Files
healer-man/src/game/romScoutPriestDrumsOfWar.integration.test.ts
T
2026-09-30 09:57:13 -04:00

199 lines
7.4 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { abilitiesForCharacter, abilityById } from "./abilityCatalog";
import { PLAYER_AGGRO_ID } from "./aggro";
import { useCombatStore } from "./combatStore";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import {
advanceDungeonPartyCombat,
resetPartyRuntimeClock,
} from "./partyRuntime";
import {
clearPartyRuntimeRegistry,
registerPartyRuntimePosition,
updatePartyRuntimeTargetVisibility,
} from "./partyRuntimeRegistry";
import { createConfiguredPartyMember, usePartyStore } from "./partyStore";
import {
ROM_SCOUT_PRIEST_DRUMS_OF_WAR,
ROM_SCOUT_PRIEST_DRUMS_OF_WAR_AURA,
} from "./romScoutPriestOverrides";
const TARGET_ID = "drums-of-war-target";
function initializeScoutPriest(): void {
useCombatStore.getState().initializeCharacter({
classId: "rom-scout",
secondaryClassId: "rom-priest",
raceId: "rom-human",
level: 80,
});
}
function registerTarget(): void {
useCombatStore.getState().registerMob(TARGET_ID, {
name: TARGET_ID,
maxHealth: 1_000_000,
xpReward: 0,
});
setMobPosition(TARGET_ID, [3, 0, 0]);
useCombatStore.getState().selectMob(TARGET_ID);
}
function shot() {
const ability = useCombatStore.getState().abilities.find((candidate) => (
candidate.source === "runewaker" && candidate.dbcSpellId === ROM_SCOUT_PRIEST_DRUMS_OF_WAR.triggerSpellId
));
if (!ability) throw new Error("RuneWaker Shot (490423) is missing from Scout/Priest abilities.");
return ability;
}
function landPlayerShot(now: number, seed: string) {
const ability = shot();
return useCombatStore.getState().damageMob(
TARGET_ID,
100,
now,
{ actorId: PLAYER_AGGRO_ID, role: "damage", abilityId: ability.id },
"physical",
{
attackKind: "ranged",
abilityId: ability.id,
seed,
rules: { canMiss: false, canDodge: false, canParry: false, canBlock: false },
},
);
}
function activeDrumsAura(actorId: string, now: number) {
return useCombatStore.getState().auras.find((aura) => (
aura.targetId === actorId
&& aura.sourceId === PLAYER_AGGRO_ID
&& aura.definition.id === ROM_SCOUT_PRIEST_DRUMS_OF_WAR_AURA.id
&& (aura.expiresAt === null || aura.expiresAt > now)
));
}
describe("RoM Scout/Priest Drums of War integration", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
initializeScoutPriest();
});
it("applies the local critical-stat aura after a landed Shot and respects its per-caster ICD", () => {
registerTarget();
const passive = useCombatStore.getState().abilities.find((ability) => ability.dbcSpellId === 493010);
expect(passive).toMatchObject({ classId: "rom-scout", secondaryClassId: "rom-priest", passive: true });
const first = landPlayerShot(1_000, "drums-player-first");
expect(first.combatResult?.landed).toBe(true);
expect(activeDrumsAura(PLAYER_AGGRO_ID, 1_000)).toMatchObject({
expiresAt: 9_000,
definition: {
modifiers: [
{ kind: "stat", stat: "physical-critical-strike", operation: "flat", value: 20 },
{ kind: "stat", stat: "magical-critical-strike", operation: "flat", value: 20 },
],
},
});
expect(useCombatStore.getState().cooldowns[`${ROM_SCOUT_PRIEST_DRUMS_OF_WAR.cooldownKey}:${PLAYER_AGGRO_ID}`])
.toBe(16_000);
landPlayerShot(5_000, "drums-player-on-icd");
expect(activeDrumsAura(PLAYER_AGGRO_ID, 5_000)?.expiresAt).toBe(9_000);
landPlayerShot(16_000, "drums-player-ready-again");
expect(activeDrumsAura(PLAYER_AGGRO_ID, 16_000)?.expiresAt).toBe(24_000);
});
