714 lines
25 KiB
TypeScript
714 lines
25 KiB
TypeScript
import { create } from "zustand";
|
|
import {
|
|
PLAYABLE_RACES,
|
|
classesForRace,
|
|
isRomClassId,
|
|
randomAppearance,
|
|
supportedGenders,
|
|
type CharacterAppearance,
|
|
type ClassId,
|
|
type GenderId,
|
|
type RaceId,
|
|
} from "../app/characterCatalog";
|
|
import {
|
|
type EquipmentAssignments,
|
|
} from "./equipment";
|
|
import { resolvedEquipmentStats } from "./heirloomEquipment";
|
|
import { specializationsForClass } from "./specializationCatalog";
|
|
import {
|
|
EMPTY_ITEM_STATS,
|
|
healthFromStamina,
|
|
type DamageSchool,
|
|
type ItemStats,
|
|
} from "./itemStats";
|
|
import {
|
|
damageAfterEquipmentMitigation,
|
|
deriveCharacterStats,
|
|
} from "./wotlkStats";
|
|
import type { InventoryItem } from "./lootTypes";
|
|
import { runtimePartyTalentRanksForLevel } from "./partyTalentRuntime";
|
|
import type { RuntimeTalentRanks as TalentRanks } from "./talentRuntimeCatalog";
|
|
import type { EnemyControlMechanic } from "./enemyAttacks";
|
|
import type { ContentCategoryId } from "../app/contentCategories";
|
|
import type { PartyRole, PartySize } from "./partyRoles";
|
|
import { resourceProfileForClass, type ResourceType } from "./abilityCatalog";
|
|
import { createDeathKnightRunes, type CombatActorCastState, type DeathKnightRuneState } from "./combatActors";
|
|
|
|
export {
|
|
classCanFillPartyRole,
|
|
defaultPartyRoleForClass,
|
|
PARTY_ROLE_LABELS,
|
|
partyRolesForClass,
|
|
type PartyRole,
|
|
type PartySize,
|
|
} from "./partyRoles";
|
|
|
|
export type PartyCommand = "attack" | "defend" | "stop";
|
|
export type PartyMemberStatus = "ready" | "advancing" | "guarding" | "healing" | "attacking" | "holding" | "down";
|
|
|
|
export interface PartyMember {
|
|
readonly id: string;
|
|
readonly name: string;
|
|
readonly raceId: RaceId;
|
|
readonly gender: GenderId;
|
|
readonly appearance: CharacterAppearance;
|
|
readonly classId: ClassId;
|
|
readonly specialization: string;
|
|
readonly specializationId: string | null;
|
|
readonly talentTreeId: string;
|
|
readonly talentRanks: TalentRanks;
|
|
readonly role: PartyRole;
|
|
readonly level: number;
|
|
readonly health: number;
|
|
readonly maxHealth: number;
|
|
readonly resourceType: ResourceType;
|
|
readonly resourceName: string;
|
|
readonly resource: number;
|
|
readonly maxResource: number;
|
|
readonly resourcePools: Readonly<Partial<Record<ResourceType, number>>>;
|
|
readonly lastResourceSpentAt: Readonly<Partial<Record<ResourceType, number>>>;
|
|
readonly cooldowns: Readonly<Record<string, number>>;
|
|
readonly globalCooldownEndsAt: number;
|
|
readonly activeCast: CombatActorCastState | null;
|
|
readonly activeCastTargetId: string | null;
|
|
readonly schoolLockedUntil: Readonly<Partial<Record<DamageSchool, number>>>;
|
|
readonly runes: readonly DeathKnightRuneState[];
|
|
readonly gearStats: ItemStats;
|
|
readonly status: PartyMemberStatus;
|
|
readonly nextActionAt: number;
|
|
readonly tauntReadyAt: number;
|
|
readonly controlledUntil: number;
|
|
readonly controlMechanic: EnemyControlMechanic | null;
|
|
}
|
|
|
|
interface PartyTemplate {
|
|
readonly name: string;
|
|
readonly classId: ClassId;
|
|
readonly specialization: string;
|
|
readonly talentTreeId: string;
|
|
}
|
|
|
|
const TANK_TEMPLATES: readonly PartyTemplate[] = Object.freeze([
|
|
{ name: "Garrick", classId: "warrior", specialization: "Protection", talentTreeId: "warrior-protection" },
|
|
