194 lines
7.5 KiB
TypeScript
194 lines
7.5 KiB
TypeScript
import { beforeEach, describe, expect, it } from "vitest";
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import { abilitiesForClass, learnedAbilityForBuild, type AbilityDefinition } from "./abilityCatalog";
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import { aiHintsForAbility } from "./abilityRules";
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import { useCombatStore } from "./combatStore";
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import {
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applyCoaGuardianParagonEvent,
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COA_GUARDIAN_PARAGON_TALENT_ENTRY_ID,
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projectCoaGuardianParagonAbility,
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} from "./coaGuardianParagonRuntime";
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import { choosePartyAbility, partyAbilityIsReady } from "./partyAbilityAi";
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import { evaluateCombatRotation } from "./combatRotation";
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import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
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import { clearPartyRuntimeRegistry, registerPartyRuntimePosition } from "./partyRuntimeRegistry";
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import { createConfiguredPartyMember, usePartyStore } from "./partyStore";
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import { advanceDungeonPartyCombat, resetPartyRuntimeClock } from "./partyRuntime";
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import type { ActiveAura } from "./combatAuras";
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const RANKS = {
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[`coa-entry-${COA_GUARDIAN_PARAGON_TALENT_ENTRY_ID}`]: 1,
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"coa-entry-31169": 1,
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"coa-entry-30057": 1,
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};
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function readyAuras(actorId: string, talentRanks: typeof RANKS, now: number): readonly ActiveAura[] {
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const actor = { id: actorId, classId: "guardian" as const, talentRanks };
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const heavyBlow = abilitiesForClass("guardian").find((ability) => ability.talentEntryId === 31169)!;
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let auras: readonly ActiveAura[] = [];
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for (let cast = 0; cast < 3; cast += 1) {
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auras = applyCoaGuardianParagonEvent(auras, actor, {
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type: "cast", ability: heavyBlow, result: "success",
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}, now - 3_000 + cast * 1_000).auras;
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}
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return applyCoaGuardianParagonEvent(auras, actor, { type: "block" }, now).auras;
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}
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function guardian() {
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const member = createConfiguredPartyMember({
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name: "Paragon AI Guardian",
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classId: "guardian",
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specialization: "Vanguard",
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specializationId: "guardian:vanguard",
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talentTreeId: "coa-guardian-87",
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talentRanks: RANKS,
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role: "tank",
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}, 30, 0, "coa-paragon-ai");
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return { ...member, talentRanks: { ...member.talentRanks, ...RANKS }, nextActionAt: 0 };
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}
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function install(member: ReturnType<typeof guardian>, now: number) {
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useCombatStore.getState().initializeCharacter({ classId: "guardian", role: "tank", level: 30 });
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useCombatStore.getState().setPlayerPosition([0, 0, 0]);
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usePartyStore.getState().initializeParty("coa-paragon-ai", 30,
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useCombatStore.getState().health, "tank", 1, "coa");
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usePartyStore.setState({ members: [member], command: "attack", activeMobId: "coa-paragon-ai-target" });
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registerPartyRuntimePosition(member.id, [0, 0, 0]);
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useCombatStore.getState().synchronizeActors();
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useCombatStore.setState({ auras: [...readyAuras(member.id, member.talentRanks, now)] });
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useCombatStore.getState().registerMob("coa-paragon-ai-target", {
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name: "Paragon AI target", level: 30, maxHealth: 100_000, xpReward: 0,
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});
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setMobPosition("coa-paragon-ai-target", [2, 0, 0]);
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}
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function target() {
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return useCombatStore.getState().mobs["coa-paragon-ai-target"]!;
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}
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beforeEach(() => {
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clearMobRuntimeRegistry();
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clearPartyRuntimeRegistry();
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resetPartyRuntimeClock();
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});
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describe("CoA Guardian Paragon companion choice", () => {
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it("beats a ready routine Ballad upkeep action for a healthy Vanguard tank", () => {
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const member = guardian();
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const now = 10_000;
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install(member, now);
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const ballad = abilitiesForClass("guardian")
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.map((ability) => learnedAbilityForBuild(ability, member.level, member.talentRanks))
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.find((ability) => ability?.name === "Ballad of the Conqueror");
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expect(ballad, "Ballad of the Conqueror must be an ordinary learned candidate").toBeDefined();
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expect(partyAbilityIsReady(member, ballad!, now)).toBe(true);
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const chosen = choosePartyAbility(member, {
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now,
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target: target(),
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friendlyTargets: [{ id: member.id, health: member.maxHealth, maxHealth: member.maxHealth, role: "tank" }],
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hostileCount: 1,
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});
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expect(chosen?.name).toBe("Paragon Smash");
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expect(chosen).toMatchObject({ coaGuardianParagonVariant: "paragon-smash" });
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});
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it("leaves low-health mitigation ahead of Smash", () => {
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const full = guardian();
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const now = 10_000;
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install(full, now);
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// Prepare Tower normally so the scorer evaluates Brace against the tank's
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// active formation rather than choosing setup upkeep first.