it("applies only to living party members within 50 yards of the caster", () => {
const near = createConfiguredPartyMember({
name: "Near Ally",
classId: "priest",
specialization: "Discipline",
role: "healer",
}, 80, 0, "drums-near-party-member");
const far = createConfiguredPartyMember({
name: "Far Ally",
classId: "warrior",
specialization: "Arms",
role: "damage",
}, 80, 1, "drums-far-party-member");
usePartyStore.setState({ members: [near, far] });
useCombatStore.getState().synchronizeActors();
registerPartyRuntimePosition(near.id, [40, 0, 0]);
registerPartyRuntimePosition(far.id, [51, 0, 0]);
registerTarget();
landPlayerShot(1_000, "drums-player-party-radius");
expect(activeDrumsAura(PLAYER_AGGRO_ID, 1_000)).toBeDefined();
expect(useCombatStore.getState().auras.some((aura) => aura.targetId === near.id
&& aura.sourceId === PLAYER_AGGRO_ID
&& aura.definition.id === ROM_SCOUT_PRIEST_DRUMS_OF_WAR_AURA.id)).toBe(true);
expect(useCombatStore.getState().auras.some((aura) => aura.targetId === far.id
&& aura.sourceId === PLAYER_AGGRO_ID
&& aura.definition.id === ROM_SCOUT_PRIEST_DRUMS_OF_WAR_AURA.id)).toBe(false);
});
it("passes party Shot through the ranged hit-resolution path before proc application", () => {
registerTarget();
const playerHit = landPlayerShot(1_000, "drums-player-independent-icd");
expect(playerHit.combatResult?.landed).toBe(true);
const seed = "drums-party-scout";
const member = createConfiguredPartyMember({
name: "Scout Priest",
classId: "rom-scout",
secondaryClassId: "rom-priest",
specialization: "Primary",
role: "damage",
}, 80, 0, seed);
const partyShot = abilitiesForCharacter(member.classId, member.secondaryClassId)
.find((ability) => ability.dbcSpellId === ROM_SCOUT_PRIEST_DRUMS_OF_WAR.triggerSpellId);
if (!partyShot) throw new Error("RuneWaker Shot (490423) is missing from party Scout/Priest abilities.");
const passive = abilitiesForCharacter(member.classId, member.secondaryClassId)
.find((ability) => ability.dbcSpellId === ROM_SCOUT_PRIEST_DRUMS_OF_WAR.passiveSpellId);
if (!passive) throw new Error("Drums of War (493010) is missing from party Scout/Priest abilities.");
expect(abilityById(partyShot.id)?.dbcSpellId).toBe(490_423);
usePartyStore.getState().initializeParty(seed, 80, useCombatStore.getState().health, "damage", 2, "rom");
usePartyStore.getState().setCommand("attack");
usePartyStore.setState({ members: [{
...member,
resource: 10_000,
maxResource: 10_000,
resourcePools: { ...member.resourcePools, "nature-power": 10_000, mana: 10_000 },
activeCast: {
abilityId: partyShot.id,
school: "physical",
mode: "cast",
startedAt: 500,
completesAt: 3_500,
originalDurationMs: 3_000,
pushbackHits: 0,
origin: [0, 0, 0],
targetId: TARGET_ID,
},
activeCastTargetId: TARGET_ID,
status: "attacking",
}] });
registerPartyRuntimePosition(member.id, [0, 0, 0]);
registerTarget();
useCombatStore.getState().damageMob(TARGET_ID, 1, 3_400);
updatePartyRuntimeTargetVisibility(member.id, TARGET_ID, true);
useCombatStore.getState().synchronizeActors();
advanceDungeonPartyCombat(3_500);
expect(useCombatStore.getState().auras.some((aura) => aura.sourceId === member.id
&& aura.targetId === member.id
&& aura.definition.id === ROM_SCOUT_PRIEST_DRUMS_OF_WAR_AURA.id
&& aura.expiresAt === 11_500)).toBe(true);
expect(useCombatStore.getState().cooldowns[`${ROM_SCOUT_PRIEST_DRUMS_OF_WAR.cooldownKey}:${member.id}`])
.toBe(18_500);
expect(activeDrumsAura(PLAYER_AGGRO_ID, 3_500)?.expiresAt).toBe(9_000);
});
});