Dungeon pipeline
This directory turns the original Wailing Caverns one-off into a reviewed, versioned process. Wailing Caverns is the global-WMO golden fixture and Deadmines is the first ADT/hybrid recipe.
Inputs
WOW_CLIENT_ROOTpoints at a local 3.3.5a client. If omitted, the recipes use the workspace-relative../wow335aclient.EPOCH_CLIENT_ROOTpoints at the installed Project Epoch client. For the Ascension Launcher install used by this project:C:\Program Files\Ascension Launcher\resources\epoch_live.WOW_SERVER_DATApoints at a read-only normalized JSON snapshot or a directory containing<slug>.json. Credentials are never read or written.- Server JSON has a
tablesobject containingcreature,creature_template,creature_template_model,creature_addon,creature_formations,waypoint_data,gameobject,gameobject_template,instance_encounters, andareatrigger_teleport.
Reproducible AzerothCore snapshot
The bulk importer can create one normalized, map-scoped source file per reviewed dungeon recipe from a pinned AzerothCore world database commit. It reads SQL as data and never starts, connects to, or mutates a database:
npm run dungeon:source:azerothcore -- --fetch
$env:WOW_SERVER_DATA = "dungeon-pipeline/work/server-data"
The fetch is pinned by commit in
scripts/dungeon-pipeline/import-azerothcore-world.mjs. Its lock report records
the repository, commit, file hashes, parsed schemas, and per-dungeon counts.
The installed Ascension DungeonEncounterExtra.dbc catalog remains the boss
identity/order source so custom realm encounters are not silently replaced by
stock server data. The generated SQL cache and normalized snapshots stay under
dungeon-pipeline/work/.
Full-campaign build
The campaign compiler turns every reviewed recipe into a runtime-ready dungeon catalog. A clean rebuild is:
$env:EPOCH_CLIENT_ROOT = "C:\Program Files\Ascension Launcher\resources\epoch_live"
npm run dungeon:epoch:sync
npm run dungeon:epoch:catalog
npm run dungeon:source:azerothcore -- --fetch
npm run dungeon:epoch:scripts -- --fetch
npm run dungeon:discover:all
npm run dungeon:epoch:creatures
npm run dungeon:epoch:build
npm run dungeon:catalog
npm run manastorm:maps:validate
dungeon:catalog compiles the 54 reviewed five-player instances declared in
dungeon-pipeline/dungeon-campaign.json. The explicit manifest is required
because Ascension's Map.dbc also marks instanced outdoor-zone copies and
arenas as party instances. Raids, arenas, and outdoor zones are intentionally
excluded from the dungeon browser.
The 18 Project Epoch additions require all five-player instance signals: an
instance Map.dbc row, LFG records, normal and heroic MapDifficulty.dbc
rows, ordered DungeonEncounter.dbc records, and a real WDT/map directory.
dungeon:epoch:catalog verifies those signals directly from the installed
MPQs. The compiler aligns pinned AzerothCore populations to the exported
environments, combines template spells with exact boss-script references, and
attaches native animated client models by display ID. It writes:
src/game/generated/dungeonCampaignCatalog.json, the readable source artifactsrc/game/generated/dungeonCampaignCatalog.compressed.ts, the bundled catalogsrc/game/generated/dungeonAvailability.json, the generated availability list
Stock AzerothCore population is used for the standard dungeons. The three Ascension-specific instances—Tinkertech Showdown, Frozen Reach, and Forgotten Mine—keep their client encounter identities and use an explicit procedural trash-population fallback. Non-Epoch recipes keep explicit procedural actor bodies until reviewed display exports are available. Epoch actors use packaged client GLBs with their complete native animation libraries; only event-only controllers without a creature display fall back.
Project Epoch five-player import
dungeon-pipeline/epoch-five-player-instances.json is the auditable source
manifest for the 18 imported instances. It includes the Caverns of Time
five-player instances and the selected Wrath five-player maps from Utgarde
Keep through Halls of Reflection.
dungeon:epoch:syncregenerates the 18 dungeon and Manastorm recipes and updates the explicit campaign.dungeon:epoch:catalogreads the Epoch MPQ/DBC view and verifies maps, difficulties, LFG records, encounters, displays, animations, and spells.dungeon:source:azerothcorewrites map-scoped spawns, templates, formations, patrols, game objects, encounter credit entries, and spell lists.dungeon:epoch:scripts -- --fetchmaintains a sparse checkout of the exact pinned AzerothCore C++ encounter scripts, including Caverns of Time, and compiles them into a deterministic ability catalog.dungeon:epoch:creaturesexports and packages every referenced display as an animation-preserving browser GLB.dungeon:epoch:buildresumes the environment, collision, navigation, semantic-anchor, optimization, and stage-package build for all 18 maps.
One-dungeon release flow
The gradual Manastorm-to-five-player migration is tracked in
FIVE_PLAYER_IMPORT_TODO.md. Import only the selected dungeon:
npm run dungeon:five-player:import -- shadowfang-keep --refresh
npm run dungeon:catalog
npm test
The importer packages the reviewed instance environment and only the included
combat population under public/assets/game/dungeons/<slug>/. The campaign
compiler prefers that package for the converted slug and temporarily retains
the existing Manastorm package for every unchecked dungeon.
