new rpg mode

This commit is contained in:
Warren H
2026-07-17 12:47:42 -04:00
parent de7b59ce77
commit 10ff124466
180 changed files with 20863 additions and 1014 deletions
+90
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@@ -0,0 +1,90 @@
import { afterEach, describe, expect, it } from "vitest";
import { createDefaultHealerAppearance } from "../game/healerVisuals";
import { hasPendingSaveSync } from "./saveSync";
import { getFrontendSnapshot, useFrontendStore } from "./store";
const originalState = useFrontendStore.getState();
afterEach(() => {
useFrontendStore.getState().deleteSlot(3);
useFrontendStore.setState({
activeSlotId: originalState.activeSlotId,
selectedSlotId: originalState.selectedSlotId,
screen: originalState.screen,
appearanceClassId: originalState.appearanceClassId,
appearanceDrafts: structuredClone(originalState.appearanceDrafts),
previewMode: originalState.previewMode,
previewAnimation: originalState.previewAnimation,
notice: originalState.notice,
});
});
describe("Appearance Lab frontend state", () => {
it("opens from saved looks, previews drafts, saves explicitly, and cancels unsaved edits", () => {
const frontend = useFrontendStore.getState();
frontend.deleteSlot(3);
expect(frontend.createSlot(3, "Wardrobe Tester")).toBe(true);
frontend.playSlot(3);
useFrontendStore.getState().openAppearanceLab();
let state = useFrontendStore.getState();
const savedPriest = state.slots[2].local!.healers.priest.appearance;
expect(state.screen).toBe("appearance");
expect(state.appearanceClassId).toBe("priest");
expect(state.appearanceDrafts.priest).toEqual(savedPriest);
expect(state.appearanceDrafts.priest).not.toBe(savedPriest);
expect(state.previewMode).toBe("modular");
expect(state.previewAnimation).toBe("idle");
const mixedPriest = {
...state.appearanceDrafts.priest,
headPartId: "rogue-head" as const,
};
state.updateAppearanceDraft(mixedPriest);
state.setAppearancePreviewMode("legacy");
state.setAppearancePreviewAnimation("cast");
state = useFrontendStore.getState();
expect(state.appearanceDrafts.priest.headPartId).toBe("rogue-head");
expect(state.slots[2].local!.healers.priest.appearance.headPartId).toBe("mage-head");
expect(state.previewMode).toBe("legacy");
expect(state.previewAnimation).toBe("cast");
expect(state.saveAppearanceDraft()).toBe(true);
state = useFrontendStore.getState();
expect(state.slots[2].local!.healers.priest.appearance.headPartId).toBe("rogue-head");
expect(hasPendingSaveSync(3)).toBe(true);
state.updateAppearanceDraft({
...state.appearanceDrafts.priest,
headPartId: "ranger-head",
});
useFrontendStore.getState().closeAppearanceLab();
state = useFrontendStore.getState();
expect(state.screen).toBe("home");
expect(state.appearanceDrafts.priest.headPartId).toBe("rogue-head");
expect(state.slots[2].local!.healers.priest.appearance.headPartId).toBe("rogue-head");
});
it("resets only the selected class and includes state but no actions in snapshots", () => {
useFrontendStore.setState((state) => ({
appearanceClassId: "paladin",
appearanceDrafts: {
...state.appearanceDrafts,
paladin: { ...state.appearanceDrafts.paladin, headPartId: "rogue-head" },
},
previewMode: "legacy",
previewAnimation: "walk",
}));
useFrontendStore.getState().resetAppearanceDraft();
const snapshot = getFrontendSnapshot();
expect(snapshot.appearanceClassId).toBe("paladin");
expect(snapshot.appearanceDrafts.paladin).toEqual(createDefaultHealerAppearance("paladin"));
expect(snapshot.previewMode).toBe("legacy");
expect(snapshot.previewAnimation).toBe("walk");
expect("openAppearanceLab" in snapshot).toBe(false);
expect("updateAppearanceDraft" in snapshot).toBe(false);
expect("saveAppearanceDraft" in snapshot).toBe(false);
expect("setAppearancePreviewAnimation" in snapshot).toBe(false);
});
});
+17 -3
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@@ -1,12 +1,26 @@
import { describe, expect, it } from "vitest";
import { buildCollections, MODE_COPY, selectRandomBoss } from "./data";
import { buildCollections, createHunterSave, MODE_COPY, selectRandomBoss } from "./data";
import { HEALER_CLASS_ORDER } from "../game/healers";
import { HEALER_VISUAL_PROFILES } from "../game/healerVisuals";
import { selectRandomBossPair } from "../game/roguelike";
import { GROUP_DROP_TABLES, createEmptyCollectionLog } from "../game/progression/loot";
import { AVAILABLE_BOSS_IDS, BOSS_GROUPS } from "../game/bossCatalog";
describe("game mode configuration", () => {
it("separates randomized PVE from selectable Dungeons", () => {
expect(MODE_COPY["roguelike-pve"].title).toBe("PVE");
it("initializes progression for every playable healer", () => {
const save = createHunterSave(1, "2026-07-16T00:00:00.000Z", "Aelia");
expect(Object.keys(save.healers)).toEqual(HEALER_CLASS_ORDER);
expect(save.healers.paladin.inventory.length).toBeGreaterThan(0);
expect(save.healers.chronomancer.inventory.length).toBeGreaterThan(0);
for (const classId of HEALER_CLASS_ORDER) {
expect(save.healers[classId].appearance).toEqual(HEALER_VISUAL_PROFILES[classId].appearance);
expect(save.healers[classId].appearance).not.toBe(HEALER_VISUAL_PROFILES[classId].appearance);
}
});
it("separates RPG Roguelike from Rogue Trials and selectable Dungeons", () => {
expect(MODE_COPY["roguelike-pve"].title).toBe("RPG Roguelike");
expect(MODE_COPY["roguelike-pve"].description).toContain("Draft");
expect(MODE_COPY["rogue-trials"].detail).toContain("Endless");
expect(MODE_COPY.dungeons.title).toBe("Dungeons");
});
+53 -12
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@@ -1,9 +1,11 @@
import type { BossGroupCollection, GameModeId, GameSettings, HunterSave, SaveSlotId } from "./types";
import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS, BOSS_GROUPS } from "../game/bossCatalog";
import { createClassInventory } from "../game/healers";
import { createClassInventory, HEALER_CLASS_ORDER } from "../game/healers";
import type { BossId } from "../game/types";
import { createDefaultGearProgress } from "../game/progression/gear";
import { BOSS_PET_DROPS, GROUP_DROP_TABLES, createEmptyCollectionLog, type CollectionLog, type LootRarity, type MaterialStack } from "../game/progression/loot";
import { BLOCKBREAKER_BREACH_DAMAGE } from "../game/blockbreaker";
import { createDefaultHealerAppearance } from "../game/healerVisuals";
export const DEFAULT_SETTINGS: GameSettings = {
masterVolume: 80,
@@ -66,10 +68,10 @@ export const DEFAULT_COLLECTIONS: BossGroupCollection[] = buildCollections(DEFAU
export const MODE_COPY: Record<GameModeId, { eyebrow: string; title: string; description: string; detail: string; status: string }> = {
"roguelike-pve": {
eyebrow: "14 hunters · randomized PVE",
title: "PVE",
description: "Enter without an encounter briefing, adapt to two randomized guardians, and build toward a full roguelike run.",
detail: "Two bosses selected when the run begins",
eyebrow: "Solo healer · drafted RPG expedition",
title: "RPG Roguelike",
description: "Draft a random four-companion party and mixed healing spellbook, clear escalating arcade hallways, defeat ten bosses, and build a run-only loadout.",
detail: "Three acts, three shops, and a final guardian",
status: "Playable now",
},
"rogue-trials": {
@@ -86,11 +88,39 @@ export const MODE_COPY: Record<GameModeId, { eyebrow: string; title: string; des
detail: `${AVAILABLE_BOSS_IDS.length} animated guardians available`,
status: "Playable now",
},
"hockey-healing": {
eyebrow: "14 hunters · endless healer pressure",
title: "Hockey Healing",
description: "Defend a wide goal while healing through two active bosses. Aim returns past a moving Pong paddle that strikes back.",
detail: "Every fallen boss drops loot, rolls its pet chance, then receives a replacement",
status: "Playable now",
},
"hockey-healing-pvp": {
eyebrow: "1v1 healer duel · online queue",
title: "Healing Hockey PVP",
description: "Defend your net, keep your party alive, and race a rival through the same endless boss order in a mirrored hockey arena.",
detail: "Goals deal 45 partywide damage · 5% Dampening per boss · normalized base gear",
status: "Playable now",
},
blockbreaker: {
eyebrow: "14 hunters · endless color-break PVE",
title: "Blockbreaker",
description: "Heal through two endless bosses while aiming a puck into advancing rows of linked color bricks.",
detail: `Breaches deal ${BLOCKBREAKER_BREACH_DAMAGE} damage to every party member · survive while four allies stand`,
status: "Playable now",
},
"aether-assault": {
eyebrow: "14 hunters · endless movement-only arcade PVE",
title: "Aether Assault",
description: "Move freely and heal through endless bosses while automatic spellfire cuts through arcane ship formations.",
detail: "No extra buttons · fixed-forward auto-fire · ship strikes damage only the healer",
status: "Playable now",
},
"roguelike-pvp": {
eyebrow: "3v3 · mirrored expeditions",
title: "Roguelike PvP",
description: "Race a rival squad through shifting rooms. Send hazards across the veil while keeping your own formation alive.",
detail: "Draft order, rival pressure, and sudden-death rules",