{ name: "Morvane", classId: "death-knight", specialization: "Blood", talentTreeId: "death-knight-blood" },
|
|
{ name: "Seraphin", classId: "paladin", specialization: "Protection", talentTreeId: "paladin-protection" },
|
|
]);
|
|
|
|
const HEALER_TEMPLATES: readonly PartyTemplate[] = Object.freeze([
|
|
{ name: "Elowen", classId: "priest", specialization: "Holy", talentTreeId: "priest-holy" },
|
|
{ name: "Lucian", classId: "paladin", specialization: "Holy", talentTreeId: "paladin-holy" },
|
|
{ name: "Nym", classId: "druid", specialization: "Restoration", talentTreeId: "druid-restoration" },
|
|
{ name: "Tala", classId: "shaman", specialization: "Restoration", talentTreeId: "shaman-restoration" },
|
|
]);
|
|
|
|
/** Every entry is a Wrath damage specialization; tank and healer specs are excluded. */
|
|
const DAMAGE_TEMPLATES: readonly PartyTemplate[] = Object.freeze([
|
|
{ name: "Brynn", classId: "warrior", specialization: "Arms", talentTreeId: "warrior-arms" },
|
|
{ name: "Kael", classId: "warrior", specialization: "Fury", talentTreeId: "warrior-fury" },
|
|
{ name: "Aurelia", classId: "paladin", specialization: "Retribution", talentTreeId: "paladin-retribution" },
|
|
{ name: "Tamsin", classId: "hunter", specialization: "Marksmanship", talentTreeId: "hunter-marksmanship" },
|
|
{ name: "Fen", classId: "hunter", specialization: "Survival", talentTreeId: "hunter-survival" },
|
|
{ name: "Vale", classId: "rogue", specialization: "Combat", talentTreeId: "rogue-combat" },
|
|
{ name: "Nyx", classId: "rogue", specialization: "Assassination", talentTreeId: "rogue-assassination" },
|
|
{ name: "Selene", classId: "priest", specialization: "Shadow", talentTreeId: "priest-shadow" },
|
|
{ name: "Varek", classId: "death-knight", specialization: "Frost", talentTreeId: "death-knight-frost" },
|
|
{ name: "Thorne", classId: "death-knight", specialization: "Unholy", talentTreeId: "death-knight-unholy" },
|
|
{ name: "Korra", classId: "shaman", specialization: "Enhancement", talentTreeId: "shaman-enhancement" },
|
|
{ name: "Orin", classId: "shaman", specialization: "Elemental", talentTreeId: "shaman-elemental" },
|
|
{ name: "Mira", classId: "mage", specialization: "Arcane", talentTreeId: "mage-arcane" },
|
|
{ name: "Ember", classId: "mage", specialization: "Fire", talentTreeId: "mage-fire" },
|
|
{ name: "Ilyra", classId: "mage", specialization: "Frost", talentTreeId: "mage-frost" },
|
|
{ name: "Malric", classId: "warlock", specialization: "Affliction", talentTreeId: "warlock-affliction" },
|
|
{ name: "Sable", classId: "warlock", specialization: "Demonology", talentTreeId: "warlock-demonology" },
|
|
{ name: "Rowan", classId: "druid", specialization: "Balance", talentTreeId: "druid-balance" },
|
|
{ name: "Ash", classId: "druid", specialization: "Feral (Cat)", talentTreeId: "druid-feral-combat" },
|
|
]);
|
|
|
|
const ROM_TANK_TEMPLATES: readonly PartyTemplate[] = Object.freeze([
|
|
{ name: "Aldric", classId: "rom-warrior", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Maerwen", classId: "rom-warden", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Bronn", classId: "rom-champion", specialization: "Primary", talentTreeId: "" },
|
|
]);
|
|
const ROM_HEALER_TEMPLATES: readonly PartyTemplate[] = Object.freeze([
|
|
{ name: "Liora", classId: "rom-priest", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Sylva", classId: "rom-druid", specialization: "Primary", talentTreeId: "" },
|
|
]);
|
|
const ROM_DAMAGE_TEMPLATES: readonly PartyTemplate[] = Object.freeze([
|
