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Author SHA1 Message Date
Warren H 8e48bb4fb6 Release v0.1.11 2026-07-13 2026-07-13 21:31:36 -04:00
5 changed files with 394 additions and 15 deletions
+1 -1
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@@ -1,7 +1,7 @@
{ {
"name": "i-want-to-heal", "name": "i-want-to-heal",
"private": true, "private": true,
"version": "0.1.10", "version": "0.1.11",
"type": "module", "type": "module",
"scripts": { "scripts": {
"predev": "pnpm assets:sync-basis-transcoder", "predev": "pnpm assets:sync-basis-transcoder",
+6 -14
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@@ -3,10 +3,12 @@ import { Html } from "@react-three/drei";
import { useCallback, useEffect, useLayoutEffect, useRef, useState, type ComponentType } from "react"; import { useCallback, useEffect, useLayoutEffect, useRef, useState, type ComponentType } from "react";
import * as THREE from "three"; import * as THREE from "three";
import { BULL_CHARGE, BULL_POUNCE, MEMORY_SEQUENCE, MEMORY_SYMBOLS, SKY_SWEEPER_BREATH } from "../../game/bosses/mechanicPool"; import { BULL_CHARGE, BULL_POUNCE, MEMORY_SEQUENCE, MEMORY_SYMBOLS, SKY_SWEEPER_BREATH } from "../../game/bosses/mechanicPool";
import { bossHazardVfxProfile } from "../../game/bossHazardVisuals";
import { angleTo } from "../../game/geometry"; import { angleTo } from "../../game/geometry";
import { useGameStore } from "../../game/store"; import { useGameStore } from "../../game/store";
import type { BossMotionMode, BossMotionState, MemorySymbolId, MemoryTile, PoolTelegraph, SoulSiphonState, WorldPosition } from "../../game/types"; import type { BossMotionMode, BossMotionState, MemorySymbolId, MemoryTile, PoolTelegraph, SoulSiphonState, WorldPosition } from "../../game/types";
import { BOSS_INDICATOR_DEATH_FADE_MS, advanceBossIndicatorOpacity } from "./bossDeathVisuals"; import { BOSS_INDICATOR_DEATH_FADE_MS, advanceBossIndicatorOpacity } from "./bossDeathVisuals";
import { CircleHazardVfx } from "./CircleHazardVfx";
const CHARGE_MARKERS = [0, 1, 2, 3, 4, 5, 6] as const; const CHARGE_MARKERS = [0, 1, 2, 3, 4, 5, 6] as const;
const STACK_DIRECTIONS = Array.from({ length: 8 }, (_, index) => (index / 8) * Math.PI * 2); const STACK_DIRECTIONS = Array.from({ length: 8 }, (_, index) => (index / 8) * Math.PI * 2);
@@ -328,19 +330,8 @@ function CircleHazardIndicator({ hazardId, bossIndex }: { hazardId: string; boss
}); });
if (!hazard) return null; if (!hazard) return null;
const active = time >= hazard.activatesAt; const active = time >= hazard.activatesAt;
const colors = { const visual = bossHazardVfxProfile(hazard.kind);
venom_pool: "#a94ee6", const color = active ? visual.activeColor : visual.warningColor;
skyfall: active ? DANGER_ACTIVE_COLOR : DANGER_WARNING_COLOR,
quake: active ? DANGER_ACTIVE_COLOR : DANGER_WARNING_COLOR,
lava_pool: "#ff5a24",
stinger_eruption: active ? DANGER_ACTIVE_COLOR : DANGER_WARNING_COLOR,
hourglass: active ? DANGER_ACTIVE_COLOR : DANGER_WARNING_COLOR,
tidal_burst: active ? DANGER_ACTIVE_COLOR : "#39c9df",
soul_rift: active ? "#7446d8" : "#aa78ff",
crownfall: active ? DANGER_ACTIVE_COLOR : "#e4c548",
royal_shockwave: active ? DANGER_ACTIVE_COLOR : "#f0ca4d",
} as const;
const color = colors[hazard.kind];
return ( return (
<group position={[hazard.center[0], 0.065, hazard.center[1]]}> <group position={[hazard.center[0], 0.065, hazard.center[1]]}>
<mesh rotation={[-Math.PI / 2, 0, 0]}> <mesh rotation={[-Math.PI / 2, 0, 0]}>
@@ -358,9 +349,10 @@ function CircleHazardIndicator({ hazardId, bossIndex }: { hazardId: string; boss
{!active && ( {!active && (