detail: "Draft order, normalized base gear, rival pressure, and sudden-death rules",
status: "Mode shell ready",
},
"stadium-pvp": {
@@ -120,15 +150,15 @@ export function createHunterSave(slotId: SaveSlotId, now: string, hunterName: st
const normalizedName = normalizeHunterName(hunterName);
if (!normalizedName) throw new Error("Hunter name is required.");
return {
schemaVersion: 5,
schemaVersion: 6,
slotId,
hunterName: normalizedName,
activeClassId: "priest",
healers: {
priest: { level: 1, inventory: createClassInventory("priest") },
druid: { level: 1, inventory: createClassInventory("druid") },
shaman: { level: 1, inventory: createClassInventory("shaman") },
},
healers: Object.fromEntries(HEALER_CLASS_ORDER.map((classId) => [classId, {
level: 1,
inventory: createClassInventory(classId),
appearance: createDefaultHealerAppearance(classId),
}])) as HunterSave["healers"],
location: "Ember Vault Approach",
playSeconds: 0,
updatedAt: now,
@@ -140,6 +170,17 @@ export function createHunterSave(slotId: SaveSlotId, now: string, hunterName: st
bossKills: {},
highestRoguelikeRound: 0,
highestRogueTrialsEndlessKills: 0,
highestHockeyHealingReturns: 0,
longestHockeyHealingSecondsAtBest: 0,
hockeyHealingPvpWins: 0,
hockeyHealingPvpLosses: 0,
hockeyHealingPvpBossKills: 0,
highestBlockbreakerBricks: 0,
longestBlockbreakerSeconds: 0,
highestBlockbreakerScore: 0,
highestAetherAssaultScore: 0,
highestAetherAssaultWaveAtBest: 0,
longestAetherAssaultSecondsAtBest: 0,
},
materials: [] as MaterialStack[],
collectionLog: createEmptyCollectionLog(),
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import { describe, expect, it } from "vitest";
import { LeaderboardCache } from "./leaderboardCache";
import type { LeaderboardResult } from "./onlineRepository";
function memoryStorage() {
const values = new Map<string, string>();
return {
values,
getItem: (key: string) => values.get(key) ?? null,
setItem: (key: string, value: string) => { values.set(key, value); },
};
}
const result: LeaderboardResult = {
kind: "roguelike",
top: [{ rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 12 }],
current: { rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 12 },
};
describe("leaderboard cache", () => {
it("persists rankings for signed-in and offline reads", () => {
const storage = memoryStorage();
const cache = new LeaderboardCache(storage, () => "2026-07-14T00:00:00.000Z");
cache.write("hunter", "Aelia", 1, "roguelike", result);
expect(cache.read(1, "roguelike", "Aelia", "hunter")?.result).toEqual(result);
expect(cache.read(1, "roguelike", "Aelia", null)?.accountId).toBe("hunter");
expect(cache.read(1, "roguelike", "Other", null)).toBeNull();
expect(cache.read(1, "roguelike", "Aelia", "different-account")).toBeNull();
});
it("ignores corrupt persisted responses", () => {
const storage = memoryStorage();
storage.setItem("i-want-to-heal:leaderboards:cache:v1", JSON.stringify({
"1:roguelike": { accountId: "hunter", hunterName: "Aelia", slotId: 1, statId: "roguelike", updatedAt: "today", result: {} },
}));
expect(new LeaderboardCache(storage).read(1, "roguelike", "Aelia", "hunter")).toBeNull();
});
it("preserves Hockey Healing duration tiebreakers", () => {
const cache = new LeaderboardCache(memoryStorage());
const hockeyResult: LeaderboardResult = {
kind: "hockey-healing",
top: [{ rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 20, secondaryValue: 95.5 }],
current: { rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 20, secondaryValue: 95.5 },
};
cache.write("hunter", "Aelia", 1, "hockey-healing", hockeyResult);
expect(cache.read(1, "hockey-healing", "Aelia", "hunter")?.result).toEqual(hockeyResult);
});
it("validates Blockbreaker metric boards for offline reads", () => {
const cache = new LeaderboardCache(memoryStorage());
const blockbreakerResult: LeaderboardResult = {
kind: "blockbreaker-score",
top: [{ rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 12_500 }],
current: { rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 12_500 },
};
cache.write("hunter", "Aelia", 1, "blockbreaker-score", blockbreakerResult);
expect(cache.read(1, "blockbreaker-score", "Aelia", "hunter")?.result).toEqual(blockbreakerResult);
});
it("preserves Aether Assault wave tiebreakers for offline reads", () => {
const cache = new LeaderboardCache(memoryStorage());
const aetherResult: LeaderboardResult = {
kind: "aether-assault",
top: [{ rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 48_500, secondaryValue: 9 }],
current: { rank: 1, username: "hunter", hunterName: "Aelia", slotId: 1, value: 48_500, secondaryValue: 9 },
};
cache.write("hunter", "Aelia", 1, "aether-assault", aetherResult);
expect(cache.read(1, "aether-assault", "Aelia", "hunter")?.result).toEqual(aetherResult);
});
});
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import type { LeaderboardEntry, LeaderboardResult } from "./onlineRepository";
import type { ProfileStatId, SaveSlotId } from "./types";
interface StorageAdapter {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
}
export interface CachedLeaderboard {
accountId: string;
hunterName: string;
slotId: SaveSlotId;
statId: ProfileStatId;
updatedAt: string;
result: LeaderboardResult;
}
const CACHE_KEY = "i-want-to-heal:leaderboards:cache:v1";
const fallbackMemory = new Map<string, string>();
const fallbackStorage: StorageAdapter = {
getItem: (key) => fallbackMemory.get(key) ?? null,
setItem: (key, value) => { fallbackMemory.set(key, value); },
};
function browserStorage(): StorageAdapter {
try {
if (typeof localStorage !== "undefined") return localStorage;
} catch {
// Android WebView can deny storage before its host is ready.
}
return fallbackStorage;
}
function cacheId(slotId: SaveSlotId, statId: ProfileStatId) {
return `${slotId}:${statId}`;
}
function leaderboardEntry(value: unknown): LeaderboardEntry | null {
if (!value || typeof value !== "object") return null;
const candidate = value as Partial<LeaderboardEntry>;
if (!Number.isInteger(candidate.rank) || Number(candidate.rank) < 1) return null;
if (typeof candidate.username !== "string" || typeof candidate.hunterName !== "string") return null;
if (candidate.slotId !== 1 && candidate.slotId !== 2 && candidate.slotId !== 3) return null;
if (!Number.isFinite(candidate.value) || Number(candidate.value) < 0) return null;
if (candidate.secondaryValue !== undefined && (!Number.isFinite(candidate.secondaryValue) || Number(candidate.secondaryValue) < 0)) return null;
return {
rank: Number(candidate.rank),
username: candidate.username,
hunterName: candidate.hunterName,
slotId: candidate.slotId,
value: Number(candidate.value),
...(candidate.secondaryValue === undefined ? {} : { secondaryValue: Number(candidate.secondaryValue) }),
};
}
function leaderboardResult(value: unknown): LeaderboardResult | null {
if (!value || typeof value !== "object") return null;
const candidate = value as Partial<LeaderboardResult>;
if (candidate.kind !== "boss"
&& candidate.kind !== "roguelike"
&& candidate.kind !== "rogue-trials-endless"
&& candidate.kind !== "hockey-healing"
&& candidate.kind !== "hockey-pvp-wins"
&& candidate.kind !== "hockey-pvp-boss-kills"
&& candidate.kind !== "blockbreaker-bricks"
&& candidate.kind !== "blockbreaker-time"
&& candidate.kind !== "blockbreaker-score"
&& candidate.kind !== "aether-assault") return null;
if (!Array.isArray(candidate.top)) return null;
const top = candidate.top.map(leaderboardEntry);
if (top.some((entry) => !entry)) return null;
const current = candidate.current === null ? null : leaderboardEntry(candidate.current);
if (candidate.current !== null && !current) return null;
return {
kind: candidate.kind,
...(candidate.kind === "boss" && typeof candidate.bossId === "string" ? { bossId: candidate.bossId } : {}),
top: top as LeaderboardEntry[],
current,
};
}
function cachedLeaderboard(value: unknown): CachedLeaderboard | null {
if (!value || typeof value !== "object") return null;
const candidate = value as Partial<CachedLeaderboard>;
if (typeof candidate.accountId !== "string" || typeof candidate.hunterName !== "string") return null;
if (candidate.slotId !== 1 && candidate.slotId !== 2 && candidate.slotId !== 3) return null;
if (typeof candidate.statId !== "string" || typeof candidate.updatedAt !== "string") return null;
if (Number.isNaN(Date.parse(candidate.updatedAt))) return null;
const result = leaderboardResult(candidate.result);
if (!result) return null;
return { ...candidate, result } as CachedLeaderboard;
}
export class LeaderboardCache {
constructor(
private readonly storage: StorageAdapter = browserStorage(),
private readonly now: () => string = () => new Date().toISOString(),
) {}
read(slotId: SaveSlotId, statId: ProfileStatId, hunterName: string, accountId: string | null): CachedLeaderboard | null {
const entry = this.readAll()[cacheId(slotId, statId)];
if (!entry || entry.slotId !== slotId || entry.statId !== statId || entry.hunterName !== hunterName) return null;
if (accountId && entry.accountId !== accountId) return null;
return structuredClone(entry);
}
