190 lines
7.6 KiB
TypeScript
190 lines
7.6 KiB
TypeScript
import { beforeEach, describe, expect, it } from "vitest";
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import { PLAYER_AGGRO_ID } from "./aggro";
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import { createDeathKnightRunes } from "./combatActors";
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import { useCombatStore } from "./combatStore";
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import { EMPTY_ITEM_STATS } from "./itemStats";
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import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
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import {
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advanceDungeonPartyCombat,
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resetPartyRuntimeClock,
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} from "./partyRuntime";
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import {
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clearPartyRuntimeRegistry,
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registerPartyRuntimePosition,
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updatePartyRuntimeTargetVisibility,
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} from "./partyRuntimeRegistry";
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import { createConfiguredPartyMember, usePartyStore } from "./partyStore";
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import { abilitiesForCharacter, learnedAbilityForBuild } from "./abilityCatalog";
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const TARGET_ID = "merciless-combat-target";
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const TARGET_MAX_HEALTH = 1_000_000;
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const CAST_AT = 1_000;
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function setTargetHealthFraction(fraction: number): void {
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useCombatStore.setState((state) => ({ mobs: {
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...state.mobs,
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[TARGET_ID]: {
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...state.mobs[TARGET_ID],
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health: Math.round(TARGET_MAX_HEALTH * fraction),
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dead: false,
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},
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} }));
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}
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function targetDamageEvent(sourceActorId: string, abilityId: string, occurredAt: number) {
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return useCombatStore.getState().combatEvents.find((event) => (
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event.kind === "damage"
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&& event.sourceActorId === sourceActorId
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&& event.targetActorId === TARGET_ID
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&& event.abilityId === abilityId
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&& event.occurredAt === occurredAt
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));
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}
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function resolvePlayerStrike(
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abilityName: string,
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rank: number,
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targetHealthFraction: number,
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includeFirstDiseaseTick = false,
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) {
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clearMobRuntimeRegistry();
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clearPartyRuntimeRegistry();
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useCombatStore.getState().initializeCharacter({ classId: "death-knight", level: 80, xp: 0 });
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useCombatStore.setState((state) => ({
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talentRanks: { ...state.talentRanks, "talent-1993": rank },
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gearStats: { ...EMPTY_ITEM_STATS, hitRating: 10_000, expertiseRating: 10_000 },
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}));
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useCombatStore.getState().registerMob(TARGET_ID, {
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name: "Merciless Combat target",
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maxHealth: TARGET_MAX_HEALTH,
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xpReward: 0,
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});
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setMobPosition(TARGET_ID, [2, 0, 0]);
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useCombatStore.getState().selectMob(TARGET_ID);
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setTargetHealthFraction(targetHealthFraction);
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const ability = useCombatStore.getState().abilities.find((candidate) => candidate.name === abilityName);
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if (!ability) throw new Error(`Missing Death Knight ability: ${abilityName}`);
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expect(useCombatStore.getState().castAbility(ability.id, [0, 0, 0], CAST_AT).ok).toBe(true);
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const direct = targetDamageEvent(PLAYER_AGGRO_ID, ability.id, CAST_AT);
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if (!direct) throw new Error(`${abilityName} did not produce a player damage event.`);
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let firstDiseaseTick: ReturnType<typeof targetDamageEvent>;
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if (includeFirstDiseaseTick) {
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useCombatStore.getState().tick(0.1, CAST_AT + 3_000);
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firstDiseaseTick = useCombatStore.getState().combatEvents.find((event) => (
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event.kind === "damage"
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&& event.sourceActorId === PLAYER_AGGRO_ID
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&& event.targetActorId === TARGET_ID
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&& event.abilityId === ability.id
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&& event.occurredAt === CAST_AT + 3_000
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));
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if (!firstDiseaseTick) throw new Error("Icy Touch did not produce its first disease tick.");
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}
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return { direct, firstDiseaseTick };
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}
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function resolveCompanionIcyTouch(rank: number, targetHealthFraction: number) {
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clearMobRuntimeRegistry();
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clearPartyRuntimeRegistry();
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resetPartyRuntimeClock();
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useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80, xp: 0 });
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const seed = `merciless-combat-companion-${rank}-${targetHealthFraction}`;
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const configured = createConfiguredPartyMember({
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name: "Frost Death Knight",
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classId: "death-knight",
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specialization: "Frost",