<mesh position={[0, 0.03, 0]} rotation={[-Math.PI / 2, 0, 0]}> <mesh position={[0, 0.03, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<ringGeometry args={[0.22, 0.34, 24]} /> <ringGeometry args={[0.22, 0.34, 24]} />
<meshBasicMaterial color={DANGER_HIGHLIGHT_COLOR} transparent opacity={0.95} depthWrite={false} /> <meshBasicMaterial color={visual.highlightColor} transparent opacity={0.95} depthWrite={false} />
</mesh> </mesh>
)} )}
<CircleHazardVfx hazard={hazard} active={active} />
</group> </group>
); );
} }
+198
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@@ -0,0 +1,198 @@
import { useFrame } from "@react-three/fiber";
import { useMemo, useRef } from "react";
import * as THREE from "three";
import { bossHazardVfxProfile, bossHazardVfxSeed, type BossHazardVfxShape } from "../../game/bossHazardVisuals";
import { useGameStore } from "../../game/store";
import type { CircleHazard } from "../../game/types";
const TAU = Math.PI * 2;
function ParticleGeometry({ shape }: { shape: BossHazardVfxShape }) {
if (shape === "orb") return <sphereGeometry args={[0.16, 8, 6]} />;
if (shape === "spike") return <coneGeometry args={[0.16, 0.9, 5]} />;
return <octahedronGeometry args={[0.19, 0]} />;
}
/**
* One instanced particle draw plus one transient accent and an optional column.
* Effects mutate preallocated transforms and never touch combat state.
*/
export function CircleHazardVfx({ hazard, active }: { hazard: CircleHazard; active: boolean }) {
const profile = bossHazardVfxProfile(hazard.kind);
const particles = useRef<THREE.InstancedMesh>(null);
const particleMaterial = useRef<THREE.MeshBasicMaterial>(null);
const warningRing = useRef<THREE.Mesh>(null);
const warningMaterial = useRef<THREE.MeshBasicMaterial>(null);
const impactRing = useRef<THREE.Mesh>(null);
const impactMaterial = useRef<THREE.MeshBasicMaterial>(null);
const column = useRef<THREE.Mesh>(null);
const columnMaterial = useRef<THREE.MeshBasicMaterial>(null);
const transform = useMemo(() => new THREE.Object3D(), []);
const seed = useMemo(() => bossHazardVfxSeed(hazard.id), [hazard.id]);
const reducedMotion = useMemo(() => (
document.documentElement.classList.contains("force-reduced-motion")
|| window.matchMedia("(prefers-reduced-motion: reduce)").matches
), []);
useFrame(({ clock }) => {
const time = useGameStore.getState().time;
const activeAge = Math.max(0, time - hazard.activatesAt);
const warningRemaining = Math.max(0, hazard.activatesAt - time);
const effectTime = reducedMotion ? seed * 2 : clock.elapsedTime + seed * 7.3;
const activeDuration = Math.max(0.22, hazard.expiresAt - hazard.activatesAt);
const impactDuration = Math.min(0.48, activeDuration);
const impactProgress = THREE.MathUtils.clamp(activeAge / impactDuration, 0, 1);
if (particles.current) {
for (let index = 0; index < profile.particleCount; index += 1) {
const offset = (index + 0.5) / profile.particleCount;
const baseAngle = offset * TAU + seed * TAU;
const angle = baseAngle + effectTime * profile.spinSpeed;
const stagger = (offset + seed * 0.37) % 1;
let radial = hazard.radius * (0.28 + (index % 3) * 0.2);
let y = 0.12;
let width = 0.72;
let height = 0.72;
if (profile.motion === "bubble") {
const cycle = (effectTime * 0.48 + stagger) % 1;
radial = hazard.radius * (0.22 + (index % 3) * 0.22);
y = 0.08 + cycle * profile.height;
width = 0.55 + Math.sin(cycle * Math.PI) * 0.65;
height = width;
} else if (profile.motion === "fall") {
const cycle = 1 - ((effectTime * 0.72 + stagger) % 1);
radial = hazard.radius * (0.18 + (index % 3) * 0.2);
y = 0.22 + cycle * profile.height;
width = active ? 0.82 : 0.55;
height = active ? 2.9 : 2.15;