write(accountId: string, hunterName: string, slotId: SaveSlotId, statId: ProfileStatId, result: LeaderboardResult): CachedLeaderboard {
const entries = this.readAll();
const entry: CachedLeaderboard = {
accountId,
hunterName,
slotId,
statId,
updatedAt: this.now(),
result: structuredClone(result),
};
entries[cacheId(slotId, statId)] = entry;
this.storage.setItem(CACHE_KEY, JSON.stringify(entries));
return structuredClone(entry);
}
clearSlot(slotId: SaveSlotId) {
const entries = this.readAll();
for (const key of Object.keys(entries)) {
if (entries[key].slotId === slotId) delete entries[key];
}
this.storage.setItem(CACHE_KEY, JSON.stringify(entries));
}
private readAll(): Record<string, CachedLeaderboard> {
try {
const raw = this.storage.getItem(CACHE_KEY);
const parsed = raw ? JSON.parse(raw) as Record<string, unknown> : {};
if (!parsed || typeof parsed !== "object") return {};
return Object.fromEntries(Object.entries(parsed).flatMap(([key, value]) => {
const entry = cachedLeaderboard(value);
return entry ? [[key, entry]] : [];
}));
} catch {
return {};
}
}
}
export const leaderboardCache = new LeaderboardCache();
@@ -0,0 +1,42 @@
import { afterEach, describe, expect, it, vi } from "vitest";
import { onlineRepository } from "./onlineRepository";
import { hasPendingSaveSync } from "./saveSync";
import { useFrontendStore } from "./store";
afterEach(() => {
vi.restoreAllMocks();
vi.unstubAllGlobals();
});
describe("offline leaderboard publishing", () => {
it("keeps earned stats pending without attempting an offline upload", async () => {
const original = useFrontendStore.getState();
original.deleteSlot(3);
expect(original.createSlot(3, "Offline Hunter")).toBe(true);
original.playSlot(3);
useFrontendStore.setState({ accountId: "offline-account" });
useFrontendStore.getState().recordBossVictory("bulldrome", "initiate");
useFrontendStore.getState().recordAetherAssaultDefeat(18_750, 6, 214.5);
expect(hasPendingSaveSync(3)).toBe(true);
vi.stubGlobal("navigator", { onLine: false });
const write = vi.spyOn(onlineRepository, "writeSave");
expect(await useFrontendStore.getState().uploadSlot(3)).toBe(false);
expect(write).not.toHaveBeenCalled();
expect(useFrontendStore.getState().slots[2].local?.stats.bossKills.bulldrome).toBe(1);
expect(useFrontendStore.getState().slots[2].local?.stats).toMatchObject({
highestAetherAssaultScore: 18_750,
highestAetherAssaultWaveAtBest: 6,
longestAetherAssaultSecondsAtBest: 214.5,
});
useFrontendStore.getState().deleteSlot(3);
useFrontendStore.setState({
accountId: original.accountId,
activeSlotId: original.activeSlotId,
selectedSlotId: original.selectedSlotId,
screen: original.screen,
notice: original.notice,
});
});
});
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@@ -1,6 +1,7 @@
import { Capacitor } from "@capacitor/core";
import type { HunterSave, SaveSlotId } from "./types";
import type { BossId } from "../game/types";
import type { HockeyPvpRemoteSnapshot, HockeyPvpRole } from "../game/hockeyHealingPvp";
export interface OnlineAccount {
id: number;
@@ -19,15 +20,32 @@ export interface LeaderboardEntry {
hunterName: string;
slotId: SaveSlotId;
value: number;
secondaryValue?: number;
}
export interface LeaderboardResult {
kind: "boss" | "roguelike" | "rogue-trials-endless";
kind: "boss" | "roguelike" | "rogue-trials-endless" | "hockey-healing" | "hockey-pvp-wins" | "hockey-pvp-boss-kills" | "blockbreaker-bricks" | "blockbreaker-time" | "blockbreaker-score" | "aether-assault";
bossId?: BossId;
top: LeaderboardEntry[];
current: LeaderboardEntry | null;
}
export interface HockeyPvpQueueResult {
ticketId: string;
status: "waiting" | "matched";
match?: {
id: string;
seed: number;
opponentName: string;
role: Exclude<HockeyPvpRole, "cpu">;
};
}
export interface HockeyPvpExchangeResult {
opponentSnapshot: HockeyPvpRemoteSnapshot | null;
hostSnapshot: HockeyPvpRemoteSnapshot | null;
}
interface TokenStorage {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
@@ -151,6 +169,58 @@ export class OnlineRepository {
rogueTrialsEndlessLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/rogue-trials-endless?slot=${slotId}`);
}
hockeyHealingLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/hockey-healing?slot=${slotId}`);
}
hockeyPvpWinsLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/hockey-pvp-wins?slot=${slotId}`);
}
hockeyPvpBossKillsLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/hockey-pvp-boss-kills?slot=${slotId}`);
}
blockbreakerBricksLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/blockbreaker-bricks?slot=${slotId}`);
}
blockbreakerTimeLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/blockbreaker-time?slot=${slotId}`);
}
blockbreakerScoreLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/blockbreaker-score?slot=${slotId}`);
}
aetherAssaultLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/aether-assault?slot=${slotId}`);
}
joinHockeyPvpQueue(slotId: SaveSlotId, hunterName: string): Promise<HockeyPvpQueueResult> {
return this.request("/api/hockey-pvp/queue", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ slotId, hunterName }),
});
}
pollHockeyPvpQueue(ticketId: string): Promise<HockeyPvpQueueResult> {
return this.request(`/api/hockey-pvp/queue/${encodeURIComponent(ticketId)}`);
}
cancelHockeyPvpQueue(ticketId: string): Promise<void> {
return this.request(`/api/hockey-pvp/queue/${encodeURIComponent(ticketId)}`, { method: "DELETE" });
}
exchangeHockeyPvpState(matchId: string, snapshot: HockeyPvpRemoteSnapshot): Promise<HockeyPvpExchangeResult> {
return this.request(`/api/hockey-pvp/matches/${encodeURIComponent(matchId)}/state`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ snapshot }),
});
}
}
export const onlineRepository = new OnlineRepository();
+28
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@@ -0,0 +1,28 @@
import { describe, expect, it } from "vitest";
import { buildCollections } from "./data";
import { alphabeticalBosses, defaultStatForSection, profileSectionForStat } from "./profileSections";
describe("hunter profile sections", () => {
const bosses = alphabeticalBosses(buildCollections({ dropsFound: {}, petsFound: {} }, {}));
it("groups related records under one section", () => {
expect(profileSectionForStat("blockbreaker-bricks")).toBe("blockbreaker");
expect(profileSectionForStat("blockbreaker-time")).toBe("blockbreaker");
expect(profileSectionForStat("hockey-pvp-boss-kills")).toBe("hockey-pvp");
expect(profileSectionForStat("aether-assault")).toBe("aether-assault");
expect(profileSectionForStat("bulldrome")).toBe("bosses");
});
it("builds one alphabetical boss index across mechanic groups", () => {
const names = bosses.map((boss) => boss.bossName);
expect(names).toEqual([...names].sort((left, right) => left.localeCompare(right)));
expect(new Set(bosses.map((boss) => boss.bossId)).size).toBe(bosses.length);
});
it("opens each section on its primary record", () => {
expect(defaultStatForSection("hockey-pvp", bosses)).toBe("hockey-pvp-wins");
expect(defaultStatForSection("blockbreaker", bosses)).toBe("blockbreaker-score");
expect(defaultStatForSection("aether-assault", bosses)).toBe("aether-assault");
expect(defaultStatForSection("bosses", bosses)).toBe(bosses[0].bossId);
});
});
+45
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@@ -0,0 +1,45 @@
import { AVAILABLE_BOSS_IDS } from "../game/bossCatalog";
import type { BossId } from "../game/types";
import type { GroupBossCollection, ProfileStatId } from "./types";
export type ProfileSectionId = "roguelike" | "rogue-trials" | "hockey" | "hockey-pvp" | "blockbreaker" | "aether-assault" | "bosses";
export interface ProfileSectionDefinition {
id: ProfileSectionId;
label: string;
copy: string;
icon: string;
statIds: readonly ProfileStatId[];
}
export const PROFILE_SECTIONS: readonly ProfileSectionDefinition[] = [
{ id: "roguelike", label: "Roguelike", copy: "Highest completed round", icon: "∞", statIds: ["roguelike"] },
{ id: "rogue-trials", label: "Trials Endless", copy: "Best endless boss run", icon: "Ⅲ", statIds: ["rogue-trials-endless"] },
{ id: "hockey", label: "Hockey", copy: "Returns and survival", icon: "◌", statIds: ["hockey-healing"] },
{ id: "hockey-pvp", label: "Hockey PVP", copy: "Record and race kills", icon: "◇", statIds: ["hockey-pvp-wins", "hockey-pvp-boss-kills"] },
{ id: "blockbreaker", label: "Blockbreaker", copy: "Score, bricks, survival", icon: "▦", statIds: ["blockbreaker-score", "blockbreaker-bricks", "blockbreaker-time"] },
{ id: "aether-assault", label: "Aether Assault", copy: "Score, wave, survival", icon: "⌁", statIds: ["aether-assault"] },
{ id: "bosses", label: "Bosses", copy: "Kills and boss pets", icon: "♛", statIds: [] },
] as const;
const BOSS_IDS = new Set<string>(AVAILABLE_BOSS_IDS);
export function isBossProfileStat(statId: ProfileStatId): statId is BossId {
return BOSS_IDS.has(statId);
}
export function profileSectionForStat(statId: ProfileStatId): ProfileSectionId {
if (isBossProfileStat(statId)) return "bosses";
return PROFILE_SECTIONS.find((section) => section.statIds.includes(statId))?.id ?? "roguelike";
}