|
{ name: "Cael", classId: "rom-scout", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Veya", classId: "rom-rogue", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Ilyen", classId: "rom-mage", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Morgha", classId: "rom-warlock", specialization: "Primary", talentTreeId: "" },
|
|
{ name: "Roran", classId: "rom-knight", specialization: "Primary", talentTreeId: "" },
|
|
]);
|
|
|
|
export const TANK_SPECIALIZATIONS = Object.freeze(new Set([
|
|
"warrior:Protection",
|
|
"death-knight:Blood",
|
|
"paladin:Protection",
|
|
]));
|
|
|
|
export function isTankSpecialization(classId: ClassId, specialization: string): boolean {
|
|
return TANK_SPECIALIZATIONS.has(`${classId}:${specialization}`);
|
|
}
|
|
|
|
export const HEALER_SPECIALIZATIONS = Object.freeze(new Set([
|
|
"priest:Holy",
|
|
"paladin:Holy",
|
|
"druid:Restoration",
|
|
"shaman:Restoration",
|
|
]));
|
|
|
|
export function isHealerSpecialization(classId: ClassId, specialization: string): boolean {
|
|
return HEALER_SPECIALIZATIONS.has(`${classId}:${specialization}`);
|
|
}
|
|
|
|
function hashSeed(seed: string): number {
|
|
let hash = 2166136261;
|
|
for (let index = 0; index < seed.length; index += 1) {
|
|
hash ^= seed.charCodeAt(index);
|
|
hash = Math.imul(hash, 16777619);
|
|
}
|
|
return hash >>> 0;
|
|
}
|
|
|
|
function nextRandom(state: { value: number }): number {
|
|
let value = state.value || 0x9e3779b9;
|
|
value ^= value << 13;
|
|
value ^= value >>> 17;
|
|
value ^= value << 5;
|
|
state.value = value >>> 0;
|
|
return state.value / 0x1_0000_0000;
|
|
}
|
|
|
|
function memberMaxHealth(
|
|
level: number,
|
|
role: PartyRole,
|
|
gearStats: ItemStats = EMPTY_ITEM_STATS,
|
|
_classId: ClassId = "warrior",
|
|
_raceId: RaceId = "human",
|
|
): number {
|
|
const safeLevel = Math.max(1, Math.trunc(level));
|
|
const base = role === "tank"
|
|
? 185 + safeLevel * 32
|
|
: role === "healer"
|
|
? 115 + safeLevel * 22
|
|
: 105 + safeLevel * 21;
|
|
return base + healthFromStamina(gearStats.stamina);
|
|
}
|
|
|
|
function memberMaxResource(
|
|
classId: ClassId,
|
|
level: number,
|
|
raceId: RaceId,
|
|
gearStats: ItemStats = EMPTY_ITEM_STATS,
|
|
): number {
|
|
const profile = resourceProfileForClass(classId);
|
|
return profile.type === "mana"
|
|
? deriveCharacterStats(classId, level, gearStats, raceId).mana
|
|
: profile.maximum;
|
|
}
|
|
|
|
function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMember {
|
|
const maxHealth = memberMaxHealth(
|
|
member.level,
|
|
member.role,
|
|
gearStats,
|
|
member.classId,
|
|
member.raceId,
|
|
);
|
|
const health = member.health <= 0
|
|
? 0
|
|
: Math.max(1, Math.round(member.health / Math.max(1, member.maxHealth) * maxHealth));
|
|
const maxResource = memberMaxResource(member.classId, member.level, member.raceId, gearStats);
|
|
const resource = Math.max(0, Math.round(
|
|
member.resource / Math.max(1, member.maxResource) * maxResource,
|
|
));
|
|
return {
|
|
...member,
|
|
gearStats,
|
|
health,
|
|
maxHealth,
|
|
resource,
|
|
maxResource,
|
|
resourcePools: Object.freeze({ ...member.resourcePools, [member.resourceType]: resource }),
|
|
};
|
|
}
|
|
|
|
function createMember(
|
|
template: PartyTemplate,
|
|
role: PartyRole,
|
|
level: number,
|
|
index: number,
|
|
seed: string,
|
|
): PartyMember {
|
|
// Appearance has its own keyed stream so adding customization fields later
|
|
// cannot reshuffle which class/spec templates make up this character's party.
