17",
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"version": "0.1.19",
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"type": "module",
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"scripts": {
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"predev": "node scripts/sync_basis_transcoder.mjs",
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@@ -7,6 +7,7 @@ const SESSION_LIFETIME_MS = 30 * 24 * 60 * 60 * 1000;
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const MAX_JSON_BYTES = 1024 * 1024;
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const AUTH_WINDOW_MS = 15 * 60 * 1000;
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const AUTH_ATTEMPTS_PER_WINDOW = 20;
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const HOCKEY_PVP_COUNTDOWN_MS = 5_000;
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const authAttempts = new Map();
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function apiError(message, status = 400) {
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@@ -650,6 +651,7 @@ export function createGameApiHandler(options = {}) {
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match: {
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id: match.id,
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seed: match.seed,
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countdownEndsAtMs: match.countdownEndsAtMs,
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opponentName: opponent.hunterName,
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role: ticket.side,
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},
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@@ -693,6 +695,7 @@ export function createGameApiHandler(options = {}) {
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id: matchId,
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seed: randomBytes(4).readUInt32BE(0) || 1,
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createdAt: now,
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countdownEndsAtMs: now + HOCKEY_PVP_COUNTDOWN_MS,
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players: { host: opponent, guest: ticket },
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snapshots: { host: null, guest: null },
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};
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@@ -228,6 +228,7 @@ test("Healing Hockey PVP queue pairs players and relays match snapshots", async
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assert.equal(betaQueue.body.status, "matched");
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assert.equal(betaQueue.body.match.role, "guest");
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assert.equal(betaQueue.body.match.opponentName, "Alpha");
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assert.ok(betaQueue.body.match.countdownEndsAtMs > Date.now());
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const alphaMatched = await json(`/api/hockey-pvp/queue/${alphaQueue.body.ticketId}`, {
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headers: { Authorization: `Bearer ${alphaToken}` },
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@@ -236,6 +237,7 @@ test("Healing Hockey PVP queue pairs players and relays match snapshots", async
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assert.equal(alphaMatched.body.match.role, "host");
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assert.equal(alphaMatched.body.match.id, betaQueue.body.match.id);
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assert.equal(alphaMatched.body.match.seed, betaQueue.body.match.seed);
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assert.equal(alphaMatched.body.match.countdownEndsAtMs, betaQueue.body.match.countdownEndsAtMs);
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const hostSnapshot = { sequence: 1, party: [], puck: { goalSequence: 0 } };
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await json(`/api/hockey-pvp/matches/${alphaMatched.body.match.id}/state`, {
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+24
-1
@@ -26,6 +26,10 @@ function GameLoadingScreen() {
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);
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}
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function TacticalLoadingScreen() {
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return <section className="display bottom-display game-loading is-lower"><span>IH</span><strong>Loading field console</strong><small>Gameplay remains active</small></section>;
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}
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function MainApp() {
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useForcedThorDisplays();
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useAuthoritativeDualScreenSync();
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@@ -147,6 +151,25 @@ function MainApp() {
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};
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}, [screen]);
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useEffect(() => {
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if (screen !== "game") return;
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let timer: number | undefined;
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const autoStart = () => {
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const state = useGameStore.getState();
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if (state.runMode !== "hockey-healing-pvp" || state.phase !== "briefing") return;
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const remaining = state.hockeyPvp.countdownEndsAtMs - Date.now();
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if (remaining <= 0) {
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state.startEncounter();
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return;
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}
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timer = window.setTimeout(autoStart, remaining + 16);
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};
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autoStart();
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return () => {
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if (timer !== undefined) window.clearTimeout(timer);
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};
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}, [screen]);
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useActionBindings(screen === "game", leaveGame);
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useEffect(() => {
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@@ -225,7 +248,7 @@ function MainApp() {
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<p>Offline-first healer roguelike <i /> v{packageJson.version}</p>
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</header>
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{screen === "game"
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? <Suspense fallback={<GameLoadingScreen />}><DualDisplayFrame top={<TopScreen onExit={leaveGame} playerAppearance={hunter?.healers[hunter.activeClassId].appearance} />} bottom={<BottomScreen onExit={leaveGame} />} /></Suspense>
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? <Suspense fallback={<GameLoadingScreen />}><DualDisplayFrame contextLabel="Tactical" top={<TopScreen onExit={leaveGame} playerAppearance={hunter?.healers[hunter.activeClassId].appearance} />} bottom={<Suspense fallback={<TacticalLoadingScreen />}><BottomScreen onExit={leaveGame} /></Suspense>} /></Suspense>
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: <FrontEnd onLaunch={launchGame} />}
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</main>
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);
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@@ -0,0 +1,72 @@
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import type { CSSProperties } from "react";
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import { ABILITY_CONTROLLER_BINDINGS } from "../game/controllerBindings";
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import { HEALER_CLASSES, resolveSlottedAbility } from "../game/healers";
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import { runAbilityCastTime, runAbilityCooldown, runAbilityManaCost } from "../game/roguelike";
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import { GLOBAL_COOLDOWN_SECONDS, abilityRemaining, useGameStore } from "../game/store";
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import type { AbilitySlotId } from "../game/types";
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export function AbilityButton({ abilityId, compact = false }: { abilityId: AbilitySlotId; compact?: boolean }) {
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const healerClassId = useGameStore((state) => state.healerClassId);
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const ability = useGameStore((state) => resolveSlottedAbility(state.abilityLoadout, abilityId));
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const time = useGameStore((state) => state.time);
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const cooldowns = useGameStore((state) => state.cooldowns);
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const globalCooldownUntil = useGameStore((state) => state.globalCooldownUntil);
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const mana = useGameStore((state) => state.mana);
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const phase = useGameStore((state) => state.phase);
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const healerAlive = useGameStore((state) => state.party.some((member) => member.id === "aelia" && member.hp > 0));
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const selected = useGameStore((state) => state.party.find((member) => member.id === state.selectedMemberId)!);
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const activeCast = useGameStore((state) => state.activeCast);
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const castAbility = useGameStore((state) => state.castAbility);
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const runModifiers = useGameStore((state) => state.runModifiers);
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const healerMechanic = useGameStore((state) => state.healerMechanic);
