Release v0.1.1 2026-07-10
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+28
-38
@@ -1,4 +1,5 @@
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import { useEffect, useRef } from "react";
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import { subscribeControllerToken } from "../input/controller";
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import { ABILITY_ORDER } from "./data";
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import { useGameStore } from "./store";
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import type { AbilityId } from "./types";
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@@ -84,43 +85,32 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
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return () => window.removeEventListener("keydown", onKeyDown);
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}, [enabled]);
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useEffect(() => {
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let frame = 0;
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let previousButtons: boolean[] = [];
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const poll = () => {
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const gamepad = navigator.getGamepads?.()[0];
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if (gamepad && enabled) {
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const buttons = gamepad.buttons.map((button) => button.pressed);
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const store = useGameStore.getState();
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if (store.paused) {
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if (buttons[12] && !previousButtons[12]) store.setPauseSelection("resume");
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if (buttons[13] && !previousButtons[13]) store.setPauseSelection("exit");
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if ((buttons[1] && !previousButtons[1]) || (buttons[9] && !previousButtons[9])) store.setPaused(false);
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if (buttons[0] && !previousButtons[0]) {
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if (store.pauseSelection === "resume") store.setPaused(false);
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else exitRef.current?.();
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}
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} else {
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for (const [button, ability] of Object.entries(gamepadAbilityMap)) {
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const index = Number(button);
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if (buttons[index] && !previousButtons[index]) store.castAbility(ability);
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}
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if (buttons[12] && !previousButtons[12]) store.cycleMember(-1);
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if (buttons[13] && !previousButtons[13]) store.cycleMember(1);
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if (buttons[8] && !previousButtons[8]) store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
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if (buttons[9] && !previousButtons[9]) {
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if (store.phase === "briefing") store.startEncounter();
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if (store.phase === "victory" || store.phase === "defeat") store.restart();
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if (store.phase === "combat") store.setPaused(true);
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}
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}
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previousButtons = buttons;
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} else {
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previousButtons = [];
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useEffect(() => subscribeControllerToken(({ token, repeat }) => {
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if (!enabled) return;
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const store = useGameStore.getState();
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if (store.paused) {
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if (token === "Button12" || token === "Axis1-") store.setPauseSelection("resume");
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if (token === "Button13" || token === "Axis1+") store.setPauseSelection("exit");
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if (repeat) return;
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if (token === "Button1" || token === "Button9") store.setPaused(false);
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if (token === "Button0") {
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if (store.pauseSelection === "resume") store.setPaused(false);
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else exitRef.current?.();
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}
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frame = requestAnimationFrame(poll);
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};
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frame = requestAnimationFrame(poll);
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return () => cancelAnimationFrame(frame);
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}, [enabled]);
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return;
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}
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if (repeat) return;
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if (token.startsWith("Button")) {
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const ability = gamepadAbilityMap[Number(token.slice("Button".length))];
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if (ability && store.phase === "combat") store.castAbility(ability);
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}
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if (token === "Button12") store.cycleMember(-1);
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if (token === "Button13") store.cycleMember(1);
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if (token === "Button8") store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
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if (token === "Button9" || (token === "Button0" && store.phase !== "combat")) {
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if (store.phase === "briefing") store.startEncounter();
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else if (store.phase === "victory" || store.phase === "defeat") store.restart();
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else if (store.phase === "combat") store.setPaused(true);
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}
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}), [enabled]);
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}
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