new rpg mode

This commit is contained in:
Warren H
2026-07-17 12:47:42 -04:00
parent de7b59ce77
commit 10ff124466
180 changed files with 20863 additions and 1014 deletions
+431 -21
View File
@@ -3,9 +3,37 @@ import { useGLTF } from "@react-three/drei";
import { Component, Suspense, useEffect, useLayoutEffect, useMemo, useRef, type ReactNode } from "react";
import * as THREE from "three";
import { ARENA_CENTER, ARENA_SIZE_MULTIPLIER, ARENA_WALL_RADIUS } from "../game/arena";
import {
BLOCKBREAKER_BIOMES,
blockbreakerBiomeForSeed,
type BlockbreakerArenaBiome,
type BlockbreakerBiomeFixture,
} from "../game/blockbreakerBiomes";
import { bossRoomFor, type BossRoomDefinition, type BossRoomFloor } from "../game/bossRooms";
import {
HOCKEY_ARENA_CENTER_Z,
HOCKEY_ARENA_LENGTH,
HOCKEY_ARENA_MAX_X,
HOCKEY_ARENA_MAX_Z,
HOCKEY_ARENA_MIN_X,
HOCKEY_ARENA_MIN_Z,
HOCKEY_ARENA_WIDTH,
HOCKEY_GOAL_HALF_WIDTH,
HOCKEY_HEALER_GOAL_Z,
HOCKEY_MIDLINE_Z,
HOCKEY_NPC_GOAL_Z,
} from "../game/hockeyHealing";
import { useGameStore } from "../game/store";
import { LEGACY_GAME_ASSETS_FORCED, useGameGLTF } from "./GameAssetProvider";
import {
HOCKEY_PVP_ARENA_MAX_X,
HOCKEY_PVP_ARENA_MAX_Z,
HOCKEY_PVP_ARENA_MIN_X,
HOCKEY_PVP_ARENA_MIN_Z,
HOCKEY_PVP_GOAL_HALF_WIDTH,
HOCKEY_PVP_GOAL_Z,
} from "../game/hockeyHealingPvp";
import { RpgRoomPortals } from "./rpgRoguelike/RpgRoomPortals";
const ROOM_CENTER_Z = ARENA_CENTER[1];
const KAYKIT_DUNGEON_PILLAR_URL = new URL("../assets/game/models/original/environment/kaykit-dungeon/pillar-decorated.glb", import.meta.url).href;
@@ -170,15 +198,15 @@ function LegacyDungeonAssetInstances({
return <DungeonMeshInstances mesh={mesh} {...props} />;
}
function arenaWalls(room: BossRoomDefinition) {
return ARENA_WALL_SEGMENTS.map((fixture) => ({
function arenaWalls(room: BossRoomDefinition, portalOpenings = false) {
return ARENA_WALL_SEGMENTS.filter((_, index) => !portalOpenings || index !== 0 && index !== 8).map((fixture) => ({
...fixture,
scaleY: room.wallHeight / 4,
}));
}
function LegacyArenaArchitecture({ room }: { room: BossRoomDefinition }) {
const walls = useMemo(() => arenaWalls(room), [room]);
function LegacyArenaArchitecture({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
const walls = useMemo(() => arenaWalls(room, portalOpenings), [portalOpenings, room]);
return (
<group>
<LegacyDungeonAssetInstances url={KAYKIT_DUNGEON_WALL_URL} fixtures={walls} tint={room.wallColor} opacity={0.54} />
@@ -196,9 +224,9 @@ function namedMesh(scene: THREE.Object3D, name: string) {
throw new Error(`Dungeon kit is missing mesh ${name}.`);
}
function DungeonKitArchitecture({ room }: { room: BossRoomDefinition }) {
function DungeonKitArchitecture({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
const gltf = useGameGLTF(KAYKIT_DUNGEON_KIT_URL);
const walls = useMemo(() => arenaWalls(room), [room]);
const walls = useMemo(() => arenaWalls(room, portalOpenings), [portalOpenings, room]);
const meshes = useMemo(() => ({
pillar: namedMesh(gltf.scene, DUNGEON_MESH_NAMES.pillar),
wall: namedMesh(gltf.scene, DUNGEON_MESH_NAMES.wall),
@@ -232,9 +260,13 @@ class DungeonAssetErrorBoundary extends Component<{
}
}
function RoomWallFallback({ room }: { room: BossRoomDefinition }) {