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const classes = `ability ability-${abilityId} ${compact ? "is-compact" : ""}`;
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if (!ability) {
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return (
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<button className={`${classes} is-empty`} disabled aria-label={`Empty ${abilityId}`}>
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<span className="ability-key">{Number(abilityId.slice(-1))}</span>
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<span className="ability-icon">—</span>
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<span className="ability-copy"><strong>Empty</strong><small>No spell drafted</small></span>
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<span className="ability-pad">{ABILITY_CONTROLLER_BINDINGS[abilityId].glyph}</span>
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</button>
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);
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}
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const remaining = abilityRemaining(abilityId, time, cooldowns);
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const manaCost = runAbilityManaCost(abilityId, ability.mana, runModifiers);
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const baseCastTime = ability.castTime ? runAbilityCastTime(abilityId, ability.castTime, runModifiers) : 0;
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const castTime = ability.id === "shaman-healing-wave" && healerMechanic.resource > 0 ? baseCastTime * 0.5 : baseCastTime;
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const cooldownDuration = runAbilityCooldown(abilityId, ability.cooldown, runModifiers);
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const globalRemaining = Math.max(0, globalCooldownUntil - time);
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const noDispel = ability.pulseKind === "cleanse" && selected.debuffs.length === 0;
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const invalidTarget = ability.targeting === "ally" && selected.hp <= 0;
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const disabled = phase !== "combat" || !healerAlive || activeCast !== null || remaining > 0 || globalRemaining > 0 || mana < manaCost || noDispel || invalidTarget;
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const resourceName = HEALER_CLASSES[healerClassId].resourceName.toLowerCase();
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const resourceCopy = `${manaCost ? `${manaCost} ${resourceName}` : "free"}${castTime ? ` · ${castTime.toFixed(1)}s` : ""}`;
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return (
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<button
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className={`${classes} ${remaining > 0 || globalRemaining > 0 ? "on-cooldown" : ""}`}
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style={{ "--ability-color": ability.color } as CSSProperties}
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onClick={() => castAbility(abilityId)}
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disabled={disabled}
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title={ability.description}
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aria-label={`${ability.name}. ${ability.description}`}
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>
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<span className="ability-key">{Number(abilityId.slice(-1))}</span>
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<span className="ability-icon">{ability.icon}</span>
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<span className="ability-copy"><strong>{ability.shortName}</strong><small>{resourceCopy}</small></span>
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<span className="ability-pad">{ABILITY_CONTROLLER_BINDINGS[abilityId].glyph}</span>
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{remaining > 0 && (
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<span className="cooldown-mask" style={{ "--cooldown-progress": Math.min(1, remaining / cooldownDuration) } as CSSProperties}>
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<b>{remaining < 1 ? remaining.toFixed(1) : Math.ceil(remaining)}</b>
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</span>
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)}
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{remaining <= 0 && globalRemaining > 0 && (
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<span className="cooldown-mask global-cooldown" style={{ "--cooldown-progress": Math.min(1, globalRemaining / GLOBAL_COOLDOWN_SECONDS) } as CSSProperties}>
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<b>{globalRemaining.toFixed(1)}</b>
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</span>
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)}
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</button>
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);
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}
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@@ -1,8 +1,8 @@
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import { useEffect } from "react";
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import { ABILITY_ORDER } from "../game/data";
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import { HEALER_CLASSES, resolveSlottedAbility } from "../game/healers";
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import { HEALER_CLASSES } from "../game/healers";
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import { BOSS_DEFINITIONS } from "../game/bossCatalog";
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import { BARRIER_RADIUS, GLOBAL_COOLDOWN_SECONDS, abilityRemaining, barrierProtects, healerFieldContains, upcomingEncounterMechanic, useGameStore } from "../game/store";
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import { runAbilityCastTime, runAbilityCooldown, runAbilityManaCost } from "../game/roguelike";
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import { BARRIER_RADIUS, barrierProtects, healerFieldContains, upcomingEncounterMechanic, useGameStore } from "../game/store";
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import { PARTY_ABILITY_NAMES, tankAuraProtects } from "../game/partyCombat";
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import type { BottomTab, PartyMember } from "../game/types";
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import { useActiveHunter, useFrontendStore } from "../frontend/store";
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@@ -21,7 +21,8 @@ import {
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HOCKEY_PVP_GOAL_Z,
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HOCKEY_PVP_SIDE_OFFSET_Z,
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} from "../game/hockeyHealingPvp";
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import { bottomTabsFor } from "../game/bottomTabs";
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import { useHockeyPvpCountdownSeconds } from "../game/useHockeyPvpCountdown";
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import { bottomTabsFor, cycleBottomTab } from "../game/bottomTabs";
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import {
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BLOCKBREAKER_BREACH_DAMAGE,
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BLOCKBREAKER_BRICK_COLORS,
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@@ -31,9 +32,82 @@ import {
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blockbreakerTimeMultiplier,
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} from "../game/blockbreaker";
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import { aetherShipColor } from "./aetherAssaultVisuals";
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import { ABILITY_CONTROLLER_BINDINGS } from "../game/controllerBindings";
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import { RpgRunTacticalPanel } from "./rpgRoguelike/RpgRunTacticalPanel";
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import { isBeaconOfLightTarget } from "../game/healerMechanics";
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import { AbilityButton } from "./AbilityButton";
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import { getDisplaySurface, requestDisplaySurface, subscribeDisplaySurface } from "../platform/displayRouting";
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import { isSingleScreenLayout } from "../platform/displayLayout";
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import { subscribeControllerToken } from "../input/controller";
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function moveTacticalSelection(direction: 1 | -1) {
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const store = useGameStore.getState();
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if (store.activeTab === "combat") {
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store.cycleMember(direction);
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return;
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}
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if (store.activeTab !== "pack" || store.inventory.length === 0) return;
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const currentIndex = Math.max(0, store.inventory.findIndex((item) => item.id === store.selectedItemId));
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const nextIndex = (currentIndex + direction + store.inventory.length) % store.inventory.length;
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store.selectItem(store.inventory[nextIndex].id);
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}
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function useSingleScreenTacticalInput() {
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useEffect(() => {
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if (!isSingleScreenLayout()) return;
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let active = getDisplaySurface() === "bottom";
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const unsubscribeSurface = subscribeDisplaySurface((surface) => { active = surface === "bottom"; });
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const cycleTab = (direction: 1 | -1) => {
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const store = useGameStore.getState();