|
|
const identityRandom = {
|
|
value: hashSeed(`${seed}:${role}:${index}:${template.classId}:${template.specialization}:appearance-v1`),
|
|
};
|
|
const eligibleRaces = PLAYABLE_RACES.filter((race) => classesForRace(race.id).some(
|
|
(candidate) => candidate.id === template.classId,
|
|
));
|
|
const racePool = eligibleRaces.length ? eligibleRaces : PLAYABLE_RACES;
|
|
const race = racePool[Math.floor(nextRandom(identityRandom) * racePool.length)] ?? racePool[0];
|
|
const genders = supportedGenders(race.id);
|
|
const gender: GenderId = genders[Math.floor(nextRandom(identityRandom) * genders.length)] ?? genders[0] ?? "male";
|
|
const appearance = randomAppearance(race.id, gender, () => nextRandom(identityRandom));
|
|
const id = `party-${role}-${index}-${template.classId}`;
|
|
const specializationId = specializationsForClass(template.classId)
|
|
.find((definition) => definition.displayName === template.specialization)?.id ?? null;
|
|
const gearStats = resolvedEquipmentStats({}, [], {
|
|
ownerId: id,
|
|
ownerKind: "party",
|
|
classId: template.classId,
|
|
specializationId,
|
|
role,
|
|
level,
|
|
});
|
|
const maxHealth = memberMaxHealth(level, role, gearStats, template.classId, race.id);
|
|
const resourceProfile = resourceProfileForClass(template.classId);
|
|
const maxResource = memberMaxResource(template.classId, level, race.id, gearStats);
|
|
const resource = Math.round(
|
|
maxResource * (resourceProfile.maximum > 0 ? resourceProfile.initial / resourceProfile.maximum : 0),
|
|
);
|
|
return {
|
|
id,
|
|
name: template.name,
|
|
raceId: race.id,
|
|
gender,
|
|
appearance,
|
|
classId: template.classId,
|
|
specialization: template.specialization,
|
|
specializationId,
|
|
talentTreeId: template.talentTreeId,
|
|
talentRanks: isRomClassId(template.classId)
|
|
? Object.freeze({})
|
|
: runtimePartyTalentRanksForLevel(template.classId, template.specialization, level),
|
|
role,
|
|
level: Math.max(1, Math.trunc(level)),
|
|
health: maxHealth,
|
|
maxHealth,
|
|
resourceType: resourceProfile.type,
|
|
resourceName: resourceProfile.name,
|
|
resource,
|
|
maxResource,
|
|
resourcePools: Object.freeze({ [resourceProfile.type]: resource }),
|
|
lastResourceSpentAt: Object.freeze({}),
|
|
cooldowns: Object.freeze({}),
|
|
globalCooldownEndsAt: 0,
|
|
activeCast: null,
|
|
activeCastTargetId: null,
|
|
schoolLockedUntil: Object.freeze({}),
|
|
runes: template.classId === "death-knight" ? createDeathKnightRunes() : Object.freeze([]),
|
|
gearStats,
|
|
status: "ready",
|
|
nextActionAt: 0,
|
|
tauntReadyAt: 0,
|
|
controlledUntil: 0,
|
|
controlMechanic: null,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Builds the four AI slots around the player's selected role. The resulting
|
|
* group is always a classic five-player composition including the player.
