Release v0.1.1 2026-07-10
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+10
@@ -6,6 +6,8 @@ import { useActiveHunter, useFrontendStore } from "./frontend/store";
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import { useGameStore } from "./game/store";
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import type { BossId } from "./game/types";
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import { useActionBindings, useGameLoop } from "./game/useGameLoop";
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import { useAuthoritativeDualScreenSync, useForcedThorDisplays } from "./platform/useThorDualScreen";
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import { DUAL_SCREEN_LAUNCH_EVENT } from "./platform/dualScreenSync";
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const TopScreen = lazy(() => import("./components/TopScreen").then((module) => ({ default: module.TopScreen })));
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const BottomScreen = lazy(() => import("./components/BottomScreen").then((module) => ({ default: module.BottomScreen })));
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@@ -20,6 +22,8 @@ function GameLoadingScreen() {
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}
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export default function App() {
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useForcedThorDisplays();
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useAuthoritativeDualScreenSync();
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useGameLoop();
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const screen = useFrontendStore((state) => state.screen);
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const hunter = useActiveHunter();
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@@ -45,6 +49,12 @@ export default function App() {
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navigate("game");
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}, [hunter, navigate, touchActiveSave]);
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useEffect(() => {
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const onDualScreenLaunch = (event: Event) => launchGame((event as CustomEvent<readonly BossId[]>).detail);
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window.addEventListener(DUAL_SCREEN_LAUNCH_EVENT, onDualScreenLaunch);
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return () => window.removeEventListener(DUAL_SCREEN_LAUNCH_EVENT, onDualScreenLaunch);
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}, [launchGame]);
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useActionBindings(screen === "game", leaveGame);
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useEffect(() => {
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