Files
healer-man/scripts/dungeon-pipeline/generate-dungeon-route-candidates.mjs
T
2026-09-16 14:30:58 -04:00

427 lines
17 KiB
JavaScript

import { createHash } from "node:crypto";
import { execFileSync } from "node:child_process";
import { readFileSync, writeFileSync } from "node:fs";
import path from "node:path";
import { fileURLToPath } from "node:url";
import { NodeIO } from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { MeshoptDecoder } from "meshoptimizer";
const projectRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..", "..");
const defaultPlayerbotsRoot = path.resolve(projectRoot, "..", "wow-pvt-server-backups-2", "azerothcore-wotlk", "modules", "mod-playerbots");
const argumentIndex = process.argv.indexOf("--playerbots-root");
const playerbotsRoot = path.resolve(argumentIndex >= 0 ? process.argv[argumentIndex + 1] : defaultPlayerbotsRoot);
const sqlRoot = path.join(playerbotsRoot, "data", "sql", "playerbots", "base");
const catalogPath = path.join(projectRoot, "src", "game", "generated", "dungeonCampaignCatalog.json");
const outputPath = path.join(projectRoot, "src", "game", "generated", "dungeonRouteCatalog.generated.json");
const auditPath = path.join(projectRoot, "dungeon-pipeline", "DUNGEON_ROUTE_GENERATION_AUDIT.json");
const gltfIo = new NodeIO()
.registerExtensions(ALL_EXTENSIONS)
.registerDependencies({ "meshopt.decoder": MeshoptDecoder });
function tuples(fileName, pattern, convert) {
return readFileSync(path.join(sqlRoot, fileName), "utf8")
.split(/\r?\n/)
.map((line) => pattern.exec(line.trim()))
.filter(Boolean)
.map(convert);
}
const number = (value) => Number(value);
const nodes = tuples(
"playerbots_travelnode.sql",
/^\((\d+), '((?:[^'\\]|\\.)*)', (\d+), (-?[\d.eE+]+), (-?[\d.eE+]+), (-?[\d.eE+]+), (?:NULL|\d+)\)[,;]?$/,
(match) => ({ id: number(match[1]), mapId: number(match[3]), wow: [number(match[4]), number(match[5]), number(match[6])] }),
);
const links = tuples(
"playerbots_travelnode_link.sql",
/^\((\d+), (\d+), \d+, \d+, (-?[\d.eE+]+),/,
(match) => ({ from: number(match[1]), to: number(match[2]), distance: Math.max(0.001, number(match[3])) }),
);
const nodesById = new Map(nodes.map((node) => [node.id, node]));
function transformPoint(dungeon, wow) {
const base = dungeon.transform.fromWow === "three(x,y,z)=(wow.y,wow.z,wow.x)"
? [wow[1], wow[2], wow[0]]
: [-wow[0], wow[2], wow[1]];
const scale = dungeon.transform.scale ?? 1;
return [
base[0] * scale + (dungeon.transform.position?.[0] ?? 0),
base[1] * scale + (dungeon.transform.position?.[1] ?? 0),
base[2] * scale + (dungeon.transform.position?.[2] ?? 0),
];
}
function distance(left, right) {
return Math.hypot(right[0] - left[0], right[1] - left[1], right[2] - left[2]);
}
function nearestNode(candidates, point) {
return candidates.reduce((best, candidate) => {
const candidateDistance = distance(candidate.three, point);
return !best || candidateDistance < best.distance || (candidateDistance === best.distance && candidate.id < best.node.id)
? { node: candidate, distance: candidateDistance }
: best;
}, null)?.node ?? null;
}
function shortestNodePath(mapNodes, mapLinks, startId, endId) {
if (startId === endId) return [startId];
const allowed = new Set(mapNodes.map((node) => node.id));
const adjacency = new Map(mapNodes.map((node) => [node.id, []]));
for (const link of mapLinks) {
if (allowed.has(link.from) && allowed.has(link.to)) adjacency.get(link.from).push(link);
}
for (const values of adjacency.values()) values.sort((left, right) => left.to - right.to);
const costs = new Map([[startId, 0]]);
const previous = new Map();
const pending = new Set(allowed);
while (pending.size) {
let current = null;
let currentCost = Number.POSITIVE_INFINITY;
for (const id of pending) {
const cost = costs.get(id) ?? Number.POSITIVE_INFINITY;
if (cost < currentCost || (cost === currentCost && (current === null || id < current))) {
current = id;
currentCost = cost;
}
}
if (current === null || !Number.isFinite(currentCost)) break;
pending.delete(current);
if (current === endId) break;
for (const edge of adjacency.get(current) ?? []) {