|
|
*/
|
|
export function createDungeonParty(
|
|
seed: string,
|
|
level: number,
|
|
playerRole: PartyRole = "healer",
|
|
partySize: PartySize = 5,
|
|
categoryId: ContentCategoryId = "wow",
|
|
): readonly PartyMember[] {
|
|
const random = { value: hashSeed(seed || "healer-man") };
|
|
const tankTemplates = categoryId === "rom" ? ROM_TANK_TEMPLATES : TANK_TEMPLATES;
|
|
const healerTemplates = categoryId === "rom" ? ROM_HEALER_TEMPLATES : HEALER_TEMPLATES;
|
|
const damageTemplates = categoryId === "rom" ? ROM_DAMAGE_TEMPLATES : DAMAGE_TEMPLATES;
|
|
const tank = tankTemplates[Math.floor(nextRandom(random) * tankTemplates.length)] ?? tankTemplates[0];
|
|
const damagePool = [...damageTemplates];
|
|
for (let index = damagePool.length - 1; index > 0; index -= 1) {
|
|
const swapIndex = Math.floor(nextRandom(random) * (index + 1));
|
|
[damagePool[index], damagePool[swapIndex]] = [damagePool[swapIndex], damagePool[index]];
|
|
}
|
|
const healer = healerTemplates[Math.floor(nextRandom(random) * healerTemplates.length)]
|
|
?? healerTemplates[0];
|
|
if (playerRole === "tank") {
|
|
return [
|
|
createMember(healer, "healer", level, 0, seed),
|
|
...damagePool.slice(0, 3).map((template, index) => createMember(template, "damage", level, index + 1, seed)),
|
|
].slice(0, Math.max(0, partySize - 1));
|
|
}
|
|
if (playerRole === "damage") {
|
|
return [
|
|
createMember(tank, "tank", level, 0, seed),
|
|
createMember(healer, "healer", level, 1, seed),
|
|
...damagePool.slice(0, 2).map((template, index) => createMember(template, "damage", level, index + 2, seed)),
|
|
].slice(0, Math.max(0, partySize - 1));
|
|
}
|
|
return [
|
|
createMember(tank, "tank", level, 0, seed),
|
|
...damagePool.slice(0, 3).map((template, index) => createMember(template, "damage", level, index + 1, seed)),
|
|
].slice(0, Math.max(0, partySize - 1));
|
|
}
|
|
|
|
export interface PartyRuntimeCommit {
|
|
readonly members: readonly PartyMember[];
|
|
readonly activeMobId: string | null;
|
|
readonly objectiveBossId: string | null;
|
|
readonly memberTargetIds: Readonly<Record<string, string>>;
|
|
}
|
|
|
|
export interface PartyState {
|
|
seed: string | null;
|
|
playerRole: PartyRole;
|
|
partySize: PartySize;
|
|
categoryId: ContentCategoryId;
|
|
members: readonly PartyMember[];
|
|
command: PartyCommand;
|
|
selectedMemberId: string | null;
|
|
selfSelected: boolean;
|
|
routeBlocked: boolean;
|
|
recallRevision: number;
|
|
activeMobId: string | null;
|
|
objectiveBossId: string | null;
|
|
memberTargetIds: Readonly<Record<string, string>>;
|
|
initializeParty: (
|
|
seed: string,
|
|
level: number,
|
|
playerHealth: number,
|
|
playerRole?: PartyRole,
|
|
partySize?: PartySize,
|
|
categoryId?: ContentCategoryId,
|
|
) => void;
|
|
resetCombat: (level: number, playerHealth: number) => void;
|
|
syncLevel: (level: number) => void;
|
|
syncEquipment: (equipment: EquipmentAssignments, inventory: readonly InventoryItem[]) => void;
|
|
setCommand: (command: PartyCommand) => void;
|
|
recallParty: () => void;
|
|
setRouteBlocked: (blocked: boolean) => void;
|
|
selectMember: (id: string | null) => boolean;
