new rpg mode
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import { beforeEach, describe, expect, it } from "vitest";
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import { createClassInventory } from "./healers";
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import { HOCKEY_PVP_GOAL_DAMAGE, HOCKEY_PVP_GOAL_Z, hockeyPvpBossAt } from "./hockeyHealingPvp";
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import { upcomingEncounterMechanic, useGameStore } from "./store";
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import { freshParty } from "./data";
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import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL } from "./progression/gear";
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import { EMPTY_MEMBER_GEAR_MODIFIERS } from "./progression/gearEffects";
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const MATCH = {
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matchId: null,
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seed: 4242,
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opponentName: "CPU Aster",
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role: "cpu" as const,
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};
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function createMaxedGear() {
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const gear = createDefaultGearProgress();
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for (const ownerId of GEAR_OWNER_ORDER) {
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for (const slotId of GEAR_SLOT_ORDER) gear[ownerId].slots[slotId].level = MAX_GEAR_LEVEL;
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}
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gear.priest.passiveInfusionId = "mend-echo";
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return gear;
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}
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describe("Healing Hockey PVP encounter integration", () => {
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beforeEach(() => {
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useGameStore.getState().configureHealer(
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"priest",
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"Aelia",
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createClassInventory("priest"),
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[hockeyPvpBossAt(MATCH.seed, 0)],
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"hockey-healing-pvp",
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undefined,
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"initiate",
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MATCH,
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);
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});
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it("starts exactly two copies of same boss across mirrored parties", () => {
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const state = useGameStore.getState();
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expect(state.additionalBosses).toHaveLength(0);
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expect(state.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
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expect(state.hockeyPvpOpponent.boss.id).toBe(state.boss.id);
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expect(state.hockeyPvp.opponentName).toBe("CPU Aster");
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});
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it("normalizes both parties to default base gear without changing saved upgrades", () => {
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const maxedGear = createMaxedGear();
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const baseHealth = freshParty("priest", "Aelia").map((member) => member.maxHp);
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useGameStore.getState().configureHealer(
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"priest",
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"Aelia",
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createClassInventory("priest"),
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[hockeyPvpBossAt(MATCH.seed, 0)],
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"hockey-healing-pvp",
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maxedGear,
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"initiate",
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MATCH,
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);
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const briefing = useGameStore.getState();
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expect(briefing.party.map((member) => member.maxHp)).toEqual(baseHealth);
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expect(briefing.hockeyPvpOpponent.party.map((member) => member.maxHp)).toEqual(baseHealth);
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expect(briefing.healingMultiplier).toBe(1);
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expect(briefing.passiveRunBuffId).toBeNull();
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expect(briefing.gearProgress).toBe(maxedGear);
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for (const modifiers of Object.values(briefing.gearModifiers)) {
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expect(modifiers).toEqual(EMPTY_MEMBER_GEAR_MODIFIERS);
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}
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briefing.startEncounter();
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const combat = useGameStore.getState();
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expect(combat.party.map((member) => member.maxHp)).toEqual(baseHealth);
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expect(combat.hockeyPvpOpponent.party.map((member) => member.maxHp)).toEqual(baseHealth);
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expect(combat.healingMultiplier).toBe(1);
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expect(combat.passiveRunBuffId).toBeNull();
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expect(combat.gearProgress).toBe(maxedGear);
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});
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it("continues applying saved gear outside PVP", () => {
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const maxedGear = createMaxedGear();
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const baseHealth = freshParty("priest", "Aelia").map((member) => member.maxHp);
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useGameStore.getState().configureHealer(
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"priest",
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"Aelia",
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createClassInventory("priest"),
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"bulldrome",
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"encounter",
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maxedGear,
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);
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const state = useGameStore.getState();
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expect(state.party.map((member) => member.maxHp)).not.toEqual(baseHealth);
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expect(state.healingMultiplier).toBeGreaterThan(1);
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expect(state.passiveRunBuffId).toBe("mend-echo");
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});
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it("deals exactly 45 partywide damage when local net is breached", () => {
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useGameStore.getState().startEncounter();
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const startingHp = useGameStore.getState().party.map((member) => member.hp);