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advanceDungeonPartyCombat(now);
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const prepared = usePartyStore.getState().members.find((member) => member.id === full.id)!;
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const injured = { ...prepared, health: Math.floor(prepared.maxHealth * 0.5), nextActionAt: now };
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usePartyStore.setState({ members: [injured] });
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useCombatStore.getState().commitCompanionActors([injured]);
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const liveAuras = useCombatStore.getState().auras.filter((aura) => (
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aura.sourceId === injured.id && (aura.expiresAt === null || aura.expiresAt > now)
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));
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const activeAuraExclusiveGroups = new Set(liveAuras
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.flatMap((aura) => aura.definition.exclusiveGroup ? [aura.definition.exclusiveGroup] : []));
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const chosen = choosePartyAbility(injured, {
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now,
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target: target(),
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friendlyTargets: [{ id: injured.id, health: injured.health, maxHealth: injured.maxHealth, role: "tank" }],
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hostileCount: 1,
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activeAuraExclusiveGroups,
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});
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expect(chosen).toBeDefined();
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expect(chosen?.name).not.toBe("Paragon Smash");
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expect(aiHintsForAbility(chosen!).categories).toContain("mitigation");
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});
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it("keeps urgent reactive taunt and interrupt ahead of the authored priority", () => {
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const member = guardian();
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const now = 10_000;
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install(member, now);
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const heavyBlow = abilitiesForClass("guardian").find((ability) => ability.talentEntryId === 31169)!;
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const actor = {
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id: member.id,
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classId: member.classId,
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talentRanks: member.talentRanks,
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role: member.role,
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specializationId: member.specializationId,
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health: member.health,
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maxHealth: member.maxHealth,
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};
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const smash = projectCoaGuardianParagonAbility(
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heavyBlow,
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actor,
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readyAuras(member.id, member.talentRanks, now),
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now,
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);
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const synthetic = (name: string, kind: "taunt" | "interrupt"): AbilityDefinition => ({
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...heavyBlow,
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id: `test:paragon-priority-${kind}`,
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name,
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ai: { categories: [kind] },
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effects: kind === "taunt"
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? [{ kind: "taunt", durationMs: 3_000 }]
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: [{ kind: "interrupt", lockoutMs: 3_000 }],
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});
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const base = {
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now,
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classId: "guardian" as const,
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specializationId: "guardian:vanguard",
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role: "tank" as const,
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level: member.level,
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health: member.health,
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maxHealth: member.maxHealth,
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selfId: member.id,
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resources: { energy: 100 },
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maximumResources: { energy: 100 },
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primaryResource: "energy" as const,
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comboPoints: 0,
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comboTargetId: null,
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runes: [],
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hostileCount: 1,
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canUseAbility: () => true,
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};
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const taunt = synthetic("Taunt", "taunt");
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const urgentTaunt = evaluateCombatRotation({
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...base,
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abilities: [smash, taunt],
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hostileTarget: { id: "loose-target", health: 1_000, maxHealth: 1_000 },
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targetIsLoose: true,
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});
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expect(urgentTaunt?.ability).toBe(taunt);
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const interrupt = synthetic("Interrupt", "interrupt");
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const urgentInterrupt = evaluateCombatRotation({
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...base,
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abilities: [smash, interrupt],
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hostileTarget: {
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id: "casting-target",
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health: 1_000,
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maxHealth: 1_000,
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activeCast: { interruptible: true },
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},
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});
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expect(urgentInterrupt?.ability).toBe(interrupt);
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});
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});
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