To execute the same single-dungeon command separately for every remaining checklist entry and keep a resumable audit log:
npm run dungeon:five-player:import:remaining
The runner invokes
npm run dungeon:five-player:import -- <slug> --refresh for each entry. It
writes FIVE_PLAYER_IMPORT_RUN_REPORT.json and
FIVE_PLAYER_IMPORT_RUN_REPORT.md after every dungeon. A rerun resumes past
green entries unless --force is supplied. Failed entries stay unchecked until
their documented blocker is resolved and the individual command succeeds.
After compiling the catalog, run the native-pack audit:
npm run dungeon:catalog
npm run dungeon:five-player:verify
The audit verifies the complete 54-dungeon catalog, authoritative/fallback classification, every native environment and creature URL, file sizes, checksums, animation presence, and compiled entry-to-model bindings. The 2026-07-26 batch packaged 50 native imports; together with the Wailing Caverns golden fixture, 51/54 dungeons are authoritative. Tinkertech Showdown, Frozen Reach, and Forgotten Mine remain documented fallbacks because available local sources contain their maps and encounter identities but no authoritative Ascension creature templates, display mappings, or spawn rows.
npm run dungeon:discover -- <slug>writes deterministic client/server snapshots, a provenance lock, review-required overrides, and—when server data is present—a runtime/creature draft. The command reads DBCs through the merged MPQ view; it does not require files to be staged by an MPQ editor.- Review the entrance, objective order, optional encounters, inferred formations, unsupported objects/transports, and off-mesh links.
npm run dungeon:extract -- <slug>exports a global WMO or every WDT-present ADT tile, placement metadata, referenced WMO/M2 models, raw liquids, and textures through the patched portable wow.export bridge.npm run dungeon:convert -- <slug>assembles the exported scene in Blender and emits lossless visual GLB, collision chunks (each at most 100,000 triangles), editable.blend, bounds, material roles, and a review report.npm run dungeon:optimize -- <slug>instances and prunes a shipping visual while preserving the lossless GLB and.blend.npm run dungeon:creatures -- <slug>exports every resolved display in one pass. Direct M2 actors retain their source skeleton; composite records carry baked textures, geosets, equipment attachments, and the complete source sequence library. Unresolved composites are blockers.npm run dungeon:navmesh -- <slug>bakes an offline Recast navigation GLB todungeon-pipeline/work/<slug>/stagingusing pinned dependencies.npm run dungeon:build -- <slug>hashes the reviewed runtime fixture and its environment/creature dependencies into a pack manifest.npm run dungeon:validate -- <slug>checks GLBs, collision budgets, population references, creature skins/tracks/semantic clips, difficulty masks, objective connectivity, and reviewed off-mesh links.- Capture the required desktop, Thor, and Android visual/performance evidence.
npm run dungeon:enable -- <slug>updates the generated availability file only when the latest validation report is green.
Current fixtures
- Wailing Caverns is enabled and validates green with a Recast navigation GLB,
one authored steep-transition link, 16 shared creature definitions, and the
original gameplay coordinates/behavior. Its deterministic pack and green
validation baselines live in
fixtures/wailing-cavernsfor clean-rebuild comparison. - Deadmines proves the ADT/hybrid source path: 36 WDT-present tiles and 47
referenced model assets extract with no missing dependencies; Blender emits
a 36-chunk collision set, reconstructs legacy
MCLQliquid geometry across 27 ADT meshes, and emits an optimized visual. Its imported population is aligned to the exporter coordinate basis and is included in the campaign catalog.
All generated work/cache/staging output is resumable and ignored. Reviewed recipes and fixtures are committed. The one-dungeon validation flow treats missing source dependencies as blockers in JSON reports. The campaign compiler labels its procedural actor/population fallbacks explicitly rather than presenting them as source-faithful exports.
All-WoW-dungeons batch
Use the project-native batch instead of prompting Codex dungeon by dungeon:
npm run dungeon:wow:all
The default pass recompiles the 54-dungeon campaign, verifies all packaged environment and creature assets, audits every mob and boss attack/mechanic, opens every unique native creature GLB to verify idle, movement, attack, wound, and death clips, proves the procedural animation path for model-less actors, and runs the actual runtime-registry coverage test. It writes deterministic JSON and Markdown reports to WOW_DUNGEON_CONTENT_REPORT.json and WOW_DUNGEON_CONTENT_REPORT.md.
Useful batch options:
# Re-import cached server/script data and resume every native dungeon package.
npm run dungeon:wow:all -- --refresh
# Refresh the pinned upstream checkout before importing.
npm run dungeon:wow:all -- --fetch
# Re-run green packages, then build the app after validation.
npm run dungeon:wow:all -- --refresh --force --build
# Only re-run combat, mechanic, and animation coverage against current output.
npm run dungeon:wow:all -- --audit-only
Kresh is intentionally recorded as a source-faithful melee-only boss: entry 3653 has no spell or SmartAI row in the pinned AzerothCore snapshot. Trial of the Champion is likewise documented as a boss-arena population rather than a trash route. These exceptions are asserted by exact dungeon/entity IDs; any new basic-only boss or mob-less dungeon fails the batch.