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if (direction === 1) store.setActiveTab(cycleBottomTab(store.activeTab, store.runMode));
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else {
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const tabs = bottomTabsFor(store.runMode);
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const currentIndex = tabs.indexOf(store.activeTab);
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store.setActiveTab(tabs[(currentIndex - 1 + tabs.length) % tabs.length]);
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}
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};
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const activatePhaseAction = () => {
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const store = useGameStore.getState();
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if (store.phase === "briefing") store.startEncounter();
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else if (store.phase === "victory" || store.phase === "defeat") store.restart();
|
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};
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const onKeyDown = (event: KeyboardEvent) => {
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if (!active || event.repeat) return;
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const store = useGameStore.getState();
|
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if (store.paused
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|| store.runMode === "rpg-roguelike"
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|| store.phase === "intermission"
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|| store.phase === "victory" && store.runMode === "rogue-trials" && store.round === 5 && !store.endlessMode) return;
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const key = event.key.toLowerCase();
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if (key === "arrowleft") cycleTab(-1);
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else if (key === "arrowright") cycleTab(1);
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else if (key === "arrowup") moveTacticalSelection(-1);
|
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else if (key === "arrowdown") moveTacticalSelection(1);
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else if (key === "enter") activatePhaseAction();
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else return;
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event.preventDefault();
|
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};
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const unsubscribeController = subscribeControllerToken(({ token, repeat }) => {
|
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if (!active || repeat && !["Button12", "Button13", "Button14", "Button15"].includes(token)) return;
|
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const store = useGameStore.getState();
|
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if (store.paused
|
||||
|| store.runMode === "rpg-roguelike"
|
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|| store.phase === "intermission"
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|| store.phase === "victory" && store.runMode === "rogue-trials" && store.round === 5 && !store.endlessMode) return;
|
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if (token === "Button14") cycleTab(-1);
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else if (token === "Button15") cycleTab(1);
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else if (token === "Button12") moveTacticalSelection(-1);
|
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else if (token === "Button13") moveTacticalSelection(1);
|
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else if (!repeat && token === "Button0") activatePhaseAction();
|
||||
else if (!repeat && token === "Button1") requestDisplaySurface("top");
|
||||
});
|
||||
window.addEventListener("keydown", onKeyDown);
|
||||
return () => {
|
||||
window.removeEventListener("keydown", onKeyDown);
|
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unsubscribeController();
|
||||
unsubscribeSurface();
|
||||
};
|
||||
}, []);
|
||||
}
|
||||
|
||||
function RewardSummary() {
|
||||
const rewards = useFrontendStore((state) => state.recentRewards);
|
||||
@@ -113,62 +187,6 @@ function PartyList() {
|
||||
);
|
||||
}
|
||||
|
||||
function AbilityButton({ abilityId }: { abilityId: (typeof ABILITY_ORDER)[number] }) {
|
||||
const healerClassId = useGameStore((state) => state.healerClassId);
|
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const ability = useGameStore((state) => resolveSlottedAbility(state.abilityLoadout, abilityId));
|
||||
const time = useGameStore((state) => state.time);
|
||||
const cooldowns = useGameStore((state) => state.cooldowns);
|
||||
const globalCooldownUntil = useGameStore((state) => state.globalCooldownUntil);
|
||||
const mana = useGameStore((state) => state.mana);
|
||||
const phase = useGameStore((state) => state.phase);
|
||||
const healerAlive = useGameStore((state) => state.party.some((member) => member.id === "aelia" && member.hp > 0));
|
||||
const selected = useGameStore((state) => state.party.find((member) => member.id === state.selectedMemberId)!);
|
||||
const activeCast = useGameStore((state) => state.activeCast);
|
||||
const castAbility = useGameStore((state) => state.castAbility);
|
||||
const runModifiers = useGameStore((state) => state.runModifiers);
|
||||
const healerMechanic = useGameStore((state) => state.healerMechanic);
|
||||
if (!ability) {
|
||||
return <button className={`ability ability-${abilityId} is-empty`} disabled aria-label={`Empty ${abilityId}`}><span className="ability-key">{Number(abilityId.slice(-1))}</span><span className="ability-icon">—</span><span className="ability-copy"><strong>Empty</strong><small>No spell drafted</small></span><span className="ability-pad">{ABILITY_CONTROLLER_BINDINGS[abilityId].glyph}</span></button>;
|
||||
}
|
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const remaining = abilityRemaining(abilityId, time, cooldowns);
|
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const manaCost = runAbilityManaCost(abilityId, ability.mana, runModifiers);
|
||||
const baseCastTime = ability.castTime ? runAbilityCastTime(abilityId, ability.castTime, runModifiers) : 0;
|
||||
const castTime = ability.id === "shaman-healing-wave" && healerMechanic.resource > 0 ? baseCastTime * 0.5 : baseCastTime;
|
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const cooldownDuration = runAbilityCooldown(abilityId, ability.cooldown, runModifiers);
|
||||
const globalRemaining = Math.max(0, globalCooldownUntil - time);
|
||||
const noDispel = ability.pulseKind === "cleanse" && selected.debuffs.length === 0;
|
||||
const invalidTarget = ability.targeting === "ally" && selected.hp <= 0;
|
||||
const disabled = phase !== "combat" || !healerAlive || activeCast !== null || remaining > 0 || globalRemaining > 0 || mana < manaCost || noDispel || invalidTarget;
|
||||
const resourceName = HEALER_CLASSES[healerClassId].resourceName.toLowerCase();
|
||||
const resourceCopy = `${manaCost ? `${manaCost} ${resourceName}` : "free"}${castTime ? ` · ${castTime.toFixed(1)}s` : ""}`;
|
||||
|
||||
return (
|
||||
<button
|
||||
className={`ability ability-${abilityId} ${remaining > 0 || globalRemaining > 0 ? "on-cooldown" : ""}`}
|
||||
style={{ "--ability-color": ability.color } as React.CSSProperties}
|
||||
onClick={() => castAbility(abilityId)}
|
||||
disabled={disabled}
|
||||
title={ability.description}
|
||||
aria-label={`${ability.name}. ${ability.description}`}
|
||||
>
|
||||
<span className="ability-key">{Number(abilityId.slice(-1))}</span>
|
||||
<span className="ability-icon">{ability.icon}</span>
|
||||
<span className="ability-copy"><strong>{ability.shortName}</strong><small>{resourceCopy}</small></span>
|
||||
<span className="ability-pad">{ABILITY_CONTROLLER_BINDINGS[abilityId].glyph}</span>
|
||||
{remaining > 0 && (
|
||||
<span className="cooldown-mask" style={{ "--cooldown-progress": Math.min(1, remaining / cooldownDuration) } as React.CSSProperties}>
|
||||
<b>{remaining < 1 ? remaining.toFixed(1) : Math.ceil(remaining)}</b>
|
||||
</span>
|
||||
)}
|
||||
{remaining <= 0 && globalRemaining > 0 && (
|
||||
<span className="cooldown-mask global-cooldown" style={{ "--cooldown-progress": Math.min(1, globalRemaining / GLOBAL_COOLDOWN_SECONDS) } as React.CSSProperties}>
|
||||
<b>{globalRemaining.toFixed(1)}</b>
|
||||
</span>
|
||||
)}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
function AbilityTray() {
|
||||
const healerClassId = useGameStore((state) => state.healerClassId);
|
||||
const healer = HEALER_CLASSES[healerClassId];
|
||||
@@ -234,6 +252,8 @@ function BriefingPanel() {
|
||||
const blockbreakerMode = activityMode === "blockbreaker";
|
||||
const aetherMode = activityMode === "aether-assault";
|
||||
const opponentName = useGameStore((state) => state.hockeyPvp.opponentName);
|
||||
const countdownEndsAtMs = useGameStore((state) => state.hockeyPvp.countdownEndsAtMs);
|
||||
const pvpCountdownSeconds = useHockeyPvpCountdownSeconds(pvpMode, countdownEndsAtMs);
|
||||
return (
|
||||
<div className="briefing-panel">
|
||||
<div className="briefing-class">
|
||||
@@ -241,7 +261,7 @@ function BriefingPanel() {
|
||||
<span>Chosen discipline</span>
|
||||
<h2>{healer.specialization}</h2>
|
||||
<p>{hockeyMode ? "Defend the wide goal while healing through two bosses. Left-stick direction sets every puck return; the moving enemy paddle tracks it and strikes it back. Each fallen boss awards loot and rolls its pet chance before replacement." : pvpMode ? `Face ${opponentName}. Both parties use normalized base gear and fight the same boss order. Every boss kill adds 5% global healing Dampening. Aim returns with left stick. A goal deals ${HOCKEY_PVP_GOAL_DAMAGE} damage to every member of the conceding party. Boss kills still award loot and pet chances.` : blockbreakerMode ? `Aim the puck into advancing five-column color rows while healing through two bosses. Orthogonal matching clusters break together. Rows start every 10 seconds and accelerate. Misses safely re-serve; each breach deals ${BLOCKBREAKER_BREACH_DAMAGE} damage to every party member.` : aetherMode ? "Move freely through the full runway while your arcane focus fires automatically. Heal with your normal kit. Dodge enemy volleys and diving ships; ship hits only threaten the healer. Bosses and rewards continue independently." : <>{healer.description} {definitions.map((boss) => boss.briefing).join(" ")}</>}</p>