} else if (profile.motion === "flame") {
const cycle = (effectTime * 0.95 + stagger) % 1;
radial = hazard.radius * (0.2 + (index % 3) * 0.21);
y = 0.12 + cycle * profile.height * 0.62;
width = 0.5 + Math.sin(cycle * Math.PI) * 0.85;
height = 0.75 + Math.sin(cycle * Math.PI) * 1.6;
} else if (profile.motion === "orbit") {
radial = hazard.radius * (0.3 + (index % 2) * 0.24);
y = 0.28 + ((index % 4) / 3) * profile.height + Math.sin(effectTime * 2.2 + index) * 0.16;
width = 0.65 + (index % 2) * 0.35;
height = profile.shape === "crystal" ? 1.55 : width;
} else if (profile.motion === "shockwave") {
const wave = active ? impactProgress : 0.22 + (1 - Math.min(1, warningRemaining / 1.6)) * 0.18;
radial = hazard.radius * wave;
y = 0.13 + Math.sin(offset * Math.PI) * profile.height * 0.12;
width = active ? 0.72 + impactProgress * 0.75 : 0.58;
height = active ? 1.25 : 0.75;
} else if (profile.motion === "spike") {
const rise = active ? THREE.MathUtils.clamp(activeAge / 0.16, 0, 1) : 0.12;
radial = hazard.radius * (0.2 + (index % 3) * 0.23);
width = 0.75 + (index % 2) * 0.35;
height = Math.max(0.18, rise * (profile.height + (index % 3) * 0.34));
y = height * 0.45;
} else {
const cycle = (effectTime * 0.72 + stagger) % 1;
radial = hazard.radius * (0.18 + cycle * 0.68);
y = 0.12 + Math.sin(cycle * Math.PI) * profile.height;
width = 0.6 + Math.sin(cycle * Math.PI) * 0.72;
height = width * 1.4;
}
const warningScale = active ? 1 : 0.56;
transform.position.set(Math.sin(angle) * radial, y, Math.cos(angle) * radial);
transform.rotation.set(index * 0.73, -angle, profile.motion === "fall" ? 0 : effectTime * 0.45 + index);
transform.scale.set(width * warningScale, height * warningScale, width * warningScale);
transform.updateMatrix();
particles.current.setMatrixAt(index, transform.matrix);
}
particles.current.instanceMatrix.needsUpdate = true;
}
if (particleMaterial.current) {
const pulse = reducedMotion ? 0.72 : 0.64 + Math.sin(effectTime * 4.6) * 0.12;
particleMaterial.current.opacity = active ? pulse + 0.16 : pulse * 0.48;
}
if (warningRing.current && warningMaterial.current) {
const countdown = THREE.MathUtils.clamp(warningRemaining / 1.8, 0, 1);
const scale = hazard.radius * (0.18 + countdown * 0.82);
warningRing.current.visible = !active;
warningRing.current.scale.setScalar(scale);
warningRing.current.rotation.z = reducedMotion ? seed * TAU : effectTime * profile.spinSpeed * 0.42;
warningMaterial.current.opacity = 0.48 + (reducedMotion ? 0 : Math.sin(effectTime * 7) * 0.16);
}
if (impactRing.current && impactMaterial.current) {
impactRing.current.visible = active && impactProgress < 0.999;
impactRing.current.scale.setScalar(hazard.radius * (0.16 + impactProgress * 1.02));
impactMaterial.current.opacity = (1 - impactProgress) * 0.92;
}
if (column.current && columnMaterial.current) {
const columnPulse = reducedMotion ? 0.78 : 0.7 + Math.sin(effectTime * 3.8) * 0.18;
column.current.rotation.y = effectTime * profile.spinSpeed * 0.3;
column.current.scale.set(
hazard.radius * (active ? 0.9 : 0.62),
profile.height * (active ? 1 : 0.72),
hazard.radius * (active ? 0.9 : 0.62),
);
columnMaterial.current.opacity = profile.columnOpacity * columnPulse * (active ? 1 : 0.52);
}
});
const color = active ? profile.activeColor : profile.warningColor;
return (
<group>
<instancedMesh ref={particles} args={[undefined, undefined, profile.particleCount]} frustumCulled={false}>
<ParticleGeometry shape={profile.shape} />
<meshBasicMaterial
ref={particleMaterial}
color={color}
transparent
opacity={active ? 0.8 : 0.35}
depthWrite={false}
blending={THREE.AdditiveBlending}
toneMapped={false}