|
|
selectSelf: () => void;
|
|
cycleMember: (direction?: 1 | -1) => string | null;
|
|
clearSelection: () => void;
|
|
healMember: (id: string, amount: number) => number;
|
|
updateMemberCombat: (
|
|
id: string,
|
|
patch: Partial<Pick<PartyMember,
|
|
| "resource"
|
|
| "maxResource"
|
|
| "resourcePools"
|
|
| "lastResourceSpentAt"
|
|
| "cooldowns"
|
|
| "globalCooldownEndsAt"
|
|
| "activeCast"
|
|
| "activeCastTargetId"
|
|
| "schoolLockedUntil"
|
|
| "runes"
|
|
| "health"
|
|
| "maxHealth"
|
|
| "controlledUntil"
|
|
| "controlMechanic"
|
|
| "nextActionAt"
|
|
| "status"
|
|
>>,
|
|
) => boolean;
|
|
reviveMember: (id: string, percentMaxHealth?: number) => number;
|
|
damageMember: (id: string, amount: number, school?: DamageSchool, attackerLevel?: number) => number;
|
|
/** Applies damage that has already passed a discrete combat-result roll. */
|
|
damageMemberResolved: (id: string, amount: number) => number;
|
|
controlMember: (id: string, mechanic: EnemyControlMechanic, endsAt: number) => boolean;
|
|
clearMemberControl: (id: string) => boolean;
|
|
commitRuntime: (commit: PartyRuntimeCommit) => void;
|
|
}
|
|
|
|
export const usePartyStore = create<PartyState>((set, get) => ({
|
|
seed: null,
|
|
playerRole: "healer",
|
|
partySize: 5,
|
|
categoryId: "wow",
|
|
members: [],
|
|
command: "defend",
|
|
selectedMemberId: null,
|
|
selfSelected: false,
|
|
routeBlocked: false,
|
|
recallRevision: 0,
|
|
activeMobId: null,
|
|
objectiveBossId: null,
|
|
memberTargetIds: {},
|
|
|
|
initializeParty: (seed, level, playerHealth, playerRole = "healer", partySize = 5, categoryId = "wow") => set({
|
|
seed,
|
|
playerRole,
|
|
partySize,
|
|
categoryId,
|
|
members: createDungeonParty(seed, level, playerRole, partySize, categoryId),
|
|
command: "defend",
|
|
selectedMemberId: null,
|
|
selfSelected: false,
|
|
routeBlocked: false,
|
|
activeMobId: null,
|
|
objectiveBossId: null,
|
|
memberTargetIds: {},
|
|
}),
|
|
|
|
resetCombat: (level, playerHealth) => set((state) => {
|
|
return {
|
|
members: createDungeonParty(state.seed ?? "healer-man", level, state.playerRole, state.partySize, state.categoryId),
|
|
command: "defend",
|
|
selectedMemberId: null,
|
|
selfSelected: false,
|
|
routeBlocked: false,
|
|
activeMobId: null,
|
|
objectiveBossId: null,
|
|
memberTargetIds: {},
|
|
};
|
|
}),
|
|
|
|
syncLevel: (level) => set((state) => {
|
|
const safeLevel = Math.max(1, Math.trunc(level));
|
|
if (state.members.every((member) => member.level === safeLevel)) return state;
|
|
return {
|
|
members: state.members.map((member) => {
|
|
const maxHealth = memberMaxHealth(
|
|
safeLevel,
|
|
member.role,
|
|
member.gearStats,
|
|
member.classId,
|
|
member.raceId,
|
|
);
|
|
const health = member.health <= 0
|
|
? 0
|
|
: Math.max(1, Math.round(member.health / Math.max(1, member.maxHealth) * maxHealth));
|
|
const maxResource = memberMaxResource(
|
|
member.classId,
|
|
safeLevel,
|
|
member.raceId,
|
|
member.gearStats,
|
|
);
|
|
const resource = Math.max(0, Math.round(
|
|
member.resource / Math.max(1, member.maxResource) * maxResource,
|
|