function RoomWallFallback({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
const walls = useRef<THREE.Group>(null);
const previousCameraPosition = useRef<THREE.Vector3 | null>(null);
const fixtures = useMemo(
() => ARENA_WALL_SEGMENTS.filter((_, index) => !portalOpenings || index !== 0 && index !== 8),
[portalOpenings],
);
useFrame(({ camera }) => {
if (!walls.current) return;
@@ -252,7 +284,7 @@ function RoomWallFallback({ room }: { room: BossRoomDefinition }) {
return (
<group ref={walls}>
{ARENA_WALL_SEGMENTS.map((fixture, index) => (
{fixtures.map((fixture, index) => (
<mesh
key={index}
position={[fixture.position[0], room.wallHeight / 2, fixture.position[2]]}
@@ -267,28 +299,28 @@ function RoomWallFallback({ room }: { room: BossRoomDefinition }) {
);
}
function LegacyRoomWalls({ room }: { room: BossRoomDefinition }) {
function LegacyRoomWalls({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
return (
<Suspense fallback={<RoomWallFallback room={room} />}>
<LegacyArenaArchitecture room={room} />
<Suspense fallback={<RoomWallFallback room={room} portalOpenings={portalOpenings} />}>
<LegacyArenaArchitecture room={room} portalOpenings={portalOpenings} />
</Suspense>
);
}
function OptimizedRoomWalls({ room }: { room: BossRoomDefinition }) {
function OptimizedRoomWalls({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
return (
<DungeonAssetErrorBoundary fallback={<LegacyRoomWalls room={room} />}>
<Suspense fallback={<RoomWallFallback room={room} />}>
<DungeonKitArchitecture room={room} />
<DungeonAssetErrorBoundary fallback={<LegacyRoomWalls room={room} portalOpenings={portalOpenings} />}>
<Suspense fallback={<RoomWallFallback room={room} portalOpenings={portalOpenings} />}>
<DungeonKitArchitecture room={room} portalOpenings={portalOpenings} />
</Suspense>
</DungeonAssetErrorBoundary>
);
}
function RoomWalls({ room }: { room: BossRoomDefinition }) {
function RoomWalls({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
return LEGACY_GAME_ASSETS_FORCED
? <LegacyRoomWalls room={room} />
: <OptimizedRoomWalls room={room} />;
? <LegacyRoomWalls room={room} portalOpenings={portalOpenings} />
: <OptimizedRoomWalls room={room} portalOpenings={portalOpenings} />;
}
function RoomMarks({ room }: { room: BossRoomDefinition }) {
@@ -384,7 +416,7 @@ function RoomScenery({ room }: { room: BossRoomDefinition }) {
);
}
function RoomFloor({ room }: { room: BossRoomDefinition }) {
function RoomFloor({ room, portalOpenings = false }: { room: BossRoomDefinition; portalOpenings?: boolean }) {
return (
<group>
<mesh position={[0, -0.45, ROOM_CENTER_Z]} receiveShadow>
@@ -401,14 +433,384 @@ function RoomFloor({ room }: { room: BossRoomDefinition }) {
</mesh>
<RoomMarks room={room} />
<RoomScenery room={room} />
<RoomWalls room={room} />
<RoomWalls room={room} portalOpenings={portalOpenings} />
</group>
);
}
function HockeyGoal({ z, color }: { z: number; color: string }) {
const goalWidth = HOCKEY_GOAL_HALF_WIDTH * 2;
return (
<group position={[0, 0, z]}>
<mesh position={[-HOCKEY_GOAL_HALF_WIDTH, 1.05, 0]} castShadow>
<boxGeometry args={[0.18, 2.1, 0.24]} />
<meshStandardMaterial color={color} emissive={color} emissiveIntensity={1.7} metalness={0.45} roughness={0.32} />
