I Want To Heal 2 build v1.0.5 code

This commit is contained in:
Warren H
2026-06-28 13:29:39 -04:00
parent 8abb44ea02
commit 257c34fc8d
53 changed files with 18187 additions and 1199 deletions
@@ -4,7 +4,7 @@
- `src/actionMode.ts`: Action Mode character save, tier data, coins, rewards, gear stats, and upgrade rules.
- `src/actionBoss/actionEncounterConfig.ts`: reusable mob/boss attack module defaults and local admin persistence.
- `src/actionBoss/bulldromeSimulation.ts`: Action Mode combat simulation and enemy state machines.
- `src/actionBoss/actionCombatSimulation.ts`: Action Mode combat simulation and enemy state machines.
- `src/actionBoss/BulldromeScene.ts`: Phaser rendering/input adapter.
- `src/components/BulldromeBossSlice.tsx`: browser fight shell, party frames, boss bar, spell bar, and result handling.
- `src/components/ActionModeScreen.tsx`: Action Mode menus, dungeons, customization, and mechanics admin UI.
@@ -20,6 +20,6 @@
## Current Follow-Ups
- Add Rathian dungeon mechanics.
- Add Cyber Dragon coin and gear family.
- Move Action Mode mechanic config from local storage into SQL tables when the backend persistence pass starts.
- Add admin CRUD for new attacks, not just enable/disable existing modules.