Release v0.1.9 2026-07-13
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Only assets referenced by the game ship from this folder. They are copied from the ignored `game_assets` source library, retain their source-relative path, and are imported with Vite `new URL(...)` calls.
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Use `pnpm assets:import <path-within-game_assets>` to add a source asset. Add `--replace` only when deliberately updating an existing runtime copy.
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## KTX2/UASTC pilot
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The tracked `*-uastc.glb` files are parallel optimized copies. Their original GLBs remain the rollback path and must not be replaced or deleted during this pilot.
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KTX-Software `toktx` is an authoring dependency. Rebuild source copies with:
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```sh
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TOKTX=/path/to/toktx pnpm assets:build-ktx2
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TOKTX=/path/to/toktx pnpm assets:build-dungeon-kit
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TOKTX=/path/to/toktx pnpm assets:build-gravehorn
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```
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Import each generated path from `game_assets/` with `pnpm assets:import <path> --replace`. Builds and dev startup copy Three.js's matching Basis transcoder into the ignored `public/basis/` generated directory.
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Force all original GLBs at runtime with `?legacyGameAssets=1`. Force them in an Android/browser build with `VITE_LEGACY_GAME_ASSETS=1 pnpm build`. `legacyDungeonAssets` and `VITE_LEGACY_DUNGEON_ASSETS=1` remain supported aliases.
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