Release v0.1.3 2026-07-11

This commit is contained in:
Warren H
2026-07-11 23:23:02 -04:00
parent 076f6cf97c
commit b48b3a4f8f
103 changed files with 6708 additions and 454 deletions
+44
View File
@@ -0,0 +1,44 @@
import { RUN_BUFFS, bossHealthMultiplier, countRunBuff } from "../game/roguelike";
import { useGameStore } from "../game/store";
export function BuffDraftPanel({ className = "" }: { className?: string }) {
const round = useGameStore((state) => state.round);
const runBuffs = useGameStore((state) => state.runBuffs);
const choices = useGameStore((state) => state.draftBuffIds);
const selected = useGameStore((state) => state.selectedRunBuffId);
const setSelected = useGameStore((state) => state.setSelectedRunBuff);
const choose = useGameStore((state) => state.chooseRunBuff);
const nextRound = round + 1;
return (
<div className={`buff-draft ${className}`.trim()} role="dialog" aria-modal="true" aria-label={`Choose a buff for round ${nextRound}`}>
<header>
<span>Round {round} cleared</span>
<h2>Choose one blessing</h2>
<p>Claim required. Round {nextRound} begins with two new bosses at {Math.round(bossHealthMultiplier(nextRound) * 100)}% base HP.</p>
</header>
<div className="buff-choice-grid">
{choices.map((buffId) => {
const buff = RUN_BUFFS[buffId];
const stacks = countRunBuff(runBuffs, buffId);
return (
<button
key={buffId}
className={selected === buffId ? "is-controller-focused" : ""}
style={{ "--buff-accent": buff.accent } as React.CSSProperties}
onFocus={() => setSelected(buffId)}
onPointerEnter={() => setSelected(buffId)}
onClick={() => choose(buffId)}
aria-pressed={selected === buffId}
>
<i>{buff.icon}</i>
<span><small>{stacks ? `${stacks} owned` : "New blessing"}</small><strong>{buff.name}</strong></span>
<b>{buff.summary}</b>
<p>{buff.detail}</p>
</button>
);
})}
</div>
<footer><b> / </b> Choose <i /> <b>A / ENTER</b> Claim</footer>
</div>
);
}