export function alphabeticalBosses(groups: readonly { bosses: readonly GroupBossCollection[] }[]): GroupBossCollection[] {
return groups
.flatMap((group) => group.bosses)
.sort((left, right) => left.bossName.localeCompare(right.bossName));
}
export function defaultStatForSection(sectionId: ProfileSectionId, bosses: readonly GroupBossCollection[]): ProfileStatId {
if (sectionId === "bosses") return bosses[0]?.bossId ?? "roguelike";
return PROFILE_SECTIONS.find((section) => section.id === sectionId)?.statIds[0] ?? "roguelike";
}
+150 -10
View File
@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { SaveRepository, type StorageAdapter } from "./saveRepository";
import { groupDrop } from "../game/progression/loot";
import { RUN_BUFF_ORDER } from "../game/roguelike";
import { HEALER_VISUAL_PROFILES } from "../game/healerVisuals";
function memoryStorage(): StorageAdapter {
const data = new Map<string, string>();
@@ -45,10 +46,22 @@ describe("SaveRepository", () => {
const repository = new SaveRepository(memoryStorage(), () => now);
const serverSave = repository.create(1, "Aelia");
serverSave.healers.priest.level = 40;
const legacyStats = structuredClone(serverSave.stats) as unknown as Record<string, unknown>;
delete legacyStats.highestAetherAssaultScore;
delete legacyStats.highestAetherAssaultWaveAtBest;
delete legacyStats.longestAetherAssaultSecondsAtBest;
now = "2026-07-10T14:00:00.000Z";
repository.replaceLocal(serverSave);
repository.replaceLocal({ ...serverSave, schemaVersion: 5, stats: legacyStats } as never);
expect(repository.listLocal()[0].local?.healers.priest.level).toBe(40);
expect(repository.listLocal()[0].local?.updatedAt).toBe(now);
expect(repository.listLocal()[0].local).toMatchObject({
schemaVersion: 6,
stats: {
highestAetherAssaultScore: 0,
highestAetherAssaultWaveAtBest: 0,
longestAetherAssaultSecondsAtBest: 0,
},
});
});
it("deletes the local copy without inventing an online record", () => {
@@ -68,7 +81,11 @@ describe("SaveRepository", () => {
activeClassId: "druid",
healers: {
...save.healers,
druid: { level: 8, inventory: [...save.healers.druid.inventory, { ...save.healers.druid.inventory[0], id: "druid-drop" }] },
druid: {
...save.healers.druid,
level: 8,
inventory: [...save.healers.druid.inventory, { ...save.healers.druid.inventory[0], id: "druid-drop" }],
},
},
}));
@@ -81,7 +98,95 @@ describe("SaveRepository", () => {
expect(save.healers.priest.inventory).toHaveLength(4);
});
it("resets every legacy save into fresh v5 progression while preserving identity and timestamp", () => {
it("adds default appearances to existing v6 saves without resetting progression or timestamps", () => {
const storage = memoryStorage();
const repository = new SaveRepository(storage, () => "2026-07-16T12:00:00.000Z");
const created = repository.create(1, "Veteran");
const legacy = structuredClone(created) as unknown as {
updatedAt: string;
healers: Record<string, { level: number; inventory: unknown[]; appearance?: unknown }>;
};
legacy.healers.priest.level = 37;
legacy.updatedAt = "2026-07-15T09:30:00.000Z";
for (const healer of Object.values(legacy.healers)) delete healer.appearance;
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: legacy }));
const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(6);
expect(migrated.updatedAt).toBe("2026-07-15T09:30:00.000Z");
expect(migrated.healers.priest.level).toBe(37);
for (const [classId, profile] of Object.entries(HEALER_VISUAL_PROFILES)) {
expect(migrated.healers[classId as keyof typeof migrated.healers].appearance).toEqual(profile.appearance);
}
const persisted = JSON.parse(storage.getItem("i-want-to-heal:saves:local:v1") ?? "{}") as Record<string, typeof migrated>;
expect(persisted["1"].updatedAt).toBe("2026-07-15T09:30:00.000Z");
expect(persisted["1"].healers.paladin.appearance).toEqual(HEALER_VISUAL_PROFILES.paladin.appearance);
});
it("repairs corrupt appearance fields without resetting safe choices or another healer", () => {
const storage = memoryStorage();
const repository = new SaveRepository(storage, () => "2026-07-16T12:00:00.000Z");
const created = repository.create(1, "Mixer");
const druidAppearance = structuredClone(created.healers.druid.appearance);
const corrupt = structuredClone(created) as unknown as Record<string, unknown>;
const corruptHealers = (corrupt.healers as Record<string, Record<string, unknown>>);
corruptHealers.priest.level = 22;
corruptHealers.priest.appearance = {
version: 1,
rigId: "medium",
scaleSourceMemberId: "unknown-member",
headPartId: "knight-upper",
upperBodyPartId: "knight-upper",
lowerBodyPartId: "unknown-lower",
headwearPartId: "druid-backpack",
backPartId: "ranger-cape",
mainHand: { modelId: "sword", grip: "staff" },
offHand: { modelId: "unknown-weapon", grip: "prop" },
};
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: corrupt }));
const normalized = repository.listLocal()[0].local!;
expect(normalized.healers.priest.level).toBe(22);
expect(normalized.healers.priest.appearance).toEqual({
...HEALER_VISUAL_PROFILES.priest.appearance,
upperBodyPartId: "knight-upper",
backPartId: "ranger-cape",
mainHand: { modelId: "cc/adv_sword_1handed", grip: "upright" },
});
expect(normalized.healers.priest.appearance.offHand).toBeUndefined();
expect(normalized.healers.druid.appearance).toEqual(druidAppearance);
});
it("round-trips and deep-copies a valid mixed appearance", () => {
const repository = new SaveRepository(memoryStorage(), () => "2026-07-16T12:00:00.000Z");
repository.create(1, "Mixer");
repository.updateLocal(1, (save) => ({
...save,
healers: {
...save.healers,
priest: {
...save.healers.priest,
appearance: {
...save.healers.priest.appearance,
headPartId: "rogue-head",
upperBodyPartId: "knight-upper",
lowerBodyPartId: "ranger-lower",
headwearPartId: "mage-hat",
backPartId: "druid-backpack",
mainHand: { modelId: "cc/wand_b", grip: "wand" },
offHand: { modelId: "cc/spellbook_open", grip: "prop" },
},
},
},
}));
repository.copyLocal(1, 2);
const [source, copy] = repository.listLocal().map((slot) => slot.local);
expect(copy?.healers.priest.appearance).toEqual(source?.healers.priest.appearance);
expect(copy?.healers.priest.appearance).not.toBe(source?.healers.priest.appearance);
expect(copy?.healers.priest.appearance.mainHand).not.toBe(source?.healers.priest.appearance.mainHand);
});
it("resets every legacy save into fresh v6 progression while preserving identity and timestamp", () => {
const storage = memoryStorage();
const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z");
const created = repository.create(1, "Legacy");
@@ -103,16 +208,35 @@ describe("SaveRepository", () => {
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: legacy }));
const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(5);
expect(migrated.schemaVersion).toBe(6);
expect(migrated.hunterName).toBe("Legacy");
expect(migrated.activeClassId).toBe("priest");
expect(migrated.playSeconds).toBe(0);
expect(Object.values(migrated.healers).every((healer) => healer.level === 1 && healer.inventory.length > 0)).toBe(true);
expect(migrated.stats).toEqual({ totalBossKills: 0, flawlessClears: 0, alliesSaved: 0, healingDone: 0, bossKills: {}, highestRoguelikeRound: 0, highestRogueTrialsEndlessKills: 0 });
expect(migrated.stats).toEqual({
totalBossKills: 0,
flawlessClears: 0,
alliesSaved: 0,
healingDone: 0,
bossKills: {},
highestRoguelikeRound: 0,
highestRogueTrialsEndlessKills: 0,
highestHockeyHealingReturns: 0,
longestHockeyHealingSecondsAtBest: 0,
hockeyHealingPvpWins: 0,
hockeyHealingPvpLosses: 0,
hockeyHealingPvpBossKills: 0,
highestBlockbreakerBricks: 0,
longestBlockbreakerSeconds: 0,
highestBlockbreakerScore: 0,
highestAetherAssaultScore: 0,
highestAetherAssaultWaveAtBest: 0,
longestAetherAssaultSecondsAtBest: 0,
});
expect(migrated.materials).toEqual([]);
expect(migrated.collectionLog).toEqual({ dropsFound: {}, petsFound: {} });
expect(Object.values(migrated.gearProgress).every((owner) => owner.infusionAbilityId === null && owner.passiveInfusionId === null && Object.values(owner.slots).every((slot) => slot.level === 0))).toBe(true);
expect(JSON.parse(storage.getItem("i-want-to-heal:saves:local:v1") ?? "{}")["1"].schemaVersion).toBe(5);
expect(JSON.parse(storage.getItem("i-want-to-heal:saves:local:v1") ?? "{}")["1"].schemaVersion).toBe(6);
});
it("preserves valid v5 progression and group-drop inventory", () => {
@@ -123,15 +247,31 @@ describe("SaveRepository", () => {
created.healers.priest.level = 8;
created.stats = { ...created.stats, totalBossKills: 2, bossKills: { bulldrome: 2 } };
created.stats.highestRogueTrialsEndlessKills = 14;
created.stats.highestHockeyHealingReturns = 31;
created.stats.longestHockeyHealingSecondsAtBest = 188.5;
created.stats.highestBlockbreakerBricks = 52;
created.stats.longestBlockbreakerSeconds = 245.25;
created.stats.highestBlockbreakerScore = 9_800;
created.stats.highestAetherAssaultScore = 12_400;
created.stats.highestAetherAssaultWaveAtBest = 7;
created.stats.longestAetherAssaultSecondsAtBest = 191.5;
created.materials = [{ id: drop.id, name: drop.name, quantity: 4, rarity: drop.rarity, itemLevel: drop.itemLevel, glyph: drop.glyph }];
