Release v0.1.9 2026-07-13

This commit is contained in:
Warren H
2026-07-13 19:37:30 -04:00
parent 18c416d4d2
commit aa9f5eff20
35 changed files with 1064 additions and 48 deletions
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import { access } from "node:fs/promises";
import path from "node:path";
import { fileURLToPath } from "node:url";
import { createGameAssetIO, convertDocumentTexturesToKtx2 } from "./lib/ktx2.mjs";
const repositoryRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..");
const sourceRoot = path.join(repositoryRoot, "game_assets");
const sourceAssets = [
"models/claudecraft/chars/players/druid.glb",
"models/claudecraft/chars/players/knight.glb",
"models/claudecraft/chars/players/mage.glb",
"models/claudecraft/chars/players/ranger.glb",
"models/claudecraft/chars/players/rogue.glb",
"models/claudecraft/weapons/adv_dagger.glb",
"models/claudecraft/weapons/adv_druid_staff.glb",
"models/claudecraft/weapons/adv_sword_1handed.glb",
"models/claudecraft/weapons/adv_wand.glb",
"models/claudecraft/weapons/crossbow_2handed.glb",
"models/claudecraft/weapons/shield_badge.glb",
"models/claudecraft/weapons/spellbook_open.glb",
];
function optimizedPath(sourcePath) {
return sourcePath.replace(/\.glb$/, "-uastc.glb");
}
function sortedNames(properties) {
return properties.map((property) => property.getName()).sort();
}
const io = await createGameAssetIO();
for (const relativePath of sourceAssets) {
const inputPath = path.join(sourceRoot, relativePath);
const outputRelativePath = optimizedPath(relativePath);
const outputPath = path.join(sourceRoot, outputRelativePath);
await access(inputPath);
const document = await io.read(inputPath);
const sourceRootProperties = document.getRoot();
const expected = {
animations: sortedNames(sourceRootProperties.listAnimations()),
materials: sortedNames(sourceRootProperties.listMaterials()),
meshes: sortedNames(sourceRootProperties.listMeshes()),
nodes: sortedNames(sourceRootProperties.listNodes()),
scenes: sortedNames(sourceRootProperties.listScenes()),
textureCount: sourceRootProperties.listTextures().length,
};
await convertDocumentTexturesToKtx2(document, "iwt-ktx2-");
await io.write(outputPath, document);
const outputDocument = await io.read(outputPath);
const outputRoot = outputDocument.getRoot();
const actual = {
animations: sortedNames(outputRoot.listAnimations()),
materials: sortedNames(outputRoot.listMaterials()),
meshes: sortedNames(outputRoot.listMeshes()),
nodes: sortedNames(outputRoot.listNodes()),
scenes: sortedNames(outputRoot.listScenes()),
textureCount: outputRoot.listTextures().length,
};
if (
JSON.stringify(actual) !== JSON.stringify(expected)
|| outputRoot.listTextures().some((texture) => texture.getMimeType() !== "image/ktx2")
|| outputRoot.listExtensionsUsed().some((extension) => extension.extensionName === "EXT_texture_webp")
) {
throw new Error(`Generated asset failed round-trip validation: ${outputRelativePath}`);
}
console.log(`Built game_assets/${outputRelativePath}`);
}