Files
healer-man/scripts/playtest-rom-status-effects.cjs
T
2026-09-25 21:37:10 -04:00

140 lines
7.0 KiB
JavaScript

const { chromium } = require('C:/Users/phenom/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const os = require('node:os');
const path = require('node:path');
const directory = path.resolve('artifacts/playtest/rom-status-effects');
const runtimeData = fs.mkdtempSync(path.join(os.tmpdir(), 'healer-man-rom-status-'));
fs.mkdirSync(directory, { recursive: true });
(async () => {
const { createGameServer } = await import('../server/server.mjs');
const runtime = createGameServer({ dataDir: runtimeData, enableShelvedModes: false });
await new Promise((resolve) => runtime.server.listen(4195, '127.0.0.1', resolve));
const browser = await chromium.launch({ channel: 'msedge', headless: true });
const page = await browser.newPage({ viewport: { width: 1440, height: 900 } });
page.setDefaultTimeout(180_000);
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
const moduleUrls = fs.readdirSync('dist/assets')
.filter((file) => /^(?:index|GameRuntime|combatStore)-.*\.js$/.test(file))
.map((file) => `/assets/${file}`);
await page.addInitScript((urls) => {
window.romStatusStores = async () => {
const exports = (await Promise.all(urls.map((url) => import(url)))).flatMap(Object.values);
const stores = exports.filter((value) => value && typeof value.getState === 'function');
return {
game: stores.find((store) => typeof store.getState()?.relocatePlayer === 'function'),
shell: stores.find((store) => typeof store.getState()?.saveActiveProgression === 'function'),
combat: stores.find((store) => typeof store.getState()?.castAbility === 'function'),
party: stores.find((store) => typeof store.getState()?.setCommand === 'function'
&& Array.isArray(store.getState()?.members)),
};
};
}, moduleUrls);
try {
await page.goto('http://127.0.0.1:4195', { waitUntil: 'domcontentloaded' });
await page.getByRole('button', { name: /Play offline/ }).click();
await page.getByRole('button', { name: /Create character/ }).click();
await page.locator('.creator-category-tabs button').filter({ hasText: 'RoM' }).click();
await page.locator('.class-option').filter({ hasText: 'Priest' }).click();
await page.getByRole('button', { name: /Customize & name/ }).click();
await page.getByLabel('Character name').fill('RomPriestStatusQA');
await page.getByRole('button', { name: /Create character/ }).click();
await page.locator('.character-select-screen').waitFor();
await page.evaluate(async () => {
const { shell } = await window.romStatusStores();
const state = shell.getState();
const character = state.characters.find((entry) => entry.id === state.selectedCharacterId);
if (!character) throw new Error('Priest character was not selected.');
shell.setState({ activeCharacter: character });
shell.getState().saveActiveProgression(30, 0, character.talentRanks);
shell.setState({ activeCharacter: null });
shell.getState().openMainMenu();
});
await page.locator('.main-menu-screen').waitFor();
await page.evaluate(async () => {
const { shell } = await window.romStatusStores();
shell.getState().openDungeons();
});
await page.locator('.dungeon-select-screen').waitFor();
await page.locator('.dungeon-select-row').first().waitFor();
const entry = await page.evaluate(async () => {
const { shell } = await window.romStatusStores();
const ok = shell.getState().enterDungeon('wailing-caverns');
return { ok, notice: shell.getState().notice };
});
assert.equal(entry.ok, true, JSON.stringify(entry));
await page.locator('.party-frames').waitFor();
await page.locator('.loading-screen').waitFor({ state: 'detached' });
await page.evaluate(async () => {
const { game } = await window.romStatusStores();
game.getState().closeOverlay();
});
await page.locator('.dungeon-boss-intro').waitFor({ state: 'detached' });
await page.waitForFunction(async () => {
const { combat } = await window.romStatusStores();
return combat.getState().level >= 30 && Object.values(combat.getState().mobs)
.some((mob) => !mob.dead && mob.homePosition);
});
const setup = await page.evaluate(async () => {
const { game, combat, party } = await window.romStatusStores();
party?.getState().setCommand('stop');
const mob = Object.values(combat.getState().mobs)
.find((candidate) => !candidate.dead && candidate.homePosition);
if (!mob) throw new Error('No living dungeon mob is available.');
const [x, y, z] = mob.homePosition;
game.getState().relocatePlayer({ footPosition: [x + 3, y, z], yaw: -Math.PI / 2 });
combat.getState().setPlayerPosition(game.getState().playerPosition);
combat.setState((state) => ({ mobs: { ...state.mobs, [mob.id]: {
...state.mobs[mob.id], health: 100_000, maxHealth: 100_000,
} } }));
combat.getState().selectMob(mob.id);
const now = Date.now();
combat.setState((state) => ({ effects: [
...state.effects,
...[1, 2, 3].map((index) => ({
id: `rom-status-poison-${index}`,
kind: 'dot',
sourceAbilityId: 'rom-priest-primary-4',
sourceActorId: `qa-source-${index}`,
targetId: mob.id,
coefficient: 0,
remainingTicks: 6,
intervalMs: 2_000,
nextTickAt: now + 10_000,
})),
] }));
return { mobId: mob.id };
});
await page.waitForTimeout(500);
const castState = await page.evaluate(async () => {
const { combat } = await window.romStatusStores();
const cast = combat.getState().castAbility('rom-priest-primary-9', undefined, Date.now());
return { cast, activeCast: combat.getState().activeCast };
});
assert.equal(castState.cast.ok, true, JSON.stringify({ ...setup, ...castState }));
assert.equal(castState.activeCast.mode, 'channel');
await page.locator('.timed-effect-strip--target .timed-effect').first().waitFor();
assert.equal(await page.locator('.timed-effect-strip--target .timed-effect').count(), 1);
assert.equal(await page.locator('.timed-effect-strip--target .timed-effect__stacks').innerText(), '3');
await page.screenshot({ path: path.join(directory, 'chain-of-light-and-stacked-dot.png') });
assert.deepEqual(errors, []);
console.log(`RoM channel and stacked DoT playtest passed: ${directory}`);
} finally {
await browser.close();
await new Promise((resolve) => runtime.server.close(resolve));
const tempRoot = fs.realpathSync(os.tmpdir());
const resolvedData = fs.realpathSync(runtimeData);
if (path.dirname(resolvedData) === tempRoot
&& path.basename(resolvedData).startsWith('healer-man-rom-status-')) {
fs.rmSync(resolvedData, { recursive: true, force: true });
}
}
})().catch((error) => {
console.error(error);
process.exitCode = 1;
});