Release v0.1.1 2026-07-10

This commit is contained in:
Warren H
2026-07-10 23:47:37 -04:00
parent 537a311f52
commit 6726c600e4
40 changed files with 2987 additions and 192 deletions
+13
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@@ -173,6 +173,19 @@ describe("Disc Priest combat simulation", () => {
expect(paused.castAbility("renew")).toBe(false);
});
it("does not publish unchanged player positions while idle", () => {
let updates = 0;
const unsubscribe = useGameStore.subscribe(() => { updates += 1; });
const start = useGameStore.getState().playerPosition;
useGameStore.getState().setPlayerPosition([start[0], start[1]]);
expect(updates).toBe(0);
useGameStore.getState().setPlayerPosition([start[0] + 0.25, start[1]]);
expect(updates).toBe(1);
unsubscribe();
});
it("telegraphs, executes, and recovers from a Bull charge", () => {
while (useGameStore.getState().time < 7.1) useGameStore.getState().tick(0.1);
const telegraph = useGameStore.getState().bossMotion;
+51 -5
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@@ -43,7 +43,7 @@ export interface AdditionalBossState {
motion: BossMotionState;
}
interface GameState {
export interface GameState {
bossId: BossId;
paused: boolean;
pauseSelection: "resume" | "exit";
@@ -261,10 +261,20 @@ export const useGameStore = create<GameState>((set, get) => ({
setPaused: (paused) => set({ paused, pauseSelection: "resume" }),
togglePause: () => set((state) => ({ paused: !state.paused, pauseSelection: "resume" })),
setPauseSelection: (pauseSelection) => set({ pauseSelection }),
setPlayerPosition: (playerPosition) => set((state) => ({
playerPosition,
partyPositions: { ...state.partyPositions, aelia: [...playerPosition] },
})),
setPlayerPosition: (playerPosition) => set((state) => {
const current = state.playerPosition;
const partyCurrent = state.partyPositions.aelia;
if (current[0] === playerPosition[0]
&& current[1] === playerPosition[1]
&& partyCurrent[0] === playerPosition[0]
&& partyCurrent[1] === playerPosition[1]) {
return state;
}
return {
playerPosition,
partyPositions: { ...state.partyPositions, aelia: [...playerPosition] },
};
}),
castAbility: (abilityId) => {
const state = get();
@@ -522,6 +532,42 @@ export const useGameStore = create<GameState>((set, get) => ({
},
}));
export type GameSnapshot = Omit<GameState,
| "configureHealer"
| "startEncounter"
| "restart"
| "tick"
| "castAbility"
| "selectMember"
| "cycleMember"
| "setActiveTab"
| "selectItem"
| "setPlayerPosition"
| "setPaused"
| "togglePause"
| "setPauseSelection"
>;
export function getGameSnapshot(): GameSnapshot {
const {
configureHealer: _configureHealer,
startEncounter: _startEncounter,
restart: _restart,
tick: _tick,
castAbility: _castAbility,
selectMember: _selectMember,
cycleMember: _cycleMember,
setActiveTab: _setActiveTab,
selectItem: _selectItem,
setPlayerPosition: _setPlayerPosition,
setPaused: _setPaused,
togglePause: _togglePause,
setPauseSelection: _setPauseSelection,
...snapshot
} = useGameStore.getState();
return snapshot;
}
export function abilityRemaining(abilityId: AbilityId, time: number, cooldowns: Record<AbilityId, number>) {
return Math.max(0, cooldowns[abilityId] - time);
}
+28 -38
View File
@@ -1,4 +1,5 @@
import { useEffect, useRef } from "react";
import { subscribeControllerToken } from "../input/controller";
import { ABILITY_ORDER } from "./data";
import { useGameStore } from "./store";
import type { AbilityId } from "./types";
@@ -84,43 +85,32 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
return () => window.removeEventListener("keydown", onKeyDown);
}, [enabled]);
useEffect(() => {
let frame = 0;
let previousButtons: boolean[] = [];
const poll = () => {
const gamepad = navigator.getGamepads?.()[0];
if (gamepad && enabled) {
const buttons = gamepad.buttons.map((button) => button.pressed);
const store = useGameStore.getState();
if (store.paused) {
if (buttons[12] && !previousButtons[12]) store.setPauseSelection("resume");
if (buttons[13] && !previousButtons[13]) store.setPauseSelection("exit");
if ((buttons[1] && !previousButtons[1]) || (buttons[9] && !previousButtons[9])) store.setPaused(false);
if (buttons[0] && !previousButtons[0]) {
if (store.pauseSelection === "resume") store.setPaused(false);
else exitRef.current?.();
}
} else {
for (const [button, ability] of Object.entries(gamepadAbilityMap)) {
const index = Number(button);
if (buttons[index] && !previousButtons[index]) store.castAbility(ability);
}
if (buttons[12] && !previousButtons[12]) store.cycleMember(-1);
if (buttons[13] && !previousButtons[13]) store.cycleMember(1);
if (buttons[8] && !previousButtons[8]) store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
if (buttons[9] && !previousButtons[9]) {
if (store.phase === "briefing") store.startEncounter();
if (store.phase === "victory" || store.phase === "defeat") store.restart();
if (store.phase === "combat") store.setPaused(true);
}
}
previousButtons = buttons;
} else {
previousButtons = [];
useEffect(() => subscribeControllerToken(({ token, repeat }) => {
if (!enabled) return;
const store = useGameStore.getState();
if (store.paused) {
if (token === "Button12" || token === "Axis1-") store.setPauseSelection("resume");
if (token === "Button13" || token === "Axis1+") store.setPauseSelection("exit");
if (repeat) return;
if (token === "Button1" || token === "Button9") store.setPaused(false);
if (token === "Button0") {
if (store.pauseSelection === "resume") store.setPaused(false);
else exitRef.current?.();
}
frame = requestAnimationFrame(poll);
};
frame = requestAnimationFrame(poll);
return () => cancelAnimationFrame(frame);
}, [enabled]);
return;
}
if (repeat) return;
if (token.startsWith("Button")) {
const ability = gamepadAbilityMap[Number(token.slice("Button".length))];
if (ability && store.phase === "combat") store.castAbility(ability);
}
if (token === "Button12") store.cycleMember(-1);
if (token === "Button13") store.cycleMember(1);
if (token === "Button8") store.setActiveTab(store.activeTab === "map" ? "combat" : "map");
if (token === "Button9" || (token === "Button0" && store.phase !== "combat")) {
if (store.phase === "briefing") store.startEncounter();
else if (store.phase === "victory" || store.phase === "defeat") store.restart();
else if (store.phase === "combat") store.setPaused(true);
}
}), [enabled]);
}