Release v0.1.6 2026-07-12
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@@ -70,7 +70,14 @@ export const MODE_COPY: Record<GameModeId, { eyebrow: string; title: string; des
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title: "PVE",
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description: "Enter without an encounter briefing, adapt to two randomized guardians, and build toward a full roguelike run.",
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detail: "Two bosses selected when the run begins",
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status: "Playable prototype",
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status: "Playable now",
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},
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"rogue-trials": {
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eyebrow: "1–4 hunters · five-round PVE trial",
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title: "Rogue Trials",
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description: "Build through four randomized dual-boss rounds, then face three bosses together in a final trial.",
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detail: "Round 5 trio always uses bosses unseen during that run",
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status: "Playable now",
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},
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dungeons: {
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eyebrow: "1–4 hunters · chosen encounter",
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@@ -131,6 +138,7 @@ export function createHunterSave(slotId: SaveSlotId, now: string, hunterName: st
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alliesSaved: 0,
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healingDone: 0,
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bossKills: {},
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highestRoguelikeRound: 0,
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},
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materials: [] as MaterialStack[],
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collectionLog: createEmptyCollectionLog(),
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