|
||||
<button className="start-button" onClick={startEncounter}><span>{hockeyMode ? "Begin Hockey Healing" : pvpMode ? `Face ${opponentName}` : blockbreakerMode ? "Begin Blockbreaker" : aetherMode ? "Begin Aether Assault" : `Face ${bossNames}`}</span><small>{DEFAULT_CONTROLLER_GLYPHS.start} / ENTER</small></button>
|
||||
<button className="start-button" onClick={startEncounter} disabled={pvpMode}><span>{hockeyMode ? "Begin Hockey Healing" : pvpMode ? pvpCountdownSeconds > 0 ? `Match starts in ${pvpCountdownSeconds}` : "Match starting now" : blockbreakerMode ? "Begin Blockbreaker" : aetherMode ? "Begin Aether Assault" : `Face ${bossNames}`}</span><small>{pvpMode ? "Automatic start" : `${DEFAULT_CONTROLLER_GLYPHS.start} / ENTER`}</small></button>
|
||||
</div>
|
||||
<div className="briefing-kit">
|
||||
<div className="section-label"><span>Prepared skills</span><small>6 equipped</small></div>
|
||||
@@ -706,6 +726,7 @@ function RpgBottomDisplay({ run, focusedId, paused, onExit }: {
|
||||
}
|
||||
|
||||
export function BottomScreen({ onExit }: { onExit?: () => void } = {}) {
|
||||
useSingleScreenTacticalInput();
|
||||
const activeTab = useGameStore((state) => state.activeTab);
|
||||
const setActiveTab = useGameStore((state) => state.setActiveTab);
|
||||
const phase = useGameStore((state) => state.phase);
|
||||
|
||||
@@ -1,39 +1,80 @@
|
||||
import { useEffect, useRef, useState, type ReactNode } from "react";
|
||||
import { subscribeDisplaySurface, type DisplaySurface } from "../platform/displayRouting";
|
||||
import { useCallback, useEffect, useRef, useState, type ReactNode } from "react";
|
||||
import { requestDisplaySurface, subscribeDisplaySurface, type DisplaySurface } from "../platform/displayRouting";
|
||||
import { resolveDisplayLayout } from "../platform/displayLayout";
|
||||
import { subscribeControllerToken } from "../input/controller";
|
||||
import { DEFAULT_CONTROLLER_GLYPHS } from "../input/controllerGlyphs";
|
||||
|
||||
export function DualDisplayFrame({ top, bottom }: { top: ReactNode; bottom: ReactNode }) {
|
||||
const dedicatedSurface = new URLSearchParams(window.location.search).get("display");
|
||||
export function DualDisplayFrame({ top, bottom, contextLabel = "Context" }: { top: ReactNode; bottom: ReactNode; contextLabel?: string }) {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
const dedicatedSurface = params.get("display");
|
||||
const layout = resolveDisplayLayout({ display: dedicatedSurface, layout: params.get("layout") });
|
||||
const [activeSurface, setActiveSurface] = useState<DisplaySurface>(() => dedicatedSurface === "bottom" ? "bottom" : "top");
|
||||
const activeSurfaceRef = useRef(activeSurface);
|
||||
activeSurfaceRef.current = activeSurface;
|
||||
const showSurface = useCallback((surface: DisplaySurface) => {
|
||||
activeSurfaceRef.current = surface;
|
||||
setActiveSurface(surface);
|
||||
}, []);
|
||||
const toggleSurface = useCallback(() => {
|
||||
requestDisplaySurface(activeSurfaceRef.current === "top" ? "bottom" : "top");
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!document.documentElement.classList.contains("native-platform")) return;
|
||||
if (dedicatedSurface === "top" || dedicatedSurface === "bottom") return;
|
||||
const toggle = () => setActiveSurface((surface) => surface === "top" ? "bottom" : "top");
|
||||
const unsubscribeSurface = subscribeDisplaySurface(setActiveSurface);
|
||||
if (layout === "thor-preview") return;
|
||||
requestDisplaySurface("top");
|
||||
const unsubscribeSurface = subscribeDisplaySurface(showSurface);
|
||||
const unsubscribeController = subscribeControllerToken(({ token, repeat }) => {
|
||||
if (token === "Button8" && !repeat) toggle();
|
||||
if (token === "Button8" && !repeat) toggleSurface();
|
||||
});
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
if (event.key !== "Tab" || event.repeat) return;
|
||||
if (event.repeat) return;
|
||||
if (event.key === "Escape" && activeSurfaceRef.current === "bottom") {
|
||||
event.preventDefault();
|
||||
requestDisplaySurface("top");
|
||||
return;
|
||||
}
|
||||
if (event.key !== "Tab") return;
|
||||
event.preventDefault();
|
||||
toggle();
|
||||
toggleSurface();
|
||||
};
|
||||
window.addEventListener("keydown", onKeyDown);
|
||||
return () => {
|
||||
window.removeEventListener("keydown", onKeyDown);
|
||||
unsubscribeSurface();
|
||||
unsubscribeController();
|
||||
requestDisplaySurface("top");
|
||||
};
|
||||
}, [dedicatedSurface]);
|
||||
}, [dedicatedSurface, layout, showSurface, toggleSurface]);
|
||||
|
||||
if (dedicatedSurface === "top" || dedicatedSurface === "bottom") {
|
||||
return <div className={`dedicated-display-surface dedicated-${dedicatedSurface}`}>{dedicatedSurface === "top" ? top : bottom}</div>;
|
||||
}
|
||||
|
||||
if (layout === "single") {
|
||||
const contextOpen = activeSurface === "bottom";
|
||||
return (
|
||||
<div className={`single-display-frame ${contextOpen ? "context-open" : ""}`}>
|
||||
<div className="single-primary-surface">{top}</div>
|
||||
{contextOpen && (
|
||||
<div className="single-context-layer" role="dialog" aria-modal="true" aria-label={`${contextLabel} interface`}>
|
||||
<button className="single-context-backdrop" onClick={() => requestDisplaySurface("top")} aria-label={`Close ${contextLabel.toLowerCase()} interface`} />
|
||||
<div className="single-context-surface">{bottom}</div>
|
||||
</div>
|
||||
)}
|
||||
<button
|
||||
className="single-context-toggle"
|
||||
onClick={toggleSurface}
|
||||
aria-expanded={contextOpen}
|
||||
aria-label={contextOpen ? "Return to main view" : `Open ${contextLabel.toLowerCase()} interface`}
|
||||
>
|
||||
<b>{contextOpen ? "Return" : contextLabel}</b>
|
||||
<small>{DEFAULT_CONTROLLER_GLYPHS.select} / TAB</small>
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={`device-frame active-${activeSurface}`}>
|
||||
<div className="screen-label"><span>Main viewport</span><small>960 × 540 CSS · 1920 × 1080 · 120Hz</small></div>
|
||||
@@ -43,7 +84,7 @@ export function DualDisplayFrame({ top, bottom }: { top: ReactNode; bottom: Reac
|
||||
<div className={`surface-slot bottom-slot ${activeSurface === "bottom" ? "is-active" : ""}`}>{bottom}</div>
|
||||
<button
|
||||
className="native-display-switch"
|
||||
onClick={() => setActiveSurface(activeSurfaceRef.current === "top" ? "bottom" : "top")}
|
||||
onClick={toggleSurface}
|
||||
aria-label={activeSurface === "top" ? "Open tactical display" : "Return to main display"}
|
||||
>
|
||||
<b>{activeSurface === "top" ? "Tactical" : "Main"}</b><small>{DEFAULT_CONTROLLER_GLYPHS.select} / TAB</small>
|
||||
|
||||
@@ -51,6 +51,7 @@ import { DualDisplayFrame } from "./DualDisplayFrame";
|
||||
import { DEFAULT_CONTROLLER_GLYPHS } from "../input/controllerGlyphs";
|
||||
import {
|
||||
HOCKEY_PVP_GOAL_DAMAGE,
|
||||
HOCKEY_PVP_COUNTDOWN_MS,
|
||||
HOCKEY_PVP_QUEUE_TIMEOUT_MS,
|
||||
hockeyPvpBossAt,
|
||||
randomHockeyPvpCpuName,
|
||||
@@ -1593,6 +1594,7 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
|
||||
seed: Math.max(1, Math.floor(Math.random() * 0xffffffff)),
|
||||
opponentName: randomHockeyPvpCpuName(),
|
||||
role: "cpu",
|
||||
countdownEndsAtMs: Date.now() + HOCKEY_PVP_COUNTDOWN_MS,
|
||||
});
|
||||
};
|
||||
const cancelPvpQueue = () => {
|
||||
@@ -1624,6 +1626,7 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
|
||||
completePvpQueue({
|
||||
matchId: joined.match.id,
|
||||
seed: joined.match.seed,
|
||||
countdownEndsAtMs: joined.match.countdownEndsAtMs,
|
||||
opponentName: joined.match.opponentName,
|
||||
role: joined.match.role,
|
||||
});
|
||||
@@ -1638,6 +1641,7 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
|
||||
completePvpQueue({
|
||||
matchId: result.match.id,
|
||||
seed: result.match.seed,
|
||||
countdownEndsAtMs: result.match.countdownEndsAtMs,
|
||||
opponentName: result.match.opponentName,
|
||||
role: result.match.role,
|
||||
});
|
||||
|
||||
@@ -7,10 +7,14 @@ import { tankAuraProtects } from "../game/partyCombat";
|
||||
import { BuffDraftPanel } from "./BuffDraftPanel";
|
||||
import { DEFAULT_CONTROLLER_GLYPHS } from "../input/controllerGlyphs";
|
||||
import { hockeyPvpDampeningPercent } from "../game/hockeyHealingPvp";
|
||||
import { useHockeyPvpCountdownSeconds } from "../game/useHockeyPvpCountdown";
|
||||
import { blockbreakerTimeMultiplier } from "../game/blockbreaker";
|
||||
import { RpgRunOverlay } from "./rpgRoguelike/RpgRunOverlay";
|
||||
import type { CharacterAppearanceV1 } from "../game/characterAppearance";
|
||||
import { healerMaxResource, isBeaconOfLightTarget } from "../game/healerMechanics";
|
||||
import { isSingleScreenLayout } from "../platform/displayLayout";
|
||||
import { ABILITY_ORDER } from "../game/data";
|
||||
import { AbilityButton } from "./AbilityButton";
|
||||
|
||||
const GameScene = memo(lazy(() => import("./GameScene").then((module) => ({ default: module.GameScene }))));
|
||||
GameScene.displayName = "MemoizedGameScene";
|
||||
@@ -165,6 +169,11 @@ function PhaseOverlay() {
|
||||
const blockbreaker = useGameStore((state) => state.blockbreaker);
|
||||
const aetherAssault = useGameStore((state) => state.aetherAssault);
|
||||
const hockeyPvp = useGameStore((state) => state.hockeyPvp);
|
||||
const pvpCountdownSeconds = useHockeyPvpCountdownSeconds(
|
||||
activityMode === "hockey-healing-pvp" && phase === "briefing",
|
||||
hockeyPvp.countdownEndsAtMs,
|
||||
);
|
||||
const singleScreen = isSingleScreenLayout();
|
||||
if (runMode === "rpg-roguelike") return null;
|
||||
if (phase === "intermission") return <BuffDraftPanel className="top-buff-draft" />;
|
||||
const bosses = [primaryBoss, ...additionalBosses.map((entry) => entry.boss)];
|
||||
@@ -219,13 +228,35 @@ function PhaseOverlay() {
|
||||
? `Run record: ${aetherAssault.score.toLocaleString()} points, wave ${aetherAssault.wave}, ${aetherAssault.kills} ships, and ${endlessBossKills} boss kills.`
|
||||
: pvpMode ? `${hockeyPvp.opponentName} kept their party standing.`
|
||||
: endlessDefeat ? `Run record: ${endlessBossKills} bosses defeated after the trio finale.` : definitions.map((boss) => boss.failure).join(" ");
|
||||
const briefingPrompt = pvpMode
|
||||
? pvpCountdownSeconds > 0
|
||||
? `Match starts automatically in ${pvpCountdownSeconds}`
|
||||
: "Match starting now"
|
||||
: singleScreen
|
||||
? "Press Start / Enter to begin"
|
||||
