Files
healer-man/scripts/dungeon-pipeline/audit-wow-visual-quality.test.mjs
T
2026-10-07 13:05:04 -04:00

80 lines
4.0 KiB
JavaScript

import assert from "node:assert/strict";
import { mkdtemp, rm } from "node:fs/promises";
import os from "node:os";
import path from "node:path";
import sharp from "sharp";
import test from "node:test";
import { Document, NodeIO } from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { MeshoptDecoder } from "meshoptimizer";
import { auditGeometry } from "./audit-wow-visual-quality.mjs";
function addTriangle(document, buffer, { name, offset, material = null, textured = false, uvValues = null }) {
const positions = document.createAccessor(`${name}-positions`)
.setType("VEC3")
.setArray(new Float32Array([
offset, 0, 0,
offset + 1, 0, 0,
offset, 1, 0,
]))
.setBuffer(buffer);
const primitive = document.createPrimitive().setAttribute("POSITION", positions);
if (textured) {
const texcoords = document.createAccessor(`${name}-uvs`)
.setType("VEC2")
.setArray(new Float32Array(uvValues ?? [0, 0, 1, 0, 0, 1]))
.setBuffer(buffer);
primitive.setAttribute("TEXCOORD_0", texcoords);
}
if (material) primitive.setMaterial(material);
const mesh = document.createMesh(`${name}-mesh`).addPrimitive(primitive);
return document.createNode(name).setMesh(mesh);
}
test("WoW visual audit counts untextured and material-free surfaces safely", async (context) => {
const workingDirectory = await mkdtemp(path.join(os.tmpdir(), "wow-visual-audit-"));
context.after(async () => rm(workingDirectory, { recursive: true, force: true }));
const visualFile = path.join(workingDirectory, "coverage-fixture.glb");
const io = new NodeIO()
.registerExtensions(ALL_EXTENSIONS)
.registerDependencies({ "meshopt.decoder": MeshoptDecoder });
const document = new Document();
const buffer = document.createBuffer();
const image = await sharp({
create: { width: 1, height: 1, channels: 4, background: { r: 180, g: 140, b: 90, alpha: 1 } },
}).png().toBuffer();
const texture = document.createTexture("textured-surface").setMimeType("image/png").setImage(image);
const texturedMaterial = document.createMaterial("textured").setBaseColorTexture(texture);
const plainMaterial = document.createMaterial("plain").setBaseColorFactor([0.35, 0.31, 0.24, 1]);
const scene = document.createScene("coverage-fixture")
.addChild(addTriangle(document, buffer, { name: "textured", offset: 0, material: texturedMaterial, textured: true }))
.addChild(addTriangle(document, buffer, { name: "plain", offset: 3, material: plainMaterial }))
.addChild(addTriangle(document, buffer, { name: "no-material", offset: 6 }))
.addChild(addTriangle(document, buffer, {
name: "degenerate-uv",
offset: 9,
material: texturedMaterial,
textured: true,
uvValues: [0, 0, 0, 0, 1, 1],
}));
document.getRoot().setDefaultScene(scene);
await io.write(visualFile, document);
const result = await auditGeometry(visualFile, [[1, 1]], "coverage fixture");
assert.equal(result.materialCoverage.totalTriangles, 4);
assert.equal(result.materialCoverage.baseColorTexturedTriangles, 2);
assert.equal(result.materialCoverage.untexturedTriangles, 2);
assert.equal(result.materialCoverage.baseColorTexturedAreaM2, 1);
assert.equal(result.materialCoverage.untexturedAreaM2, 1);
assert.deepEqual(Object.keys(result.materialCoverage.untexturedMaterials).sort(), ["(no material)", "plain"]);
assert.equal(result.materialCoverage.untexturedMaterials.plain.triangles, 1);
assert.deepEqual(result.materialCoverage.untexturedMaterials.plain.baseColorFactor, [0.35, 0.31, 0.24, 1]);
assert.equal(result.materialCoverage.untexturedMaterials["(no material)"].triangles, 1);
const hotspotResult = await auditGeometry(visualFile, [[1, 1]], "coverage hotspot fixture", { hotspotCellSizeM: 2 });
assert.equal(hotspotResult.uvHotspots.length, 1);
assert.deepEqual(hotspotResult.uvHotspots[0].center, [9, 0.33, 1]);
assert.equal(hotspotResult.uvHotspots[0].uvDegenerateTriangles, 1);
assert.equal(hotspotResult.uvHotspots[0].rankCollapsedAreaM2, 0.5);
});