Files
healer-man/src/game/coaGuardianParagonAi.test.ts
T
2026-10-06 22:25:34 -04:00

194 lines
7.5 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { abilitiesForClass, learnedAbilityForBuild, type AbilityDefinition } from "./abilityCatalog";
import { aiHintsForAbility } from "./abilityRules";
import { useCombatStore } from "./combatStore";
import {
applyCoaGuardianParagonEvent,
COA_GUARDIAN_PARAGON_TALENT_ENTRY_ID,
projectCoaGuardianParagonAbility,
} from "./coaGuardianParagonRuntime";
import { choosePartyAbility, partyAbilityIsReady } from "./partyAbilityAi";
import { evaluateCombatRotation } from "./combatRotation";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition } from "./partyRuntimeRegistry";
import { createConfiguredPartyMember, usePartyStore } from "./partyStore";
import { advanceDungeonPartyCombat, resetPartyRuntimeClock } from "./partyRuntime";
import type { ActiveAura } from "./combatAuras";
const RANKS = {
[`coa-entry-${COA_GUARDIAN_PARAGON_TALENT_ENTRY_ID}`]: 1,
"coa-entry-31169": 1,
"coa-entry-30057": 1,
};
function readyAuras(actorId: string, talentRanks: typeof RANKS, now: number): readonly ActiveAura[] {
const actor = { id: actorId, classId: "guardian" as const, talentRanks };
const heavyBlow = abilitiesForClass("guardian").find((ability) => ability.talentEntryId === 31169)!;
let auras: readonly ActiveAura[] = [];
for (let cast = 0; cast < 3; cast += 1) {
auras = applyCoaGuardianParagonEvent(auras, actor, {
type: "cast", ability: heavyBlow, result: "success",
}, now - 3_000 + cast * 1_000).auras;
}
return applyCoaGuardianParagonEvent(auras, actor, { type: "block" }, now).auras;
}
function guardian() {
const member = createConfiguredPartyMember({
name: "Paragon AI Guardian",
classId: "guardian",
specialization: "Vanguard",
specializationId: "guardian:vanguard",
talentTreeId: "coa-guardian-87",
talentRanks: RANKS,
role: "tank",
}, 30, 0, "coa-paragon-ai");
return { ...member, talentRanks: { ...member.talentRanks, ...RANKS }, nextActionAt: 0 };
}
function install(member: ReturnType<typeof guardian>, now: number) {
useCombatStore.getState().initializeCharacter({ classId: "guardian", role: "tank", level: 30 });
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
usePartyStore.getState().initializeParty("coa-paragon-ai", 30,
useCombatStore.getState().health, "tank", 1, "coa");
usePartyStore.setState({ members: [member], command: "attack", activeMobId: "coa-paragon-ai-target" });
registerPartyRuntimePosition(member.id, [0, 0, 0]);
useCombatStore.getState().synchronizeActors();
useCombatStore.setState({ auras: [...readyAuras(member.id, member.talentRanks, now)] });
useCombatStore.getState().registerMob("coa-paragon-ai-target", {
name: "Paragon AI target", level: 30, maxHealth: 100_000, xpReward: 0,
});
setMobPosition("coa-paragon-ai-target", [2, 0, 0]);
}
function target() {
return useCombatStore.getState().mobs["coa-paragon-ai-target"]!;
}
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
});
describe("CoA Guardian Paragon companion choice", () => {
it("beats a ready routine Ballad upkeep action for a healthy Vanguard tank", () => {
const member = guardian();
const now = 10_000;
install(member, now);
const ballad = abilitiesForClass("guardian")
.map((ability) => learnedAbilityForBuild(ability, member.level, member.talentRanks))
.find((ability) => ability?.name === "Ballad of the Conqueror");
expect(ballad, "Ballad of the Conqueror must be an ordinary learned candidate").toBeDefined();
expect(partyAbilityIsReady(member, ballad!, now)).toBe(true);
const chosen = choosePartyAbility(member, {
now,
target: target(),
friendlyTargets: [{ id: member.id, health: member.maxHealth, maxHealth: member.maxHealth, role: "tank" }],
hostileCount: 1,
});
expect(chosen?.name).toBe("Paragon Smash");
expect(chosen).toMatchObject({ coaGuardianParagonVariant: "paragon-smash" });
});
it("leaves low-health mitigation ahead of Smash", () => {
const full = guardian();
const now = 10_000;
install(full, now);
// Prepare Tower normally so the scorer evaluates Brace against the tank's
// active formation rather than choosing setup upkeep first.