: "Begin from lower display";
|
||||
return (
|
||||
<div className={`phase-overlay phase-${phase}`}>
|
||||
<div className="phase-sigil">✦</div>
|
||||
<span>{eyebrow}</span>
|
||||
<h1>{title}</h1>
|
||||
<p>{copy}</p>
|
||||
<small>{phase === "briefing" ? "Begin from lower display" : showEndlessChoice ? "Choose Endless Mode or Quit on lower display" : pvpMode ? "Choose next match from lower display" : "Restart from lower display"}</small>
|
||||
<small>{phase === "briefing"
|
||||
? briefingPrompt
|
||||
: singleScreen
|
||||
? showEndlessChoice ? "Choose Endless Mode or Quit" : pvpMode ? "Press Start for the next match" : "Press Start / Enter to restart"
|
||||
: showEndlessChoice ? "Choose Endless Mode or Quit on lower display" : pvpMode ? "Choose next match from lower display" : "Restart from lower display"}</small>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function SingleScreenAbilityBar() {
|
||||
const phase = useGameStore((state) => state.phase);
|
||||
const runMode = useGameStore((state) => state.runMode);
|
||||
if (!isSingleScreenLayout() || phase !== "combat" || runMode === "rpg-roguelike") return null;
|
||||
return (
|
||||
<div className="single-ability-bar" aria-label="Equipped abilities">
|
||||
{ABILITY_ORDER.map((abilityId) => <AbilityButton key={abilityId} abilityId={abilityId} compact />)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -402,6 +433,7 @@ export function TopScreen({
|
||||
<div className="control-hint"><b>WASD</b> Move{aetherAssaultMode ? " + auto-fire" : ""} <i /> <b>Q / E</b> Target <i /> <b>1–6</b> Cast</div>
|
||||
{onExit && <button className="game-menu-button" onClick={() => phase === "combat" ? setPaused(true) : onExit()}><b>☰</b> Menu <small>{DEFAULT_CONTROLLER_GLYPHS.start} / ESC</small></button>}
|
||||
</div>
|
||||
<SingleScreenAbilityBar />
|
||||
<GoalPopup />
|
||||
<BlockbreakerScorePopup />
|
||||
<AetherScorePopup />
|
||||
|
||||
@@ -36,6 +36,7 @@ export interface HockeyPvpQueueResult {
|
||||
match?: {
|
||||
id: string;
|
||||
seed: number;
|
||||
countdownEndsAtMs: number;
|
||||
opponentName: string;
|
||||
role: Exclude<HockeyPvpRole, "cpu">;
|
||||
};
|
||||
|
||||
@@ -5,18 +5,27 @@ import {
|
||||
advanceHockeyPvpPuck,
|
||||
createHockeyPvpState,
|
||||
hockeyPvpBossAt,
|
||||
hockeyPvpCountdownSeconds,
|
||||
hockeyPvpDampeningPercent,
|
||||
hockeyPvpHealingEffectiveness,
|
||||
hockeyPvpPuckSpeed,
|
||||
mirrorHockeyPvpPuck,
|
||||
reconcileHockeyPvpPuck,
|
||||
} from "./hockeyHealingPvp";
|
||||
|
||||
describe("Healing Hockey PVP", () => {
|
||||
it("starts rallies at the faster default puck speed", () => {
|
||||
const state = createHockeyPvpState({ matchId: null, seed: 7, opponentName: "CPU", role: "cpu" });
|
||||
|
||||
expect(hockeyPvpPuckSpeed(0)).toBe(7.2);
|
||||
expect(Math.hypot(...state.puckVelocity)).toBeCloseTo(7.2);
|
||||
expect(hockeyPvpPuckSpeed(0)).toBe(7.8);
|
||||
expect(Math.hypot(...state.puckVelocity)).toBeCloseTo(7.8);
|
||||
});
|
||||
|
||||
it("counts down five whole seconds and never returns a negative value", () => {
|
||||
expect(hockeyPvpCountdownSeconds(10_000, 5_000)).toBe(5);
|
||||
expect(hockeyPvpCountdownSeconds(10_000, 9_001)).toBe(1);
|
||||
expect(hockeyPvpCountdownSeconds(10_000, 10_000)).toBe(0);
|
||||
expect(hockeyPvpCountdownSeconds(10_000, 12_000)).toBe(0);
|
||||
});
|
||||
|
||||
it("adds five percent global dampening for every boss killed by either party", () => {
|
||||
@@ -76,4 +85,28 @@ describe("Healing Hockey PVP", () => {
|
||||
lastGoalSide: "local",
|
||||
});
|
||||
});
|
||||
|
||||
it("predicts guest movement between snapshots and soft-corrects small drift", () => {
|
||||
const guest = createHockeyPvpState({ matchId: "match", seed: 9, opponentName: "Rival", role: "guest" });
|
||||
guest.puckVelocity = [3, 6];
|
||||
const predicted = advanceHockeyPvpPuck(guest, {
|
||||
delta: 0.1,
|
||||
localPlayerPosition: [0, 8.5],
|
||||
localAimDirection: [0, -1],
|
||||
opponentPlayerPosition: [0, 8.5],
|
||||
opponentAimDirection: [0, -1],
|
||||
});
|
||||
expect(predicted.puckPosition[0]).toBeCloseTo(0.3);
|
||||
expect(predicted.puckPosition[1]).toBeCloseTo(0.6);
|
||||
expect(predicted.localGoalsConceded).toBe(0);
|
||||
|
||||
const authoritative = { ...predicted, puckPosition: [0.6, 0.6] as [number, number] };
|
||||
const reconciled = reconcileHockeyPvpPuck(predicted, authoritative);
|
||||
expect(reconciled.puckPosition[0]).toBeGreaterThan(predicted.puckPosition[0]);
|
||||
expect(reconciled.puckPosition[0]).toBeLessThan(authoritative.puckPosition[0]);
|
||||
|
||||
authoritative.goalSequence += 1;
|
||||
authoritative.puckPosition = [0, 0];
|
||||
expect(reconcileHockeyPvpPuck(predicted, authoritative).puckPosition).toEqual([0, 0]);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -10,6 +10,7 @@ export interface HockeyPvpMatchConfig {
|
||||
seed: number;
|
||||
opponentName: string;
|
||||
role: HockeyPvpRole;
|
||||
countdownEndsAtMs?: number;
|
||||
}
|
||||
|
||||
export interface HockeyPvpPuckState {
|
||||
@@ -25,6 +26,7 @@ export interface HockeyPvpPuckState {
|
||||
}
|
||||
|
||||
export interface HockeyPvpState extends HockeyPvpMatchConfig, HockeyPvpPuckState {
|
||||
countdownEndsAtMs: number;
|
||||
status: "inactive" | "live" | "won" | "lost";
|
||||
aimDirection: WorldPosition;
|
||||
opponentBossKills: number;
|
||||
@@ -59,13 +61,17 @@ export const HOCKEY_PVP_GOAL_HALF_WIDTH = 8;
|
||||
export const HOCKEY_PVP_PUCK_RADIUS = 0.42;
|
||||
export const HOCKEY_PVP_INTERCEPT_RADIUS = 1.05;
|
||||
export const HOCKEY_PVP_GOAL_DAMAGE = 45;
|
||||
export const HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER = 1.5;
|
||||
export const HOCKEY_PVP_DAMPENING_PER_BOSS_PERCENT = 5;
|
||||
export const HOCKEY_PVP_COUNTDOWN_MS = 5_000;
|
||||
export const HOCKEY_PVP_QUEUE_TIMEOUT_MS = 5_000;
|
||||
|
||||
const STARTING_SPEED = 7.2;
|
||||
const MAX_SPEED = 11.5;
|
||||
const STARTING_SPEED = 7.8;
|
||||
const MAX_SPEED = 12.2;
|
||||
const MAX_SUBSTEPS = 10;
|
||||
const MAX_SUBSTEP_DISTANCE = 0.32;
|
||||
const GUEST_RECONCILIATION_BLEND = 0.35;
|
||||
const GUEST_RECONCILIATION_SNAP_DISTANCE = 3;
|
||||
const SERVE_LANES = [0, -0.46, 0.58, -0.25, 0.34, -0.7, 0.74] as const;
|
||||
|
||||
export function hockeyPvpDampeningPercent(localBossKills: number, opponentBossKills: number): number {
|
||||
@@ -95,6 +101,10 @@ export function hockeyPvpPuckSpeed(totalReturns: number) {
|
||||
return Math.min(MAX_SPEED, STARTING_SPEED + Math.max(0, totalReturns) * 0.16);
|
||||
}
|
||||
|
||||
export function hockeyPvpCountdownSeconds(countdownEndsAtMs: number, nowMs = Date.now()) {
|
||||
return Math.max(0, Math.ceil((countdownEndsAtMs - nowMs) / 1_000));
|
||||
}
|
||||
|
||||
function serveVelocity(side: HockeyPvpGoalSide, serveIndex: number, totalReturns: number): WorldPosition {
|
||||
const x = SERVE_LANES[serveIndex % SERVE_LANES.length] * HOCKEY_PVP_GOAL_HALF_WIDTH;
|
||||
const z = side === "local" ? HOCKEY_PVP_GOAL_Z : -HOCKEY_PVP_GOAL_Z;
|
||||
@@ -107,6 +117,7 @@ export function createHockeyPvpState(config?: HockeyPvpMatchConfig): HockeyPvpSt
|
||||
const match = config ?? { matchId: null, seed: 1, opponentName: "CPU Willow", role: "cpu" as const };
|
||||
return {
|
||||
...match,
|
||||
countdownEndsAtMs: config?.countdownEndsAtMs ?? 0,
|
||||
status: config ? "live" : "inactive",
|
||||
puckPosition: [0, 0],
|
||||
puckVelocity: config ? serveVelocity("local", 0, 0) : [0, 0],
|
||||
@@ -161,6 +172,59 @@ function resetAfterGoal(state: HockeyPvpPuckState, side: HockeyPvpGoalSide) {
|
||||
state.puckVelocity = serveVelocity(side, state.serveIndex, state.localReturns + state.opponentReturns);
|
||||
}
|
||||
|
||||
function predictGuestPuck(source: HockeyPvpState, delta: number): HockeyPvpState {
|
||||
const state: HockeyPvpState = {
|
||||
...source,
|
||||
puckPosition: [...source.puckPosition],
|
||||
puckVelocity: [...source.puckVelocity],
|
||||
};
|
||||
const speed = Math.hypot(state.puckVelocity[0], state.puckVelocity[1]);
|
||||
const substeps = Math.max(1, Math.min(MAX_SUBSTEPS, Math.ceil(speed * delta / MAX_SUBSTEP_DISTANCE)));
|
||||
const subDelta = delta / substeps;
|
||||
const minX = HOCKEY_PVP_ARENA_MIN_X + HOCKEY_PVP_PUCK_RADIUS;
|
||||
const maxX = HOCKEY_PVP_ARENA_MAX_X - HOCKEY_PVP_PUCK_RADIUS;
|
||||
|
||||
for (let index = 0; index < substeps; index += 1) {
|
||||
const end: WorldPosition = [
|
||||
state.puckPosition[0] + state.puckVelocity[0] * subDelta,
|
||||
state.puckPosition[1] + state.puckVelocity[1] * subDelta,
|
||||
];
|
||||
if (end[0] < minX || end[0] > maxX) {
|
||||
end[0] = Math.max(minX, Math.min(maxX, end[0]));
|
||||
state.puckVelocity[0] *= -1;
|
||||
}
|
||||
if (end[1] >= HOCKEY_PVP_GOAL_Z) {
|
||||
end[1] = HOCKEY_PVP_GOAL_Z;
|
||||
if (Math.abs(end[0]) > HOCKEY_PVP_GOAL_HALF_WIDTH) state.puckVelocity[1] = -Math.abs(state.puckVelocity[1]);
|
||||
} else if (end[1] <= -HOCKEY_PVP_GOAL_Z) {
|
||||
end[1] = -HOCKEY_PVP_GOAL_Z;
|
||||
if (Math.abs(end[0]) > HOCKEY_PVP_GOAL_HALF_WIDTH) state.puckVelocity[1] = Math.abs(state.puckVelocity[1]);
|
||||
}
|
||||
state.puckPosition = end;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
export function reconcileHockeyPvpPuck(
|
||||
predicted: HockeyPvpPuckState,
|
||||
authoritative: HockeyPvpPuckState,
|
||||
): HockeyPvpPuckState {
|
||||
const errorX = authoritative.puckPosition[0] - predicted.puckPosition[0];
|
||||
const errorZ = authoritative.puckPosition[1] - predicted.puckPosition[1];
|
||||
const shouldSnap = authoritative.goalSequence !== predicted.goalSequence
|
||||
|| Math.hypot(errorX, errorZ) >= GUEST_RECONCILIATION_SNAP_DISTANCE;
|
||||
return {
|
||||
...authoritative,
|
||||
puckPosition: shouldSnap
|
||||
? [...authoritative.puckPosition]
|
||||
: [
|
||||
predicted.puckPosition[0] + errorX * GUEST_RECONCILIATION_BLEND,
|
||||
predicted.puckPosition[1] + errorZ * GUEST_RECONCILIATION_BLEND,
|
||||
],
|
||||
puckVelocity: [...authoritative.puckVelocity],
|
||||
};
|
||||
}
|
||||
|
||||
export function advanceHockeyPvpPuck(
|
||||
source: HockeyPvpState,
|
||||
step: {
|
||||
@@ -171,7 +235,10 @@ export function advanceHockeyPvpPuck(
|
||||
opponentAimDirection: WorldPosition;
|
||||
},
|
||||
): HockeyPvpState {
|
||||
if (source.status !== "live" || source.role === "guest" || step.delta <= 0) return source;
|
||||
if (source.status !== "live" || step.delta <= 0) return source;
|
||||
// Guest predicts travel only. Host snapshots remain authoritative for contacts,
|
||||
// goals, damage, and rally counters.