/>
</instancedMesh>
<mesh ref={warningRing} position={[0, 0.085, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<torusGeometry args={[1, 0.026, 5, 36]} />
<meshBasicMaterial
ref={warningMaterial}
color={profile.highlightColor}
transparent
opacity={0.58}
depthWrite={false}
blending={THREE.AdditiveBlending}
toneMapped={false}
/>
</mesh>
<mesh ref={impactRing} position={[0, 0.12, 0]} rotation={[-Math.PI / 2, 0, 0]} visible={false}>
<ringGeometry args={[0.84, 1, 40]} />
<meshBasicMaterial
ref={impactMaterial}
color={profile.highlightColor}
transparent
opacity={0}
depthWrite={false}
blending={THREE.AdditiveBlending}
toneMapped={false}
/>
</mesh>
{profile.columnOpacity > 0 && (
<mesh ref={column} position={[0, profile.height * 0.5, 0]}>
<cylinderGeometry args={[0.48, 0.16, 1, 18, 1, true]} />
<meshBasicMaterial
ref={columnMaterial}
color={color}
transparent
opacity={profile.columnOpacity}
depthWrite={false}
side={THREE.DoubleSide}
blending={THREE.AdditiveBlending}
toneMapped={false}
/>
</mesh>
)}
</group>
);
}
+43
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@@ -0,0 +1,43 @@
import { describe, expect, it } from "vitest";
import { BOSS_HAZARD_VFX, bossHazardVfxProfile, bossHazardVfxSeed } from "./bossHazardVisuals";
import type { CircleHazardKind } from "./types";
const HAZARD_KINDS: readonly CircleHazardKind[] = [
"venom_pool",
"skyfall",
"quake",
"lava_pool",
"stinger_eruption",
"hourglass",
"tidal_burst",
"soul_rift",
"crownfall",
"royal_shockwave",
];
describe("boss hazard visuals", () => {
it("defines a bounded effect profile for every circular hazard kind", () => {
expect(Object.keys(BOSS_HAZARD_VFX).sort()).toEqual([...HAZARD_KINDS].sort());
for (const kind of HAZARD_KINDS) {
const profile = bossHazardVfxProfile(kind);
expect(profile.particleCount).toBeGreaterThanOrEqual(6);
expect(profile.particleCount).toBeLessThanOrEqual(9);
expect(profile.height).toBeGreaterThan(0);
expect(profile.warningColor).not.toBe(profile.highlightColor);
}
});
it("uses shape and motion, not color alone, to distinguish common attacks", () => {
expect(bossHazardVfxProfile("venom_pool")).toMatchObject({ motion: "bubble", shape: "orb" });
expect(bossHazardVfxProfile("stinger_eruption")).toMatchObject({ motion: "spike", shape: "spike" });
expect(bossHazardVfxProfile("royal_shockwave")).toMatchObject({ motion: "shockwave", shape: "crystal" });
expect(bossHazardVfxProfile("soul_rift")).toMatchObject({ motion: "orbit", shape: "orb" });
});
it("creates stable normalized seeds without runtime randomness", () => {
expect(bossHazardVfxSeed("meteor-12")).toBe(bossHazardVfxSeed("meteor-12"));
expect(bossHazardVfxSeed("meteor-12")).not.toBe(bossHazardVfxSeed("meteor-13"));
expect(bossHazardVfxSeed("meteor-12")).toBeGreaterThanOrEqual(0);
expect(bossHazardVfxSeed("meteor-12")).toBeLessThanOrEqual(1);
});
});
+146
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@@ -0,0 +1,146 @@
import type { CircleHazardKind } from "./types";
export type BossHazardVfxMotion = "bubble" | "fall" | "flame" | "orbit" | "shockwave" | "spike" | "surge";
export type BossHazardVfxShape = "crystal" | "orb" | "spike";
export interface BossHazardVfxProfile {
readonly warningColor: string;
readonly activeColor: string;
readonly highlightColor: string;
readonly motion: BossHazardVfxMotion;
readonly shape: BossHazardVfxShape;
readonly particleCount: number;
readonly height: number;
readonly spinSpeed: number;
readonly columnOpacity: number;
}
/**
* Rendering-only identity for circular hazards. Combat rules remain in boss
* mechanics; renderers can project this profile without branching on boss id.