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useGameStore.setState((state) => ({
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hockeyPvp: {
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...state.hockeyPvp,
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puckPosition: [0, HOCKEY_PVP_GOAL_Z - 0.1],
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puckVelocity: [0, 8],
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},
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playerPosition: [8.8, 8.5],
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partyPositions: { ...state.partyPositions, aelia: [8.8, 8.5] },
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boss: { ...state.boss, nextMeleeAt: 999 },
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bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
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hockeyPvpOpponent: {
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...state.hockeyPvpOpponent,
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boss: { ...state.hockeyPvpOpponent.boss, nextMeleeAt: 999 },
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bossMotion: { ...state.hockeyPvpOpponent.bossMotion, nextMechanicAt: 999 },
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},
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}));
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useGameStore.getState().tick(0.1);
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useGameStore.getState().party.forEach((member, index) => {
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expect(member.hp).toBe(startingHp[index] - HOCKEY_PVP_GOAL_DAMAGE);
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});
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expect(useGameStore.getState().phase).toBe("combat");
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});
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it("reduces both local and CPU healing by combined boss-kill dampening", () => {
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useGameStore.getState().startEncounter();
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useGameStore.setState((state) => ({
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endlessBossKills: 1,
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party: state.party.map((member) => ({ ...member, hp: Math.max(1, member.hp - 40) })),
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boss: { ...state.boss, nextMeleeAt: 999 },
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bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
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hockeyPvp: { ...state.hockeyPvp, opponentBossKills: 1, nextCpuHealAt: 0 },
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hockeyPvpOpponent: {
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...state.hockeyPvpOpponent,
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party: state.hockeyPvpOpponent.party.map((member, index) => ({ ...member, hp: index === 0 ? 50 : member.hp })),
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boss: { ...state.hockeyPvpOpponent.boss, nextMeleeAt: 999 },
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bossMotion: { ...state.hockeyPvpOpponent.bossMotion, nextMechanicAt: 999 },
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},
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}));
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const localBefore = useGameStore.getState().party[0].hp;
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expect(useGameStore.getState().castAbility("ability5")).toBe(true);
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expect(useGameStore.getState().party[0].hp - localBefore).toBeCloseTo(22 * 0.9, 5);
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useGameStore.getState().tick(0.01);
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expect(useGameStore.getState().hockeyPvpOpponent.party[0].hp).toBeCloseTo(50 + 32 * 0.9, 5);
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});
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it("keeps faster and slower parties on same deterministic boss order", () => {
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useGameStore.getState().startEncounter();
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useGameStore.setState((state) => ({
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boss: { ...state.boss, hp: 0, defeatedAt: state.time },
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endlessBossKills: 1,
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}));
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useGameStore.getState().tick(0.01);
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expect(useGameStore.getState().boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 1));
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expect(useGameStore.getState().hockeyPvpOpponent.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 0));
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useGameStore.setState((state) => ({
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hockeyPvp: { ...state.hockeyPvp, opponentBossKills: 1 },
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hockeyPvpOpponent: {
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...state.hockeyPvpOpponent,
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boss: { ...state.hockeyPvpOpponent.boss, hp: 0, defeatedAt: state.time },
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},
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}));
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useGameStore.getState().tick(0.01);
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expect(useGameStore.getState().hockeyPvpOpponent.boss.id).toBe(hockeyPvpBossAt(MATCH.seed, 1));
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expect(useGameStore.getState().boss.id).toBe(useGameStore.getState().hockeyPvpOpponent.boss.id);
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});
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it("wins when opponent party falls", () => {
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useGameStore.getState().startEncounter();
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useGameStore.getState().setActiveTab("map");
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useGameStore.setState((state) => ({
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hockeyPvpOpponent: {
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...state.hockeyPvpOpponent,
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party: state.hockeyPvpOpponent.party.map((member) => ({ ...member, hp: 0 })),
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},
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}));
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useGameStore.getState().tick(0.01);
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expect(useGameStore.getState().phase).toBe("victory");
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expect(useGameStore.getState().hockeyPvp.status).toBe("won");
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expect(useGameStore.getState().activeTab).toBe("combat");
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});
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it("keeps HUD mechanic data defined during instant boss replacement", () => {
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useGameStore.setState((state) => ({ boss: { ...state.boss, hp: 0 } }));
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expect(upcomingEncounterMechanic(useGameStore.getState())).toEqual({
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name: "Replacement incoming",
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remaining: 0,
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cycle: 1,
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urgent: false,
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});
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});
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});
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