Release v0.1.6 2026-07-12

This commit is contained in:
Warren H
2026-07-12 23:20:15 -04:00
parent 35553c18dd
commit 122f159b94
55 changed files with 2229 additions and 587 deletions
+14 -7
View File
@@ -32,20 +32,24 @@ export default function App() {
const touchActiveSave = useFrontendStore((state) => state.touchActiveSave);
const updateActiveHealerInventory = useFrontendStore((state) => state.updateActiveHealerInventory);
const recordBossVictory = useFrontendStore((state) => state.recordBossVictory);
const recordRoguelikeDefeat = useFrontendStore((state) => state.recordRoguelikeDefeat);
const clearRecentRewards = useFrontendStore((state) => state.clearRecentRewards);
const rewardedBossInstances = useRef(new Set<string>());
const screenRef = useRef(screen);
screenRef.current = screen;
const leaveGame = useCallback(() => {
const { accountId, activeSlotId, uploadSlot } = useFrontendStore.getState();
updateActiveHealerInventory(useGameStore.getState().inventory);
touchActiveSave();
navigate("home");
if (accountId && activeSlotId) void uploadSlot(activeSlotId);
}, [navigate, touchActiveSave, updateActiveHealerInventory]);
const launchGame = useCallback((bossIds: readonly BossId[], requestedDifficultySlug?: DifficultySlug) => {
if (!hunter) return;
const progress = hunter.healers[hunter.activeClassId];
const runMode = useFrontendStore.getState().selectedMode === "roguelike-pve" ? "roguelike" : "encounter";
const launchDifficulty = runMode === "roguelike"
const selectedMode = useFrontendStore.getState().selectedMode;
const runMode = selectedMode === "roguelike-pve" ? "roguelike" : selectedMode === "rogue-trials" ? "rogue-trials" : "encounter";
const launchDifficulty = runMode !== "encounter"
? "initiate"
: requestedDifficultySlug ?? useFrontendStore.getState().selectedDifficultySlug;
rewardedBossInstances.current.clear();
@@ -81,13 +85,16 @@ export default function App() {
}
if (startedFreshEncounter) clearRecentRewards();
if (screenRef.current !== "game") return;
if (state.runMode === "roguelike" && state.phase === "defeat" && previousState.phase !== "defeat") {
recordRoguelikeDefeat(state.round);
}
const bossCount = 1 + state.additionalBosses.length;
if (state.boss.hp <= 0 && previousState.boss.hp > 0) {
const primaryInstanceId = `boss-0-${state.boss.id}`;
if (!rewardedBossInstances.current.has(primaryInstanceId)) {
rewardedBossInstances.current.add(primaryInstanceId);
const defeatedBefore = (state.round - 1) * bossCount;
const rewardDifficulty = state.runMode === "roguelike" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
const rewardDifficulty = state.runMode !== "encounter" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
recordBossVictory(state.boss.id, rewardDifficulty);
}
}
@@ -98,15 +105,15 @@ export default function App() {
if (!justDefeated || rewardedBossInstances.current.has(entry.instanceId)) continue;
rewardedBossInstances.current.add(entry.instanceId);
const defeatedBefore = (state.round - 1) * bossCount + index + 1;
const rewardDifficulty = state.runMode === "roguelike" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
const rewardDifficulty = state.runMode !== "encounter" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
recordBossVictory(entry.boss.id, rewardDifficulty);
}
});
}, [clearRecentRewards, recordBossVictory]);
}, [clearRecentRewards, recordBossVictory, recordRoguelikeDefeat]);
return (
<main className="prototype-shell">
<header className="prototype-header">
<main className="app-shell">
<header className="app-header">
<div><span>THOR / DUAL DISPLAY</span><strong>I Want To Heal</strong></div>
<p>Offline-first healer roguelike <i /> v{packageJson.version}</p>
</header>