created.collectionLog = { dropsFound: { [drop.id]: 4 }, petsFound: { "bulldrome-pet": 1 } };
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created }));
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: { ...created, schemaVersion: 5 } }));
const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(5);
expect(migrated.schemaVersion).toBe(6);
expect(migrated.healers.priest.level).toBe(8);
expect(migrated.stats.bossKills).toEqual({ bulldrome: 2 });
expect(migrated.stats.highestRogueTrialsEndlessKills).toBe(14);
expect(migrated.stats.highestHockeyHealingReturns).toBe(31);
expect(migrated.stats.longestHockeyHealingSecondsAtBest).toBe(188.5);
expect(migrated.stats.highestBlockbreakerBricks).toBe(52);
expect(migrated.stats.longestBlockbreakerSeconds).toBe(245.25);
expect(migrated.stats.highestBlockbreakerScore).toBe(9_800);
expect(migrated.stats.highestAetherAssaultScore).toBe(12_400);
expect(migrated.stats.highestAetherAssaultWaveAtBest).toBe(7);
expect(migrated.stats.longestAetherAssaultSecondsAtBest).toBe(191.5);
expect(migrated.materials[0]).toMatchObject({ id: drop.id, quantity: 4 });
expect(migrated.collectionLog).toEqual(created.collectionLog);
});
@@ -145,10 +285,10 @@ describe("SaveRepository", () => {
created.gearProgress.druid.passiveInfusionId = "mend-echo";
created.gearProgress.brann.infusionAbilityId = "removed-infusion";
created.gearProgress.brann.passiveInfusionId = "deep-wells" as never;
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created }));
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: { ...created, schemaVersion: 5 } }));
const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(5);
expect(migrated.schemaVersion).toBe(6);
expect(migrated.gearProgress.priest.infusionAbilityId).toBe("priest-sanctuary");
expect(migrated.gearProgress.priest.passiveInfusionId).toBeNull();
expect(migrated.gearProgress.druid.passiveInfusionId).toBe("mend-echo");
+18 -5
View File
@@ -1,10 +1,11 @@
import { createHunterSave } from "./data";
import { createClassInventory } from "../game/healers";
import { createClassInventory, HEALER_CLASS_ORDER } from "../game/healers";
import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS } from "../game/bossCatalog";
import { createDefaultGearProgress, GEAR_OWNER_ORDER, GEAR_SLOT_ORDER, MAX_GEAR_LEVEL, type GearProgress } from "../game/progression/gear";
import { normalizeActiveInfusionId, normalizePassiveInfusionId } from "../game/progression/infusions";
import { GROUP_DROP_TABLES, type CollectionLog, type MaterialStack } from "../game/progression/loot";
import type { BossId, HealerClassId } from "../game/types";
import { normalizeHealerAppearance } from "../game/healerVisuals";
import type { HunterSave, SaveSlotId, SaveSlotState } from "./types";
export interface StorageAdapter {
@@ -48,7 +49,7 @@ interface LegacyHunterSave {
gearProgress?: GearProgress;
}
const HEALER_IDS: HealerClassId[] = ["priest", "druid", "shaman"];
const HEALER_IDS: readonly HealerClassId[] = HEALER_CLASS_ORDER;
function positiveCounts(value: unknown): Record<string, number> {
if (!value || typeof value !== "object") return {};
@@ -121,7 +122,7 @@ function normalizeSave(value: unknown): HunterSave | null {
if (!value || typeof value !== "object") return null;
const candidate = value as LegacyHunterSave;
if (!candidate.slotId || !candidate.hunterName) return null;
if (candidate.schemaVersion !== 5) {
if (candidate.schemaVersion !== 5 && candidate.schemaVersion !== 6) {
try {
return createHunterSave(candidate.slotId, typeof candidate.updatedAt === "string" ? candidate.updatedAt : new Date(0).toISOString(), candidate.hunterName);
} catch {
@@ -132,13 +133,14 @@ function normalizeSave(value: unknown): HunterSave | null {
const bossKills = normalizeBossKills(candidate.stats?.bossKills);
const activeClassId = HEALER_IDS.includes(candidate.activeClassId as HealerClassId) ? candidate.activeClassId as HealerClassId : "priest";
return {
schemaVersion: 5,
schemaVersion: 6,
slotId: candidate.slotId,
hunterName: candidate.hunterName,
activeClassId,
healers: Object.fromEntries(HEALER_IDS.map((classId) => [classId, {
level: Math.max(1, candidate.healers?.[classId]?.level ?? (classId === "priest" ? candidate.level ?? 1 : 1)),
inventory: candidate.healers?.[classId]?.inventory ?? createClassInventory(classId),
appearance: normalizeHealerAppearance(classId, candidate.healers?.[classId]?.appearance),
}])) as HunterSave["healers"],
location: candidate.location ?? "Ember Vault Approach",
playSeconds: Math.max(0, candidate.playSeconds ?? 0),
@@ -151,6 +153,17 @@ function normalizeSave(value: unknown): HunterSave | null {
bossKills,
highestRoguelikeRound: Math.max(0, Math.floor(candidate.stats?.highestRoguelikeRound ?? 0)),
highestRogueTrialsEndlessKills: Math.max(0, Math.floor(candidate.stats?.highestRogueTrialsEndlessKills ?? 0)),
highestHockeyHealingReturns: Math.max(0, Math.floor(candidate.stats?.highestHockeyHealingReturns ?? 0)),
longestHockeyHealingSecondsAtBest: Math.max(0, Number(candidate.stats?.longestHockeyHealingSecondsAtBest) || 0),
hockeyHealingPvpWins: Math.max(0, Math.floor(candidate.stats?.hockeyHealingPvpWins ?? 0)),
hockeyHealingPvpLosses: Math.max(0, Math.floor(candidate.stats?.hockeyHealingPvpLosses ?? 0)),
hockeyHealingPvpBossKills: Math.max(0, Math.floor(candidate.stats?.hockeyHealingPvpBossKills ?? 0)),
highestBlockbreakerBricks: Math.max(0, Math.floor(candidate.stats?.highestBlockbreakerBricks ?? 0)),
longestBlockbreakerSeconds: Math.max(0, Number(candidate.stats?.longestBlockbreakerSeconds) || 0),
highestBlockbreakerScore: Math.max(0, Math.floor(candidate.stats?.highestBlockbreakerScore ?? 0)),
highestAetherAssaultScore: Math.max(0, Math.floor(candidate.stats?.highestAetherAssaultScore ?? 0)),
highestAetherAssaultWaveAtBest: Math.max(0, Math.floor(candidate.stats?.highestAetherAssaultWaveAtBest ?? 0)),
longestAetherAssaultSecondsAtBest: Math.max(0, Number(candidate.stats?.longestAetherAssaultSecondsAtBest) || 0),
},
materials: normalizeMaterials(candidate.materials, collectionLog),
collectionLog,
@@ -224,7 +237,7 @@ export class SaveRepository {
}
replaceLocal(save: HunterSave): HunterSave {
const normalized = { ...cloneSave(save), updatedAt: this.now() };
const normalized = { ...(normalizeSave(save) ?? cloneSave(save)), updatedAt: this.now() };
this.setLocal(normalized);
return normalized;
}
+60
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@@ -0,0 +1,60 @@
import { describe, expect, it } from "vitest";
import { PendingSaveSyncRepository, SAVE_SYNC_RETRY_DELAYS_MS, SaveSyncRetryCoordinator } from "./saveSync";
function memoryStorage(initial = "[]") {
const values = new Map([["i-want-to-heal:saves:pending-sync:v1", initial]]);
return {
getItem: (key: string) => values.get(key) ?? null,
setItem: (key: string, value: string) => { values.set(key, value); },
};
}
describe("pending save sync", () => {
it("persists unique dirty slots and tolerates corrupt state", () => {
const storage = memoryStorage();
const pending = new PendingSaveSyncRepository(storage);
pending.mark(2);
pending.mark(2);
pending.mark(1);
expect(pending.list()).toEqual([2, 1]);
pending.clear(2);
expect(pending.list()).toEqual([1]);
expect(new PendingSaveSyncRepository(memoryStorage("not-json")).list()).toEqual([]);
});
it("waits offline and caps automatic retries", async () => {
const pending = new PendingSaveSyncRepository(memoryStorage());
pending.mark(1);
let online = false;
const uploads: number[] = [];
const tasks: Array<{ run: () => void; delay: number }> = [];
const coordinator = new SaveSyncRetryCoordinator(
pending,
async (slotId) => { uploads.push(slotId); return false; },
() => online,
(run, delay) => {
tasks.push({ run, delay });
return tasks.length as unknown as ReturnType<typeof setTimeout>;
},
() => undefined,
);
coordinator.flush();
expect(uploads).toEqual([]);
online = true;
coordinator.flush(true);
await Promise.resolve();
expect(uploads).toEqual([1]);
for (const delay of SAVE_SYNC_RETRY_DELAYS_MS) {
coordinator.failed(1);
expect(tasks[0]?.delay).toBe(delay);
tasks.shift()!.run();
await Promise.resolve();
}
coordinator.failed(1);
expect(tasks).toEqual([]);
expect(uploads).toHaveLength(1 + SAVE_SYNC_RETRY_DELAYS_MS.length);
coordinator.dispose();
});
});
+153
View File
@@ -0,0 +1,153 @@
import type { SaveSlotId } from "./types";
interface StorageAdapter {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
}
type TimerHandle = ReturnType<typeof setTimeout>;
type UploadSave = (slotId: SaveSlotId) => Promise<boolean>;
const PENDING_KEY = "i-want-to-heal:saves:pending-sync:v1";
export const SAVE_SYNC_RETRY_DELAYS_MS = [2_000, 10_000, 30_000, 120_000] as const;
const fallbackMemory = new Map<string, string>();
const fallbackStorage: StorageAdapter = {
getItem: (key) => fallbackMemory.get(key) ?? null,
setItem: (key, value) => { fallbackMemory.set(key, value); },
};
function browserStorage(): StorageAdapter {
try {
if (typeof localStorage !== "undefined") return localStorage;
} catch {
// Android WebView can deny storage before its host is ready.