advanceDungeonPartyCombat(now);
const prepared = usePartyStore.getState().members.find((member) => member.id === full.id)!;
const injured = { ...prepared, health: Math.floor(prepared.maxHealth * 0.5), nextActionAt: now };
usePartyStore.setState({ members: [injured] });
useCombatStore.getState().commitCompanionActors([injured]);
const liveAuras = useCombatStore.getState().auras.filter((aura) => (
aura.sourceId === injured.id && (aura.expiresAt === null || aura.expiresAt > now)
));
const activeAuraExclusiveGroups = new Set(liveAuras
.flatMap((aura) => aura.definition.exclusiveGroup ? [aura.definition.exclusiveGroup] : []));
const chosen = choosePartyAbility(injured, {
now,
target: target(),
friendlyTargets: [{ id: injured.id, health: injured.health, maxHealth: injured.maxHealth, role: "tank" }],
hostileCount: 1,
activeAuraExclusiveGroups,
});
expect(chosen).toBeDefined();
expect(chosen?.name).not.toBe("Paragon Smash");
expect(aiHintsForAbility(chosen!).categories).toContain("mitigation");
});
it("keeps urgent reactive taunt and interrupt ahead of the authored priority", () => {
const member = guardian();
const now = 10_000;
install(member, now);
const heavyBlow = abilitiesForClass("guardian").find((ability) => ability.talentEntryId === 31169)!;
const actor = {
id: member.id,
classId: member.classId,
talentRanks: member.talentRanks,
role: member.role,
specializationId: member.specializationId,
health: member.health,
maxHealth: member.maxHealth,
};
const smash = projectCoaGuardianParagonAbility(
heavyBlow,
actor,
readyAuras(member.id, member.talentRanks, now),
now,
);
const synthetic = (name: string, kind: "taunt" | "interrupt"): AbilityDefinition => ({
...heavyBlow,
id: `test:paragon-priority-${kind}`,
name,
ai: { categories: [kind] },
effects: kind === "taunt"
? [{ kind: "taunt", durationMs: 3_000 }]
: [{ kind: "interrupt", lockoutMs: 3_000 }],
});
const base = {
now,
classId: "guardian" as const,
specializationId: "guardian:vanguard",
role: "tank" as const,
level: member.level,
health: member.health,
maxHealth: member.maxHealth,
selfId: member.id,
resources: { energy: 100 },
maximumResources: { energy: 100 },
primaryResource: "energy" as const,
comboPoints: 0,
comboTargetId: null,
runes: [],
hostileCount: 1,
canUseAbility: () => true,
};
const taunt = synthetic("Taunt", "taunt");
const urgentTaunt = evaluateCombatRotation({
...base,
abilities: [smash, taunt],
hostileTarget: { id: "loose-target", health: 1_000, maxHealth: 1_000 },
targetIsLoose: true,
});
expect(urgentTaunt?.ability).toBe(taunt);
const interrupt = synthetic("Interrupt", "interrupt");
const urgentInterrupt = evaluateCombatRotation({
...base,
abilities: [smash, interrupt],
hostileTarget: {
id: "casting-target",
health: 1_000,
maxHealth: 1_000,
activeCast: { interruptible: true },
},
});
expect(urgentInterrupt?.ability).toBe(interrupt);
});
});