Release v0.1.1 2026-07-10
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@@ -173,6 +173,19 @@ describe("Disc Priest combat simulation", () => {
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expect(paused.castAbility("renew")).toBe(false);
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});
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it("does not publish unchanged player positions while idle", () => {
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let updates = 0;
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const unsubscribe = useGameStore.subscribe(() => { updates += 1; });
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const start = useGameStore.getState().playerPosition;
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useGameStore.getState().setPlayerPosition([start[0], start[1]]);
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expect(updates).toBe(0);
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useGameStore.getState().setPlayerPosition([start[0] + 0.25, start[1]]);
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expect(updates).toBe(1);
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unsubscribe();
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});
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it("telegraphs, executes, and recovers from a Bull charge", () => {
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while (useGameStore.getState().time < 7.1) useGameStore.getState().tick(0.1);
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const telegraph = useGameStore.getState().bossMotion;
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+51
-5
@@ -43,7 +43,7 @@ export interface AdditionalBossState {
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motion: BossMotionState;
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}
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interface GameState {
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export interface GameState {
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bossId: BossId;
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paused: boolean;
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pauseSelection: "resume" | "exit";
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@@ -261,10 +261,20 @@ export const useGameStore = create<GameState>((set, get) => ({
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setPaused: (paused) => set({ paused, pauseSelection: "resume" }),
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togglePause: () => set((state) => ({ paused: !state.paused, pauseSelection: "resume" })),
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setPauseSelection: (pauseSelection) => set({ pauseSelection }),
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setPlayerPosition: (playerPosition) => set((state) => ({
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playerPosition,
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partyPositions: { ...state.partyPositions, aelia: [...playerPosition] },
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})),
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setPlayerPosition: (playerPosition) => set((state) => {
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const current = state.playerPosition;
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const partyCurrent = state.partyPositions.aelia;
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if (current[0] === playerPosition[0]
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&& current[1] === playerPosition[1]
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&& partyCurrent[0] === playerPosition[0]
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&& partyCurrent[1] === playerPosition[1]) {
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return state;
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}
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return {
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playerPosition,
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partyPositions: { ...state.partyPositions, aelia: [...playerPosition] },
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};
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}),
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castAbility: (abilityId) => {
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const state = get();
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@@ -522,6 +532,42 @@ export const useGameStore = create<GameState>((set, get) => ({
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},
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}));
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export type GameSnapshot = Omit<GameState,
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| "configureHealer"
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| "startEncounter"
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| "restart"
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| "tick"
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| "castAbility"
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| "selectMember"
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| "cycleMember"
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| "setActiveTab"
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| "selectItem"
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| "setPlayerPosition"
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| "setPaused"
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| "togglePause"
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| "setPauseSelection"
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>;
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export function getGameSnapshot(): GameSnapshot {
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const {
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configureHealer: _configureHealer,
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startEncounter: _startEncounter,
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restart: _restart,
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tick: _tick,
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castAbility: _castAbility,
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selectMember: _selectMember,
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cycleMember: _cycleMember,
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setActiveTab: _setActiveTab,
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selectItem: _selectItem,
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setPlayerPosition: _setPlayerPosition,
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setPaused: _setPaused,
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togglePause: _togglePause,
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setPauseSelection: _setPauseSelection,
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...snapshot
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} = useGameStore.getState();
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return snapshot;
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}
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export function abilityRemaining(abilityId: AbilityId, time: number, cooldowns: Record<AbilityId, number>) {
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return Math.max(0, cooldowns[abilityId] - time);
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}
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+28
-38
@@ -1,4 +1,5 @@
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import { useEffect, useRef } from "react";
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import { subscribeControllerToken } from "../input/controller";
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import { ABILITY_ORDER } from "./data";
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import { useGameStore } from "./store";
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import type { AbilityId } from "./types";
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@@ -84,43 +85,32 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
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return () => window.removeEventListener("keydown", onKeyDown);
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}, [enabled]);
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useEffect(() => {
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let frame = 0;
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let previousButtons: boolean[] = [];
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const poll = () => {
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const gamepad = navigator.getGamepads?.()[0];
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if (gamepad && enabled) {
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const buttons = gamepad.buttons.map((button) => button.pressed);
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const store = useGameStore.getState();
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if (store.paused) {
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if (buttons[12] && !previousButtons[12]) store.setPauseSelection("resume");
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if (buttons[13] && !previousButtons[13]) store.setPauseSelection("exit");
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if ((buttons[1] && !previousButtons[1]) || (buttons[9] && !previousButtons[9])) store.setPaused(false);
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if (buttons[0] && !previousButtons[0]) {
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if (store.pauseSelection === "resume") store.setPaused(false);
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else exitRef.current?.();
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}
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} else {
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for (const [button, ability] of Object.entries(gamepadAbilityMap)) {
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const index = Number(button);
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if (buttons[index] && !previousButtons[index]) store.castAbility(ability);
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}
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if (buttons[12] && !previousButtons[12]) store.cycleMember(-1);
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if (buttons[13] && !previousButtons[13]) store.cycleMember(1);
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if (buttons[8] && !previousButtons[8]) store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
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if (buttons[9] && !previousButtons[9]) {
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if (store.phase === "briefing") store.startEncounter();
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if (store.phase === "victory" || store.phase === "defeat") store.restart();
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if (store.phase === "combat") store.setPaused(true);
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}
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}
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previousButtons = buttons;
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} else {
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previousButtons = [];
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useEffect(() => subscribeControllerToken(({ token, repeat }) => {
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if (!enabled) return;
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const store = useGameStore.getState();
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if (store.paused) {
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if (token === "Button12" || token === "Axis1-") store.setPauseSelection("resume");
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if (token === "Button13" || token === "Axis1+") store.setPauseSelection("exit");
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if (repeat) return;
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if (token === "Button1" || token === "Button9") store.setPaused(false);
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if (token === "Button0") {
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if (store.pauseSelection === "resume") store.setPaused(false);
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else exitRef.current?.();
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}
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frame = requestAnimationFrame(poll);
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};
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frame = requestAnimationFrame(poll);
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return () => cancelAnimationFrame(frame);
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}, [enabled]);
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return;
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}
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if (repeat) return;
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if (token.startsWith("Button")) {
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const ability = gamepadAbilityMap[Number(token.slice("Button".length))];
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if (ability && store.phase === "combat") store.castAbility(ability);
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}
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if (token === "Button12") store.cycleMember(-1);
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if (token === "Button13") store.cycleMember(1);
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if (token === "Button8") store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
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if (token === "Button9" || (token === "Button0" && store.phase !== "combat")) {
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if (store.phase === "briefing") store.startEncounter();
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else if (store.phase === "victory" || store.phase === "defeat") store.restart();
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else if (store.phase === "combat") store.setPaused(true);
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}
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}), [enabled]);
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}
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