</mesh>
<mesh position={[HOCKEY_GOAL_HALF_WIDTH, 1.05, 0]} castShadow>
<boxGeometry args={[0.18, 2.1, 0.24]} />
<meshStandardMaterial color={color} emissive={color} emissiveIntensity={1.7} metalness={0.45} roughness={0.32} />
</mesh>
<mesh position={[0, 2.03, 0]} castShadow>
<boxGeometry args={[goalWidth, 0.16, 0.22]} />
<meshStandardMaterial color={color} emissive={color} emissiveIntensity={1.2} metalness={0.45} roughness={0.32} />
</mesh>
<mesh position={[0, 1.05, z === HOCKEY_HEALER_GOAL_Z ? 0.08 : -0.08]}>
<planeGeometry args={[goalWidth, 2]} />
<meshBasicMaterial color={color} transparent opacity={0.14} wireframe depthWrite={false} />
</mesh>
<pointLight color={color} intensity={2.4} distance={7} position={[0, 1.3, 0]} />
</group>
);
}
function HockeyHealingRoom() {
const goalSideWidth = (HOCKEY_ARENA_WIDTH - HOCKEY_GOAL_HALF_WIDTH * 2) * 0.5;
const leftGoalSideX = HOCKEY_ARENA_MIN_X + goalSideWidth * 0.5;
const rightGoalSideX = HOCKEY_ARENA_MAX_X - goalSideWidth * 0.5;
const wallMaterial = <meshStandardMaterial color="#172d36" roughness={0.58} metalness={0.48} />;
return (
<group>
<color attach="background" args={["#020b11"]} />
<fog attach="fog" args={["#061a24", 18, 46]} />
<hemisphereLight args={["#80dfff", "#061015", 1.08]} />
<directionalLight castShadow position={[6, 12, 8]} intensity={1.8} color="#d6f7ff" shadow-mapSize={[512, 512]} />
<pointLight color="#50dfff" intensity={2.2} distance={14} position={[0, 4, HOCKEY_MIDLINE_Z]} />
<mesh position={[0, -0.42, HOCKEY_ARENA_CENTER_Z]} receiveShadow>
<boxGeometry args={[HOCKEY_ARENA_WIDTH + 1.2, 0.8, HOCKEY_ARENA_LENGTH + 1.2]} />
<meshStandardMaterial color="#061117" roughness={0.9} />
</mesh>
<mesh position={[0, -0.01, HOCKEY_ARENA_CENTER_Z]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<planeGeometry args={[HOCKEY_ARENA_WIDTH, HOCKEY_ARENA_LENGTH]} />
<meshStandardMaterial color="#102731" roughness={0.68} metalness={0.3} />
</mesh>
<mesh position={[0, 0.012, HOCKEY_MIDLINE_Z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[HOCKEY_ARENA_WIDTH - 0.5, 0.09]} />
<meshBasicMaterial color="#64e7ff" transparent opacity={0.62} />
</mesh>
<mesh position={[0, 0.018, HOCKEY_MIDLINE_Z]} rotation={[-Math.PI / 2, 0, 0]}>
<ringGeometry args={[2.45, 2.55, 48]} />
<meshBasicMaterial color="#64e7ff" transparent opacity={0.44} />
</mesh>
<mesh position={[HOCKEY_ARENA_MIN_X - 0.15, 1.5, HOCKEY_ARENA_CENTER_Z]} castShadow receiveShadow>
<boxGeometry args={[0.3, 3, HOCKEY_ARENA_LENGTH + 0.6]} />
{wallMaterial}
</mesh>
<mesh position={[HOCKEY_ARENA_MAX_X + 0.15, 1.5, HOCKEY_ARENA_CENTER_Z]} castShadow receiveShadow>
<boxGeometry args={[0.3, 3, HOCKEY_ARENA_LENGTH + 0.6]} />
{wallMaterial}
</mesh>
{[HOCKEY_ARENA_MIN_Z - 0.15, HOCKEY_ARENA_MAX_Z + 0.15].flatMap((z) => [leftGoalSideX, rightGoalSideX].map((x) => (
<mesh key={`${x}-${z}`} position={[x, 1.5, z]} castShadow receiveShadow>
<boxGeometry args={[goalSideWidth, 3, 0.3]} />
<meshStandardMaterial color="#172d36" roughness={0.58} metalness={0.48} />
</mesh>
)))}
<HockeyGoal z={HOCKEY_NPC_GOAL_Z} color="#ff6e5c" />
<HockeyGoal z={HOCKEY_HEALER_GOAL_Z} color="#67e8ff" />
</group>
);
}
const BLOCKBREAKER_BIOME_FIXTURES = [