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specializationId: "death-knight:frost",
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talentTreeId: "death-knight-frost",
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talentRanks: { "talent-1993": rank },
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role: "damage",
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}, 80, 0, seed);
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const icyTouch = abilitiesForCharacter("death-knight", null).find((ability) => ability.name === "Icy Touch");
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if (!icyTouch) throw new Error("Death Knight Icy Touch is missing from the ability catalog.");
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const learnedIcyTouch = learnedAbilityForBuild(icyTouch, 80, configured.talentRanks);
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if (!learnedIcyTouch) throw new Error("Companion Death Knight did not learn Icy Touch.");
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usePartyStore.getState().initializeParty(seed, 80, useCombatStore.getState().health, "damage", 2);
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usePartyStore.setState({
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members: [{
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...configured,
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gearStats: { ...EMPTY_ITEM_STATS, hitRating: 10_000, expertiseRating: 10_000 },
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resource: 100,
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maxResource: 100,
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resourcePools: { ...configured.resourcePools, "runic-power": 100 },
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runes: createDeathKnightRunes(CAST_AT),
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globalCooldownEndsAt: 0,
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nextActionAt: 0,
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activeCast: {
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abilityId: learnedIcyTouch.id,
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school: "frost",
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mode: "cast",
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startedAt: CAST_AT,
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completesAt: CAST_AT,
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originalDurationMs: 0,
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pushbackHits: 0,
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origin: [0, 0, 0],
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targetId: TARGET_ID,
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},
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activeCastTargetId: TARGET_ID,
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status: "attacking",
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}],
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command: "attack",
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activeMobId: TARGET_ID,
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});
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registerPartyRuntimePosition(configured.id, [0, 0, 0]);
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useCombatStore.getState().synchronizeActors();
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useCombatStore.getState().registerMob(TARGET_ID, {
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name: "Merciless Combat companion target",
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maxHealth: TARGET_MAX_HEALTH,
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xpReward: 0,
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});
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setMobPosition(TARGET_ID, [2, 0, 0]);
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useCombatStore.getState().damageMob(TARGET_ID, 1, 100);
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updatePartyRuntimeTargetVisibility(configured.id, TARGET_ID, true);
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setTargetHealthFraction(targetHealthFraction);
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advanceDungeonPartyCombat(CAST_AT);
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const hit = targetDamageEvent(configured.id, learnedIcyTouch.id, CAST_AT);
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if (!hit) throw new Error("Companion Icy Touch did not produce a damage event.");
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return hit;
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}
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describe("WoW Death Knight Merciless Combat integration", () => {
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beforeEach(() => {
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clearMobRuntimeRegistry();
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clearPartyRuntimeRegistry();
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});
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it("applies both player ranks below 35%, with the strict threshold and spell-list controls", () => {
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const baseline = resolvePlayerStrike("Icy Touch", 0, 0.34).direct;
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const rankOne = resolvePlayerStrike("Icy Touch", 1, 0.34).direct;
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const rankTwo = resolvePlayerStrike("Icy Touch", 2, 0.34).direct;
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const atThreshold = resolvePlayerStrike("Icy Touch", 2, 0.35).direct;
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const otherStrikeBaseline = resolvePlayerStrike("Plague Strike", 0, 0.34).direct;
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const otherStrikeWithTalent = resolvePlayerStrike("Plague Strike", 2, 0.34).direct;
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expect(rankOne.rawAmount).toBe(Math.round(baseline.rawAmount * 1.06));
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expect(rankTwo.rawAmount).toBe(Math.round(baseline.rawAmount * 1.12));
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expect(atThreshold.rawAmount).toBe(baseline.rawAmount);
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expect(otherStrikeWithTalent.rawAmount).toBe(otherStrikeBaseline.rawAmount);
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});
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it("does not apply the execute bonus to Icy Touch's periodic Fever ticks", () => {
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const baseline = resolvePlayerStrike("Icy Touch", 0, 0.34, true).firstDiseaseTick;
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const talented = resolvePlayerStrike("Icy Touch", 2, 0.34, true).firstDiseaseTick;
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expect(talented?.rawAmount).toBe(baseline?.rawAmount);
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});
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it("applies both ranks to generated companion direct hits only below 35%", () => {
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const baseline = resolveCompanionIcyTouch(0, 0.34);
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const rankOne = resolveCompanionIcyTouch(1, 0.34);
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const rankTwo = resolveCompanionIcyTouch(2, 0.34);
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const atThreshold = resolveCompanionIcyTouch(2, 0.35);
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expect(rankOne.rawAmount).toBe(Math.round(baseline.rawAmount * 1.06));
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expect(rankTwo.rawAmount).toBe(Math.round(baseline.rawAmount * 1.12));
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expect(atThreshold.rawAmount).toBe(baseline.rawAmount);
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});
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});
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