));
|
|
return {
|
|
...member,
|
|
level: safeLevel,
|
|
health,
|
|
maxHealth,
|
|
resource,
|
|
maxResource,
|
|
resourcePools: Object.freeze({ ...member.resourcePools, [member.resourceType]: resource }),
|
|
talentRanks: isRomClassId(member.classId)
|
|
? Object.freeze({})
|
|
: runtimePartyTalentRanksForLevel(member.classId, member.specialization, safeLevel),
|
|
};
|
|
}),
|
|
};
|
|
}),
|
|
|
|
syncEquipment: (assignments, inventory) => set((state) => ({
|
|
members: state.members.map((member) => withMemberGearStats(
|
|
member,
|
|
resolvedEquipmentStats(assignments, inventory, {
|
|
ownerId: member.id,
|
|
ownerKind: "party",
|
|
classId: member.classId,
|
|
specializationId: member.specializationId,
|
|
role: member.role,
|
|
level: member.level,
|
|
}),
|
|
)),
|
|
})),
|
|
|
|
setCommand: (command) => set((state) => ({
|
|
command,
|
|
routeBlocked: false,
|
|
activeMobId: null,
|
|
memberTargetIds: {},
|
|
members: state.members.map((member) => member.health <= 0
|
|
? member
|
|
: { ...member, status: command === "stop" ? "holding" : "ready", nextActionAt: 0 }),
|
|
})),
|
|
|
|
recallParty: () => set((state) => ({
|
|
recallRevision: state.recallRevision + 1,
|
|
routeBlocked: false,
|
|
})),
|
|
|
|
setRouteBlocked: (blocked) => set((state) => (
|
|
state.routeBlocked === blocked ? state : { routeBlocked: blocked }
|
|
)),
|
|
|
|
selectMember: (id) => {
|
|
if (id === null) {
|
|
set({ selectedMemberId: null, selfSelected: false });
|
|
return true;
|
|
}
|
|
const member = get().members.find((candidate) => candidate.id === id);
|
|
if (!member) return false;
|
|
set({ selectedMemberId: id, selfSelected: false });
|
|
return true;
|
|
},
|
|
|
|
selectSelf: () => set({ selectedMemberId: null, selfSelected: true }),
|
|
|
|
cycleMember: (direction = 1) => {
|
|
const state = get();
|
|
const selfToken = "__self__";
|
|
const available = [
|
|
...state.members.filter((member) => member.health > 0).map((member) => member.id),
|
|
selfToken,
|
|
];
|
|
const currentId = state.selfSelected ? selfToken : state.selectedMemberId;
|
|
const currentIndex = available.findIndex((id) => id === currentId);
|
|
const step = direction < 0 ? -1 : 1;
|
|
const nextIndex = currentIndex < 0
|
|
? (step > 0 ? 0 : available.length - 1)
|
|
: (currentIndex + step + available.length) % available.length;
|
|
const id = available[nextIndex];
|
|
if (id === selfToken) {
|
|
set({ selectedMemberId: null, selfSelected: true });
|
|
return null;
|
|
}
|
|
set({ selectedMemberId: id, selfSelected: false });
|
|
return id;
|
|
},
|
|
|
|
clearSelection: () => set({ selectedMemberId: null, selfSelected: false }),
|
|
|
|
healMember: (id, amount) => {
|
|
const requested = Math.max(0, Math.round(Number.isFinite(amount) ? amount : 0));
|
|
if (requested <= 0) return 0;
|
|
let healed = 0;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id || member.health <= 0 || member.health >= member.maxHealth) return member;
|
|
healed = Math.min(requested, member.maxHealth - member.health);
|
|
return { ...member, health: member.health + healed };
|
|
}),
|
|
}));
|
|
return healed;
|
|
},
