Files
healer-man/src/game/enemyCasting.test.ts
T
2026-09-15 14:43:15 -04:00

261 lines
9.8 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { useCombatStore } from "./combatStore";
import { subscribeCombatPresentation, type CombatPresentationEvent } from "./combatPresentation";
import {
normalizeEnemyAttack,
type EnemyAttackDefinition,
type EnemyDamageSchool,
} from "./enemyAttacks";
function spell(
id: string,
school: EnemyDamageSchool,
castTimeMs = 1_000,
): EnemyAttackDefinition {
return {
id,
name: id,
spellId: id === "shadow-bolt" ? 686 : undefined,
delivery: "projectile",
target: "primary",
school,
animation: "cast",
castTimeMs,
range: 30,
cooldownMs: 10_000,
initialCooldownMs: [0, 0],
repeatCooldownMs: [10_000, 10_000],
damageMultiplier: 1,
effect: { kind: "damage", multiplier: 1 },
};
}
function registerCaster(attacks: readonly EnemyAttackDefinition[], id = "caster"): void {
useCombatStore.getState().registerMob(id, {
name: id,
maxHealth: 1_000,
xpReward: 0,
attacks,
});
setMobPosition(id, [2, 0, 0]);
useCombatStore.getState().selectMob(id);
useCombatStore.getState().damageMob(id, 1, 1_000);
}
describe("enemy casting and interrupts", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 20 });
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
});
it("infers cast time only for authored cast animations without an explicit value", () => {
const authoredCast = spell("authored-cast", "fire");
const { castTimeMs: _omitted, ...withoutCastTime } = authoredCast;
expect(normalizeEnemyAttack(withoutCastTime).castTimeMs).toBe(1_500);
expect(normalizeEnemyAttack({ ...withoutCastTime, castTimeMs: 0 }).castTimeMs).toBe(0);
expect(normalizeEnemyAttack({ ...withoutCastTime, animation: "attack" }).castTimeMs).toBe(0);
});
it("delays an enemy spell effect until its cast completes", () => {
registerCaster([spell("shadow-bolt", "shadow")]);
const startingHealth = useCombatStore.getState().health;
expect(useCombatStore.getState().advanceMobCombat(1_000)).toBe(0);
expect(useCombatStore.getState().mobs.caster.activeCast).toMatchObject({
attackId: "shadow-bolt",
name: "shadow-bolt",
spellId: 686,
school: "shadow",
interruptible: true,
targetActorId: "__player__",
startedAt: 1_000,
completesAt: 2_000,
});
expect(useCombatStore.getState().health).toBe(startingHealth);
expect(useCombatStore.getState().advanceMobCombat(1_999)).toBe(0);
expect(useCombatStore.getState().health).toBe(startingHealth);
expect(useCombatStore.getState().advanceMobCombat(2_000)).toBeGreaterThan(0);
expect(useCombatStore.getState().health).toBeLessThan(startingHealth);
expect(useCombatStore.getState().mobs.caster.activeCast).toBeNull();
});
it("marks an instant source spell release without publishing a synthetic cast event", () => {
registerCaster([spell("shadow-bolt", "shadow", 0)]);
const events: CombatPresentationEvent[] = [];
const unsubscribe = subscribeCombatPresentation((message) => {
if (message.kind === "event" && message.event.sourceActorId === "caster") {
events.push(message.event);
}
});
expect(useCombatStore.getState().advanceMobCombat(1_000)).toBeGreaterThan(0);
expect(events.map((event) => event.phase)).toEqual(["release", "impact"]);
expect(events[0]).toMatchObject({
sourceSpellId: 686,
instantCast: true,
});
unsubscribe();
});
it("interrupts the active cast and locks only that spell school", () => {
useCombatStore.getState().initializeCharacter({ classId: "rogue", level: 20 });
registerCaster([
spell("shadow-bolt", "shadow", 2_000),
spell("fireball", "fire", 1_000),
]);
useCombatStore.getState().advanceMobCombat(1_000);
expect(useCombatStore.getState().mobs.caster.activeCast?.school).toBe("shadow");
const kick = useCombatStore.getState().castAbility("rogue-kick", [0, 0, 0], 1_100);
expect(kick).toMatchObject({ ok: true });
expect(useCombatStore.getState().mobs.caster).toMatchObject({
activeCast: null,
schoolLockedUntil: { shadow: 6_100 },
});
expect(useCombatStore.getState().advanceMobCombat(1_101)).toBe(0);
expect(useCombatStore.getState().mobs.caster.activeCast?.school).toBe("fire");
useCombatStore.getState().advanceMobCombat(2_101);
expect(useCombatStore.getState().mobs.caster.activeCast).toBeNull();
useCombatStore.getState().advanceMobCombat(6_099);
expect(useCombatStore.getState().mobs.caster.activeCast).toBeNull();
useCombatStore.getState().advanceMobCombat(6_100);
expect(useCombatStore.getState().mobs.caster.activeCast?.school).toBe("shadow");
expect(useCombatStore.getState().mobs.caster.schoolLockedUntil).toEqual({});
