Files
healer-man/scripts/campaign-boss-route-probe.ts
T
2026-10-06 22:25:34 -04:00

148 lines
7.0 KiB
TypeScript

import { NodeIO } from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { createRequire } from "node:module";
import { existsSync, readFileSync } from "node:fs";
import { resolve } from "node:path";
import { MeshoptDecoder } from "meshoptimizer";
import { BufferAttribute, BufferGeometry, Group, Mesh } from "three";
import {
findNearestPartyNavigationSurface,
findPartyNavigationPath,
} from "../src/game/partyNavigation";
import { preparePartyNavigationGraph } from "../src/game/partyNavigationAssetCache";
import type { DungeonDefinition } from "../src/game/dungeonTypes";
import { withWowDungeonEnvironment } from "../src/game/wowDungeonEnvironment";
const require = createRequire(import.meta.url);
const { DEFAULT_TEST_DUNGEON_ID, FULL_STOCKADE_DUNGEON_ID } = require("./playtest-defaults.cjs") as {
DEFAULT_TEST_DUNGEON_ID: string;
FULL_STOCKADE_DUNGEON_ID: string;
};
type Position = readonly [number, number, number];
type ProbeDungeon = {
id: string;
title: string;
entrance: { footPosition: Position };
assets: { navigation?: { fileName: string; url: string } | null };
navigationLinks?: readonly { start: Position; end: Position; bidirectional: boolean }[];
traversalRamps?: DungeonDefinition["traversalRamps"];
bosses: readonly { id: string; name: string; position: Position; eventOnly?: boolean }[];
};
const campaignCatalogPath = resolve(process.cwd(), "src", "game", "generated", "dungeonCampaignCatalog.json");
const campaignCatalog = JSON.parse(readFileSync(campaignCatalogPath, "utf8")) as { definitions: ProbeDungeon[] };
function requireGeneratedDungeonDefinition(dungeonId: string): ProbeDungeon {
const dungeon = campaignCatalog.definitions.find((candidate) => candidate.id === dungeonId);
if (!dungeon) throw new Error(`Generated campaign catalog has no dungeon ${dungeonId}.`);
return dungeon;
}
const navigationIo = new NodeIO()
.registerExtensions(ALL_EXTENSIONS)
.registerDependencies({ "meshopt.decoder": MeshoptDecoder });
const requestedDungeonIds = process.argv.slice(2).filter((argument) => !argument.startsWith("--"));
const dungeonIds = requestedDungeonIds.length ? requestedDungeonIds : [DEFAULT_TEST_DUNGEON_ID];
async function navigationGraph(dungeonId: string) {
const dungeon = requireGeneratedDungeonDefinition(dungeonId);
const navigation = dungeon.assets.navigation;
if (!navigation) throw new Error(`${dungeonId} has no navigation asset.`);
const publicAssetPath = navigation.url.startsWith("/")
? resolve(process.cwd(), "public", navigation.url.slice(1))
: resolve(process.cwd(), "public", "assets", "game", "dungeons", dungeonId, navigation.fileName);
const sourceAssetPath = resolve(process.cwd(), "src", "assets", "game", "dungeons", dungeonId, navigation.fileName);
const file = [publicAssetPath, sourceAssetPath].find(existsSync);
if (!file) throw new Error(`${dungeonId} navigation asset is missing at ${publicAssetPath} and ${sourceAssetPath}.`);
await MeshoptDecoder.ready;
const document = await navigationIo.read(file);
const scene = new Group();
for (const node of document.getRoot().listNodes()) {
const mesh = node.getMesh();
if (!mesh) continue;
for (const primitive of mesh.listPrimitives()) {
const accessor = primitive.getAttribute("POSITION");
const source = accessor?.getArray();
if (!source || !accessor) continue;
const geometry = new BufferGeometry();
geometry.setAttribute("position", new BufferAttribute(source, 3, accessor.getNormalized()));
const sourceIndices = primitive.getIndices()?.getArray();
if (sourceIndices) geometry.setIndex(Array.from(sourceIndices));
const navigationMesh = new Mesh(geometry);
navigationMesh.matrixAutoUpdate = false;
navigationMesh.matrix.fromArray(node.getWorldMatrix());
scene.add(navigationMesh);
}
}
const definition = withWowDungeonEnvironment(dungeon as unknown as DungeonDefinition);
try {
return preparePartyNavigationGraph(navigation.url, scene, definition.navigationLinks ?? [], definition.traversalRamps ?? []);
} finally {
scene.traverse((node) => {
if ((node as Mesh).isMesh) (node as Mesh).geometry.dispose();
});
}
}
for (const dungeonId of dungeonIds) {
const dungeon = requireGeneratedDungeonDefinition(dungeonId);
const eligibleBosses = dungeon.bosses.filter((candidate) => !candidate.eventOnly);
const bosses = dungeonId === DEFAULT_TEST_DUNGEON_ID || dungeonId === FULL_STOCKADE_DUNGEON_ID
? eligibleBosses : eligibleBosses.slice(0, 1);
if (!bosses.length) throw new Error(`${dungeonId} has no normal campaign bosses.`);
const graph = await navigationGraph(dungeonId);
const start = findNearestPartyNavigationSurface(graph, dungeon.entrance.footPosition, 3);
if (!start) throw new Error(`${dungeonId} entrance does not snap to navigation.`);
const waypoints: number[][] = [[...start.position]];
const objectives: Array<{ id: string; name: string; position: readonly number[]; navigationPosition: readonly number[];
waypointIndex: number; expectedNavigationDistance: number; snapDistance: number }> = [];
let segmentStart = start.position;
let expectedDistance = 0;
for (const boss of bosses) {
const end = findNearestPartyNavigationSurface(graph, boss.position, 6);
if (!end) throw new Error(`${dungeonId} ${boss.name} does not snap to navigation.`);
const path = findPartyNavigationPath(graph, segmentStart, end.position, {
maxStartSnapDistance: 3,
maxEndSnapDistance: 6,
simplifyTolerance: 0.01,
});
if (!path?.length) throw new Error(`${dungeonId} has no navigation path to ${boss.name}.`);
const startIndex = waypoints.length - 1;
let segmentDistance = 0;
for (let index = 1; index < path.length; index += 1) {
const segmentLength = Math.hypot(
path[index][0] - path[index - 1][0],
path[index][1] - path[index - 1][1],
path[index][2] - path[index - 1][2],
);
segmentDistance += segmentLength;
expectedDistance += segmentLength;
waypoints.push([...path[index]]);
}
objectives.push({
id: boss.id,
name: boss.name,
position: boss.position,
navigationPosition: end.position,
waypointIndex: waypoints.length - 1,
expectedNavigationDistance: Number(segmentDistance.toFixed(2)),
snapDistance: end.distance,
});
if (waypoints.length - 1 <= startIndex) {
throw new Error(`${dungeonId} navigation path to ${boss.name} has no traversable segment.`);
}
segmentStart = end.position;
}
process.stdout.write(`${JSON.stringify({
dungeonId,
status: "navigation-guidance-only; live UI traversal required",
objective: bosses.at(-1)!.name,
objectiveId: bosses.at(-1)!.id,
objectives,
entrance: start.position,
objectivePosition: bosses.at(-1)!.position,
startSnapDistance: start.distance,
objectiveSnapDistance: objectives.at(-1)!.snapDistance,
waypointCount: waypoints.length,
expectedNavigationDistance: Number(expectedDistance.toFixed(2)),
waypoints,
})}\n`);
}