Update 3D game 2026-07-10 21:20

This commit is contained in:
Warren H
2026-07-10 21:20:17 -04:00
parent 141ec64963
commit e0be0458aa
720 changed files with 366857 additions and 0 deletions
+126
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import { useEffect, useRef } from "react";
import { ABILITY_ORDER } from "./data";
import { useGameStore } from "./store";
import type { AbilityId } from "./types";
const gamepadAbilityMap: Record<number, AbilityId> = {
0: "purify",
1: "shield",
2: "mend",
3: "renew",
4: "radiance",
5: "barrier",
};
export function useGameLoop() {
useEffect(() => {
let frame = 0;
let previous = performance.now();
let accumulator = 0;
const loop = (now: number) => {
const delta = Math.min((now - previous) / 1000, 0.25);
previous = now;
accumulator += delta;
if (accumulator >= 0.1) {
useGameStore.getState().tick(accumulator);
accumulator = 0;
}
frame = requestAnimationFrame(loop);
};
frame = requestAnimationFrame(loop);
return () => cancelAnimationFrame(frame);
}, []);
}
export function useActionBindings(enabled = true, onExit?: () => void) {
const exitRef = useRef(onExit);
exitRef.current = onExit;
useEffect(() => {
const onKeyDown = (event: KeyboardEvent) => {
if (!enabled) return;
if (event.repeat) return;
const store = useGameStore.getState();
const key = event.key.toLowerCase();
if (store.paused) {
if (["escape", "arrowup", "arrowdown", "enter"].includes(key)) event.preventDefault();
if (key === "escape") store.setPaused(false);
if (key === "arrowup") store.setPauseSelection("resume");
if (key === "arrowdown") store.setPauseSelection("exit");
if (key === "enter") {
if (store.pauseSelection === "resume") store.setPaused(false);
else exitRef.current?.();
}
return;
}
const numberIndex = Number(event.key) - 1;
if (numberIndex >= 0 && numberIndex < ABILITY_ORDER.length) {
store.castAbility(ABILITY_ORDER[numberIndex]);
return;
}
switch (key) {
case "q":
store.cycleMember(-1);
break;
case "e":
store.cycleMember(1);
break;
case "m":
store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
break;
case "i":
store.setActiveTab(store.activeTab === "pack" ? "combat" : "pack");
break;
case "enter":
if (store.phase === "briefing") store.startEncounter();
if (store.phase === "victory" || store.phase === "defeat") store.restart();
break;
case "escape":
if (store.phase === "combat") store.setPaused(true);
else exitRef.current?.();
break;
}
};
window.addEventListener("keydown", onKeyDown);
return () => window.removeEventListener("keydown", onKeyDown);
}, [enabled]);
useEffect(() => {
let frame = 0;
let previousButtons: boolean[] = [];
const poll = () => {
const gamepad = navigator.getGamepads?.()[0];
if (gamepad && enabled) {
const buttons = gamepad.buttons.map((button) => button.pressed);
const store = useGameStore.getState();
if (store.paused) {
if (buttons[12] && !previousButtons[12]) store.setPauseSelection("resume");
if (buttons[13] && !previousButtons[13]) store.setPauseSelection("exit");
if ((buttons[1] && !previousButtons[1]) || (buttons[9] && !previousButtons[9])) store.setPaused(false);
if (buttons[0] && !previousButtons[0]) {
if (store.pauseSelection === "resume") store.setPaused(false);
else exitRef.current?.();
}
} else {
for (const [button, ability] of Object.entries(gamepadAbilityMap)) {
const index = Number(button);
if (buttons[index] && !previousButtons[index]) store.castAbility(ability);
}
if (buttons[12] && !previousButtons[12]) store.cycleMember(-1);
if (buttons[13] && !previousButtons[13]) store.cycleMember(1);
if (buttons[8] && !previousButtons[8]) store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
if (buttons[9] && !previousButtons[9]) {
if (store.phase === "briefing") store.startEncounter();
if (store.phase === "victory" || store.phase === "defeat") store.restart();
if (store.phase === "combat") store.setPaused(true);
}
}
previousButtons = buttons;
} else {
previousButtons = [];
}
frame = requestAnimationFrame(poll);
};
frame = requestAnimationFrame(poll);
return () => cancelAnimationFrame(frame);
}, [enabled]);
}