Files
healer-man/src/game/wow335DeathKnightMercilessCombat.integration.test.ts
T
2026-10-02 10:38:12 -04:00

190 lines
7.6 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { PLAYER_AGGRO_ID } from "./aggro";
import { createDeathKnightRunes } from "./combatActors";
import { useCombatStore } from "./combatStore";
import { EMPTY_ITEM_STATS } from "./itemStats";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import {
advanceDungeonPartyCombat,
resetPartyRuntimeClock,
} from "./partyRuntime";
import {
clearPartyRuntimeRegistry,
registerPartyRuntimePosition,
updatePartyRuntimeTargetVisibility,
} from "./partyRuntimeRegistry";
import { createConfiguredPartyMember, usePartyStore } from "./partyStore";
import { abilitiesForCharacter, learnedAbilityForBuild } from "./abilityCatalog";
const TARGET_ID = "merciless-combat-target";
const TARGET_MAX_HEALTH = 1_000_000;
const CAST_AT = 1_000;
function setTargetHealthFraction(fraction: number): void {
useCombatStore.setState((state) => ({ mobs: {
...state.mobs,
[TARGET_ID]: {
...state.mobs[TARGET_ID],
health: Math.round(TARGET_MAX_HEALTH * fraction),
dead: false,
},
} }));
}
function targetDamageEvent(sourceActorId: string, abilityId: string, occurredAt: number) {
return useCombatStore.getState().combatEvents.find((event) => (
event.kind === "damage"
&& event.sourceActorId === sourceActorId
&& event.targetActorId === TARGET_ID
&& event.abilityId === abilityId
&& event.occurredAt === occurredAt
));
}
function resolvePlayerStrike(
abilityName: string,
rank: number,
targetHealthFraction: number,
includeFirstDiseaseTick = false,
) {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
useCombatStore.getState().initializeCharacter({ classId: "death-knight", level: 80, xp: 0 });
useCombatStore.setState((state) => ({
talentRanks: { ...state.talentRanks, "talent-1993": rank },
gearStats: { ...EMPTY_ITEM_STATS, hitRating: 10_000, expertiseRating: 10_000 },
}));
useCombatStore.getState().registerMob(TARGET_ID, {
name: "Merciless Combat target",
maxHealth: TARGET_MAX_HEALTH,
xpReward: 0,
});
setMobPosition(TARGET_ID, [2, 0, 0]);
useCombatStore.getState().selectMob(TARGET_ID);
setTargetHealthFraction(targetHealthFraction);
const ability = useCombatStore.getState().abilities.find((candidate) => candidate.name === abilityName);
if (!ability) throw new Error(`Missing Death Knight ability: ${abilityName}`);
expect(useCombatStore.getState().castAbility(ability.id, [0, 0, 0], CAST_AT).ok).toBe(true);
const direct = targetDamageEvent(PLAYER_AGGRO_ID, ability.id, CAST_AT);
if (!direct) throw new Error(`${abilityName} did not produce a player damage event.`);
let firstDiseaseTick: ReturnType<typeof targetDamageEvent>;
if (includeFirstDiseaseTick) {
useCombatStore.getState().tick(0.1, CAST_AT + 3_000);
firstDiseaseTick = useCombatStore.getState().combatEvents.find((event) => (
event.kind === "damage"
&& event.sourceActorId === PLAYER_AGGRO_ID
&& event.targetActorId === TARGET_ID
&& event.abilityId === ability.id
&& event.occurredAt === CAST_AT + 3_000
));
if (!firstDiseaseTick) throw new Error("Icy Touch did not produce its first disease tick.");
}
return { direct, firstDiseaseTick };
}
function resolveCompanionIcyTouch(rank: number, targetHealthFraction: number) {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80, xp: 0 });
const seed = `merciless-combat-companion-${rank}-${targetHealthFraction}`;
const configured = createConfiguredPartyMember({
name: "Frost Death Knight",
classId: "death-knight",
specialization: "Frost",
specializationId: "death-knight:frost",
talentTreeId: "death-knight-frost",