|
|
|
|
updateMemberCombat: (id, patch) => {
|
|
let updated = false;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id) return member;
|
|
updated = true;
|
|
return { ...member, ...patch };
|
|
}),
|
|
}));
|
|
return updated;
|
|
},
|
|
|
|
reviveMember: (id, percentMaxHealth = 0.35) => {
|
|
let restored = 0;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id || member.health > 0) return member;
|
|
restored = Math.max(1, Math.round(
|
|
member.maxHealth * Math.max(0.01, Math.min(1, percentMaxHealth)),
|
|
));
|
|
return {
|
|
...member,
|
|
health: restored,
|
|
status: "ready",
|
|
controlledUntil: 0,
|
|
controlMechanic: null,
|
|
};
|
|
}),
|
|
}));
|
|
return restored;
|
|
},
|
|
|
|
damageMember: (id, amount, school = "physical", attackerLevel) => {
|
|
const requested = Math.max(0, Math.round(Number.isFinite(amount) ? amount : 0));
|
|
if (requested <= 0) return 0;
|
|
let damaged = 0;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id || member.health <= 0) return member;
|
|
const mitigated = damageAfterEquipmentMitigation(
|
|
requested,
|
|
member.gearStats,
|
|
member.level,
|
|
school,
|
|
attackerLevel ?? member.level,
|
|
);
|
|
damaged = Math.min(mitigated, member.health);
|
|
const health = member.health - damaged;
|
|
return {
|
|
...member,
|
|
health,
|
|
status: health <= 0 ? "down" : member.status,
|
|
};
|
|
}),
|
|
}));
|
|
return damaged;
|
|
},
|
|
|
|
damageMemberResolved: (id, amount) => {
|
|
const requested = Math.max(0, Math.round(Number.isFinite(amount) ? amount : 0));
|
|
if (requested <= 0) return 0;
|
|
let damaged = 0;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id || member.health <= 0) return member;
|
|
damaged = Math.min(requested, member.health);
|
|
const health = member.health - damaged;
|
|
return {
|
|
...member,
|
|
health,
|
|
status: health <= 0 ? "down" : member.status,
|
|
};
|
|
}),
|
|
}));
|
|
return damaged;
|
|
},
|
|
|
|
controlMember: (id, mechanic, endsAt) => {
|
|
if (!Number.isFinite(endsAt)) return false;
|
|
let controlled = false;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id || member.health <= 0) return member;
|
|
controlled = true;
|
|
return {
|
|
...member,
|
|
controlledUntil: Math.max(member.controlledUntil, endsAt),
|
|
controlMechanic: mechanic,
|
|
status: "holding",
|
|
};
|
|
}),
|
|
}));
|
|
return controlled;
|
|
},
|
|
|
|
clearMemberControl: (id) => {
|
|
let cleared = false;
|
|
set((state) => ({
|
|
members: state.members.map((member) => {
|
|
if (member.id !== id || member.controlledUntil <= 0) return member;
|
|
cleared = true;
|
|
return {
|
|
...member,
|
|
controlledUntil: 0,
|
|
controlMechanic: null,
|
|
status: member.health <= 0 ? "down" : "ready",
|
|
};
|
|
}),
|
|
}));
|
|
return cleared;
|
|
},
|
|
|
|
commitRuntime: ({ members, activeMobId, objectiveBossId, memberTargetIds }) => set((state) => ({
|
|
members,
|
|
selectedMemberId: state.selectedMemberId
|
|
&& members.some((member) => member.id === state.selectedMemberId)
|
|
? state.selectedMemberId
|
|
: null,
|
|
activeMobId,
|
|
objectiveBossId,
|
|
memberTargetIds,
|
|
})),
|
|
}));
|