Release v0.1.3 2026-07-11

This commit is contained in:
Warren H
2026-07-11 23:23:02 -04:00
parent 076f6cf97c
commit b48b3a4f8f
103 changed files with 6708 additions and 454 deletions
+15 -3
View File
@@ -3,6 +3,7 @@ import { HEALER_CLASSES } from "../game/healers";
import { BOSS_DEFINITIONS } from "../game/bossCatalog";
import { GameScene } from "./GameScene";
import { tankAuraProtects } from "../game/partyCombat";
import { BuffDraftPanel } from "./BuffDraftPanel";
function CompactParty() {
const party = useGameStore((state) => state.party);
@@ -106,12 +107,21 @@ function PhaseOverlay() {
const phase = useGameStore((state) => state.phase);
const primaryBoss = useGameStore((state) => state.boss);
const additionalBosses = useGameStore((state) => state.additionalBosses);
if (phase === "intermission") return <BuffDraftPanel className="top-buff-draft" />;
const bosses = [primaryBoss, ...additionalBosses.map((entry) => entry.boss)];
const definitions = bosses.map((boss) => BOSS_DEFINITIONS[boss.id]);
const bossNames = bosses.map((boss) => boss.name).join(" & ");
if (phase === "combat") return null;
const title = phase === "briefing" ? definitions.map((boss) => boss.title).join(" & ") : phase === "victory" ? `${bossNames} Broken` : "Party Broken";
const eyebrow = phase === "briefing" ? (bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial) : phase === "victory" ? "Encounter Complete" : "Encounter Failed";
const title = phase === "briefing"
? definitions.map((boss) => boss.title).join(" & ")
: phase === "victory"
? `${bossNames} Broken`
: "Party Broken";
const eyebrow = phase === "briefing"
? (bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial)
: phase === "victory"
? "Encounter Complete"
: "Encounter Failed";
const copy = phase === "briefing"
? definitions.map((boss) => boss.briefing).join(" ")
: phase === "victory"
@@ -167,6 +177,8 @@ function PauseOverlay({ onExit }: { onExit?: () => void }) {
export function TopScreen({ onExit }: { onExit?: () => void }) {
const phase = useGameStore((state) => state.phase);
const bossCount = useGameStore((state) => state.additionalBosses.length + 1);
const round = useGameStore((state) => state.round);
const runMode = useGameStore((state) => state.runMode);
const setPaused = useGameStore((state) => state.setPaused);
return (
<section className="display top-display" aria-label="Main game viewport">
@@ -175,7 +187,7 @@ export function TopScreen({ onExit }: { onExit?: () => void }) {
<div className="top-hud">
<CompactParty />
<BossBar />
<div className="objective-chip"><span>Objective</span><strong>{bossCount > 1 ? "Defeat both · keep five alive" : "Keep all five alive"}</strong></div>
<div className="objective-chip"><span>{runMode === "roguelike" ? `Round ${round}` : "Objective"}</span><strong>{bossCount > 1 ? "Defeat both · keep five alive" : "Keep all five alive"}</strong></div>
<EncounterCallout />
<CastingBar />
<div className="control-hint"><b>WASD</b> Move <i /> <b>Q / E</b> Target <i /> <b>16</b> Cast</div>