# Action Mode Combat Mechanics ## Current Dungeons ### Bulldrome Hunting Grounds - iLvl 1 starts with one Bullfango pack, then Bulldrome. - Higher tiers start with Bulldrome plus two Bullfangos. - Bulldrome can charge, attack the tank, and ground slam after configured charge counts. - Bullfangos can charge and attack the tank. ### Yian Kut-Ku Roost - Trash fight: three Birds. - Boss fight: Yian Kut-Ku plus two Birds. - Yian Kut-Ku fires three bouncing fireballs: northeast, northwest, and south. - Fireballs bounce off walls and players. - Fireballs leave fire on wall/player impact. - Fireballs persist until roughly one second before the next volley. - Birds fly to the left side, dive across the arena, then return to the tank. ## Reusable Attack Modules Action Mode mobs and bosses use configurable attack modules: - `tankMelee` - `charge` - `groundSlam` - `fireballVolley` - `birdDive` - `bodyContact` Each module can define: - enabled/disabled state - frequency - damage - windup - recovery - speed - radius - special counters such as every N charges The simulation reads from the mechanic registry at run start and during combat. Disabling an attack removes that behavior from new runs. ## Admin Tuning The Action Mode Settings screen includes a mechanic admin panel. It can: - show each mob and boss - edit attack frequency and damage - edit attack timing values - remove attacks - add removed attacks back - reset defaults Changes persist in local storage and apply to new Action Mode runs.