}
return fallbackStorage;
}
function isSlotId(value: number): value is SaveSlotId {
return value === 1 || value === 2 || value === 3;
}
export function networkAppearsOnline() {
return typeof navigator === "undefined" || navigator.onLine !== false;
}
export class PendingSaveSyncRepository {
constructor(private readonly storage: StorageAdapter = browserStorage()) {}
list(): SaveSlotId[] {
try {
const parsed = JSON.parse(this.storage.getItem(PENDING_KEY) ?? "[]") as unknown;
if (!Array.isArray(parsed)) return [];
return [...new Set(parsed.map(Number).filter(isSlotId))];
} catch {
return [];
}
}
has(slotId: SaveSlotId) {
return this.list().includes(slotId);
}
mark(slotId: SaveSlotId) {
const slots = this.list();
if (!slots.includes(slotId)) this.write([...slots, slotId]);
}
clear(slotId: SaveSlotId) {
this.write(this.list().filter((candidate) => candidate !== slotId));
}
private write(slots: readonly SaveSlotId[]) {
this.storage.setItem(PENDING_KEY, JSON.stringify(slots));
}
}
export class SaveSyncRetryCoordinator {
private readonly attempts = new Map<SaveSlotId, number>();
private readonly timers = new Map<SaveSlotId, TimerHandle>();
private readonly active = new Set<SaveSlotId>();
private disposed = false;
constructor(
private readonly pending: PendingSaveSyncRepository,
private readonly upload: UploadSave,
private readonly isOnline: () => boolean = networkAppearsOnline,
private readonly schedule: (run: () => void, delay: number) => TimerHandle = setTimeout,
private readonly cancel: (timer: TimerHandle) => void = clearTimeout,
) {}
flush(resetAttempts = false) {
if (resetAttempts) this.attempts.clear();
if (!this.isOnline()) return;
for (const slotId of this.pending.list()) this.run(slotId);
}
failed(slotId: SaveSlotId) {
if (this.disposed || !this.pending.has(slotId) || !this.isOnline() || this.timers.has(slotId)) return;
const attempt = this.attempts.get(slotId) ?? 0;
const delay = SAVE_SYNC_RETRY_DELAYS_MS[attempt];
if (delay === undefined) return;
this.attempts.set(slotId, attempt + 1);
const timer = this.schedule(() => {
this.timers.delete(slotId);
this.run(slotId);
}, delay);
this.timers.set(slotId, timer);
}
succeeded(slotId: SaveSlotId) {
this.attempts.delete(slotId);
const timer = this.timers.get(slotId);
if (timer !== undefined) this.cancel(timer);
this.timers.delete(slotId);
}
dispose() {
this.disposed = true;
for (const timer of this.timers.values()) this.cancel(timer);
this.timers.clear();
this.active.clear();
}
private run(slotId: SaveSlotId) {
if (this.disposed || this.active.has(slotId) || this.timers.has(slotId) || !this.pending.has(slotId) || !this.isOnline()) return;
this.active.add(slotId);
void this.upload(slotId).finally(() => this.active.delete(slotId));
}
}
const pendingSaveSync = new PendingSaveSyncRepository();
let activeCoordinator: SaveSyncRetryCoordinator | null = null;
export function markSaveSyncPending(slotId: SaveSlotId) {
pendingSaveSync.mark(slotId);
}
export function hasPendingSaveSync(slotId: SaveSlotId) {
return pendingSaveSync.has(slotId);
}
export function clearSaveSyncPending(slotId: SaveSlotId) {
pendingSaveSync.clear(slotId);
activeCoordinator?.succeeded(slotId);
}
export function scheduleSaveSyncRetry(slotId: SaveSlotId) {
activeCoordinator?.failed(slotId);
}
export function startSaveSyncCoordinator(upload: UploadSave) {
const coordinator = new SaveSyncRetryCoordinator(pendingSaveSync, upload);
activeCoordinator?.dispose();
activeCoordinator = coordinator;
const onOnline = () => coordinator.flush(true);
window.addEventListener("online", onOnline);
coordinator.flush();
return () => {
window.removeEventListener("online", onOnline);
coordinator.dispose();
if (activeCoordinator === coordinator) activeCoordinator = null;
};
}
+332 -18
View File
@@ -2,9 +2,27 @@ import { create } from "zustand";
import { DEFAULT_SETTINGS, normalizeHunterName } from "./data";
import { SaveRepository } from "./saveRepository";
import { AccountRepository, type AccountResult } from "./accountRepository";
import { onlineRepository, type OnlineSaveSlot } from "./onlineRepository";
import type { AppScreen, GameModeId, GameSettings, HunterSave, SaveSlotId, SaveSlotState } from "./types";
import type { AbilityId, BossId, HealerClassId, InventoryItem, RunBuffId } from "../game/types";
import { OnlineApiError, onlineRepository, type OnlineSaveSlot } from "./onlineRepository";
import { leaderboardCache } from "./leaderboardCache";
import {
clearSaveSyncPending,
markSaveSyncPending,
networkAppearsOnline,
scheduleSaveSyncRetry,
} from "./saveSync";
import type {
AppScreen,
GameModeId,
GameSettings,
HunterSave,
ProfileCollectionView,
ProfileStatId,
SaveSlotId,
SaveSlotState,
} from "./types";
import type { BossGroupId } from "../game/bossCatalog";
import type { AbilitySlotId, BossId, HealerClassId, InventoryItem, RunBuffId } from "../game/types";
import { HEALER_CLASS_ORDER } from "../game/healers";
import { RUN_BUFF_ORDER, RUN_BUFFS } from "../game/roguelike";
import { upgradeGearSlot, type GearOwnerId, type GearSlotId } from "../game/progression/gear";
import {
@@ -13,20 +31,27 @@ import {
infusionsForOwner,
} from "../game/progression/infusions";
import { normalizeDifficultySlug, rollBossReward, type BossRewardAward, type DifficultySlug } from "../game/progression/loot";
import { highestEndlessBossKillsAfterDefeat, highestRoguelikeRoundAfterDefeat } from "../game/progression/hunterStats";
import { bestAetherAssaultRecord, bestBlockbreakerRecords, bestHockeyHealingRecord, highestEndlessBossKillsAfterDefeat, highestRoguelikeRoundAfterDefeat, hockeyPvpRecordAfterMatch } from "../game/progression/hunterStats";
import {
cloneCharacterAppearance,
type CharacterAppearanceV1,
type CharacterModelMode,
} from "../game/characterAppearance";
import { createDefaultHealerAppearance, normalizeHealerAppearance } from "../game/healerVisuals";
const repository = new SaveRepository();
const accounts = new AccountRepository();
const SETTINGS_KEY = "i-want-to-heal:settings:v1";
const onlineSaveQueues = new Map<SaveSlotId, Promise<HunterSave>>();
const onlineSaveQueues = new Map<SaveSlotId, { updatedAt: string; promise: Promise<HunterSave> }>();
function writeServerSaveSerially(save: HunterSave): Promise<HunterSave> {
const previous = onlineSaveQueues.get(save.slotId);
const next = (previous ? previous.catch(() => save) : Promise.resolve(save))
if (previous?.updatedAt === save.updatedAt) return previous.promise;
const next = (previous ? previous.promise.catch(() => save) : Promise.resolve(save))
.then(() => onlineRepository.writeSave(save));
onlineSaveQueues.set(save.slotId, next);
onlineSaveQueues.set(save.slotId, { updatedAt: save.updatedAt, promise: next });
void next.finally(() => {
if (onlineSaveQueues.get(save.slotId) === next) onlineSaveQueues.delete(save.slotId);
if (onlineSaveQueues.get(save.slotId)?.promise === next) onlineSaveQueues.delete(save.slotId);
}).catch(() => undefined);
return next;
}
@@ -76,6 +101,16 @@ function replaceOnlineSlot(current: readonly SaveSlotState[], save: HunterSave):
return refreshLocalSlots(current).map((slot) => slot.id === save.slotId ? { ...slot, online: save } : slot);
}
export type AppearancePreviewAnimation = "idle" | "walk" | "cast";
export type AppearanceDrafts = Record<HealerClassId, CharacterAppearanceV1>;
function appearanceDraftsFor(save: HunterSave | null): AppearanceDrafts {
return Object.fromEntries(HEALER_CLASS_ORDER.map((classId) => [
classId,
cloneCharacterAppearance(save?.healers[classId].appearance ?? createDefaultHealerAppearance(classId)),
])) as AppearanceDrafts;
}
export interface FrontendState {
screen: AppScreen;
accountId: string | null;
@@ -89,8 +124,15 @@ export interface FrontendState {
selectedGearSlotId: GearSlotId;
gearWorkshopMode: "upgrade" | "infusion";
selectedInfusionId: string;
selectedPassiveAbilityId: AbilityId;
selectedPassiveAbilityId: AbilitySlotId;
selectedPassiveInfusionId: RunBuffId;
profileCollectionView: ProfileCollectionView;
selectedProfileGroupId: BossGroupId;
selectedProfileStatId: ProfileStatId;
appearanceClassId: HealerClassId;
appearanceDrafts: AppearanceDrafts;
previewMode: CharacterModelMode;
previewAnimation: AppearancePreviewAnimation;
recentRewards: BossRewardAward[];
settings: GameSettings;
notice: string;
@@ -105,7 +147,7 @@ export interface FrontendState {
playSlot: (slotId: SaveSlotId) => void;
deleteSlot: (slotId: SaveSlotId) => void;
copySlot: (sourceId: SaveSlotId, targetId: SaveSlotId) => void;
uploadSlot: (slotId: SaveSlotId) => Promise<void>;
uploadSlot: (slotId: SaveSlotId) => Promise<boolean>;
downloadSlot: (slotId: SaveSlotId) => Promise<void>;