*/
export const BOSS_HAZARD_VFX: Record<CircleHazardKind, BossHazardVfxProfile> = {
venom_pool: {
warningColor: "#9a54d6",
activeColor: "#6fca45",
highlightColor: "#d6ff7d",
motion: "bubble",
shape: "orb",
particleCount: 7,
height: 0.8,
spinSpeed: 0.35,
columnOpacity: 0,
},
skyfall: {
warningColor: "#ff4d42",
activeColor: "#ff792e",
highlightColor: "#ffe0a1",
motion: "fall",
shape: "crystal",
particleCount: 6,
height: 5.2,
spinSpeed: 0.55,
columnOpacity: 0.13,
},
quake: {
warningColor: "#ff5549",
activeColor: "#d64226",
highlightColor: "#ffd08a",
motion: "shockwave",
shape: "crystal",
particleCount: 8,
height: 0.75,
spinSpeed: 0.18,
columnOpacity: 0,
},
lava_pool: {
warningColor: "#ff6a31",
activeColor: "#ff3b18",
highlightColor: "#ffd05a",
motion: "flame",
shape: "spike",
particleCount: 7,
height: 1.25,
spinSpeed: 0.28,
columnOpacity: 0.04,
},
stinger_eruption: {
warningColor: "#ff4b42",
activeColor: "#cf2442",
highlightColor: "#ffd2b3",
motion: "spike",
shape: "spike",
particleCount: 7,
height: 1.75,
spinSpeed: 0.12,
columnOpacity: 0,
},
hourglass: {
warningColor: "#ed8b3a",
activeColor: "#c16a28",
highlightColor: "#ffe3a3",
motion: "orbit",
shape: "crystal",
particleCount: 8,
height: 2.2,
spinSpeed: 1.35,
columnOpacity: 0.1,
},
tidal_burst: {
warningColor: "#36cae2",
activeColor: "#178fc6",
highlightColor: "#c9fbff",
motion: "surge",
shape: "orb",
particleCount: 8,
height: 1.65,
spinSpeed: 0.75,
columnOpacity: 0.08,
},
soul_rift: {
warningColor: "#aa78ff",
activeColor: "#6f42cf",
highlightColor: "#ebd8ff",
motion: "orbit",
shape: "orb",
particleCount: 8,
height: 2.45,
spinSpeed: 1.65,
columnOpacity: 0.14,
},
crownfall: {
warningColor: "#e7c94d",
activeColor: "#d95331",
highlightColor: "#fff1a8",
motion: "fall",
shape: "crystal",
particleCount: 7,
height: 5.6,
spinSpeed: -0.65,
columnOpacity: 0.15,
},
royal_shockwave: {
warningColor: "#edcb55",
activeColor: "#c94631",
highlightColor: "#fff0a6",
motion: "shockwave",
shape: "crystal",
particleCount: 9,
height: 0.85,
spinSpeed: -0.22,
columnOpacity: 0,
},
};
export function bossHazardVfxProfile(kind: CircleHazardKind) {
return BOSS_HAZARD_VFX[kind];
}
export function bossHazardVfxSeed(id: string) {
let hash = 2166136261;
for (let index = 0; index < id.length; index += 1) {
hash ^= id.charCodeAt(index);
hash = Math.imul(hash, 16777619);
}
return (hash >>> 0) / 0xffffffff;
}