I Want To Heal 2 build v1.0.5 code
This commit is contained in:
@@ -19,6 +19,14 @@
|
||||
- Fireballs persist until roughly one second before the next volley.
|
||||
- Birds fly to the left side, dive across the arena, then return to the tank.
|
||||
|
||||
### Cyber Dragon Core
|
||||
|
||||
- Boss fight starts directly against Cyber Dragon.
|
||||
- Cyber Dragon spawns one slow spinning blade every 10 seconds.
|
||||
- Each blade follows a random living party member or player, lasts 15 seconds, deals contact damage while overlapping, and applies non-dispellable Bleed.
|
||||
- Cyber Dragon circles the room, then charges the nearest living party member or player.
|
||||
- Targets hit by the circular charge are stunned for 1 second.
|
||||
|
||||
## Reusable Attack Modules
|
||||
|
||||
Action Mode mobs and bosses use configurable attack modules:
|
||||
@@ -28,6 +36,8 @@ Action Mode mobs and bosses use configurable attack modules:
|
||||
- `groundSlam`
|
||||
- `fireballVolley`
|
||||
- `birdDive`
|
||||
- `spinningBlade`
|
||||
- `circularCharge`
|
||||
- `bodyContact`
|
||||
|
||||
Each module can define:
|
||||
|
||||
Reference in New Issue
Block a user