});
it("cancels casts immediately when crowd control lands", () => {
useCombatStore.getState().initializeCharacter({ classId: "rogue", level: 4 });
registerCaster([spell("shadow-bolt", "shadow", 2_000)]);
useCombatStore.getState().advanceMobCombat(1_000);
expect(useCombatStore.getState().castAbility("rogue-gouge", [0, 0, 0], 1_100).ok).toBe(true);
expect(useCombatStore.getState().mobs.caster.activeCast).toBeNull();
expect(useCombatStore.getState().mobs.caster.statuses).toContainEqual({
kind: "stun",
sourceAbilityId: "rogue-gouge",
endsAt: 5_100,
});
});
it("clears pending enemy casts on death and encounter reset", () => {
registerCaster([spell("shadow-bolt", "shadow", 2_000)], "doomed");
useCombatStore.getState().advanceMobCombat(1_000);
expect(useCombatStore.getState().mobs.doomed.activeCast).not.toBeNull();
useCombatStore.getState().damageMob("doomed", 10_000, 1_100);
expect(useCombatStore.getState().mobs.doomed).toMatchObject({ dead: true, activeCast: null });
registerCaster([spell("fireball", "fire", 2_000)], "reset-caster");
useCombatStore.getState().advanceMobCombat(2_000);
expect(useCombatStore.getState().mobs["reset-caster"].activeCast).not.toBeNull();
useCombatStore.getState().resetEncounter();
expect(useCombatStore.getState().mobs["reset-caster"]).toMatchObject({
activeCast: null,
schoolLockedUntil: {},
abilityReadyAt: {},
engaged: false,
});
});
it("resolves composite drains as damage, healing, control, and one impact cue", () => {
const deathCoil: EnemyAttackDefinition = {
...spell("death-coil", "shadow", 0),
effect: {
kind: "composite",
effects: [
{ kind: "leech", damageMultiplier: 1, healMultiplier: 1 },
{ kind: "control", mechanic: "fear", durationMs: 4_000 },
],
},
};
registerCaster([deathCoil]);
useCombatStore.getState().damageMob("caster", 400, 999);
const bossHealth = useCombatStore.getState().mobs.caster.health;
const playerHealth = useCombatStore.getState().health;
const events: CombatPresentationEvent[] = [];
const unsubscribe = subscribeCombatPresentation((message) => {
if (message.kind === "event" && message.event.sourceActorId === "caster") {
events.push(message.event);
}
});
expect(useCombatStore.getState().advanceMobCombat(1_000)).toBeGreaterThan(0);
expect(useCombatStore.getState().health).toBeLessThan(playerHealth);
expect(useCombatStore.getState().mobs.caster.health).toBeGreaterThan(bossHealth);
expect(useCombatStore.getState()).toMatchObject({
controlMechanic: "fear",
controlledUntil: 5_000,
});
expect(events.map((event) => event.phase)).toEqual(["release", "impact"]);
unsubscribe();
});
it("anchors defensive aura indicators on the caster and applies their gameplay payload", () => {
const barrier: EnemyAttackDefinition = {
...spell("shock-barrier", "arcane", 0),
delivery: "area",
target: "self",
range: 0,
effect: {
kind: "aura",
aura: "shock-barrier",
durationMs: 10_000,
absorbMultiplier: 2.5,
reflectSpellChance: 0.5,
},
};
registerCaster([barrier]);
const events: CombatPresentationEvent[] = [];
const unsubscribe = subscribeCombatPresentation((message) => {
if (message.kind === "event" && message.event.sourceActorId === "caster") {
events.push(message.event);
}
});
useCombatStore.getState().advanceMobCombat(1_000);
expect(useCombatStore.getState().mobs.caster.auras).toContainEqual(expect.objectContaining({
id: "shock-barrier",
endsAt: 11_000,
}));
expect(useCombatStore.getState().auras).toContainEqual(expect.objectContaining({
targetId: "caster",
definition: expect.objectContaining({
reflectSpellChance: 0.5,
absorbs: [expect.objectContaining({ id: "shock-barrier:absorb" })],
}),
}));
expect(events.map((event) => [event.phase, event.targetActorId])).toEqual([
["release", "caster"],
["aura-start", "caster"],
]);
unsubscribe();
});
it("resolves teleport-to-caster effects as forced movement with an impact cue", () => {
const summonPlayer: EnemyAttackDefinition = {
...spell("summon-player", "arcane", 0),
effect: { kind: "pull", destination: "source" },
};
registerCaster([summonPlayer]);
const events: CombatPresentationEvent[] = [];
const unsubscribe = subscribeCombatPresentation((message) => {
if (message.kind === "event" && message.event.sourceActorId === "caster") {
events.push(message.event);
}
});
useCombatStore.getState().advanceMobCombat(1_000);
expect(useCombatStore.getState().playerPosition).toEqual([2, 0, 0]);
expect(events.map((event) => event.phase)).toEqual(["release", "impact"]);
unsubscribe();
});
});