selectMode: (mode: GameModeId) => void;
selectBoss: (bossId: BossId) => void;
@@ -114,8 +156,19 @@ export interface FrontendState {
selectGearSlot: (slotId: GearSlotId) => void;
selectGearWorkshopMode: (mode: "upgrade" | "infusion") => void;
selectInfusion: (infusionId: string) => void;
selectPassiveAbility: (abilityId: AbilityId) => void;
selectPassiveAbility: (abilityId: AbilitySlotId) => void;
selectPassiveInfusion: (passiveId: RunBuffId) => void;
selectProfileCollectionView: (view: ProfileCollectionView) => void;
selectProfileGroup: (groupId: BossGroupId) => void;
selectProfileStat: (statId: ProfileStatId) => void;
openAppearanceLab: () => void;
selectAppearanceClass: (classId: HealerClassId) => void;
updateAppearanceDraft: (appearance: CharacterAppearanceV1) => void;
resetAppearanceDraft: () => void;
saveAppearanceDraft: () => boolean;
closeAppearanceLab: () => void;
setAppearancePreviewMode: (mode: CharacterModelMode) => void;
setAppearancePreviewAnimation: (animation: AppearancePreviewAnimation) => void;
upgradeSelectedGear: () => boolean;
equipSelectedInfusion: () => boolean;
equipPassiveInfusion: (passiveId: RunBuffId) => boolean;
@@ -126,6 +179,11 @@ export interface FrontendState {
recordBossVictory: (bossId: BossId, difficultySlug: DifficultySlug) => BossRewardAward | null;
recordRoguelikeDefeat: (round: number) => void;
recordRogueTrialsEndlessDefeat: (bossKills: number) => void;
recordHockeyHealingDefeat: (returns: number, durationSeconds: number) => void;
recordHockeyPvpResult: (won: boolean) => void;
recordHockeyPvpBossKill: () => void;
recordBlockbreakerDefeat: (bricks: number, durationSeconds: number, score: number) => void;
recordAetherAssaultDefeat: (score: number, wave: number, durationSeconds: number) => void;
clearRecentRewards: () => void;
clearNotice: () => void;
}
@@ -147,8 +205,15 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
selectedGearSlotId: "weapon",
gearWorkshopMode: "upgrade",
selectedInfusionId: infusionsForOwner("priest")[0].id,
selectedPassiveAbilityId: "mend",
selectedPassiveAbilityId: "ability1",
selectedPassiveInfusionId: "mend-echo",
profileCollectionView: "stats",
selectedProfileGroupId: "charge",
selectedProfileStatId: "roguelike",
appearanceClassId: "priest",
appearanceDrafts: appearanceDraftsFor(null),
previewMode: "modular",
previewAnimation: "idle",
recentRewards: [],
settings: loadSettings(),
notice: "",
@@ -200,7 +265,15 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
void accounts.logout();
set({ accountId: null, slots: repository.listLocal(), activeSlotId: null, screen: "login", notice: "Signed out. Offline saves remain on this device." });
},
navigate: (screen) => set({ screen, notice: "" }),
navigate: (screen) => set(screen === "profile"
? {
screen,
profileCollectionView: "stats",
selectedProfileGroupId: "charge",
selectedProfileStatId: "roguelike",
notice: "",
}
: { screen, notice: "" }),
selectSlot: (selectedSlotId) => set({ selectedSlotId, notice: "" }),
createSlot: (slotId, rawHunterName) => {
const hunterName = normalizeHunterName(rawHunterName);
@@ -209,6 +282,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
return false;
}
repository.create(slotId, hunterName);
leaderboardCache.clearSlot(slotId);
set((state) => ({ slots: refreshLocalSlots(state.slots), selectedSlotId: slotId, notice: `${hunterName} created in offline slot ${slotId}.` }));
return true;
},
@@ -219,6 +293,8 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
},
deleteSlot: (slotId) => {
repository.deleteLocal(slotId);
leaderboardCache.clearSlot(slotId);
clearSaveSyncPending(slotId);
set((state) => ({
slots: refreshLocalSlots(state.slots),
activeSlotId: state.activeSlotId === slotId ? null : state.activeSlotId,
@@ -228,30 +304,48 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
copySlot: (sourceId, targetId) => {
const copy = repository.copyLocal(sourceId, targetId);
if (!copy) return;
leaderboardCache.clearSlot(targetId);
set((state) => ({ slots: refreshLocalSlots(state.slots), selectedSlotId: targetId, notice: `Slot ${sourceId} copied to slot ${targetId}.` }));
},
uploadSlot: async (slotId) => {
const { accountId } = get();
if (!accountId) return set({ notice: "Sign in before syncing online." });
if (!accountId) {
set({ notice: "Sign in before syncing online." });
return false;
}
const local = repository.listLocal().find((slot) => slot.id === slotId)?.local;
if (!local) return set({ notice: "No offline save to sync." });
if (!local) {
set({ notice: "No offline save to sync." });
return false;
}
markSaveSyncPending(slotId);
if (!networkAppearsOnline()) {
set({ notice: `Slot ${slotId} saved locally. Online sync waits for connection.` });
return false;
}
try {
const uploaded = await writeServerSaveSerially(local);
if (get().accountId === accountId) {
set((state) => ({ slots: replaceOnlineSlot(state.slots, uploaded), notice: `Slot ${slotId} synced to TrueNAS.` }));
}
clearSaveSyncPending(slotId);
return true;
} catch (error) {
const retryable = !(error instanceof OnlineApiError) || error.status === 0 || error.status >= 500;
if (retryable) scheduleSaveSyncRetry(slotId);
set({ notice: error instanceof Error ? error.message : "Save upload failed." });
return false;
}
},
downloadSlot: async (slotId) => {
const { accountId } = get();
if (!accountId) return set({ notice: "Sign in before downloading an online save." });
try {
await onlineSaveQueues.get(slotId)?.catch(() => undefined);
await onlineSaveQueues.get(slotId)?.promise.catch(() => undefined);
const serverSave = await onlineRepository.readSave(slotId);
if (!serverSave) return set({ notice: "No online version exists for this slot." });
const downloaded = repository.replaceLocal(serverSave);
clearSaveSyncPending(slotId);
if (get().accountId === accountId) {
set((state) => ({ slots: replaceOnlineSlot(state.slots, downloaded), notice: `Slot ${slotId} downloaded from TrueNAS.` }));
}
@@ -271,14 +365,88 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
selectGearWorkshopMode: (gearWorkshopMode) => set({ gearWorkshopMode, notice: "" }),
selectInfusion: (selectedInfusionId) => set({ selectedInfusionId, notice: "" }),
selectPassiveAbility: (selectedPassiveAbilityId) => {
const selectedPassiveInfusionId = RUN_BUFF_ORDER.find((id) => RUN_BUFFS[id].abilityId === selectedPassiveAbilityId) ?? "mend-echo";
const selectedPassiveInfusionId = RUN_BUFF_ORDER.find((id) => RUN_BUFFS[id].abilitySlotId === selectedPassiveAbilityId) ?? "mend-echo";
set({ selectedPassiveAbilityId, selectedPassiveInfusionId, notice: "" });
},
selectPassiveInfusion: (selectedPassiveInfusionId) => set({
selectedPassiveAbilityId: RUN_BUFFS[selectedPassiveInfusionId].abilityId,
selectedPassiveAbilityId: RUN_BUFFS[selectedPassiveInfusionId].abilitySlotId,
selectedPassiveInfusionId,
notice: "",
}),
selectProfileCollectionView: (profileCollectionView) => set({ profileCollectionView }),
selectProfileGroup: (selectedProfileGroupId) => set({ selectedProfileGroupId }),
selectProfileStat: (selectedProfileStatId) => set({ selectedProfileStatId }),
openAppearanceLab: () => set((state) => {
const save = activeSave(state.slots, state.activeSlotId);
return {
screen: "appearance",
appearanceClassId: save?.activeClassId ?? state.appearanceClassId,
appearanceDrafts: appearanceDraftsFor(save),
previewMode: "modular",
previewAnimation: "idle",
notice: "Appearance Lab opened. Changes remain drafts until saved.",
};
}),
selectAppearanceClass: (appearanceClassId) => set({ appearanceClassId, notice: "" }),
updateAppearanceDraft: (appearance) => set((state) => ({
appearanceDrafts: {
...state.appearanceDrafts,
[state.appearanceClassId]: cloneCharacterAppearance(appearance),
},
notice: "Preview updated. Save to keep this look.",
})),
resetAppearanceDraft: () => set((state) => ({
appearanceDrafts: {
...state.appearanceDrafts,
[state.appearanceClassId]: createDefaultHealerAppearance(state.appearanceClassId),
},
notice: "Class default restored in preview. Save to keep it.",
})),
saveAppearanceDraft: () => {
const { activeSlotId, appearanceClassId, appearanceDrafts } = get();
if (!activeSlotId) {
set({ notice: "Load a hunter save before changing appearance." });
return false;
}
const appearance = normalizeHealerAppearance(appearanceClassId, appearanceDrafts[appearanceClassId]);
const updated = repository.updateLocal(activeSlotId, (save) => ({
...save,
healers: {
...save.healers,
[appearanceClassId]: {
...save.healers[appearanceClassId],
appearance,
},
},
}));
if (!updated) {
set({ notice: "Appearance could not be saved." });
return false;
}
markSaveSyncPending(activeSlotId);
set((state) => ({
