new rpg mode

This commit is contained in:
Warren H
2026-07-17 12:47:42 -04:00
parent de7b59ce77
commit 10ff124466
180 changed files with 20863 additions and 1014 deletions
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import { beforeEach, describe, expect, it } from "vitest";
import { createClassInventory } from "./healers";
import { HOCKEY_PVP_GOAL_DAMAGE, HOCKEY_PVP_GOAL_Z, hockeyPvpBossAt } from "./hockeyHealingPvp";
import { upcomingEncounterMechanic, useGameStore } from "./store";
import { freshParty } from "./data";
import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL } from "./progression/gear";
import { EMPTY_MEMBER_GEAR_MODIFIERS } from "./progression/gearEffects";
const MATCH = {
matchId: null,
seed: 4242,
opponentName: "CPU Aster",
role: "cpu" as const,
};
function createMaxedGear() {
const gear = createDefaultGearProgress();
for (const ownerId of GEAR_OWNER_ORDER) {
for (const slotId of GEAR_SLOT_ORDER) gear[ownerId].slots[slotId].level = MAX_GEAR_LEVEL;
}
gear.priest.passiveInfusionId = "mend-echo";
return gear;
}
describe("Healing Hockey PVP encounter integration", () => {
beforeEach(() => {
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
[hockeyPvpBossAt(MATCH.seed, 0)],
"hockey-healing-pvp",
undefined,
"initiate",
MATCH,
);
});
it("starts exactly two copies of same boss across mirrored parties", () => {
const state = useGameStore.getState();
expect(state.additionalBosses).toHaveLength(0);
expect(state.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
expect(state.hockeyPvpOpponent.boss.id).toBe(state.boss.id);
expect(state.hockeyPvp.opponentName).toBe("CPU Aster");
});
it("normalizes both parties to default base gear without changing saved upgrades", () => {
const maxedGear = createMaxedGear();
const baseHealth = freshParty("priest", "Aelia").map((member) => member.maxHp);
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
[hockeyPvpBossAt(MATCH.seed, 0)],
"hockey-healing-pvp",
maxedGear,
"initiate",
MATCH,
);
const briefing = useGameStore.getState();
expect(briefing.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(briefing.hockeyPvpOpponent.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(briefing.healingMultiplier).toBe(1);
expect(briefing.passiveRunBuffId).toBeNull();
expect(briefing.gearProgress).toBe(maxedGear);
for (const modifiers of Object.values(briefing.gearModifiers)) {
expect(modifiers).toEqual(EMPTY_MEMBER_GEAR_MODIFIERS);
}
briefing.startEncounter();
const combat = useGameStore.getState();
expect(combat.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(combat.hockeyPvpOpponent.party.map((member) => member.maxHp)).toEqual(baseHealth);
expect(combat.healingMultiplier).toBe(1);
expect(combat.passiveRunBuffId).toBeNull();
expect(combat.gearProgress).toBe(maxedGear);
});
it("continues applying saved gear outside PVP", () => {
const maxedGear = createMaxedGear();
const baseHealth = freshParty("priest", "Aelia").map((member) => member.maxHp);
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
"bulldrome",
"encounter",
maxedGear,
);
const state = useGameStore.getState();
expect(state.party.map((member) => member.maxHp)).not.toEqual(baseHealth);
expect(state.healingMultiplier).toBeGreaterThan(1);
expect(state.passiveRunBuffId).toBe("mend-echo");
});
it("deals exactly 45 partywide damage when local net is breached", () => {
useGameStore.getState().startEncounter();
const startingHp = useGameStore.getState().party.map((member) => member.hp);
useGameStore.setState((state) => ({
hockeyPvp: {
...state.hockeyPvp,
puckPosition: [0, HOCKEY_PVP_GOAL_Z - 0.1],
puckVelocity: [0, 8],
},
playerPosition: [8.8, 8.5],
partyPositions: { ...state.partyPositions, aelia: [8.8, 8.5] },
boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
boss: { ...state.hockeyPvpOpponent.boss, nextMeleeAt: 999 },
bossMotion: { ...state.hockeyPvpOpponent.bossMotion, nextMechanicAt: 999 },
},
}));
useGameStore.getState().tick(0.1);
useGameStore.getState().party.forEach((member, index) => {
expect(member.hp).toBe(startingHp[index] - HOCKEY_PVP_GOAL_DAMAGE);
});
expect(useGameStore.getState().phase).toBe("combat");
});
it("reduces both local and CPU healing by combined boss-kill dampening", () => {
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
endlessBossKills: 1,
party: state.party.map((member) => ({ ...member, hp: Math.max(1, member.hp - 40) })),
boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
hockeyPvp: { ...state.hockeyPvp, opponentBossKills: 1, nextCpuHealAt: 0 },
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
party: state.hockeyPvpOpponent.party.map((member, index) => ({ ...member, hp: index === 0 ? 50 : member.hp })),
boss: { ...state.hockeyPvpOpponent.boss, nextMeleeAt: 999 },
bossMotion: { ...state.hockeyPvpOpponent.bossMotion, nextMechanicAt: 999 },
},
}));
const localBefore = useGameStore.getState().party[0].hp;
expect(useGameStore.getState().castAbility("ability5")).toBe(true);
expect(useGameStore.getState().party[0].hp - localBefore).toBeCloseTo(22 * 0.9, 5);
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().hockeyPvpOpponent.party[0].hp).toBeCloseTo(50 + 32 * 0.9, 5);
});
it("keeps faster and slower parties on same deterministic boss order", () => {
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
boss: { ...state.boss, hp: 0, defeatedAt: state.time },
endlessBossKills: 1,
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 1));
expect(useGameStore.getState().hockeyPvpOpponent.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
useGameStore.setState((state) => ({
hockeyPvp: { ...state.hockeyPvp, opponentBossKills: 1 },
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
boss: { ...state.hockeyPvpOpponent.boss, hp: 0, defeatedAt: state.time },
},
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().hockeyPvpOpponent.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 1));
expect(useGameStore.getState().boss.id).toBe(useGameStore.getState().hockeyPvpOpponent.boss.id);
});
it("wins when opponent party falls", () => {
useGameStore.getState().startEncounter();
useGameStore.getState().setActiveTab("map");
useGameStore.setState((state) => ({
hockeyPvpOpponent: {
...state.hockeyPvpOpponent,
party: state.hockeyPvpOpponent.party.map((member) => ({ ...member, hp: 0 })),
},
}));
useGameStore.getState().tick(0.01);
expect(useGameStore.getState().phase).toBe("victory");
expect(useGameStore.getState().hockeyPvp.status).toBe("won");
expect(useGameStore.getState().activeTab).toBe("combat");
});
it("keeps HUD mechanic data defined during instant boss replacement", () => {
useGameStore.setState((state) => ({ boss: { ...state.boss, hp: 0 } }));
expect(upcomingEncounterMechanic(useGameStore.getState())).toEqual({
name: "Replacement incoming",
remaining: 0,
cycle: 1,
urgent: false,
});
});
});