if (!pending.has(edge.to)) continue;
const nextCost = currentCost + edge.distance;
if (nextCost < (costs.get(edge.to) ?? Number.POSITIVE_INFINITY)) {
costs.set(edge.to, nextCost);
previous.set(edge.to, current);
}
}
}
if (!previous.has(endId)) return null;
const result = [endId];
while (result[0] !== startId) result.unshift(previous.get(result[0]));
return result;
}
function transformByMatrix(point, matrix) {
return [
matrix[0] * point[0] + matrix[4] * point[1] + matrix[8] * point[2] + matrix[12],
matrix[1] * point[0] + matrix[5] * point[1] + matrix[9] * point[2] + matrix[13],
matrix[2] * point[0] + matrix[6] * point[1] + matrix[10] * point[2] + matrix[14],
];
}
async function loadNavigationGraph(dungeon) {
const navigationUrl = dungeon.assets?.navigation?.url;
if (!navigationUrl) throw new Error(`${dungeon.id}: missing navigation asset.`);
const navigationFile = path.join(projectRoot, "public", navigationUrl.replace(/^\//, ""));
const document = await gltfIo.read(navigationFile);
const welded = new Map();
const triangles = [];
const edgeOwners = new Map();
const vertexId = (point) => {
const key = point.map((value) => Math.round(value * 1_000)).join(":");
if (!welded.has(key)) welded.set(key, welded.size);
return welded.get(key);
};
for (const node of document.getRoot().listNodes()) {
const mesh = node.getMesh();
if (!mesh) continue;
const matrix = node.getWorldMatrix();
for (const primitive of mesh.listPrimitives()) {
const positionAccessor = primitive.getAttribute("POSITION");
const positions = positionAccessor?.getArray();
const sourceIndices = primitive.getIndices()?.getArray();
if (!positions) continue;
const indices = sourceIndices ? Array.from(sourceIndices) : Array.from({ length: positions.length / 3 }, (_, index) => index);
for (let offset = 0; offset + 2 < indices.length; offset += 3) {
const points = [indices[offset], indices[offset + 1], indices[offset + 2]].map((index) => transformByMatrix(
positionAccessor.getElement(index, []),
matrix,
));
const ids = points.map(vertexId);
const id = triangles.length;
triangles.push({
centroid: points.reduce((sum, point) => [sum[0] + point[0] / 3, sum[1] + point[1] / 3, sum[2] + point[2] / 3], [0, 0, 0]),
neighbors: new Set(),
});
for (const edge of [[ids[0], ids[1]], [ids[1], ids[2]], [ids[2], ids[0]]]) {
const key = [...edge].sort((left, right) => left - right).join(":");
const previous = edgeOwners.get(key);
if (previous !== undefined) {
triangles[id].neighbors.add(previous);
triangles[previous].neighbors.add(id);
} else edgeOwners.set(key, id);
}
}
}
}
if (!triangles.length) throw new Error(`${dungeon.id}: navigation asset contains no triangles.`);
const nearest = (point) => {
let id = -1;
let snapDistance = Number.POSITIVE_INFINITY;
triangles.forEach((triangle, index) => {
const candidate = distance(point, triangle.centroid);
if (candidate < snapDistance) {
id = index;
snapDistance = candidate;
}
});
return { id, distance: snapDistance, point: triangles[id].centroid };
};
for (const link of dungeon.navigationLinks ?? []) {
const start = nearest(link.start);
const end = nearest(link.end);
if (start.distance <= 5 && end.distance <= 5) {
triangles[start.id].neighbors.add(end.id);
if (link.bidirectional !== false) triangles[end.id].neighbors.add(start.id);
}
}
return { triangles, nearest };
}
class MinimumHeap {
values = [];
push(value) {
this.values.push(value);
let index = this.values.length - 1;
while (index > 0) {
const parent = (index - 1) >> 1;
if (this.values[parent].cost <= value.cost) break;
this.values[index] = this.values[parent];
index = parent;
}
this.values[index] = value;
}
pop() {
if (!this.values.length) return null;
const first = this.values[0];
const last = this.values.pop();
if (this.values.length) {
let index = 0;
while (true) {
const left = index * 2 + 1;
const right = left + 1;
if (left >= this.values.length) break;
const child = right < this.values.length && this.values[right].cost < this.values[left].cost ? right : left;
if (this.values[child].cost >= last.cost) break;
this.values[index] = this.values[child];
index = child;
}