|
||||
if (source.role === "guest") return predictGuestPuck(source, step.delta);
|
||||
const state: HockeyPvpState = {
|
||||
...source,
|
||||
puckPosition: [...source.puckPosition],
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { createClassInventory } from "./healers";
|
||||
import { HOCKEY_PVP_GOAL_DAMAGE, HOCKEY_PVP_GOAL_Z, hockeyPvpBossAt } from "./hockeyHealingPvp";
|
||||
import { HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER, HOCKEY_PVP_GOAL_DAMAGE, HOCKEY_PVP_GOAL_Z, hockeyPvpBossAt, type HockeyPvpRemoteSnapshot } from "./hockeyHealingPvp";
|
||||
import { upcomingEncounterMechanic, useGameStore } from "./store";
|
||||
import { freshParty } from "./data";
|
||||
import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL } from "./progression/gear";
|
||||
@@ -23,6 +23,8 @@ function createMaxedGear() {
|
||||
}
|
||||
|
||||
describe("Healing Hockey PVP encounter integration", () => {
|
||||
afterEach(() => vi.restoreAllMocks());
|
||||
|
||||
beforeEach(() => {
|
||||
useGameStore.getState().configureHealer(
|
||||
"priest",
|
||||
@@ -42,6 +44,28 @@ describe("Healing Hockey PVP encounter integration", () => {
|
||||
expect(state.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
|
||||
expect(state.hockeyPvpOpponent.boss.id).toBe(state.boss.id);
|
||||
expect(state.hockeyPvp.opponentName).toBe("CPU Aster");
|
||||
expect(state.difficultyDamageMultiplier).toBe(HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER);
|
||||
});
|
||||
|
||||
it("ignores start input until shared five-second countdown ends", () => {
|
||||
const now = vi.spyOn(Date, "now").mockReturnValue(5_000);
|
||||
useGameStore.getState().configureHealer(
|
||||
"priest",
|
||||
"Aelia",
|
||||
createClassInventory("priest"),
|
||||
[hockeyPvpBossAt(MATCH.seed, 0)],
|
||||
"hockey-healing-pvp",
|
||||
undefined,
|
||||
"initiate",
|
||||
{ ...MATCH, countdownEndsAtMs: 10_000 },
|
||||
);
|
||||
|
||||
useGameStore.getState().startEncounter();
|
||||
expect(useGameStore.getState().phase).toBe("briefing");
|
||||
|
||||
now.mockReturnValue(10_000);
|
||||
useGameStore.getState().startEncounter();
|
||||
expect(useGameStore.getState().phase).toBe("combat");
|
||||
});
|
||||
|
||||
it("normalizes both parties to default base gear without changing saved upgrades", () => {
|
||||
@@ -170,13 +194,16 @@ describe("Healing Hockey PVP encounter integration", () => {
|
||||
expect(useGameStore.getState().boss.id).toBe(useGameStore.getState().hockeyPvpOpponent.boss.id);
|
||||
});
|
||||
|
||||
it("wins when opponent party falls", () => {
|
||||
it("wins when opponent companions fall while rival healer remains alive", () => {
|
||||
useGameStore.getState().startEncounter();
|
||||
useGameStore.getState().setActiveTab("map");
|
||||
useGameStore.setState((state) => ({
|
||||
hockeyPvpOpponent: {
|
||||
...state.hockeyPvpOpponent,
|
||||
party: state.hockeyPvpOpponent.party.map((member) => ({ ...member, hp: 0 })),
|
||||
party: state.hockeyPvpOpponent.party.map((member) => ({
|
||||
...member,
|
||||
hp: member.id === "aelia" ? member.hp : 0,
|
||||
})),
|
||||
},
|
||||
}));
|
||||
useGameStore.getState().tick(0.01);
|
||||
@@ -185,6 +212,60 @@ describe("Healing Hockey PVP encounter integration", () => {
|
||||
expect(useGameStore.getState().activeTab).toBe("combat");
|
||||
});
|
||||
|
||||
it("loses when local companions fall while healer remains alive", () => {
|
||||
useGameStore.getState().startEncounter();
|
||||
useGameStore.setState((state) => ({
|
||||
party: state.party.map((member) => ({
|
||||
...member,
|
||||
hp: member.id === "aelia" ? member.hp : 0,
|
||||
})),
|
||||
}));
|
||||
|
||||
useGameStore.getState().tick(0.01);
|
||||
expect(useGameStore.getState().party.find((member) => member.id === "aelia")?.hp).toBeGreaterThan(0);
|
||||
expect(useGameStore.getState().phase).toBe("defeat");
|
||||
expect(useGameStore.getState().hockeyPvp.status).toBe("lost");
|
||||
});
|
||||
|
||||
it("wins an online match when remote companions fall while rival healer remains alive", () => {
|
||||
useGameStore.getState().configureHealer(
|
||||
"priest",
|
||||
"Aelia",
|
||||
createClassInventory("priest"),
|
||||
[hockeyPvpBossAt(MATCH.seed, 0)],
|
||||
"hockey-healing-pvp",
|
||||
undefined,
|
||||
"initiate",
|
||||
{ ...MATCH, matchId: "online-match", role: "guest" },
|
||||
);
|
||||
useGameStore.getState().startEncounter();
|
||||
const state = useGameStore.getState();
|
||||
const snapshot: HockeyPvpRemoteSnapshot = {
|
||||
sequence: 1,
|
||||
time: state.time,
|
||||
party: state.hockeyPvpOpponent.party.map((member) => ({
|
||||
...member,
|
||||
hp: member.id === "aelia" ? member.hp : 0,
|
||||
})),
|
||||
partyPositions: structuredClone(state.hockeyPvpOpponent.partyPositions),
|
||||
boss: {
|
||||
id: state.hockeyPvpOpponent.boss.id,
|
||||
name: state.hockeyPvpOpponent.boss.name,
|
||||
hp: state.hockeyPvpOpponent.boss.hp,
|
||||
maxHp: state.hockeyPvpOpponent.boss.maxHp,
|
||||
},
|
||||
bossPosition: [...state.hockeyPvpOpponent.bossMotion.position],
|
||||
bossMode: state.hockeyPvpOpponent.bossMotion.mode,
|
||||
bossKills: 0,
|
||||
playerPosition: [...state.hockeyPvp.opponentPlayerPosition],
|
||||
aimDirection: [...state.hockeyPvp.opponentAimDirection],
|
||||
};
|
||||
|
||||
useGameStore.getState().applyHockeyPvpRemoteSnapshot(snapshot);
|
||||
expect(useGameStore.getState().phase).toBe("victory");
|
||||
expect(useGameStore.getState().hockeyPvp.status).toBe("won");
|
||||
});
|
||||
|
||||
it("keeps HUD mechanic data defined during instant boss replacement", () => {
|
||||
useGameStore.setState((state) => ({ boss: { ...state.boss, hp: 0 } }));
|
||||
expect(upcomingEncounterMechanic(useGameStore.getState())).toEqual({
|
||||
|
||||
+13
-1
@@ -1,7 +1,7 @@
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { BULL_CHARGE } from "./bossMechanics";
|
||||
import { distance, pointToSegmentDistance } from "./geometry";
|
||||
import { BARRIER_RADIUS, RUN_BUFF_INPUT_LOCK_MS, barrierProtects, useGameStore } from "./store";
|
||||
import { BARRIER_RADIUS, MANA_REGEN_PER_SECOND, RUN_BUFF_INPUT_LOCK_MS, barrierProtects, useGameStore } from "./store";
|
||||
import { createClassInventory, HEALER_CLASSES } from "./healers";
|
||||
import { healingEffect } from "./healerEffects";
|
||||
import { dropVenomPool, VENOM_PURGE } from "./bosses/mechanicPool";
|
||||
@@ -61,6 +61,18 @@ describe("Disc Priest combat simulation", () => {
|
||||
});
|
||||
});
|
||||
|
||||
it("regenerates mana at one-third the previous global rate", () => {
|
||||
useGameStore.setState((state) => ({
|
||||
mana: 0,
|
||||
boss: { ...state.boss, nextMeleeAt: 999 },
|
||||
bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
|
||||
}));
|
||||
|
||||
useGameStore.getState().tick(1);
|
||||
expect(MANA_REGEN_PER_SECOND).toBeCloseTo(3.2 / 3);
|
||||
expect(useGameStore.getState().mana).toBeCloseTo(3.2 / 3);
|
||||
});
|
||||
|
||||
it("uses a three-second Purify cooldown for every healer class", () => {
|
||||
expect(HEALER_CLASSES.priest.abilities.ability4.cooldown).toBe(3);
|
||||
expect(HEALER_CLASSES.druid.abilities.ability4.cooldown).toBe(3);
|
||||
|
||||
+17
-9
@@ -70,6 +70,7 @@ import {
|
||||
type HockeyHealingState,
|
||||
} from "./hockeyHealing";
|
||||
import {
|
||||
HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER,
|
||||
HOCKEY_PVP_GOAL_DAMAGE,
|
||||
advanceHockeyPvpCpuGoalie,
|
||||
advanceHockeyPvpPuck,
|
||||
@@ -77,6 +78,7 @@ import {
|
||||
hockeyPvpHealingEffectiveness,
|
||||
hockeyPvpBossAt,
|
||||
mirrorHockeyPvpPuck,
|
||||
reconcileHockeyPvpPuck,
|
||||
type HockeyPvpMatchConfig,
|
||||
type HockeyPvpRemoteSnapshot,
|
||||
type HockeyPvpState,
|
||||
@@ -266,6 +268,7 @@ const emptyCooldowns = (): Record<AbilitySlotId, number> => ({
|
||||
|
||||
export const GLOBAL_COOLDOWN_SECONDS = 0.5;
|
||||
export const RUN_BUFF_INPUT_LOCK_MS = 2_500;
|
||||
export const MANA_REGEN_PER_SECOND = 3.2 / 3;
|
||||
|
||||
export const BARRIER_RADIUS = 4;
|
||||
export const BARRIER_DAMAGE_REDUCTION = 0.3;
|
||||
@@ -628,7 +631,8 @@ function initialState(
|
||||
runModifiers,
|
||||
healingMultiplier: gearModifiers.aelia.healingPower,
|
||||
difficultySlug,
|
||||
difficultyDamageMultiplier: difficulty.damageMultiplier,
|
||||
difficultyDamageMultiplier: difficulty.damageMultiplier
|
||||
* (runMode === "hockey-healing-pvp" ? HOCKEY_PVP_BOSS_DAMAGE_MULTIPLIER : 1),
|
||||
gearProgress,
|
||||
gearModifiers,
|
||||
time: 0,
|
||||
@@ -811,6 +815,9 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
|
||||
startEncounter: () => {
|
||||
const current = get();
|
||||
if (current.runMode === "hockey-healing-pvp"
|
||||
&& current.phase === "briefing"
|
||||
&& Date.now() < current.hockeyPvp.countdownEndsAtMs) return;
|
||||
if (current.runMode === "rpg-roguelike" && current.rpgRun) {
|
||||
if (current.rpgRun.phase === "challenge-briefing") current.dispatchRpgAction({ type: "challenge-start" });
|
||||
else if (current.rpgRun.phase === "boss-briefing") current.dispatchRpgAction({ type: "boss-start" });
