Files
healer-man/scripts/playtest-dungeon-health.cjs
T
2026-09-14 22:12:49 -04:00

111 lines
6.2 KiB
JavaScript

const { chromium } = require('C:/Users/phenom/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright');
const fs = require('node:fs');
const path = require('node:path');
const zlib = require('node:zlib');
const assert = require('node:assert/strict');
const directory = path.resolve('playtest-artifacts/dungeon-health-scaling');
fs.mkdirSync(directory, { recursive: true });
const catalogSource = fs.readFileSync('src/game/generated/dungeonCampaignCatalog.compressed.ts', 'utf8');
const catalog = JSON.parse(zlib.gunzipSync(Buffer.from(catalogSource.match(/"([A-Za-z0-9+/=]+)"/)[1], 'base64')));
const dungeon = catalog.definitions.find((entry) => entry.id === 'stormwind-stockade');
const boss = dungeon.bosses[0];
(async () => {
const { createGameServer } = await import('../server/server.mjs');
const runtime = createGameServer({ dataDir: path.join(directory, 'test-database'), enableShelvedModes: false });
await new Promise((resolve) => runtime.server.listen(4190, '127.0.0.1', resolve));
const browser = await chromium.launch({ channel: 'msedge', headless: true });
const page = await browser.newPage({ viewport: { width: 1440, height: 1000 } });
page.setDefaultTimeout(90000);
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
const files = fs.readdirSync('dist/assets');
const mainModule = `/assets/${files.find((file) => /^index-.*\.js$/.test(file))}`;
const combatModule = `/assets/${files.find((file) => /^combatStore-.*\.js$/.test(file))}`;
await page.addInitScript(({ mainModule, combatModule }) => {
window.healthTestStores = async () => {
const exports = [...Object.values(await import(mainModule)), ...Object.values(await import(combatModule))];
return {
game: exports.find((value) => value?.getState && 'bossTest' in value.getState()),
shell: exports.find((value) => value?.getState && 'characters' in value.getState()),
combat: exports.find((value) => value?.getState && 'damageMob' in value.getState()),
party: exports.find((value) => value?.getState && 'categoryId' in value.getState() && 'members' in value.getState()),
};
};
}, { mainModule, combatModule });
try {
await page.goto('http://127.0.0.1:4190', { waitUntil: 'domcontentloaded' });
await page.getByRole('button', { name: /Play offline/ }).click();
await page.getByRole('button', { name: /Create character/ }).click();
await page.getByRole('button', { name: /Customize & name/ }).click();
await page.getByLabel('Character name').fill('Healthtester');
await page.getByRole('button', { name: /Create character/ }).click();
await page.getByRole('button', { name: /Continue|Enter world/ }).first().click();
await page.locator('.main-menu-screen').waitFor();
// Isolated level-three profile fixture; dungeon entry and registration use the normal UI.
await page.evaluate(async () => {
const { shell } = await window.healthTestStores();
const state = shell.getState();
const character = state.characters.find((entry) => entry.id === state.selectedCharacterId);
shell.setState({ activeCharacter: character });
shell.getState().saveActiveProgression(3, 0, character.talentRanks);
shell.setState({ activeCharacter: null });
});
await page.getByRole('button', { name: /^Dungeons/ }).click();
await page.locator('.dungeon-select-row').filter({ hasText: /Stockade/i }).click();
await page.getByRole('button', { name: 'Download and continue', exact: true }).click();
await page.locator('.dungeon-role-option--healer').click();
await page.evaluate(async () => {
const { game } = await window.healthTestStores();
game.getState().openOverlay('pause');
});
await page.waitForFunction(async () => {
const { game, combat } = await window.healthTestStores();
return game.getState().assetStatus === 'ready' && combat.getState().level === 3;
});
await page.waitForTimeout(10000);
await page.evaluate(async (boss) => {
const { game, combat, party } = await window.healthTestStores();
party?.getState().setCommand('stop');
game.getState().relocatePlayer({ footPosition: [boss.position[0], boss.position[1], boss.position[2] + 5], yaw: Math.PI });
combat.getState().setPlayerPosition(game.getState().playerPosition);
}, boss);
await page.waitForFunction(async (id) => {
const { combat } = await window.healthTestStores();
return combat.getState().level === 3 && combat.getState().mobs[id]?.maxHealth === 1300;
}, boss.id);
const result = await page.evaluate(async (id) => {
const { game, combat } = await window.healthTestStores();
const state = combat.getState();
state.selectMob(id);
game.getState().closeOverlay();
return { dungeonId: game.getState().activeDungeonId, gameMode: game.getState().gameMode,
bossTest: game.getState().bossTest, bossDifficulty: game.getState().activeBossDifficulty,
classId: state.classId, characterLevel: state.level, boss: state.mobs[id].name,
bossLevel: state.mobs[id].level, bossMaxHealth: state.mobs[id].maxHealth };
}, boss.id);
assert.equal(result.dungeonId, 'stormwind-stockade');
assert.equal(result.gameMode, 'dungeon');
assert.equal(result.bossTest, null);
assert.equal(result.bossDifficulty, 1);
assert.equal(result.classId, 'priest');
assert.equal(result.characterLevel, 3);
assert.equal(result.bossLevel, 4);
assert.equal(result.bossMaxHealth, 1300);
await page.waitForTimeout(1500);
await page.screenshot({ path: path.join(directory, 'stockades-level-three.png') });
assert.deepEqual(errors, []);
fs.writeFileSync(path.join(directory, 'results.json'), `${JSON.stringify({ passed: true, ...result, errors }, null, 2)}\n`);
console.log(JSON.stringify(result, null, 2));
console.log('Regular dungeon health playtest passed');
} catch (error) {
await page.screenshot({ path: path.join(directory, 'failure.png') });
console.log((await page.locator('body').innerText()).slice(-2000));
console.log('Browser errors:', errors);
throw error;
} finally {
await browser.close();
await new Promise((resolve) => runtime.server.close(resolve));
}
})().catch((error) => { console.error(error); process.exitCode = 1; });