Release v0.1.6 2026-07-12

This commit is contained in:
Warren H
2026-07-12 23:20:15 -04:00
parent 35553c18dd
commit 122f159b94
55 changed files with 2229 additions and 587 deletions
+7 -3
View File
@@ -81,7 +81,7 @@ function BossBar() {
if (phase === "briefing") return null;
const bosses = [boss, ...additionalBosses.map((entry) => entry.boss)];
return (
<div className={`boss-bar-wrap ${bosses.length > 1 ? "is-dual" : ""}`}>
<div className={`boss-bar-wrap ${bosses.length > 1 ? "is-multi" : ""} ${bosses.length === 3 ? "is-trio" : ""}`}>
{bosses.map((entry) => <div className="boss-bar-entry" key={entry.id}>
<div className="boss-name"><span>Vault Beast</span><strong>{entry.name}</strong><span>{Math.ceil((entry.hp / entry.maxHp) * 100)}%</span></div>
<div className="boss-bar"><i style={{ width: `${(entry.hp / entry.maxHp) * 100}%` }} /></div>
@@ -108,6 +108,7 @@ function EncounterCallout() {
function PhaseOverlay() {
const phase = useGameStore((state) => state.phase);
const runMode = useGameStore((state) => state.runMode);
const primaryBoss = useGameStore((state) => state.boss);
const additionalBosses = useGameStore((state) => state.additionalBosses);
if (phase === "intermission") return <BuffDraftPanel className="top-buff-draft" />;
@@ -115,6 +116,9 @@ function PhaseOverlay() {
const definitions = bosses.map((boss) => BOSS_DEFINITIONS[boss.id]);
const room = bossRoomFor(primaryBoss.id);
const bossNames = bosses.map((boss) => boss.name).join(" & ");
const briefingMode = runMode === "rogue-trials"
? bosses.length === 3 ? "Rogue Trials · Trio Finale" : "Rogue Trials · Dual Round"
: bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial;
if (phase === "combat") return null;
const title = phase === "briefing"
? room.name
@@ -122,7 +126,7 @@ function PhaseOverlay() {
? `${bossNames} Broken`
: "Party Broken";
const eyebrow = phase === "briefing"
? `${bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial} · ${room.biome}`
? `${briefingMode} · ${room.biome}`
: phase === "victory"
? "Encounter Complete"
: "Encounter Failed";
@@ -193,7 +197,7 @@ export function TopScreen({ onExit }: { onExit?: () => void }) {
<div className="top-hud">
<CompactParty />
<BossBar />
<div className="objective-chip"><span>{runMode === "roguelike" ? `Round ${round}` : "Objective"}</span><strong>{bossCount > 1 ? "Defeat both · keep five alive" : "Keep all five alive"}</strong></div>
<div className="objective-chip"><span>{runMode !== "encounter" ? `Round ${round}` : "Objective"}</span><strong>{bossCount === 3 ? "Defeat trio · keep five alive" : bossCount === 2 ? "Defeat both · keep five alive" : "Keep all five alive"}</strong></div>
<EncounterCallout />
<CastingBar />
<div className="control-hint"><b>WASD</b> Move <i /> <b>Q / E</b> Target <i /> <b>16</b> Cast</div>