|
||||
@@ -832,7 +839,7 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
difficultySlug,
|
||||
seenBossIds,
|
||||
runMode === "hockey-healing-pvp"
|
||||
? { matchId: hockeyPvp.matchId, seed: hockeyPvp.seed, opponentName: hockeyPvp.opponentName, role: hockeyPvp.role }
|
||||
? { matchId: hockeyPvp.matchId, seed: hockeyPvp.seed, opponentName: hockeyPvp.opponentName, role: hockeyPvp.role, countdownEndsAtMs: hockeyPvp.countdownEndsAtMs }
|
||||
: undefined,
|
||||
abilityLoadout,
|
||||
),
|
||||
@@ -885,7 +892,7 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
difficultySlug,
|
||||
[],
|
||||
runMode === "hockey-healing-pvp"
|
||||
? { matchId: hockeyPvp.matchId, seed: hockeyPvp.seed, opponentName: hockeyPvp.opponentName, role: hockeyPvp.role }
|
||||
? { matchId: hockeyPvp.matchId, seed: hockeyPvp.seed, opponentName: hockeyPvp.opponentName, role: hockeyPvp.role, countdownEndsAtMs: hockeyPvp.countdownEndsAtMs }
|
||||
: undefined,
|
||||
abilityLoadout,
|
||||
));
|
||||
@@ -1110,7 +1117,7 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
applyHockeyPvpRemoteSnapshot: (snapshot, hostPuck) => set((state) => {
|
||||
if (state.runMode !== "hockey-healing-pvp" || state.hockeyPvp.role === "cpu") return state;
|
||||
const authoritativePuck = state.hockeyPvp.role === "guest" && hostPuck
|
||||
? mirrorHockeyPvpPuck(hostPuck)
|
||||
? reconcileHockeyPvpPuck(state.hockeyPvp, mirrorHockeyPvpPuck(hostPuck))
|
||||
: undefined;
|
||||
const previousLocalGoals = state.hockeyPvp.localGoalsConceded;
|
||||
const nextLocalGoals = authoritativePuck?.localGoalsConceded ?? previousLocalGoals;
|
||||
@@ -1125,8 +1132,8 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
})
|
||||
: state.party;
|
||||
const opponentParty = snapshot.party.map((member) => ({ ...member, debuffs: [...member.debuffs] }));
|
||||
const opponentWiped = isPartyWiped(opponentParty);
|
||||
const localWiped = isPartyWiped(party);
|
||||
const opponentWiped = areAllNonHealerAlliesDefeated(opponentParty);
|
||||
const localWiped = areAllNonHealerAlliesDefeated(party);
|
||||
const phase = localWiped ? "defeat" : opponentWiped ? "victory" : state.phase;
|
||||
return {
|
||||
party,
|
||||
@@ -2108,7 +2115,8 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
const hockeyLost = state.activityMode === "hockey-healing" && hockey.status === "lost";
|
||||
const blockbreakerLost = state.activityMode === "blockbreaker" && blockbreaker.status === "lost";
|
||||
const pvpMode = state.activityMode === "hockey-healing-pvp";
|
||||
const opponentWiped = pvpMode && isPartyWiped(hockeyPvpOpponent.party);
|
||||
const localPvpTeamDefeated = pvpMode && allCompanionsDefeated;
|
||||
const opponentWiped = pvpMode && areAllNonHealerAlliesDefeated(hockeyPvpOpponent.party);
|
||||
const rpgChallengeActive = rpgRun?.phase === "challenge-active";
|
||||
const rpgBossActive = rpgRun?.phase === "boss-combat";
|
||||
if (rpgChallengeActive && rpgRun) {
|
||||
@@ -2190,7 +2198,7 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
phase = "combat";
|
||||
endlessMode = false;
|
||||
} else if (pvpMode) {
|
||||
if (partyWiped) {
|
||||
if (localPvpTeamDefeated) {
|
||||
phase = "defeat";
|
||||
hockeyPvp.status = "lost";
|
||||
combatLog = addLog(combatLog, time, `${hockeyPvp.opponentName} wins the rally.`, "danger");
|
||||
@@ -2258,7 +2266,7 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
hockeyPvp,
|
||||
hockeyPvpOpponent,
|
||||
runBuffInputUnlockAt,
|
||||
mana: Math.min(state.maxMana, state.mana + 3.2 * (time - oldTime)),
|
||||
mana: Math.min(state.maxMana, state.mana + MANA_REGEN_PER_SECOND * (time - oldTime)),
|
||||
activeCast,
|
||||
combatLog,
|
||||
scenePulse: pulse,
|
||||
|
||||
@@ -5,6 +5,16 @@ import { isRunBuffInputLocked, useGameStore } from "./store";
|
||||
import { ABILITY_BY_CONTROLLER_BUTTON } from "./controllerBindings";
|
||||
import { cycleBottomTab } from "./bottomTabs";
|
||||
import { resolveRpgFocusCommand } from "./rpgRoguelike/uiModel";
|
||||
import { getDisplaySurface } from "../platform/displayRouting";
|
||||
import { isSingleScreenLayout } from "../platform/displayLayout";
|
||||
|
||||
function tacticalOverlayOwnsInput() {
|
||||
const store = useGameStore.getState();
|
||||
if (!isSingleScreenLayout() || getDisplaySurface() !== "bottom") return false;
|
||||
if (store.paused || store.phase === "intermission") return false;
|
||||
if (store.runMode === "rpg-roguelike" && rpgInputIsGated()) return false;
|
||||
return !(store.phase === "victory" && store.runMode === "rogue-trials" && store.round === 5 && !store.endlessMode);
|
||||
}
|
||||
|
||||
function cycleRunBuff(direction: 1 | -1) {
|
||||
const store = useGameStore.getState();
|
||||
@@ -35,9 +45,11 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
|
||||
useEffect(() => {
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
if (!enabled) return;
|
||||
if (event.defaultPrevented) return;
|
||||
if (event.repeat) return;
|
||||
const store = useGameStore.getState();
|
||||
const key = event.key.toLowerCase();
|
||||
if (tacticalOverlayOwnsInput()) return;
|
||||
if (store.paused) {
|
||||
if (["escape", "arrowup", "arrowdown", "enter"].includes(key)) event.preventDefault();
|
||||
if (key === "escape") store.setPaused(false);
|
||||
@@ -124,6 +136,8 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
|
||||
useEffect(() => subscribeControllerToken(({ token, repeat }) => {
|
||||
if (!enabled) return;
|
||||
const store = useGameStore.getState();
|
||||
if (isSingleScreenLayout() && token === "Button8") return;
|
||||
if (tacticalOverlayOwnsInput()) return;
|
||||
if (store.paused) {
|
||||
if (token === "Button12" || token === "Axis1-") store.setPauseSelection("resume");
|
||||
if (token === "Button13" || token === "Axis1+") store.setPauseSelection("exit");
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import { hockeyPvpCountdownSeconds } from "./hockeyHealingPvp";
|
||||
|
||||
export function useHockeyPvpCountdownSeconds(active: boolean, countdownEndsAtMs: number) {
|
||||
const [seconds, setSeconds] = useState(() =>
|
||||
active ? hockeyPvpCountdownSeconds(countdownEndsAtMs) : 0);
|
||||
|
||||
useEffect(() => {
|
||||
const update = () => setSeconds(active ? hockeyPvpCountdownSeconds(countdownEndsAtMs) : 0);
|
||||
update();
|
||||
if (!active) return;
|
||||
const timer = window.setInterval(update, 100);
|
||||
return () => window.clearInterval(timer);
|
||||
}, [active, countdownEndsAtMs]);
|
||||
|
||||
return active ? seconds : 0;
|
||||
}
|
||||
@@ -4,10 +4,12 @@ import { Capacitor } from "@capacitor/core";
|
||||
import App from "./App";
|
||||
import { BottomDisplayApp } from "./platform/BottomDisplayApp";
|
||||
import { startControllerInput } from "./input/controller";
|
||||
import { currentDisplayLayout } from "./platform/displayLayout";
|
||||
import "./styles.css";
|
||||
|
||||
const nativeLayoutRequested = new URLSearchParams(window.location.search).has("nativeLayout");
|
||||
const displayMode = new URLSearchParams(window.location.search).get("display");
|
||||
const displayLayout = currentDisplayLayout();
|
||||
|
||||
if (Capacitor.isNativePlatform() || nativeLayoutRequested) {
|
||||
document.documentElement.classList.add("native-platform");
|
||||
@@ -15,6 +17,7 @@ if (Capacitor.isNativePlatform() || nativeLayoutRequested) {
|
||||
if (displayMode === "top" || displayMode === "bottom") {
|
||||
document.documentElement.dataset.displaySurface = displayMode;
|
||||
}
|
||||
document.documentElement.dataset.displayLayout = displayLayout;
|
||||
|
||||
startControllerInput();
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { resolveDisplayLayout } from "./displayLayout";
|
||||
|
||||
describe("resolveDisplayLayout", () => {
|
||||
it("uses the top-screen-first single layout for ordinary browsers", () => {
|
||||
expect(resolveDisplayLayout({})).toBe("single");
|
||||
expect(resolveDisplayLayout({ layout: "single" })).toBe("single");
|
||||
});
|
||||
|
||||
it("keeps the dual-screen hardware mockup behind an explicit preview", () => {
|
||||
expect(resolveDisplayLayout({ layout: "thor-preview" })).toBe("thor-preview");
|
||||
expect(resolveDisplayLayout({ layout: "dual" })).toBe("thor-preview");
|
||||
});
|
||||
|
||||
it("never overrides a dedicated Android display surface", () => {
|
||||
expect(resolveDisplayLayout({ display: "top", layout: "single" })).toBe("dedicated");
|
||||
expect(resolveDisplayLayout({ display: "bottom", layout: "thor-preview" })).toBe("dedicated");
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,29 @@
|
||||
export type DisplayLayout = "single" | "thor-preview" | "dedicated";
|
||||
|
||||
export interface DisplayLayoutRequest {
|
||||
display?: string | null;
|
||||
layout?: string | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Physical Thor surfaces are selected explicitly by the Android host. Every
|
||||
* ordinary browser viewport is a single-screen game unless a developer asks
|
||||
* for the dual-screen hardware preview.
