Release v0.1.3 2026-07-11
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@@ -141,7 +141,7 @@ function resolveSlash(
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hitIds.push(member.id);
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events.push({
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at: context.time,
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message: `${member.name} is caught by ${isCrossSlash ? "Cross Slash" : "Line Slash"}.`,
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message: `${member.name} is caught by ${isCrossSlash ? "Guardian Cross" : "Elemental Beam"}.`,
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tone: "danger",
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pulseKind: "slash",
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targetId: member.id,
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@@ -171,7 +171,7 @@ export function advanceEmberMantisMechanics(context: BossMechanicContext): BossM
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motion = beginSidestep(motion, party, context.partyPositions, context.time);
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events.push({
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at: context.time,
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message: `Ember Mantis sidesteps toward ${memberName(party, motion.chargeTargetId)}. Track the blades.`,
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message: `Gate Guardian shifts toward ${memberName(party, motion.chargeTargetId)}. Track its arms.`,
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tone: "danger",
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pulseKind: "slash",
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targetId: motion.chargeTargetId,
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@@ -184,7 +184,7 @@ export function advanceEmberMantisMechanics(context: BossMechanicContext): BossM
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const cross = motion.mode === "mantis_cross_telegraph";
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events.push({
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at: context.time,
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message: cross ? "Cross Slash! Find a safe quadrant." : "Line Slash! Clear the glowing lane.",
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message: cross ? "Guardian Cross! Find a safe quadrant." : "Elemental Beam! Clear the glowing lane.",
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tone: "danger",
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pulseKind: "slash",
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targetId: motion.chargeTargetId,
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@@ -225,21 +225,21 @@ export function upcomingEmberMantisMechanic(
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): UpcomingMechanic {
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void boss;
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if (motion.mode === "mantis_sidestep") {
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return { name: "Duelist repositioning", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.sidestepDuration, urgent: true };
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return { name: "Guardian repositioning", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.sidestepDuration, urgent: true };
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}
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if (motion.mode === "mantis_line_telegraph") {
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return { name: "Line Slash — clear lane", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.telegraphDuration, urgent: true };
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return { name: "Elemental Beam — clear lane", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.telegraphDuration, urgent: true };
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}
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if (motion.mode === "mantis_cross_telegraph") {
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return { name: "Cross Slash — safe quadrant", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.telegraphDuration, urgent: true };
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return { name: "Guardian Cross — safe quadrant", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.telegraphDuration, urgent: true };
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}
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if (motion.mode === "mantis_recover") {
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return { name: "Cinderblade exposed", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.recoverDuration, urgent: false };
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return { name: "Gate Guardian exposed", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.recoverDuration, urgent: false };
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}
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const nextIsCross = motion.mechanicCount % 2 === 1;
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const remaining = Math.max(0, motion.nextMechanicAt - time);
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return {
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name: nextIsCross ? "Cross Slash" : "Line Slash",
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name: nextIsCross ? "Guardian Cross" : "Elemental Beam",
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remaining,
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cycle: EMBER_MANTIS_SLASH.repeatDelay + EMBER_MANTIS_SLASH.telegraphDuration,
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urgent: remaining < 2.5,
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