Release v0.1.1 2026-07-10

This commit is contained in:
Warren H
2026-07-10 23:47:37 -04:00
parent 537a311f52
commit 6726c600e4
40 changed files with 2987 additions and 192 deletions
+28 -38
View File
@@ -1,4 +1,5 @@
import { useEffect, useRef } from "react";
import { subscribeControllerToken } from "../input/controller";
import { ABILITY_ORDER } from "./data";
import { useGameStore } from "./store";
import type { AbilityId } from "./types";
@@ -84,43 +85,32 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
return () => window.removeEventListener("keydown", onKeyDown);
}, [enabled]);
useEffect(() => {
let frame = 0;
let previousButtons: boolean[] = [];
const poll = () => {
const gamepad = navigator.getGamepads?.()[0];
if (gamepad && enabled) {
const buttons = gamepad.buttons.map((button) => button.pressed);
const store = useGameStore.getState();
if (store.paused) {
if (buttons[12] && !previousButtons[12]) store.setPauseSelection("resume");
if (buttons[13] && !previousButtons[13]) store.setPauseSelection("exit");
if ((buttons[1] && !previousButtons[1]) || (buttons[9] && !previousButtons[9])) store.setPaused(false);
if (buttons[0] && !previousButtons[0]) {
if (store.pauseSelection === "resume") store.setPaused(false);
else exitRef.current?.();
}
} else {
for (const [button, ability] of Object.entries(gamepadAbilityMap)) {
const index = Number(button);
if (buttons[index] && !previousButtons[index]) store.castAbility(ability);
}
if (buttons[12] && !previousButtons[12]) store.cycleMember(-1);
if (buttons[13] && !previousButtons[13]) store.cycleMember(1);
if (buttons[8] && !previousButtons[8]) store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
if (buttons[9] && !previousButtons[9]) {
if (store.phase === "briefing") store.startEncounter();
if (store.phase === "victory" || store.phase === "defeat") store.restart();
if (store.phase === "combat") store.setPaused(true);
}
}
previousButtons = buttons;
} else {
previousButtons = [];
useEffect(() => subscribeControllerToken(({ token, repeat }) => {
if (!enabled) return;
const store = useGameStore.getState();
if (store.paused) {
if (token === "Button12" || token === "Axis1-") store.setPauseSelection("resume");
if (token === "Button13" || token === "Axis1+") store.setPauseSelection("exit");
if (repeat) return;
if (token === "Button1" || token === "Button9") store.setPaused(false);
if (token === "Button0") {
if (store.pauseSelection === "resume") store.setPaused(false);
else exitRef.current?.();
}
frame = requestAnimationFrame(poll);
};
frame = requestAnimationFrame(poll);
return () => cancelAnimationFrame(frame);
}, [enabled]);
return;
}
if (repeat) return;
if (token.startsWith("Button")) {
const ability = gamepadAbilityMap[Number(token.slice("Button".length))];
if (ability && store.phase === "combat") store.castAbility(ability);
}
if (token === "Button12") store.cycleMember(-1);
if (token === "Button13") store.cycleMember(1);
if (token === "Button8") store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
if (token === "Button9" || (token === "Button0" && store.phase !== "combat")) {
if (store.phase === "briefing") store.startEncounter();
else if (store.phase === "victory" || store.phase === "defeat") store.restart();
else if (store.phase === "combat") store.setPaused(true);
}
}), [enabled]);
}