Files
healer-man/src/game/romKnightGodsVengeance.integration.test.ts
T

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TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { useCombatStore } from "./combatStore";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { advanceDungeonPartyCombat, resetPartyRuntimeClock } from "./partyRuntime";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
import { createConfiguredPartyMember, usePartyStore } from "./partyStore";
import { abilityById } from "./abilityCatalog";
import { EMPTY_ITEM_STATS } from "./itemStats";
describe("Knight/Rogue God's Vengeance linked Punishment", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
useCombatStore.getState().initializeCharacter({
classId: "rom-knight", secondaryClassId: "rom-rogue", raceId: "rom-human", level: 80,
});
usePartyStore.getState().initializeParty(
"knight-rogue-gods-vengeance", 80, useCombatStore.getState().health, "damage", 2, "rom",
);
});
it("resets only the owning companion's Shadow Step cooldown after its landed exact-four Seal child cast", () => {
const punishment = abilityById("rom-knight-rom-rogue-elite-50-499909")!;
const shadowStep = abilityById("rom-rogue-general-7")!;
const member = createConfiguredPartyMember({
name: "Knight/Rogue",
classId: "rom-knight",
secondaryClassId: "rom-rogue",
raceId: "rom-human",
specialization: "Knight/Rogue",
specializationId: "rom-knight:rom-rogue",
talentTreeId: "rom-knight-rom-rogue",
role: "damage",
}, 80, 0, "knight-rogue-gods-vengeance");
const targetId = "knight-rogue-gods-vengeance-target";
useCombatStore.getState().registerMob(targetId, { name: targetId, level: 1, maxHealth: 1_000_000, xpReward: 0 });
setMobPosition(targetId, [2, 0, 0]);
useCombatStore.getState().damageMob(targetId, 1, 100);
usePartyStore.setState({ members: [{
...member,
gearStats: { ...member.gearStats, ...EMPTY_ITEM_STATS, hitRating: 1_000_000 },
comboPoints: 4,
comboTargetId: targetId,
cooldowns: { ...member.cooldowns, [shadowStep.id]: 30_000 },
activeCast: {
abilityId: punishment.id,
school: "holy",
mode: "cast",
startedAt: 1_000,
completesAt: 1_000,
originalDurationMs: 0,
pushbackHits: 0,
origin: [0, 0, 0],
targetId,
},
activeCastTargetId: targetId,
status: "attacking",
nextActionAt: 1_000,
}] });
registerPartyRuntimePosition(member.id, [0, 0, 0]);
updatePartyRuntimeTargetVisibility(member.id, targetId, true);
useCombatStore.getState().synchronizeActors();
advanceDungeonPartyCombat(1_000);
const updated = usePartyStore.getState().members.find((candidate) => candidate.id === member.id)!;
expect(updated.comboPoints).toBe(0);
expect(updated.cooldowns[shadowStep.id]).toBe(0);
expect(useCombatStore.getState().actors[member.id]?.cooldowns[shadowStep.id]).toBe(0);
const hit = useCombatStore.getState().combatEvents.find((event) => event.kind === "damage"
&& event.abilityId === punishment.id && event.targetActorId === targetId);
expect(hit?.effectiveAmount).toBeGreaterThan(0);
});
});