talentRanks: { "talent-1993": rank },
role: "damage",
}, 80, 0, seed);
const icyTouch = abilitiesForCharacter("death-knight", null).find((ability) => ability.name === "Icy Touch");
if (!icyTouch) throw new Error("Death Knight Icy Touch is missing from the ability catalog.");
const learnedIcyTouch = learnedAbilityForBuild(icyTouch, 80, configured.talentRanks);
if (!learnedIcyTouch) throw new Error("Companion Death Knight did not learn Icy Touch.");
usePartyStore.getState().initializeParty(seed, 80, useCombatStore.getState().health, "damage", 2);
usePartyStore.setState({
members: [{
...configured,
gearStats: { ...EMPTY_ITEM_STATS, hitRating: 10_000, expertiseRating: 10_000 },
resource: 100,
maxResource: 100,
resourcePools: { ...configured.resourcePools, "runic-power": 100 },
runes: createDeathKnightRunes(CAST_AT),
globalCooldownEndsAt: 0,
nextActionAt: 0,
activeCast: {
abilityId: learnedIcyTouch.id,
school: "frost",
mode: "cast",
startedAt: CAST_AT,
completesAt: CAST_AT,
originalDurationMs: 0,
pushbackHits: 0,
origin: [0, 0, 0],
targetId: TARGET_ID,
},
activeCastTargetId: TARGET_ID,
status: "attacking",
}],
command: "attack",
activeMobId: TARGET_ID,
});
registerPartyRuntimePosition(configured.id, [0, 0, 0]);
useCombatStore.getState().synchronizeActors();
useCombatStore.getState().registerMob(TARGET_ID, {
name: "Merciless Combat companion target",
maxHealth: TARGET_MAX_HEALTH,
xpReward: 0,
});
setMobPosition(TARGET_ID, [2, 0, 0]);
useCombatStore.getState().damageMob(TARGET_ID, 1, 100);
updatePartyRuntimeTargetVisibility(configured.id, TARGET_ID, true);
setTargetHealthFraction(targetHealthFraction);
advanceDungeonPartyCombat(CAST_AT);
const hit = targetDamageEvent(configured.id, learnedIcyTouch.id, CAST_AT);
if (!hit) throw new Error("Companion Icy Touch did not produce a damage event.");
return hit;
}
describe("WoW Death Knight Merciless Combat integration", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
});
it("applies both player ranks below 35%, with the strict threshold and spell-list controls", () => {
const baseline = resolvePlayerStrike("Icy Touch", 0, 0.34).direct;
const rankOne = resolvePlayerStrike("Icy Touch", 1, 0.34).direct;
const rankTwo = resolvePlayerStrike("Icy Touch", 2, 0.34).direct;
const atThreshold = resolvePlayerStrike("Icy Touch", 2, 0.35).direct;
const otherStrikeBaseline = resolvePlayerStrike("Plague Strike", 0, 0.34).direct;
const otherStrikeWithTalent = resolvePlayerStrike("Plague Strike", 2, 0.34).direct;
expect(rankOne.rawAmount).toBe(Math.round(baseline.rawAmount * 1.06));
expect(rankTwo.rawAmount).toBe(Math.round(baseline.rawAmount * 1.12));
expect(atThreshold.rawAmount).toBe(baseline.rawAmount);
expect(otherStrikeWithTalent.rawAmount).toBe(otherStrikeBaseline.rawAmount);
});
it("does not apply the execute bonus to Icy Touch's periodic Fever ticks", () => {
const baseline = resolvePlayerStrike("Icy Touch", 0, 0.34, true).firstDiseaseTick;
const talented = resolvePlayerStrike("Icy Touch", 2, 0.34, true).firstDiseaseTick;
expect(talented?.rawAmount).toBe(baseline?.rawAmount);
});
it("applies both ranks to generated companion direct hits only below 35%", () => {
const baseline = resolveCompanionIcyTouch(0, 0.34);
const rankOne = resolveCompanionIcyTouch(1, 0.34);
const rankTwo = resolveCompanionIcyTouch(2, 0.34);
const atThreshold = resolveCompanionIcyTouch(2, 0.35);
expect(rankOne.rawAmount).toBe(Math.round(baseline.rawAmount * 1.06));
expect(rankTwo.rawAmount).toBe(Math.round(baseline.rawAmount * 1.12));
expect(atThreshold.rawAmount).toBe(baseline.rawAmount);
});
});