slots: refreshLocalSlots(state.slots),
appearanceDrafts: {
...state.appearanceDrafts,
[appearanceClassId]: cloneCharacterAppearance(appearance),
},
notice: `${appearanceClassId[0].toUpperCase() + appearanceClassId.slice(1)} appearance saved locally.`,
}));
return true;
},
closeAppearanceLab: () => set((state) => {
const save = activeSave(state.slots, state.activeSlotId);
return {
screen: "home",
appearanceClassId: save?.activeClassId ?? state.appearanceClassId,
appearanceDrafts: appearanceDraftsFor(save),
previewMode: "modular",
previewAnimation: "idle",
notice: "Appearance Lab closed.",
};
}),
setAppearancePreviewMode: (previewMode) => set({ previewMode }),
setAppearancePreviewAnimation: (previewAnimation) => set({ previewAnimation }),
upgradeSelectedGear: () => {
const { activeSlotId, accountId, selectedGearOwnerId, selectedGearSlotId } = get();
if (!activeSlotId) return false;
@@ -392,6 +560,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
recentRewards: awarded ? [...state.recentRewards, awarded].slice(-12) : state.recentRewards,
notice: awarded ? `${awarded.drop.name} x${awarded.quantity} saved.` : "Boss clear saved.",
}));
markSaveSyncPending(activeSlotId);
return awarded;
},
recordRoguelikeDefeat: (round) => {
@@ -405,6 +574,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
},
}));
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
recordRogueTrialsEndlessDefeat: (bossKills) => {
@@ -418,6 +588,118 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
},
}));
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
recordHockeyHealingDefeat: (returns, durationSeconds) => {
const { activeSlotId } = get();
if (!activeSlotId) return;
const updated = repository.updateLocal(activeSlotId, (save) => {
const record = bestHockeyHealingRecord(
save.stats.highestHockeyHealingReturns,
save.stats.longestHockeyHealingSecondsAtBest,
returns,
durationSeconds,
);
return {
...save,
stats: {
...save.stats,
highestHockeyHealingReturns: record.returns,
longestHockeyHealingSecondsAtBest: record.durationSeconds,
},
};
});
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
recordHockeyPvpResult: (won) => {
const { activeSlotId } = get();
if (!activeSlotId) return;
const updated = repository.updateLocal(activeSlotId, (save) => {
const record = hockeyPvpRecordAfterMatch(
save.stats.hockeyHealingPvpWins,
save.stats.hockeyHealingPvpLosses,
won,
);
return {
...save,
stats: {
...save.stats,
hockeyHealingPvpWins: record.wins,
hockeyHealingPvpLosses: record.losses,
},
};
});
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
recordHockeyPvpBossKill: () => {
const { activeSlotId } = get();
if (!activeSlotId) return;
const updated = repository.updateLocal(activeSlotId, (save) => ({
...save,
stats: {
...save.stats,
hockeyHealingPvpBossKills: save.stats.hockeyHealingPvpBossKills + 1,
},
}));
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
recordBlockbreakerDefeat: (bricks, durationSeconds, score) => {
const { activeSlotId } = get();
if (!activeSlotId) return;
const updated = repository.updateLocal(activeSlotId, (save) => {
const record = bestBlockbreakerRecords(
save.stats.highestBlockbreakerBricks,
save.stats.longestBlockbreakerSeconds,
save.stats.highestBlockbreakerScore,
bricks,
durationSeconds,
score,
);
return {
...save,
stats: {
...save.stats,
highestBlockbreakerBricks: record.bricks,
longestBlockbreakerSeconds: record.durationSeconds,
highestBlockbreakerScore: record.score,
},
};
});
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
recordAetherAssaultDefeat: (score, wave, durationSeconds) => {
const { activeSlotId } = get();
if (!activeSlotId) return;
const updated = repository.updateLocal(activeSlotId, (save) => {
const record = bestAetherAssaultRecord(
save.stats.highestAetherAssaultScore,
save.stats.highestAetherAssaultWaveAtBest,
save.stats.longestAetherAssaultSecondsAtBest,
score,
wave,
durationSeconds,
);
return {
...save,
stats: {
...save.stats,
highestAetherAssaultScore: record.score,
highestAetherAssaultWaveAtBest: record.wave,
longestAetherAssaultSecondsAtBest: record.durationSeconds,
},
};
});
if (!updated) return;
markSaveSyncPending(activeSlotId);
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
clearRecentRewards: () => set({ recentRewards: [] }),
@@ -447,6 +729,17 @@ export type FrontendSnapshot = Omit<FrontendState,
| "selectInfusion"
| "selectPassiveAbility"
| "selectPassiveInfusion"
| "selectProfileCollectionView"
| "selectProfileGroup"
| "selectProfileStat"
| "openAppearanceLab"
| "selectAppearanceClass"
| "updateAppearanceDraft"
| "resetAppearanceDraft"
| "saveAppearanceDraft"
| "closeAppearanceLab"
| "setAppearancePreviewMode"
| "setAppearancePreviewAnimation"
| "upgradeSelectedGear"
| "equipSelectedInfusion"
| "equipPassiveInfusion"
@@ -457,6 +750,11 @@ export type FrontendSnapshot = Omit<FrontendState,
| "recordBossVictory"
| "recordRoguelikeDefeat"
| "recordRogueTrialsEndlessDefeat"
| "recordHockeyHealingDefeat"
| "recordHockeyPvpResult"
| "recordHockeyPvpBossKill"
| "recordBlockbreakerDefeat"
| "recordAetherAssaultDefeat"
| "clearRecentRewards"
| "clearNotice"
>;
@@ -485,6 +783,17 @@ export function getFrontendSnapshot(): FrontendSnapshot {
selectInfusion: _selectInfusion,
selectPassiveAbility: _selectPassiveAbility,
selectPassiveInfusion: _selectPassiveInfusion,
selectProfileCollectionView: _selectProfileCollectionView,
selectProfileGroup: _selectProfileGroup,
selectProfileStat: _selectProfileStat,
openAppearanceLab: _openAppearanceLab,
selectAppearanceClass: _selectAppearanceClass,
updateAppearanceDraft: _updateAppearanceDraft,
resetAppearanceDraft: _resetAppearanceDraft,
saveAppearanceDraft: _saveAppearanceDraft,
closeAppearanceLab: _closeAppearanceLab,
setAppearancePreviewMode: _setAppearancePreviewMode,
setAppearancePreviewAnimation: _setAppearancePreviewAnimation,
upgradeSelectedGear: _upgradeSelectedGear,
equipSelectedInfusion: _equipSelectedInfusion,
equipPassiveInfusion: _equipPassiveInfusion,
@@ -495,6 +804,11 @@ export function getFrontendSnapshot(): FrontendSnapshot {
recordBossVictory: _recordBossVictory,
recordRoguelikeDefeat: _recordRoguelikeDefeat,
recordRogueTrialsEndlessDefeat: _recordRogueTrialsEndlessDefeat,
recordHockeyHealingDefeat: _recordHockeyHealingDefeat,
recordHockeyPvpResult: _recordHockeyPvpResult,
recordHockeyPvpBossKill: _recordHockeyPvpBossKill,
recordBlockbreakerDefeat: _recordBlockbreakerDefeat,
recordAetherAssaultDefeat: _recordAetherAssaultDefeat,
clearRecentRewards: _clearRecentRewards,
clearNotice: _clearNotice,
...snapshot
+18 -3
View File
@@ -2,10 +2,13 @@ import type { BossGroupId } from "../game/bossCatalog";
import type { BossId, HealerClassId, InventoryItem } from "../game/types";
import type { GearProgress } from "../game/progression/gear";
import type { CollectionLog, MaterialStack } from "../game/progression/loot";
import type { CharacterAppearanceV1 } from "../game/characterAppearance";
export type SaveSlotId = 1 | 2 | 3;
export type AppScreen = "login" | "saves" | "home" | "profile" | "gear" | "settings" | "mode" | "game";
export type GameModeId = "roguelike-pve" | "rogue-trials" | "dungeons" | "roguelike-pvp" | "stadium-pvp";
export type AppScreen = "login" | "saves" | "home" | "profile" | "gear" | "appearance" | "settings" | "mode" | "game";
export type GameModeId = "roguelike-pve" | "rogue-trials" | "dungeons" | "hockey-healing" | "hockey-healing-pvp" | "blockbreaker" | "aether-assault" | "roguelike-pvp" | "stadium-pvp";
export type ProfileCollectionView = "loot" | "trophies" | "stats";
export type ProfileStatId = BossId | "roguelike" | "rogue-trials-endless" | "hockey-healing" | "hockey-pvp-wins" | "hockey-pvp-boss-kills" | "blockbreaker-bricks" | "blockbreaker-time" | "blockbreaker-score" | "aether-assault";
export interface CollectionDrop {
id: string;
@@ -43,15 +46,27 @@ export interface HunterStats {
bossKills: Record<string, number>;
highestRoguelikeRound: number;
highestRogueTrialsEndlessKills: number;
highestHockeyHealingReturns: number;
longestHockeyHealingSecondsAtBest: number;
hockeyHealingPvpWins: number;
hockeyHealingPvpLosses: number;
hockeyHealingPvpBossKills: number;
highestBlockbreakerBricks: number;
longestBlockbreakerSeconds: number;
highestBlockbreakerScore: number;
highestAetherAssaultScore: number;
highestAetherAssaultWaveAtBest: number;
longestAetherAssaultSecondsAtBest: number;
}
export interface HealerProgress {
level: number;
inventory: InventoryItem[];
appearance: CharacterAppearanceV1;
}
export interface HunterSave {
schemaVersion: 5;
schemaVersion: 6;
slotId: SaveSlotId;
hunterName: string;
activeClassId: HealerClassId;