Release v0.1.9 2026-07-13

This commit is contained in:
Warren H
2026-07-13 19:37:30 -04:00
parent 18c416d4d2
commit aa9f5eff20
35 changed files with 1064 additions and 48 deletions
+5 -3
View File
@@ -1,14 +1,14 @@
import { Canvas } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import { Suspense, useMemo } from "react";
import * as THREE from "three";
import { clone as cloneSkeleton } from "three/examples/jsm/utils/SkeletonUtils.js";
import { BOSS_DEFINITIONS } from "../game/bossCatalog";
import { ALTERNATE_BOSS_CONFIG, bossVisualUrl } from "../game/bossVisuals";
import type { BossId } from "../game/types";
import { GameAssetProvider, LEGACY_GAME_ASSETS_FORCED, useGameGLTF } from "./GameAssetProvider";
function PortraitModel({ bossId }: { bossId: BossId }) {
const gltf = useGLTF(bossVisualUrl(bossId), false, true);
const gltf = useGameGLTF(bossVisualUrl(bossId, !LEGACY_GAME_ASSETS_FORCED));
const model = useMemo(() => {
const clone = cloneSkeleton(gltf.scene);
clone.updateMatrixWorld(true);
@@ -49,7 +49,9 @@ export function BossTrophyPortrait({ bossId }: { bossId: BossId }) {
<ambientLight intensity={1.9} />
<directionalLight color="#fff3cf" intensity={3.2} position={[3, 5, 4]} />
<directionalLight color={boss.accent} intensity={2.1} position={[-4, 2, -2]} />
<Suspense fallback={null}><PortraitModel bossId={bossId} /></Suspense>
<GameAssetProvider>
<Suspense fallback={null}><PortraitModel bossId={bossId} /></Suspense>
</GameAssetProvider>
</Canvas>
<span aria-hidden="true">{boss.icon}</span>
</div>