Release v0.1.7 2026-07-12

This commit is contained in:
Warren H
2026-07-12 23:39:57 -04:00
parent 122f159b94
commit 77fd434226
31 changed files with 545 additions and 113 deletions
+21 -9
View File
@@ -8,7 +8,7 @@ import type { BossId } from "./game/types";
import type { DifficultySlug } from "./game/progression/loot";
import { useActionBindings } from "./game/useGameLoop";
import { useAuthoritativeDualScreenSync, useForcedThorDisplays } from "./platform/useThorDualScreen";
import { DUAL_SCREEN_LAUNCH_EVENT } from "./platform/dualScreenSync";
import { DUAL_SCREEN_EXIT_EVENT, DUAL_SCREEN_LAUNCH_EVENT } from "./platform/dualScreenSync";
const TopScreen = lazy(() => import("./components/TopScreen").then((module) => ({ default: module.TopScreen })));
const BottomScreen = lazy(() => import("./components/BottomScreen").then((module) => ({ default: module.BottomScreen })));
@@ -33,6 +33,7 @@ export default function App() {
const updateActiveHealerInventory = useFrontendStore((state) => state.updateActiveHealerInventory);
const recordBossVictory = useFrontendStore((state) => state.recordBossVictory);
const recordRoguelikeDefeat = useFrontendStore((state) => state.recordRoguelikeDefeat);
const recordRogueTrialsEndlessDefeat = useFrontendStore((state) => state.recordRogueTrialsEndlessDefeat);
const clearRecentRewards = useFrontendStore((state) => state.clearRecentRewards);
const rewardedBossInstances = useRef(new Set<string>());
const screenRef = useRef(screen);
@@ -69,6 +70,11 @@ export default function App() {
return () => window.removeEventListener(DUAL_SCREEN_LAUNCH_EVENT, onDualScreenLaunch);
}, [launchGame]);
useEffect(() => {
window.addEventListener(DUAL_SCREEN_EXIT_EVENT, leaveGame);
return () => window.removeEventListener(DUAL_SCREEN_EXIT_EVENT, leaveGame);
}, [leaveGame]);
useActionBindings(screen === "game", leaveGame);
useEffect(() => {
@@ -79,8 +85,11 @@ export default function App() {
useEffect(() => {
return useGameStore.subscribe((state, previousState) => {
const startedFreshEncounter = state.phase === "briefing" && previousState.phase !== "briefing"
|| previousState.phase === "intermission" && state.phase === "combat";
if (state.phase === "briefing" || previousState.phase === "intermission" && state.phase === "combat") {
|| previousState.phase === "intermission" && state.phase === "combat"
|| previousState.phase === "victory" && state.phase === "combat" && state.endlessMode;
if (state.phase === "briefing"
|| previousState.phase === "intermission" && state.phase === "combat"
|| previousState.phase === "victory" && state.phase === "combat" && state.endlessMode) {
rewardedBossInstances.current.clear();
}
if (startedFreshEncounter) clearRecentRewards();
@@ -88,11 +97,14 @@ export default function App() {
if (state.runMode === "roguelike" && state.phase === "defeat" && previousState.phase !== "defeat") {
recordRoguelikeDefeat(state.round);
}
if (state.endlessMode && state.phase === "defeat" && previousState.phase !== "defeat") {
recordRogueTrialsEndlessDefeat(state.endlessBossKills);
}
const bossCount = 1 + state.additionalBosses.length;
if (state.boss.hp <= 0 && previousState.boss.hp > 0) {
const primaryInstanceId = `boss-0-${state.boss.id}`;
const primaryInstanceId = state.bossInstanceId;
if (!rewardedBossInstances.current.has(primaryInstanceId)) {
rewardedBossInstances.current.add(primaryInstanceId);
if (!state.endlessMode) rewardedBossInstances.current.add(primaryInstanceId);
const defeatedBefore = (state.round - 1) * bossCount;
const rewardDifficulty = state.runMode !== "encounter" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
recordBossVictory(state.boss.id, rewardDifficulty);
@@ -102,14 +114,14 @@ export default function App() {
const entry = state.additionalBosses[index];
const previous = previousState.additionalBosses[index];
const justDefeated = entry.boss.hp <= 0 && (!previous || previous.instanceId !== entry.instanceId || previous.boss.hp > 0);
if (!justDefeated || rewardedBossInstances.current.has(entry.instanceId)) continue;
rewardedBossInstances.current.add(entry.instanceId);
if (!justDefeated || !state.endlessMode && rewardedBossInstances.current.has(entry.instanceId)) continue;
if (!state.endlessMode) rewardedBossInstances.current.add(entry.instanceId);
const defeatedBefore = (state.round - 1) * bossCount + index + 1;
const rewardDifficulty = state.runMode !== "encounter" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
recordBossVictory(entry.boss.id, rewardDifficulty);
}
});
}, [clearRecentRewards, recordBossVictory, recordRoguelikeDefeat]);
}, [clearRecentRewards, recordBossVictory, recordRoguelikeDefeat, recordRogueTrialsEndlessDefeat]);
return (
<main className="app-shell">
@@ -118,7 +130,7 @@ export default function App() {
<p>Offline-first healer roguelike <i /> v{packageJson.version}</p>
</header>
{screen === "game"
? <Suspense fallback={<GameLoadingScreen />}><DualDisplayFrame top={<TopScreen onExit={leaveGame} />} bottom={<BottomScreen />} /></Suspense>
? <Suspense fallback={<GameLoadingScreen />}><DualDisplayFrame top={<TopScreen onExit={leaveGame} />} bottom={<BottomScreen onExit={leaveGame} />} /></Suspense>
: <FrontEnd onLaunch={launchGame} />}
</main>
);