new rpg mode
This commit is contained in:
@@ -138,6 +138,32 @@ outside the repository.
|
||||
|
||||
Touch controls on lower display support party targeting, ability casting, map, and inventory.
|
||||
|
||||
## Character model rollout and rollback
|
||||
|
||||
Healer characters use the modular `Rig_Medium` renderer by default. Version 1 composes
|
||||
head, upper body, lower body, headwear, back item, main hand, and offhand slots while
|
||||
continuing to use Aelia's shared animation set.
|
||||
|
||||
Load a hunter, then open **Appearance Lab** from the main menu. The upper display shows
|
||||
the real in-game healer renderer with idle, walk, and cast previews. The lower display
|
||||
selects healer class and cycles every available part. **Save look** persists the current
|
||||
class, **Reset** restores its authored default, and **Cancel** discards drafts. **Compare
|
||||
legacy** shows the previous whole-character model without deleting the modular selection.
|
||||
|
||||
Some source assets currently fuse related pieces, so version 1 exposes honest combined
|
||||
slots such as face + hair, shirt + arms, and pants + shoes. These can split into finer
|
||||
customization slots when compatible rigged assets are added.
|
||||
|
||||
The previous whole-GLB renderer remains intact during rollout. Use either rollback:
|
||||
|
||||
```text
|
||||
?characterModels=legacy
|
||||
VITE_CHARACTER_MODEL_MODE=legacy
|
||||
```
|
||||
|
||||
The query changes one browser/app launch. The environment variable produces a legacy
|
||||
build. Remove the switch to return to modular rendering.
|
||||
|
||||
## Current game scope
|
||||
|
||||
- Five-member AI party with Disc Priest healer
|
||||
|
||||
Reference in New Issue
Block a user