this.values[index] = last;
}
return first;
}
}
function navigationTrianglePath(graph, startId, endId) {
if (startId === endId) return [startId];
const costs = new Map([[startId, 0]]);
const previous = new Map();
const pending = new MinimumHeap();
pending.push({ id: startId, cost: 0 });
while (pending.values.length) {
const current = pending.pop();
const known = costs.get(current.id);
if (current.cost > known + 1e-6) continue;
if (current.id === endId) break;
const origin = graph.triangles[current.id].centroid;
for (const neighborId of graph.triangles[current.id].neighbors) {
const nextCost = known + distance(origin, graph.triangles[neighborId].centroid);
if (nextCost >= (costs.get(neighborId) ?? Number.POSITIVE_INFINITY)) continue;
costs.set(neighborId, nextCost);
previous.set(neighborId, current.id);
pending.push({ id: neighborId, cost: nextCost });
}
}
if (!previous.has(endId)) return null;
const result = [endId];
while (result[0] !== startId) result.unshift(previous.get(result[0]));
return result;
}
function segmentDistanceSquared(point, start, end) {
const delta = [end[0] - start[0], end[1] - start[1], end[2] - start[2]];
const lengthSquared = delta[0] ** 2 + delta[1] ** 2 + delta[2] ** 2;
if (lengthSquared <= 1e-9) return distance(point, start) ** 2;
const t = Math.max(0, Math.min(1, (
(point[0] - start[0]) * delta[0]
+ (point[1] - start[1]) * delta[1]
+ (point[2] - start[2]) * delta[2]
) / lengthSquared));
return distance(point, [start[0] + delta[0] * t, start[1] + delta[1] * t, start[2] + delta[2] * t]) ** 2;
}
function simplify(points, tolerance = 0.75) {
if (points.length <= 2) return points;
let furthest = -1;
let furthestDistance = tolerance ** 2;
for (let index = 1; index < points.length - 1; index += 1) {
const candidate = segmentDistanceSquared(points[index], points[0], points[points.length - 1]);
if (candidate > furthestDistance) {
furthest = index;
furthestDistance = candidate;
}
}
if (furthest < 0) return [points[0], points[points.length - 1]];
return [...simplify(points.slice(0, furthest + 1), tolerance).slice(0, -1), ...simplify(points.slice(furthest), tolerance)];
}
function boundSegments(points, maximum = 7.5) {
const result = [points[0]];
for (let index = 1; index < points.length; index += 1) {
const start = result[result.length - 1];
const end = points[index];
const length = distance(start, end);
const steps = Math.max(1, Math.ceil(length / maximum));
for (let step = 1; step <= steps; step += 1) {
const t = step / steps;
result.push([
start[0] + (end[0] - start[0]) * t,
start[1] + (end[1] - start[1]) * t,
start[2] + (end[2] - start[2]) * t,
]);
}
}
return result;
}
function rounded(point) {
return point.map((coordinate) => Number(coordinate.toFixed(4)));
}
function canonical(value) {
if (Array.isArray(value)) return `[${value.map(canonical).join(",")}]`;
if (value && typeof value === "object") {
return `{${Object.keys(value).sort().map((key) => `${JSON.stringify(key)}:${canonical(value[key])}`).join(",")}}`;
}
return JSON.stringify(value);
}
function playerbotsTopologyEvidence(start, end, mapNodes, mapLinks) {
const startNode = nearestNode(mapNodes, start);
const endNode = nearestNode(mapNodes, end);
if (!startNode || !endNode) return { landmarksAvailable: false, connected: false };
return {
landmarksAvailable: true,
connected: Boolean(shortestNodePath(mapNodes, mapLinks, startNode.id, endNode.id)),
};
}
function routeGeometry(graph, start, end) {
const startSnap = graph.nearest(start);
const endSnap = graph.nearest(end);
const trianglePath = navigationTrianglePath(graph, startSnap.id, endSnap.id);
const points = trianglePath
? trianglePath.map((id) => graph.triangles[id].centroid)
: [startSnap.point, endSnap.point];
const checkpoints = boundSegments(simplify(points, 0.35)).map(rounded);
return {
checkpoints,
connected: Boolean(trianglePath),
startSnapDistance: startSnap.distance,
endSnapDistance: endSnap.distance,
};
}
const campaign = JSON.parse(readFileSync(catalogPath, "utf8"));
const stock = campaign.definitions.filter((dungeon) => String(dungeon.provenance?.databaseAdapter ?? "").startsWith("azerothcore-"));