|
||||
*/
|
||||
export function resolveDisplayLayout({ display, layout }: DisplayLayoutRequest): DisplayLayout {
|
||||
if (display === "top" || display === "bottom") return "dedicated";
|
||||
if (layout === "thor-preview" || layout === "dual") return "thor-preview";
|
||||
return "single";
|
||||
}
|
||||
|
||||
export function currentDisplayLayout(search = window.location.search): DisplayLayout {
|
||||
const params = new URLSearchParams(search);
|
||||
return resolveDisplayLayout({
|
||||
display: params.get("display"),
|
||||
layout: params.get("layout"),
|
||||
});
|
||||
}
|
||||
|
||||
export function isSingleScreenLayout(search = window.location.search) {
|
||||
return currentDisplayLayout(search) === "single";
|
||||
}
|
||||
@@ -1,13 +1,22 @@
|
||||
export type DisplaySurface = "top" | "bottom";
|
||||
|
||||
const DISPLAY_SURFACE_EVENT = "thor:display-surface";
|
||||
let currentSurface: DisplaySurface = "top";
|
||||
|
||||
export function requestDisplaySurface(surface: DisplaySurface) {
|
||||
currentSurface = surface;
|
||||
window.dispatchEvent(new CustomEvent<DisplaySurface>(DISPLAY_SURFACE_EVENT, { detail: surface }));
|
||||
}
|
||||
|
||||
export function getDisplaySurface() {
|
||||
return currentSurface;
|
||||
}
|
||||
|
||||
export function subscribeDisplaySurface(listener: (surface: DisplaySurface) => void) {
|
||||
const onSurface = (event: Event) => listener((event as CustomEvent<DisplaySurface>).detail);
|
||||
const onSurface = (event: Event) => {
|
||||
currentSurface = (event as CustomEvent<DisplaySurface>).detail;
|
||||
listener(currentSurface);
|
||||
};
|
||||
window.addEventListener(DISPLAY_SURFACE_EVENT, onSurface);
|
||||
return () => window.removeEventListener(DISPLAY_SURFACE_EVENT, onSurface);
|
||||
}
|
||||
|
||||
+265
@@ -118,6 +118,224 @@ button:focus-visible {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* PC and handheld browsers use the Thor top surface as the canonical game
|
||||
viewport. The lower surface becomes a disclosed tactical layer. */
|
||||
html[data-display-layout="single"],
|
||||
html[data-display-layout="single"] body,
|
||||
html[data-display-layout="single"] #root,
|
||||
html[data-display-layout="single"] .app-shell,
|
||||
.single-display-frame,
|
||||
.single-primary-surface {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .app-shell {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .app-header {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.single-display-frame {
|
||||
position: relative;
|
||||
isolation: isolate;
|
||||
background: #030706;
|
||||
}
|
||||
|
||||
.single-primary-surface {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
.single-primary-surface > .display,
|
||||
.single-primary-surface > .top-display,
|
||||
.single-primary-surface > .front-surface {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
aspect-ratio: auto;
|
||||
border: 0;
|
||||
border-radius: 0;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.single-primary-surface > .top-display {
|
||||
container-name: single-game-screen;
|
||||
container-type: size;
|
||||
}
|
||||
|
||||
.single-context-layer {
|
||||
position: fixed;
|
||||
z-index: 90;
|
||||
inset: 0;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
padding: max(14px, env(safe-area-inset-top)) max(14px, env(safe-area-inset-right)) max(14px, env(safe-area-inset-bottom)) max(14px, env(safe-area-inset-left));
|
||||
}
|
||||
|
||||
.single-context-backdrop {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
border: 0;
|
||||
background: linear-gradient(90deg, rgba(1, 5, 4, 0.6), rgba(1, 5, 4, 0.86));
|
||||
backdrop-filter: blur(5px);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.single-context-surface {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
width: min(100%, calc((100dvh - 28px) * 31 / 27));
|
||||
max-width: 760px;
|
||||
max-height: calc(100dvh - 28px);
|
||||
aspect-ratio: 31 / 27;
|
||||
overflow: hidden;
|
||||
border: 1px solid rgba(232, 200, 114, 0.42);
|
||||
border-radius: 8px;
|
||||
background: #07110f;
|
||||
box-shadow: 0 24px 80px rgba(0, 0, 0, 0.72), 0 0 32px rgba(94, 199, 176, 0.08);
|
||||
}
|
||||
|
||||
.single-context-surface > .bottom-display,
|
||||
.single-context-surface > .front-surface {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
aspect-ratio: auto;
|
||||
border: 0;
|
||||
border-radius: 0;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.single-context-toggle {
|
||||
position: fixed;
|
||||
right: max(14px, env(safe-area-inset-right));
|
||||
bottom: max(12px, env(safe-area-inset-bottom));
|
||||
z-index: 100;
|
||||
min-width: 94px;
|
||||
display: grid;
|
||||
gap: 1px;
|
||||
padding: 7px 10px;
|
||||
border: 1px solid rgba(232, 200, 114, 0.62);
|
||||
border-radius: 4px;
|
||||
color: var(--ink);
|
||||
background: rgba(3, 9, 8, 0.92);
|
||||
box-shadow: 0 7px 22px rgba(0, 0, 0, 0.45);
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.single-context-toggle b {
|
||||
color: var(--gold-strong);
|
||||
font-size: 10px;
|
||||
line-height: 1;
|
||||
letter-spacing: .08em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.single-context-toggle small {
|
||||
color: var(--muted);
|
||||
font-size: 7px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.single-display-frame.context-open .single-context-toggle {
|
||||
top: max(18px, env(safe-area-inset-top));
|
||||
right: max(18px, env(safe-area-inset-right));
|
||||
bottom: auto;
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .top-party {
|
||||
width: clamp(185px, 20cqw, 330px);
|
||||
gap: clamp(3px, .55cqh, 7px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .top-party-member {
|
||||
min-height: clamp(38px, 7.8cqh, 72px);
|
||||
grid-template-columns: clamp(27px, 3.1cqw, 50px) minmax(0, 1fr);
|
||||
gap: clamp(5px, .75cqw, 11px);
|
||||
padding: clamp(3px, .45cqw, 7px) clamp(5px, .7cqw, 11px) clamp(6px, .8cqw, 12px) clamp(3px, .45cqw, 7px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .portrait-dot {
|
||||
width: clamp(26px, 3cqw, 48px);
|
||||
height: clamp(26px, 3cqw, 48px);
|
||||
font-size: clamp(10px, 1.05cqw, 17px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .top-party-copy strong {
|
||||
font-size: clamp(10px, 1.05cqw, 17px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .top-party-copy small {
|
||||
font-size: clamp(7px, .68cqw, 11px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .microbar {
|
||||
right: clamp(5px, .7cqw, 11px);
|
||||
bottom: clamp(3px, .4cqh, 6px);
|
||||
left: clamp(37px, 4.25cqw, 68px);
|
||||
height: clamp(5px, .58cqh, 8px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .microbar.player-health-bar {
|
||||
bottom: clamp(9px, 1.05cqh, 15px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .player-mana-bar {
|
||||
right: clamp(5px, .7cqw, 11px);
|
||||
bottom: clamp(3px, .4cqh, 6px);
|
||||
left: clamp(37px, 4.25cqw, 68px);
|
||||
height: clamp(3px, .38cqh, 6px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .boss-bar-wrap {
|
||||
width: min(39%, 660px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .boss-name {
|
||||
font-size: clamp(7px, .62cqw, 11px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .boss-name strong {
|
||||
font-size: clamp(12px, 1.2cqw, 20px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .objective-chip span {
|
||||
font-size: clamp(6px, .58cqw, 10px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .objective-chip strong {
|
||||
font-size: clamp(8px, .82cqw, 14px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .casting-bar {
|
||||
bottom: clamp(76px, 11cqh, 126px);
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .control-hint {
|
||||
display: none;
|
||||
}
|
||||
|
||||
html[data-display-layout="single"] .encounter-callout {
|
||||
bottom: clamp(74px, 10cqh, 118px);
|
||||
}
|
||||
|
||||
@media (min-width: 1200px) and (min-height: 700px) {
|
||||
.single-context-layer {
|
||||
justify-items: end;
|
||||
padding-right: max(24px, env(safe-area-inset-right));
|
||||
}
|
||||
|
||||
.single-context-surface {
|
||||
width: min(56vw, 720px);
|
||||
}
|
||||
}
|
||||
|
||||
.screen-label {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
@@ -1066,6 +1284,19 @@ button:focus-visible {
|
||||
gap: 4%;
|
||||
}
|
||||
|
||||
.single-ability-bar {
|
||||
position: absolute;
|
||||
z-index: 4;
|
||||
bottom: max(12px, env(safe-area-inset-bottom));
|
||||
left: 50%;
|
||||
width: min(64vw, 760px);
|
||||
display: grid;
|
||||
grid-template-columns: repeat(6, minmax(0, 1fr));
|
||||
gap: clamp(3px, .45vw, 7px);
|
||||
transform: translateX(-50%);
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.ability {
|
||||
--ability-color: #ddd;
|
||||
position: relative;
|
||||
@@ -1086,6 +1317,40 @@ button:focus-visible {
|
||||
transition: filter 100ms ease, transform 100ms ease, border-color 100ms ease;
|
||||
}
|
||||
|
||||
.ability.is-compact {
|
||||
height: clamp(48px, 7.2dvh, 68px);
|
||||
grid-template-columns: clamp(27px, 3.1vw, 37px) minmax(0, 1fr);
|
||||
gap: clamp(3px, .45vw, 7px);
|
||||
padding: 5px;
|
||||
background: linear-gradient(145deg, color-mix(in srgb, var(--ability-color), #0d1b18 92%), rgba(3, 10, 8, .94));
|
||||
box-shadow: 0 6px 18px rgba(0, 0, 0, .32);
|
||||
}
|
||||
|
||||
.ability.is-compact .ability-icon {
|
||||
width: clamp(27px, 3.1vw, 37px);
|
||||
height: clamp(27px, 3.1vw, 37px);
|
||||
font-size: clamp(14px, 1.45vw, 20px);
|
||||
}
|
||||
|
||||
.ability.is-compact .ability-copy strong {
|
||||
font-size: clamp(7px, .72vw, 11px);
|
||||
}
|
||||
|
||||
.ability.is-compact .ability-copy small {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.ability.is-compact .ability-key,
|
||||
.ability.is-compact .ability-pad {
|
||||
font-size: clamp(5px, .46vw, 7px);
|
||||
}
|
||||
|
||||
.ability.is-compact .cooldown-mask b {
|
||||
width: clamp(28px, 3vw, 38px);
|
||||
height: clamp(28px, 3vw, 38px);
|
||||
font-size: clamp(11px, 1.1vw, 16px);
|
||||
}
|
||||
|
||||
.ability::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
|
||||
Reference in New Issue
Block a user