Files
healer-man/src/game/wowNatureSwiftnessRuntime.test.ts
T
2026-09-28 22:46:45 -04:00

74 lines
3.6 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { PLAYER_AGGRO_ID } from "./aggro";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { useCombatStore } from "./combatStore";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition } from "./partyRuntimeRegistry";
import { usePartyStore } from "./partyStore";
const NATURE_SWIFTNESS_ID = "wow335-shaman-nature-s-swiftness";
const ELEMENTAL_MASTERY_ID = "wow335-shaman-elemental-mastery";
const NON_NATURE_SPELL_ID = "shaman-flame-shock";
const HEALING_WAVE_ID = "shaman-healing-wave";
describe("WoW Shaman Nature's Swiftness runtime", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
useCombatStore.getState().initializeCharacter({ classId: "shaman", level: 80, xp: 0 });
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
usePartyStore.getState().initializeParty("wow-nature-swiftness-test", 80, useCombatStore.getState().health);
useCombatStore.setState((state) => ({
resource: state.maxResource,
resourcePools: { ...state.resourcePools, mana: state.maxResourcePools.mana },
}));
});
it("makes the next cast-time Nature spell instant, preserves the proc through Flame Shock, and shares the 3-minute cooldown", () => {
useCombatStore.setState((state) => ({
talentRanks: { ...state.talentRanks, "talent-591": 1, "talent-573": 1 },
}));
const member = usePartyStore.getState().members[0]!;
usePartyStore.setState((state) => ({
members: state.members.map((candidate) => candidate.id === member.id
? { ...candidate, health: 1 }
: candidate),
}));
usePartyStore.getState().selectMember(member.id);
registerPartyRuntimePosition(member.id, [5, 0, 0]);
useCombatStore.getState().registerMob("nature-swiftness-target", { name: "Target", maxHealth: 10_000 });
setMobPosition("nature-swiftness-target", [10, 0, 0]);
useCombatStore.getState().selectMob("nature-swiftness-target");
const activation = useCombatStore.getState().castAbility(NATURE_SWIFTNESS_ID, undefined, 1_000);
expect(activation.ok, JSON.stringify(activation)).toBe(true);
expect(useCombatStore.getState().cooldowns[ELEMENTAL_MASTERY_ID]).toBe(181_000);
expect(useCombatStore.getState().castAbility(ELEMENTAL_MASTERY_ID, undefined, 2_000))
.toMatchObject({ ok: false, reason: "cooldown" });
expect(useCombatStore.getState().castAbility(NON_NATURE_SPELL_ID, undefined, 2_000)).toMatchObject({ ok: true });
const natureSwiftnessAura = useCombatStore.getState().auras.find((aura) => (
aura.targetId === PLAYER_AGGRO_ID
&& aura.definition.utilityTags?.includes("wow335-next-nature-instant")
));
expect(natureSwiftnessAura).toBeDefined();
expect(natureSwiftnessAura?.definition.durationMs).toBeNull();
expect(natureSwiftnessAura?.definition.modifiers ?? []).not.toContainEqual(
expect.objectContaining({ kind: "stat", stat: "haste" }),
);
const healed = useCombatStore.getState().castAbility(HEALING_WAVE_ID, [0, 0, 0], 4_000);
expect(healed.ok, JSON.stringify(healed)).toBe(true);
expect(useCombatStore.getState().activeCast).toBeNull();
expect(useCombatStore.getState().auras.some((aura) => (
aura.targetId === PLAYER_AGGRO_ID
&& aura.definition.utilityTags?.includes("wow335-next-nature-instant")
))).toBe(false);
expect(useCombatStore.getState().combatEvents.some((event) => (
event.kind === "healing"
&& event.sourceActorId === PLAYER_AGGRO_ID
&& event.abilityId === HEALING_WAVE_ID
&& event.targetActorId === member.id
))).toBe(true);
});
});