const routes = [];
const routeAudits = [];
for (const dungeon of stock) {
const mapNodes = nodes.filter((node) => node.mapId === dungeon.mapId).map((node) => ({
...node,
three: transformPoint(dungeon, node.wow),
}));
const mapLinks = links.filter((link) => nodesById.get(link.from)?.mapId === dungeon.mapId && nodesById.get(link.to)?.mapId === dungeon.mapId);
const navigationGraph = await loadNavigationGraph(dungeon);
let start = dungeon.entrance.footPosition;
const legAudits = [];
const legs = dungeon.objectiveOrder.map((objective, index) => {
const topology = playerbotsTopologyEvidence(start, objective.position, mapNodes, mapLinks);
const geometry = routeGeometry(navigationGraph, start, objective.position);
const { checkpoints } = geometry;
if (!checkpoints.length) throw new Error(`${dungeon.id}: empty navigation leg to ${objective.id}.`);
const expectedDistance = checkpoints.slice(1).reduce((total, point, pointIndex) => total + distance(checkpoints[pointIndex], point), 0);
legAudits.push({
objectiveId: objective.id,
playerbotsLandmarksAvailable: topology.landmarksAvailable,
playerbotsTopologyConnected: topology.connected,
navigationStartSnapDistance: Number(geometry.startSnapDistance.toFixed(3)),
navigationEndSnapDistance: Number(geometry.endSnapDistance.toFixed(3)),
checkpointCount: checkpoints.length,
valid: geometry.connected && geometry.startSnapDistance <= 15 && geometry.endSnapDistance <= 15,
issues: [
...(!geometry.connected ? ["disconnected-navigation-leg"] : []),
...(geometry.startSnapDistance > 15 ? ["origin-snap-distance-exceeded"] : []),
...(geometry.endSnapDistance > 15 ? ["endpoint-snap-distance-exceeded"] : []),
],
});
start = objective.position;
return {
id: `leg-${String(index + 1).padStart(2, "0")}-${objective.id}`,
objectiveId: objective.id,
objectiveName: objective.name,
checkpoints,
expectedDistance: Number(expectedDistance.toFixed(2)),
corridorPlanarDistance: 10,
corridorVerticalDistance: 4,
actions: [],
};
});
const unhashed = { schemaVersion: 1, id: "primary", dungeonId: dungeon.id, mapId: dungeon.mapId, legs };
const valid = legAudits.every((leg) => leg.valid);
routes.push({
...unhashed,
hash: createHash("sha256").update(canonical(unhashed)).digest("hex"),
generationStatus: valid ? "Candidate" : "Rejected",
generationIssues: [...new Set(legAudits.flatMap((leg) => leg.issues))],
});
routeAudits.push({
dungeonId: dungeon.id,
mapId: dungeon.mapId,
navigationTriangles: navigationGraph.triangles.length,
valid,
disposition: valid ? "candidate" : "rejected-needs-work",
legs: legAudits,
});
}
if (routes.length !== 51) throw new Error(`Expected 51 stock dungeon routes, generated ${routes.length}.`);
const safePlayerbotsRoot = playerbotsRoot.replaceAll("\\", "/");
const playerbotsGit = (...arguments_) => execFileSync(
"git",
["-c", `safe.directory=${safePlayerbotsRoot}`, "-C", playerbotsRoot, ...arguments_],
{ encoding: "utf8" },
).trim();
const playerbotsCommit = playerbotsGit("rev-parse", "HEAD");
const generatedAt = playerbotsGit("show", "-s", "--format=%cI", "HEAD");
const output = {
schemaVersion: 1,
generatedAt,
source: {
kind: "playerbots-landmark-reference",
auditReport: "dungeon-pipeline/DUNGEON_ROUTE_GENERATION_AUDIT.json",
note: "PlayerBots was used only as offline topology evidence. Shipped checkpoint geometry is computed from HealerMan navigation assets.",
},
routes,
};
writeFileSync(outputPath, `${JSON.stringify(output)}\n`);
writeFileSync(auditPath, `${JSON.stringify({
schemaVersion: 1,
generatedAt,
playerbots: {
repository: "azerothcore/mod-playerbots",
commit: playerbotsCommit,
attribution: "AzerothCore PlayerBots travel data was consulted offline as landmark and connectivity evidence; no source code, node IDs, raw node positions, or dense path rows are shipped.",
},
policy: {
anchors: "HealerMan entrance and required objective positions",
geometry: "HealerMan Recast navigation GLBs",
maximumCheckpointSegment: 7.5,
},
routes: routeAudits,
}, null, 2)}\n`);
console.log(`Generated ${routes.length} candidate routes at ${path.relative(projectRoot, outputPath)}.`);