[-12.75, -12.5, 0.94],
[-12.75, -1, 1.08],
[-12.75, 10.5, 0.9],
[12.75, -12.5, 1.02],
[12.75, -1, 0.88],
[12.75, 10.5, 1.12],
] as const;
function BlockbreakerFixtureGeometry({ fixture }: { fixture: BlockbreakerBiomeFixture }) {
if (fixture === "crystal") return <octahedronGeometry args={[1.25, 0]} />;
if (fixture === "forge") return <cylinderGeometry args={[0.72, 1.18, 2.8, 6]} />;
if (fixture === "spire") return <coneGeometry args={[1.05, 3.7, 5]} />;
if (fixture === "monolith") return <boxGeometry args={[1.25, 3.5, 1.25]} />;
return <torusGeometry args={[1.08, 0.3, 8, 18]} />;
}
function BlockbreakerBiomeFixtures({ biome }: { biome: BlockbreakerArenaBiome }) {
const mesh = useRef<THREE.InstancedMesh>(null);
const transform = useMemo(() => new THREE.Object3D(), []);
useLayoutEffect(() => {
if (!mesh.current) return;
BLOCKBREAKER_BIOME_FIXTURES.forEach(([x, z, scale], index) => {
transform.position.set(x, biome.fixture === "reactor" ? 1.45 : 1.75, z);
transform.rotation.set(
biome.fixture === "reactor" ? 0 : index % 2 === 0 ? -0.08 : 0.08,
index * 0.73,
biome.fixture === "reactor" ? 0 : index % 2 === 0 ? 0.06 : -0.06,
);
transform.scale.setScalar(scale);
transform.updateMatrix();
mesh.current!.setMatrixAt(index, transform.matrix);
});
mesh.current.instanceMatrix.needsUpdate = true;
mesh.current.computeBoundingSphere();
}, [biome.fixture, transform]);
return (
<instancedMesh ref={mesh} args={[undefined, undefined, BLOCKBREAKER_BIOME_FIXTURES.length]} castShadow receiveShadow>
<BlockbreakerFixtureGeometry fixture={biome.fixture} />
<meshStandardMaterial
color={biome.fixtureColor}
emissive={biome.fixtureEmissive}
emissiveIntensity={0.72}
roughness={biome.fixture === "monolith" ? 0.26 : 0.48}
metalness={biome.fixture === "forge" || biome.fixture === "reactor" ? 0.42 : 0.12}
/>
</instancedMesh>
);
}
function BrightArcadeRoom({
variant,
biome = BLOCKBREAKER_BIOMES[0],
}: {
variant: "blockbreaker" | "aether-assault";
biome?: BlockbreakerArenaBiome;
}) {
const roomWidth = HOCKEY_ARENA_WIDTH + 10;
const roomLength = HOCKEY_ARENA_LENGTH + 12;
const roomMinX = HOCKEY_ARENA_MIN_X - 5;
const roomMaxX = HOCKEY_ARENA_MAX_X + 5;
const roomMinZ = HOCKEY_ARENA_MIN_Z - 6;
const roomMaxZ = HOCKEY_ARENA_MAX_Z + 6;
const wallHeight = 4.8;
const wallMaterial = (
<meshStandardMaterial
color={biome.wall}
emissive={biome.wallEmissive}
emissiveIntensity={biome.wallEmissiveIntensity}
roughness={0.62}
metalness={0.12}
/>
);
return (
<group key={variant === "blockbreaker" ? biome.id : variant}>
<color attach="background" args={[biome.background]} />
<fog attach="fog" args={[biome.fog, 34, 72]} />
<ambientLight color={biome.ambient} intensity={biome.ambientIntensity} />
<hemisphereLight args={[biome.sky, biome.ground, biome.hemisphereIntensity]} />
<directionalLight
castShadow
position={[8, 15, 10]}
intensity={biome.keyLightIntensity}
color={biome.keyLight}
shadow-mapSize={[512, 512]}
/>
<pointLight color={biome.fillLightA} intensity={biome.fillLightIntensityA} distance={30} position={[-8, 7, 7]} />
<pointLight color={biome.fillLightB} intensity={biome.fillLightIntensityB} distance={30} position={[8, 7, -9]} />
<mesh position={[0, -0.48, HOCKEY_ARENA_CENTER_Z]} receiveShadow>
