I Want To Heal 2 build v1.0.5 code
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- `src/actionMode.ts`: Action Mode character save, tier data, coins, rewards, gear stats, and upgrade rules.
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- `src/actionBoss/actionEncounterConfig.ts`: reusable mob/boss attack module defaults and local admin persistence.
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- `src/actionBoss/bulldromeSimulation.ts`: Action Mode combat simulation and enemy state machines.
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- `src/actionBoss/actionCombatSimulation.ts`: Action Mode combat simulation and enemy state machines.
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- `src/actionBoss/BulldromeScene.ts`: Phaser rendering/input adapter.
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- `src/components/BulldromeBossSlice.tsx`: browser fight shell, party frames, boss bar, spell bar, and result handling.
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- `src/components/ActionModeScreen.tsx`: Action Mode menus, dungeons, customization, and mechanics admin UI.
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@@ -20,6 +20,6 @@
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## Current Follow-Ups
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- Add Rathian dungeon mechanics.
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- Add Cyber Dragon coin and gear family.
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- Move Action Mode mechanic config from local storage into SQL tables when the backend persistence pass starts.
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- Add admin CRUD for new attacks, not just enable/disable existing modules.
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