Release v0.1.4 2026-07-12

This commit is contained in:
Warren H
2026-07-12 13:49:46 -04:00
parent b48b3a4f8f
commit bef71d391a
803 changed files with 3800 additions and 358322 deletions
-23
View File
@@ -1,7 +1,6 @@
import { useEffect, useRef } from "react";
import { subscribeControllerToken } from "../input/controller";
import { ABILITY_ORDER } from "./data";
import { PERFORMANCE_PROBE_ENABLED, recordSimulationTick } from "./performance";
import { useGameStore } from "./store";
import type { AbilityId } from "./types";
@@ -21,28 +20,6 @@ const gamepadAbilityMap: Record<number, AbilityId> = {
5: "barrier",
};
export function useGameLoop() {
useEffect(() => {
let frame = 0;
let previous = performance.now();
let accumulator = 0;
const loop = (now: number) => {
const delta = Math.min((now - previous) / 1000, 0.25);
previous = now;
accumulator += delta;
if (accumulator >= 0.1) {
const tickStartedAt = PERFORMANCE_PROBE_ENABLED ? performance.now() : 0;
useGameStore.getState().tick(accumulator);
if (PERFORMANCE_PROBE_ENABLED) recordSimulationTick(performance.now() - tickStartedAt);
accumulator = 0;
}
frame = requestAnimationFrame(loop);
};
frame = requestAnimationFrame(loop);
return () => cancelAnimationFrame(frame);
}, []);
}
export function useActionBindings(enabled = true, onExit?: () => void) {
const exitRef = useRef(onExit);
exitRef.current = onExit;