<boxGeometry args={[roomWidth + 1.2, 0.9, roomLength + 1.2]} />
<meshStandardMaterial color={biome.foundation} roughness={0.92} metalness={0.04} />
</mesh>
<mesh position={[0, -0.015, HOCKEY_ARENA_CENTER_Z]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<planeGeometry args={[roomWidth, roomLength]} />
<meshStandardMaterial color={biome.floor} roughness={biome.floorRoughness} metalness={biome.floorMetalness} />
</mesh>
<mesh position={[0, 0.006, HOCKEY_ARENA_CENTER_Z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[HOCKEY_ARENA_WIDTH, HOCKEY_ARENA_LENGTH]} />
<meshStandardMaterial color={biome.playfield} transparent opacity={0.72} roughness={0.52} metalness={0.05} />
</mesh>
{[HOCKEY_ARENA_MIN_X, HOCKEY_ARENA_MAX_X].map((x) => (
<mesh key={`lane-x-${x}`} position={[x, 0.025, HOCKEY_ARENA_CENTER_Z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[0.1, HOCKEY_ARENA_LENGTH]} />
<meshBasicMaterial color={biome.boundary} transparent opacity={0.72} toneMapped={false} />
</mesh>
))}
{[HOCKEY_ARENA_MIN_Z, HOCKEY_ARENA_MAX_Z].map((z) => (
<mesh key={`lane-z-${z}`} position={[0, 0.025, z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[HOCKEY_ARENA_WIDTH, 0.1]} />
<meshBasicMaterial color={biome.boundary} transparent opacity={0.72} toneMapped={false} />
</mesh>
))}
{variant === "blockbreaker" ? (
<mesh position={[0, 0.028, HOCKEY_MIDLINE_Z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[HOCKEY_ARENA_WIDTH, 0.12]} />
<meshBasicMaterial color={biome.midline} transparent opacity={0.86} toneMapped={false} />
</mesh>
) : (
<group>
{[-6.7, -3.35, 0, 3.35, 6.7].map((x) => (
<mesh key={`aether-lane-${x}`} position={[x, 0.029, HOCKEY_ARENA_CENTER_Z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[0.055, HOCKEY_ARENA_LENGTH - 0.8]} />
<meshBasicMaterial color="#c6fbff" transparent opacity={x === 0 ? 0.58 : 0.3} toneMapped={false} />
</mesh>
))}
{[-10.7, -8.45, -6.2, -3.95].map((z) => (
<mesh key={`aether-rank-${z}`} position={[0, 0.03, z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[HOCKEY_ARENA_WIDTH - 1, 0.045]} />
<meshBasicMaterial color="#fff2bf" transparent opacity={0.36} toneMapped={false} />
</mesh>
))}
</group>
)}
{[roomMinX - 0.18, roomMaxX + 0.18].map((x) => (
<mesh key={`room-x-${x}`} position={[x, wallHeight * 0.5, HOCKEY_ARENA_CENTER_Z]} castShadow receiveShadow>
<boxGeometry args={[0.36, wallHeight, roomLength + 0.7]} />
{wallMaterial}
</mesh>
))}
{[roomMinZ - 0.18, roomMaxZ + 0.18].map((z) => (
<mesh key={`room-z-${z}`} position={[0, wallHeight * 0.5, z]} castShadow receiveShadow>
<boxGeometry args={[roomWidth + 0.7, wallHeight, 0.36]} />
{wallMaterial}
</mesh>
))}
{[roomMinX - 0.36, roomMaxX + 0.36].map((x) => (
<mesh key={`light-x-${x}`} position={[x, 3.7, HOCKEY_ARENA_CENTER_Z]}>
<boxGeometry args={[0.12, 0.18, roomLength - 1]} />
<meshBasicMaterial color={biome.railA} toneMapped={false} />
</mesh>
))}
{[roomMinZ - 0.36, roomMaxZ + 0.36].map((z) => (
<mesh key={`light-z-${z}`} position={[0, 3.7, z]}>
<boxGeometry args={[roomWidth - 1, 0.18, 0.12]} />
<meshBasicMaterial color={biome.railB} toneMapped={false} />
</mesh>
))}
{variant === "blockbreaker" && <BlockbreakerBiomeFixtures biome={biome} />}
</group>
);
}
function HealingHockeyPvpRoom() {
const width = HOCKEY_PVP_ARENA_MAX_X - HOCKEY_PVP_ARENA_MIN_X;
const length = HOCKEY_PVP_ARENA_MAX_Z - HOCKEY_PVP_ARENA_MIN_Z;
const goalSideWidth = (width - HOCKEY_PVP_GOAL_HALF_WIDTH * 2) * 0.5;
const sideCenters = [
HOCKEY_PVP_ARENA_MIN_X + goalSideWidth * 0.5,
HOCKEY_PVP_ARENA_MAX_X - goalSideWidth * 0.5,
];
return (
<group>
<color attach="background" args={["#040912"]} />
<fog attach="fog" args={["#071522", 28, 68]} />
<hemisphereLight args={["#8deaff", "#130812", 1.1]} />
<directionalLight castShadow position={[7, 14, 10]} intensity={1.9} color="#d8fbff" shadow-mapSize={[512, 512]} />
<pointLight color="#62e7ff" intensity={2.5} distance={18} position={[0, 4, 13]} />
<pointLight color="#ff6f83" intensity={2.5} distance={18} position={[0, 4, -13]} />
<mesh position={[0, -0.42, 0]} receiveShadow>
<boxGeometry args={[width + 1.2, 0.8, length + 1.2]} />
<meshStandardMaterial color="#070d17" roughness={0.9} />
</mesh>
<mesh position={[0, -0.01, 0]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<planeGeometry args={[width, length]} />
<meshStandardMaterial color="#112632" roughness={0.7} metalness={0.32} />
</mesh>
<mesh position={[0, 0.012, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[width - 0.5, 0.11]} />
<meshBasicMaterial color="#f4d978" transparent opacity={0.7} />
</mesh>
{[-11, 11].map((z) => <mesh key={z} position={[0, 0.014, z]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[width - 0.8, 0.07]} />
<meshBasicMaterial color={z > 0 ? "#64e7ff" : "#ff7688"} transparent opacity={0.38} />
</mesh>)}
{[HOCKEY_PVP_ARENA_MIN_X - 0.15, HOCKEY_PVP_ARENA_MAX_X + 0.15].map((x) => (
<mesh key={x} position={[x, 1.5, 0]} castShadow receiveShadow>
<boxGeometry args={[0.3, 3, length + 0.6]} />
<meshStandardMaterial color="#172b38" roughness={0.58} metalness={0.48} />
</mesh>
))}
{[-HOCKEY_PVP_ARENA_MAX_Z - 0.15, HOCKEY_PVP_ARENA_MAX_Z + 0.15].flatMap((z) => sideCenters.map((x) => (
<mesh key={`${x}-${z}`} position={[x, 1.5, z]} castShadow receiveShadow>
<boxGeometry args={[goalSideWidth, 3, 0.3]} />
<meshStandardMaterial color="#172b38" roughness={0.58} metalness={0.48} />
</mesh>
)))}
<HockeyGoal z={-HOCKEY_PVP_GOAL_Z} color="#ff647b" />
<HockeyGoal z={HOCKEY_PVP_GOAL_Z} color="#62e7ff" />
<HockeyPvpScoreboards />
</group>
);
}
function HockeyPvpScoreboards() {
const localGoals = useGameStore((state) => state.hockeyPvp.opponentGoalsConceded);
const opponentGoals = useGameStore((state) => state.hockeyPvp.localGoalsConceded);
const texture = useMemo(() => {
const canvas = document.createElement("canvas");
canvas.width = 512;
canvas.height = 192;
const next = new THREE.CanvasTexture(canvas);
next.colorSpace = THREE.SRGBColorSpace;
next.minFilter = THREE.LinearMipmapLinearFilter;
next.magFilter = THREE.LinearFilter;
return next;
}, []);
useEffect(() => {
const canvas = texture.image as HTMLCanvasElement;
const context = canvas.getContext("2d");
if (!context) return;
const gradient = context.createLinearGradient(0, 0, canvas.width, canvas.height);
gradient.addColorStop(0, "#061d28");
gradient.addColorStop(0.5, "#05080d");
gradient.addColorStop(1, "#2b0a17");
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
context.strokeStyle = "#89efff";
context.lineWidth = 5;
context.strokeRect(5, 5, canvas.width - 10, canvas.height - 10);
context.fillStyle = "#a8c4c9";
context.font = "700 20px Inter, sans-serif";
context.textAlign = "center";
context.fillText("HEALING HOCKEY", canvas.width / 2, 31);
context.fillStyle = "#74ecff";
context.font = "700 18px Inter, sans-serif";
context.fillText("YOU", 132, 58);
context.fillStyle = "#ff819f";
context.fillText("RIVAL", 380, 58);
context.font = "700 94px Impact, Inter, sans-serif";
context.fillStyle = "#eaffff";
context.fillText(String(Math.min(99, localGoals)).padStart(2, "0"), 132, 151);
context.fillStyle = "#ffedf4";
context.fillText(String(Math.min(99, opponentGoals)).padStart(2, "0"), 380, 151);
context.fillStyle = "#f3d87c";
context.font = "700 56px Inter, sans-serif";
context.fillText("", 256, 137);
texture.needsUpdate = true;
}, [localGoals, opponentGoals, texture]);
useEffect(() => () => texture.dispose(), [texture]);
return <>{([-1, 1] as const).map((side) => (
<group
key={side}
position={[side * 9.78, 4.05, 5.5]}
rotation={[0, side < 0 ? Math.PI / 2 : -Math.PI / 2, 0]}
>
<mesh castShadow>
<boxGeometry args={[7.6, 3.25, 0.24]} />
<meshStandardMaterial color="#101923" roughness={0.32} metalness={0.72} />
</mesh>
<mesh position={[0, 0, 0.126]}>
<planeGeometry args={[7.28, 2.93]} />
<meshBasicMaterial map={texture} toneMapped={false} />
</mesh>
</group>
))}</>;
}
/** Main-display room projection. Gameplay stays in the shared arena domain. */
export function BossRoom() {
const bossId = useGameStore((state) => state.boss.id);
const blockbreakerSeed = useGameStore((state) => state.blockbreaker.seed);
const hockeyMode = useGameStore((state) => state.activityMode === "hockey-healing");
const blockbreakerMode = useGameStore((state) => state.activityMode === "blockbreaker");
const aetherAssaultMode = useGameStore((state) => state.activityMode === "aether-assault");
const hockeyPvpMode = useGameStore((state) => state.activityMode === "hockey-healing-pvp");
const rpgPhase = useGameStore((state) => state.rpgRun?.phase ?? null);
const rpgBossRoom = useGameStore((state) => state.runMode === "rpg-roguelike" && state.activityMode === "boss");
if (hockeyPvpMode) return <HealingHockeyPvpRoom />;
if (aetherAssaultMode) return <BrightArcadeRoom variant="aether-assault" />;
if (blockbreakerMode) return <BrightArcadeRoom variant="blockbreaker" biome={blockbreakerBiomeForSeed(blockbreakerSeed)} />;
if (hockeyMode) return <HockeyHealingRoom />;
const room = bossRoomFor(bossId);
return (
<group key={room.id}>
@@ -418,7 +820,15 @@ export function BossRoom() {
<directionalLight castShadow position={[5, 10, 8]} intensity={2.1} color={room.accentSecondary} shadow-mapSize={[512, 512]} />
<pointLight color={room.accent} intensity={2.35} distance={8} position={[-6, 2.8, ROOM_CENTER_Z]} />
<pointLight color={room.accentSecondary} intensity={1.75} distance={7} position={[6, 2.4, ROOM_CENTER_Z - 1]} />
<RoomFloor room={room} />
<RoomFloor room={room} portalOpenings={rpgBossRoom} />
{rpgBossRoom && rpgPhase && (
<RpgRoomPortals
entryOpen
exitOpen={rpgPhase === "boss-cleared" || rpgPhase === "reward"}
accent={room.accent}
wallColor={room.wallColor}
/>
)}
</group>
);
}